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Tensa
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Posted - 2007.08.10 21:57:00 -
[1]
Ok, here's my argument:
Ogre I need and benefit from(damage-wise) heavy drone operation, drone interfacing
Garde I(gallente sentry drone) benefit from sentry drone interface and drone interfacing
Ogre II need and benefit from heavy drone operation, drone interfacing, and gallente drone specialization
Garde II benefit from sentry drone interface and drone interfacing..... wait a second...something is missing.
CCP please fix. It only makes sense and it should be simple. Also don't forget to make gallente drone specilization part of the requirements too. Of course this problem is far all the t2 sentry drones. Discuss.
*Dons flame ******ent gear*
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.08.10 22:55:00 -
[2]
That would be a foolish consistency.
You also forgot Combat Drone skill, which affects them all too.
I'll pass on the needless timesink. -- Guile can always trump hardware -- |

Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.10 23:38:00 -
[3]
You are not asking for even more damage on sentries, are you?
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.11 04:34:00 -
[4]
Originally by: Guillame Herschel
You also forgot Combat Drone skill, which affects them all too.
I'll pass on the needless timesink.
Combat Drone only affects Lights and Medium Drones fyi
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Pottsey
Enheduanni Foundation
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Posted - 2007.08.11 07:59:00 -
[5]
You are not asking for even more damage on sentries, are you? Yes since when do T2 weapons not get a damage boost from the T2 skill for that weapon? In fact since when can you train T2 weapons without needing a T2 skill. T2 sentry drones are way to easy to train for.
Passive shield tanking guide click here |

Katashi Ishizuka
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Posted - 2007.08.11 08:11:00 -
[6]
You know what IS consistent? The EM sentry drone being the worst of the lot.
I can't think of a single conceivable use for any of the EM drones.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.08.11 08:57:00 -
[7]
Originally by: Katashi I****uka You know what IS consistent? The EM sentry drone being the worst of the lot.
I can't think of a single conceivable use for any of the EM drones.
I don't know where you are getting your input from, but in my book the EM sentries are the second best if not the best (due to gardes rather limited range)...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Kalmiston Julmio
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Posted - 2007.08.11 10:07:00 -
[8]
The OP is right and please give as T2 Omnidirectional Tracking Links as well.
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Severa Crest
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Posted - 2007.08.11 10:12:00 -
[9]
T2 sentry damage is already balanced, so reduce damage by 10% then you can have the standard 2% per level for spec skills.
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RedeyeAce
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Posted - 2007.08.11 12:22:00 -
[10]
Hiya, To the OP, ive tried a post like this before. The general concensus is that as sentry Drones do not fly to their target and only have the lock on time b4 they start firing. You will gain more dps in b4 the ogres would of reached their target.
That plus the Sentries being the only drone with an available rig for Damage.
However I must say i wholeheartedly agree the t2 variant should comply with all other t2 variant weapons as that is what they are. I personally dont see why you should have to rig them to get the same benefit when there are already cons to the units themselves.
Hell just my 2p's worth Red
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Jai Cee
Quam Singulari M. PIRE
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Posted - 2007.08.11 13:30:00 -
[11]
What really is annoying is that for drones long range skill you have to train a separate rank 5 skill from the rank 5 skill for the short range drones. It would have been better imho to have Heavy 5 and Sentry 4 as the skill requisites for T2 sentries or alternatively make it a rank 4 skill for parity with missiles.
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Lydia Browm
Gallente
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Posted - 2007.08.11 13:34:00 -
[12]
seeing as there already bonused, why not make a brand new skill that just adds 2% damage to Sentry Drones as a whole but leave the drones as they are, make it a rank 1 skill but leave the drones as they are but a skill that specifically give them a bonus and a skill that specifically gives Fighters a bonus also :). ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

RedeyeAce
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Posted - 2007.08.11 14:19:00 -
[13]
Ace Idea Lydia, That way people will have to specialise in it. I have no problem with that if thats the comprismise
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Shiken Kan
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Posted - 2007.08.11 17:15:00 -
[14]
Edited by: Shiken Kan on 11/08/2007 17:16:59 erm i honestly don't see the point in buffing sentries. their damage is 2nd best in the drone category just after heavy drones, though their advantages can make up for that. (always around you, no problems with the aggro etc.) also don't forget that you can use warden 2 as a sniper setup and when they then get an additional damagebonus they might be a bit too strong for a sniper. as for the training time, t2 sentries require sentry drone operation 5, so the difference would only be marginal if they required another skill that itself requires that skill.
