| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.08.09 16:00:00 -
[1]
Originally by: Maltitol Nano Bs's are still around m8.. the nano nerf didnt do that much imo.
the only nano-bs I've seen lately have been machariels. everyone else is in nano-recons or HAC, which are even more annoying than the nano-bs were because they'll kill your tacklers instead of just nossing them so they can't run mwd.
|

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.08.09 18:17:00 -
[2]
Originally by: Auraurious I see nothign wrong with nanos, its just a different play style and just like anything it is easibly counterable if you actualy plan it.
if you bubble them, they run. if you bring out BS, they run. if you try to tackle them with anything other than another nano-cruiser, they either kill or outrun your tackler. the only thing that's actually effective (other than a larger nano-gang) is huginn/rapier.
|

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.08.09 18:54:00 -
[3]
Originally by: Auraurious I did have many ways to kill nano pilots but then i realised... why help kill myself :P nano gangs are very easily killed or atleast stopped so they wont engage you if you go about it the right way, hell why dont you try figure this out, its not hard.
they won't engage anything unless they know they're going to win, or if they're idiots and fell for an aggression trap (in which case they'll immediately disengage unless you can get them with a huginn), or if you've chased them into a sucking bubble with a smartbomb battleship sitting on the spot where they'll appear.
the problem isn't with making them run away (this is not particularly difficult), it's holding them long enough to kill them.
|

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.08.09 20:14:00 -
[4]
Originally by: Auraurious I hear this all the time and tbh is quite silly, nobody in this game is going to engage unless they think they are or might win.
we attacked a 15-man gatecamp with 6, and they immediately jumped out. my corpmate, alone in a hurricane, encountered a gang of 9 (including a T2 BC) and they ran away when he charged them. people are so twitchy now that you can make what should be a suicide run and come out alive because they all ran away.
Originally by: Auraurious But more than likely a nano gang will engage every gang they come across unless its just insane... so guess what, learn to make your camp look not as scary.
aren't login traps considered an exploit now? and any other form of trap generally ends in them running away and you being unable to stop them, or requires excessive amounts of preparation and luck like the smartbomb battleship bubble trap.
Quote: Two very important things I'm sure you all know, they are very cap dependant and have very weak tanks.Using these two things its very easy to stop a nano ship. Force them into positions and take advantage of this.
if they get within nos range, they're stupid, and their lack of tank isn't going to matter when you're damped down to 10km and being scrambled by an arazu at 30-40.
|

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.08.09 21:14:00 -
[5]
Originally by: Auraurious So you thought your whole gang was going to die there? Was there no other option to but engage? These and many more are all factors hence why I said there were exceptions. If you were 100% sure you were going to die and kill ntohign you wouldnt do it.
we were coming back from an uneventful roaming gang op, and the gatecamp was only two jumps out of our way. death was a definite possibility, but we wanted to shoot something, so we went in to bust it. only got to kill a t1 cruiser and a hauler full of arb cruise and t2 stuff because everything else ran away.
Quote: This also goes with what I was saying about specialist nano corps, they will engage you, they dont use this tactic to run away from fights.
and why do they engage? because they know they can run away unless there's a huginn.
Quote: who mentioned anythign about login traps? not having your whole gang in one place for a start having cloaked ships, not letting your enemy know what you fully have. and if you spring the trap at the right time they shouldnt be able to run. lastly what is wrong with preperation, you are trying to kill single ships and pods worth atleast 1bill(ish)
if they don't run when they see the gang entering local, they'll run when they see people warping in or uncloaking. any trap has too many points of failure to be worth setting up - they might not go in the direction you wanted them to, they might safespot and cloak instead of jumping out, the bubble might only catch a scout, they might warp around a bit before going to the gate and miss the bubble, your alliance might have idiotic standings that let blues run all over your space and feed intel to their -10 buddies.
|

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.08.09 21:55:00 -
[6]
Originally by: Auraurious to summarise: even from your arguments you know there are ways to kill them, if you were as skilled at there as the nano pilots are in flying their ships im sure you would be killing plenty. (note im not talking about the everyday nano pilot as personally i think there are easy enough to kill)
utterly impractical ways to kill them that fail most of the time, and a ship that I can't fly.
no one even bothers going after the nano-gangs any more, they won't fight unless they have 3:1 advantage and full intel and they're all too paranoid to trap. if you somehow manage to make a trap work, that's the only time it'll ever work, and then you're back to the only option being a bigger nano-gang or more huginns.
|
| |
|