/edit oh and plz don't make other nonrelated droneskills a requirement for a new skill, as it would make it impossible to specialize in sentries without having to skill every other drone there is.
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Tensa
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Posted - 2007.08.12 10:14:00 -
[15]
The "benefit" of sentry drones is not really a benefit...more like just another way to do things. Ok it's nice they don't have to fly to target, only need to lock on and start firing, etc. But don't forget that they stay still, which means they are easy-pie to hit. Garde's have a limited range, which means if something moves outside that range, they aren't hitting, nor do they follow. Sentry drones have bad tracking compared to heavy drones, that means if something is fast enough and/or has high enough transversal velocity, they aren't going to get hit much. The cons even the pros, just like the cons of heavy drones even the pros. That shouldn't exclude something from working correctly. T2 weapons should act like t2 weapons period. T2 weapons should also have t2 requirements. And having another specialization skill would be pointless. Garde = Gallente drones like Ogres = gallente drones. Specializing in gallente drones should make you specialized in all gallente drones. This goes the same for the other races drones, of course. I'm not asking for more sentry drone damage. I'm asking for t2 sentry drones to act like other t2 weaponry. Fin
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DarkXenon
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Posted - 2007.08.12 12:19:00 -
[16]
Originally by: Pottsey You are not asking for even more damage on sentries, are you? Yes since when do T2 weapons not get a damage boost from the T2 skill for that weapon? In fact since when can you train T2 weapons without needing a T2 skill. T2 sentry drones are way to easy to train for.
I agree, make them require Drone Interfacing 5 aswell! 
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Qui Shon
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Posted - 2007.08.12 12:44:00 -
[17]
Just to add something to this thread.
Going form T1 to T2, heavy drones get -more speed -better tracking -more damage. So they get there faster, hit more often and hit harder.
Sentry drones get -better range -more damage. They do not get better tracking. So they hit harder and a little further out, but won't hit any more often then T1. As stated in OP, the damage increase is also less then that for heavies.
Having racial specialization reqs and benefits only makes sense. So even if that is implemented, T2 versions still offer less advantages over T1 counterparts then a similar step up in heavy drones does.
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Washell Olivaw
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Posted - 2007.08.12 14:47:00 -
[18]
Sentry drones get a dmg rig, none of the other drones do...
Hey, we've achieve balance 
Quote: Everybody has a photographic memory, some people just don't have film.
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Selia Rain
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Posted - 2007.08.12 18:47:00 -
[19]
A T2 weapons system that doesn't require a specialization skill is a bit under thought, methinks.
Even if the damage needed to be dropped a bit to compensate(say, 20% less dps, and 5% per level of adv sentry interfacing?), you should need a spec skill to use T2 sentries.
Alternately to damage(covered by a rig?), the spec skill could potentially buff tracking, optimal, or even falloff(meh).
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Gawain Hill
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Posted - 2007.08.12 21:30:00 -
[20]
Originally by: Katashi I****uka You know what IS consistent? The EM sentry drone being the worst of the lot.
I can't think of a single conceivable use for any of the EM drones.
that's easy... it's to take out the shields of armor tanked ships :D
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Qui Shon
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Posted - 2007.08.13 08:24:00 -
[21]
Edited by: Qui Shon on 13/08/2007 08:29:29
Originally by: Washell Olivaw Sentry drones get a dmg rig, none of the other drones do...
Hey, we've achieve balance 
Mm, so to achieve parity with Heavies, I, sentry user, have to give up 200 calibration, 10% of my cpu, one rig slot and 15mil isk or so. Balance?
Oh wait, I still can't achieve parity, even relative T1->T2, because there is no tracking rig for drones.
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Tensa
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Posted - 2007.08.14 10:32:00 -
[22]
Here is more information I figured out about the sentry drones/drones
Ogre I 1.6 x 1.25(Heavy drone Op 5)= 2 2 x 2(Drone Interface 5)= 4
2 sec rof
4(dmg mod)/2(rof) = 2
2x 24(therm dmg) = 48 dps
Garde I 1.6 x 1.25(Sentry Drone Op 5)= 2 2 x 2(Drone Int 5) = 4 4 sec rof
4(dmg mod)/4(rof) = 1 1x50(therm dmg) = 50 dps
Ogre II 1.92 x 1.25(Heavy Drone Op 5)= 2.4 2.4 x 1.1(Gallente drone Spec) = 2.64 2.64 x 2(Drone Int 5) = 5.28 dmg mod
2 sec rof 5.28(dmg)/2(rof) = 2.64 2.64x 24(therm dam) = 63.36 dps
Garde II 1.92 x 1.25(Sentry Drone Spec 5) = 2.4 2.4 x 2(Drone Int 5) = 4.8 dmg mod
4 sec rof 4.8(dmg)/4(rof) = 1.2 1.2x 50(therm dmg) = 60 dps
And here is the corrected/fixed Garde II stats
Garde II(fixed) 1.92 x 1.25(Sentry Drone Spec 5) = 2.4 2.4 x 1.10 (Gallente Drone Spec 5) = 2.64 2.64 x 2(Drone Int 5) = 5.28 dmg mod 4 sec rof 5.28(dmg)/4(rof) = 1.32 1.32x 50(therm dam) = 66 dps
This points out the inconsistency more. T1 Sentry drones do more damage than T1 Heavy drones, but T2 Heavy drones do more damage then T2 Sentry Drones . Obviously broken.
Everyone keeps blurting out "Well sentry drones don't have to travel to the target blah blah". That's one of the few benefits it has over the heavy drones(besides slightly more damage). Sentry drones have VASTLY inferior tracking, less range over all(so what heavies need to travel the whole 45+km to get to the target, at least they can hit that far once they get there). Let's not forget no transveral velocity, which is very important to keep drones alive, and a signature resolution more than 3 times greater than heavy drones. You know what that means? Yup...that sentry drone is taking full damage from that torpedo. Sure it has increased hp values...but not 3x more. That's another argument for another day. Let's not forget that sentry drones don't move...this means if you are playing the primary drone race(Gallente), which also double as the up-close-and-personal race, then you are leaving your sentries behind to get picked off while you chase your target and hit them with your blasters. And then once you off your target, you have to go pick them up. So before you mention the so called "benefits" of sentry drones, look at the whole picture.
So Like I said. Sentry drones aren't overall stronger than heavy drones(actually a little weaker in their broken state), just another way to do things. With that said: T2 Drones of all types should work just like other T2 weaponry. XXX racial drone specialization skill should benefit t2 sentry drones just like they benefit t2 heavy/medium/small drones. Fin
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Tensa
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Posted - 2007.08.14 10:51:00 -
[23]
Originally by: Washell Olivaw Sentry drones get a dmg rig, none of the other drones do...
Hey, we've achieve balance 
Ah it's wonderful you brought that up!! Sentry drones do get a damage rig, and the other drones don't. Actually, I do see a turret damage rig, a turret tracking increase rig, a turret rate of fire rig, a turret optimal increase rig, a turret falloff increase rig... Oooh let's look deeper shall we! I also see a +3%/+5% medium energy weapon damage implant, and the same for small/large projectile/hybrid.. and a +3%/+5% small/medium/heavy/sentry drone implant too! Oh wait...
If I look deeper I also see a module durability rank 3 skill, that increases the hp of your turret/missile bays because they can be shot at and destroyed....oh look! there's an undo drone humping rank 5 skill too! I'm training that one up right away! Hey I just found some T2/faction ammo that I can load into my hobgoblin II that increases the damage output even more than the t2 drone itself plus skills increase it by already.
Oh yes...we have balance alright. But I'm not even asking for rigs/implants or special ammo ...i'm just asking for an inconsistency to be made....consistent. End.
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NoNah
Unseen University
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Posted - 2007.08.14 11:09:00 -
[24]
Originally by: Tensa
Ah it's wonderful you brought that up!! Sentry drones do get a damage rig, and the other drones don't. Actually, I do see a turret damage rig, a turret tracking increase rig, a turret rate of fire rig, a turret optimal increase rig, a turret falloff increase rig... Oooh let's look deeper shall we! I also see a +3%/+5% medium energy weapon damage implant, and the same for small/large projectile/hybrid.. and a +3%/+5% small/medium/heavy/sentry drone implant too! Oh wait...
See, now you're bringing in other weapon systems that are COMPLETELY incomparable. Stay at drones, or you've already lost the thread on an epic scale my friend.
Thing is, t2 sentries dash out as much as 538 dps. If they were to recieve the drone spec bonus, that'd be 592 dps, and you'd still have drones that are very very hard to kill and field no travelling time. I'd say they are very well balanced as is.
Post count: 136384
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Tensa
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Posted - 2007.08.14 15:01:00 -
[25]
Edited by: Tensa on 14/08/2007 15:09:39 Edited by: Tensa on 14/08/2007 15:07:41 You saying they are balanced doesn't mean they aren't broken. And where do you get your 538 dps from? From my calculations I got 60 dps x 5 drones = 300 dps from Garde II. If they were fixed that would be 66 dps x 5 drones which would be 330 dps. Besides, dps isn't the argument here. I don't care if it was 1000 dps or 2 dps...the fact is that I have a gallente drone spec skill that is useless when using t2 gallente sentry drones when it shouldn't be. The fact is that t1 sentrys do slightly more dps then t1 heavy drones, but t2 sentry drones do less damage than t2 heavy drones. Broken is broken is broken.
Also you say those sentry drones are hard to kill. Let me bring up another inconsistency for you then. Did you know that t2 drones do not get t2 resistances? They have paper thin t1 resistances just like a t1 cruiser. Unmodifiable. What's even worse is they are as easy to hit as megathrons... sitting still... with the hp of a cruiser. But I look passed all that. I'm not asking for alot for sentry drones. All I'm asking is that a glaring inconsistency be fixed.
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NoNah
Unseen University
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Posted - 2007.08.14 15:04:00 -
[26]
Originally by: Tensa You saying they are balanced doesn't mean they aren't broken. And where do you get your 538 dps from? From my calculations I got 60 dps x 5 drones = 300 dps from Garde II. If they were fixed that would be 66 dps x 5 drones which would be 330 dps. Besides, dps isn't the argument here. I don't care if it was 1000 dps or 2 dps...the fact is that I have a gallente drone spec skill that is useless when using t2 gallente sentry drones, when it shouldn't be. The fact is that t1 sentrys do slightly more dps then t1 heavy drones, but t2 sentry drones do less damage than t2 heavy drones. Broken is broken is broken.
1. Spec skill is not required for sentries nor is it really related in any way? 2. 300 * 1.5(ship bonus) * 1.1 * (0.1 * 0.87 +1) = 538 3. And yes, balance is more important than consistency
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Tensa
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Posted - 2007.08.14 15:25:00 -
[27]
1. You must have totally missed my original post. I said that spec skill should be used for t2 specialized drones. To spell it out: t2 light drones benefit from spec skill, t2 medium drones benefit from spec skill, t2 heavy drones benefit from spec skill, t2 railguns benefit from spec skill, t2 blasters benefit from spec skill, t2 missiles benefit from spec skill, t2 lasers benefit from spec skill, t2 projectiles benefit from spec skill....guess what t2 weapon system doesn't benefit from spec skills?
2. Pull your brain-train off your one-track into more than just the Dps train station...It's not all about dps. There's other things that can help, such as increased drone rate of fire, increased drone speed, increased drone tracking per level, etc. Dps helps noone if you can't hit anything. Besides, those "drone ships" have split bonuses most of the time. I'd like to fly a dominix without the drone bonus and with it's hybrid damage bonus and a rate of fire bonus. Ah but then it wouldn't be a drone ship! it loses it's single weapon focus in favor of a dual weapon focus(and last time i checked, people didn't like that).
3. Please explain how fixing sentry drones would disrupt balance. I've already explained why it should be fixed...now you explain why it shouldn't instead of resorting to simple one-liners. It's not like i'm talking about nos or anything.
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NoNah
Unseen University
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Posted - 2007.08.14 15:35:00 -
[28]
Fair enough, decrease the damage multiplier of all t2 sentries by some 9.1% and make it a required skill, everyone's happy?
Post count: 868096
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Tensa
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Posted - 2007.08.14 15:45:00 -
[29]
Typical
If DPS was a hot girl you'd be a horny 11th grader.
But ok. I'll take your 9.1% dps decrease and raise you a corrected t1 to t2 tracking increase(because, t1 drones have tracking, then t2 drones have better tracking then their t1 counterparts...oh except for t2 sentry drones. But i'm not even bringing that up)
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Shiken Kan
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Posted - 2007.08.14 16:01:00 -
[30]
maybe you should include in your inconsistencies that drones are the only weapons not requiring a slot and on top of that drone bays aren't exactly evenly distributed between the different races' ships. then you can start ranting about not having a 5% damage implant and not having damage rigs for drones.
now if gallente were one of the weaker races one might say, ok give em more stuff for the sake of consistency, but you want to buff one of the strongest (if not the strongest) race and just wave nonahs considerations that this would have an effect on balancing.
sentries already are strong enough and i'd say if it ain't broken don't fix it.
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NoNah
Unseen University
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Posted - 2007.08.14 16:08:00 -
[31]
Originally by: Tensa
But ok. I'll take your 9.1% dps decrease and raise you a corrected t1 to t2 tracking increase(because, t1 drones have tracking, then t2 drones have better tracking then their t1 counterparts...oh except for t2 sentry drones. But i'm not even bringing that up)
dps or not, I'd probably be a horny 11th grader in your eyes.
Anyway, there are no t2 drones that have better relative tracking than their t1 counterparts.
Point is, drones are strong as it is - very strong. Sentry drones are the strongest of them all. And yes, a boost would help me a lot, I have 5 million+ SP in drones, and about 500k in gunnery. You're requesting a boost for something that really does not need it. Go ahead and redesign it for consistency, but do not make it stronger.
Post count: 445592
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Washell Olivaw
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Posted - 2007.08.14 16:17:00 -
[32]
The devs have been real consistent in treating sentries as a different aspect of drones, equal to repair, EW and the light/medium/heavy group of drones.
From that point of view having a sentry dmg rig and t2 sentries without racial drone spec is completely consistent and comparing stats between them is like comparing stats between blasters and railguns.
The only inconsistency is that they're grouped under combat drones instead of their own group.
Quote: Everybody has a photographic memory, some people just don't have film.
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Tensa
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Posted - 2007.08.14 16:19:00 -
[33]
Yes drones are strong...do you know why? because they can be destroyed. How many other weapons you know can be taken out of a dps equation. And for your information:
Ogre Tracking: .3 rad/sec Ogre II Tracking: .36 rad/sec
Wasp : .357 rad/sec Wasp II: .429 rad/sec
etc.
Turret counter? tracking disruptors. Take the tracking disrupting ship out of the equation, you have your turrets back to normal. Another way to counter? Tracking computer to balance it out. Multiply this by infinity and it will remain the same as long as ammo permits.
Missile counter? ECM. Take the ECMing ship out of the equation, you have your missiles back. Another way to counter? FOF missiles, take a hit on dps but you can still fire. Another way to counter? ECCM. Multiply by infinity and it will remain the same as long as ammo permits.
Drone counter? Smartbomb. F1-F8. Take the offending ship out of the equation, you have your drones ba.... wait a second. Multiply by infinity... No more drones.
Permanently gone dps. That's a huge weakness. But its' fine. It's a totally acceptable weakness for drones. Not asking for that to be taken away.
So your "drones are powerful" argument is invalid. They are powerful but power comes with a weakness, of course. They are balanced in this right. But this inconsistency....it's brokenness. Fixing it would not make the drones weakness go away.
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NoNah
Unseen University
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Posted - 2007.08.14 16:28:00 -
[34]
Originally by: Tensa
Ogre Tracking: .3 rad/sec Ogre II Tracking: .36 rad/sec
Wasp : .357 rad/sec Wasp II: .429 rad/sec
Now bring in the orbit velocity and velocity? They're not static...
Originally by: Tensa
Turret counter? tracking disruptors. Take the tracking disrupting ship out of the equation, you have your turrets back to normal. Another way to counter? Tracking computer to balance it out. Multiply this by infinity and it will remain the same as long as ammo permits.
Missile counter? ECM. Take the ECMing ship out of the equation, you have your missiles back. Another way to counter? FOF missiles, take a hit on dps but you can still fire. Another way to counter? ECCM. Multiply by infinity and it will remain the same as long as ammo permits.
Drone counter? Smartbomb. F1-F8. Take the offending ship out of the equation, you have your drones ba.... wait a second. Multiply by infinity... No more drones.
Permanently gone dps. That's a huge weakness. But its' fine. It's a totally acceptable weakness for drones. Not asking for that to be taken away.
So your "drones are powerful" argument is invalid. They are powerful but power comes with a weakness, of course. They are balanced in this right. But this inconsistency....it's brokenness. Fixing it would not make the drones weakness go away.
Sigh, you're really not getting it. Drones are fine. Period. They're not to strong they're not to weak. Giving them a boost like the one you suggested - would push this scale and make them a tad to strong.
RSD and ECM work on all kind of weaponry. Drones will keep attacking if they are engaged before lock is broken, FoF works at all times.
TD's work on turrets. Smartbombs and defenders work on missiles. Smartbombs and small weaponry(including drones) work on drones.
Note that the suggestion I just made would keep the consitency and balance the way it is, but fix the "brokenness"
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Tensa
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Posted - 2007.08.14 16:30:00 -
[35]
Originally by: Washell Olivaw The devs have been real consistent in treating sentries as a different aspect of drones, equal to repair, EW and the light/medium/heavy group of drones.
From that point of view having a sentry dmg rig and t2 sentries without racial drone spec is completely consistent and comparing stats between them is like comparing stats between blasters and railguns.
The only inconsistency is that they're grouped under combat drones instead of their own group.
Ok, what you just said about comparing railguns and blasters is like calling railguns hybrid turrets and blasters ECM modules.
Guess what sentry drones do? It's not ECM, not cap neutralizing, not sensor dampening, not shield or armor reparing... that's right... it does damage. Guess what combat drones do? I'll let you figure this one out.
Also your argument is basically saying that t2 railguns don't need t1 hybrid turret skills and specilization, but t2 blasters do? Sentry drones having a rig while the others don't have nothing to do with consistency. All that means is CCP forgot/failed to put in rigs for normal drones too. But i'm not asking for rigs for the other drones.
This is how the grouping goes:
Drones Combat Drones Heavy Attack, Medium Scout, Light Scout, Sentry(these all do combat!! fancy that!)
Drones Combat Utility Drones Neut and Webber drones
Drones Ewar Drones Light/Medium/Heavy ECM/Sensor damp/tracking, etc...
Drones Logistic Drones Heavy/Medium/Light Shield/Armor repair drones
...do you understand how grouping goes now?
Maybe an easier way to put it for you:
Hybrid Turrets Large/Medium/Small Railgun/Blaster
Now you get it?
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Tensa
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Posted - 2007.08.14 16:34:00 -
[36]
Originally by: NoNah Sigh, you're really not getting it. Drones are fine. Period. They're not to strong they're not to weak. Giving them a boost like the one you suggested - would push this scale and make them a tad to strong.
RSD and ECM work on all kind of weaponry. Drones will keep attacking if they are engaged before lock is broken, FoF works at all times.
TD's work on turrets. Smartbombs and defenders work on missiles. Smartbombs and small weaponry(including drones) work on drones.
Note that the suggestion I just made would keep the consistency and balance the way it is, but fix the "brokenness"
Ah, but you forgot one thing! I'm not talking about all drones... I'm talking about Sentry drones. And for your information again, Large, medium, and small weaponry will work on SENTRY drones. Because they have sig resos of small battleships. Oh, and they stay completely still. It is you who do not get it.
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NoNah
Unseen University
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Posted - 2007.08.14 16:47:00 -
[37]
Originally by: Tensa Ah, but you forgot one thing! I'm not talking about all drones... I'm talking about Sentry drones. And for your information again, Large, medium, and small weaponry will work on SENTRY drones. Because they have sig resos of small battleships. Oh, and they stay completely still. It is you who do not get it.
So 100m is the signature of a small battleship? Weird, seems like a cruiser must be like a somewhat large battleship then? Caracals are 145? Whoa! (oh and heavies have the same sig, even if they're not immobile).
You've never actually fought sentry drones using some kind of heavy weaponry have you?
There are counters for all kind of weaponry.
Oh, and now count the dps on a moros with these things. 1255 dps before your skills, 1500 with. And unless you do a alphastrike of more than 3.2k after basic shield resistances - they can't be destroyed. Oh and once again, they're 100m in sig radius.
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Washell Olivaw
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Posted - 2007.08.14 16:59:00 -
[38]
Originally by: Tensa Now you get it?
What I get is this.
You're not (maybe just no longer) thinking rational about your argument. You'll stretch anything to beyond breaking point in order to make sure you are right.
Example: I say L/M/H drones and sentry drones are like blasters and railguns. Closely related but not identical.
Both require Hybrid turret at V, but spec skills split up. One is long range, the other short. Bad/good tracking, etc. But since that requires you to reconsider the basic footing of your argument, that can't be so. So you twist it 'till it fits you.
Example 2: The sentry damage rig. It supports my point so then the only explanation is that CCP forgot/failed to put it in. Come on man, do you even believe that yourself?
Take a step back, take a deep breath. Clear you mind and forget for 5 mins you want racial drone spec on sentries and consider the following 2 statements:
Blasters and Railguns are both Hybrids but require a lot common and a few different skills for T2.
L/M/H and sentries are all combat drones but require a lot common and a few different skills for T2.
. . . . I see L/M/H and sentries as 2 different groups under combat drones. I'm fairly sure the devs do too.
Quote: Everybody has a photographic memory, some people just don't have film.
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Tensa
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Posted - 2007.08.15 10:07:00 -
[39]
Originally by: NoNah
Originally by: Tensa Ah, but you forgot one thing! I'm not talking about all drones... I'm talking about Sentry drones. And for your information again, Large, medium, and small weaponry will work on SENTRY drones. Because they have sig resos of small battleships. Oh, and they stay completely still. It is you who do not get it.
So 100m is the signature of a small battleship? Weird, seems like a cruiser must be like a somewhat large battleship then? Caracals are 145? Whoa! (oh and heavies have the same sig, even if they're not immobile).
You've never actually fought sentry drones using some kind of heavy weaponry have you?
There are counters for all kind of weaponry.
Oh, and now count the dps on a moros with these things. 1255 dps before your skills, 1500 with. And unless you do a alphastrike of more than 3.2k after basic shield resistances - they can't be destroyed. Oh and once again, they're 100m in sig radius.
Try looking at all the sentry drones. This bit of information I found shows even more bugs and incompleteness with sentry drones. Garde I is the only sentry drone that is 100m sig radius. Garde II, and every other sentry drone is 400m sig reso....the size of a small battleship. I'll bug that one along with the specialization bug. So before you try to spout this "drones are fine" crap, try to look at the whole picture and think that maybe something is actually broken and needs to be brought up. CCP is doing an awesome job but it is almost impossible to catch everything on their own. No matter what you think or say, the sentry drones are broken. I have posted cold hard numbers and facts to support my argument and all you have posted are your opinions. But you are entitled to your opinions, of course. And I respect that you've attempted to dispute factual inconsistencies in a mature manner.
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