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codac
Amarr Pyrrhus Sicarii
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Posted - 2007.08.10 22:04:00 -
[1]
I'm curious what people think in terms of rigs on my Revelation. Currently my setup is as follows:
1x Siege Mod 3x Giga Beam Laser
4x Cap Recharger II
2x Cap Repper 1x Armor Explosive Hardener II 1x Armor Kinetic Hardener II 1x Armor Thermal Hardener II 1x DCU II 1x EANM II 1x Beta Cap Power Relay
Rigs: 2x Trimark Armor Pump I 1x Anti-explosive rig I
Or should I go with 3x CCC I rigs?
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.08.10 22:10:00 -
[2]
looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Caldari ships | PVP | Success | Solo
(Pick 3) |

tarin adur
Gallente Einherjar Rising
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Posted - 2007.08.10 22:14:00 -
[3]
Originally by: LeMoose looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Beta CPR gives same ammount of cap recharge bonus,has a smaller shield penalty and is easier to fit.
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.08.10 23:05:00 -
[4]
Originally by: tarin adur
Originally by: LeMoose looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Beta CPR gives same ammount of cap recharge bonus,has a smaller shield penalty and is easier to fit.
ok nice
Caldari ships | PVP | Success | Solo
(Pick 3) |

Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.08.11 02:40:00 -
[5]
Originally by: tarin adur
Originally by: LeMoose looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Beta CPR gives same ammount of cap recharge bonus,has a smaller shield penalty and is easier to fit.
You shouldn't even be close to CPU-limited on a Revelation, and if you ever put a shield booster on a Revelation you deserve to be podded back down to 800k SP. So why pay twice as much for Beta vs T2 CPR again?
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Lance Fighter
Amarr
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Posted - 2007.08.11 05:03:00 -
[6]
Originally by: Lowanaera
Originally by: tarin adur
Originally by: LeMoose looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Beta CPR gives same ammount of cap recharge bonus,has a smaller shield penalty and is easier to fit.
You shouldn't even be close to CPU-limited on a Revelation, and if you ever put a shield booster on a Revelation you deserve to be podded back down to 800k SP. So why pay twice as much for Beta vs T2 CPR again?
skill reqs?
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Roidpwning101
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Posted - 2007.08.11 06:32:00 -
[7]
Originally by: Lance Fighter
Originally by: Lowanaera
Originally by: tarin adur
Originally by: LeMoose looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Beta CPR gives same ammount of cap recharge bonus,has a smaller shield penalty and is easier to fit.
You shouldn't even be close to CPU-limited on a Revelation, and if you ever put a shield booster on a Revelation you deserve to be podded back down to 800k SP. So why pay twice as much for Beta vs T2 CPR again?
skill reqs?
It's a revalation...
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.08.11 07:44:00 -
[8]
Originally by: Roidpwning101
Originally by: Lance Fighter
Originally by: Lowanaera
Originally by: tarin adur
Originally by: LeMoose looks nice, 3x ccc is way to go, cap is life, also use t2 cpr
Beta CPR gives same ammount of cap recharge bonus,has a smaller shield penalty and is easier to fit.
You shouldn't even be close to CPU-limited on a Revelation, and if you ever put a shield booster on a Revelation you deserve to be podded back down to 800k SP. So why pay twice as much for Beta vs T2 CPR again?
skill reqs?
It's a revalation...
QFT, I mean seriously, if the guy doesn't have the skills for a t2 cpr, when not using a shield booster (on an amarr ship it is a crime anyway) then you really do not have the skills to fly the ship properly.
Besides if I am not wrong I think it falls into the requirements somewhere... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Mona X
Caldari C0VEN
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Posted - 2007.08.11 08:21:00 -
[9]
Originally by: Lowanaera
You shouldn't even be close to CPU-limited on a Revelation, and if you ever put a shield booster on a Revelation you deserve to be podded back down to 800k SP. So why pay twice as much for Beta vs T2 CPR again?
More hp?
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.11 09:06:00 -
[10]
hp rigs on cap ships are pretty much pointless imo.
The only way ur gonna die is if ur cap is empty, wwhich means the extra hp will buy you feck all time. Or if someone has the extreme dps to actually break that tank, which means again it will buy you sod all in terms of survivabilty.
cap for cap ships = life. 3 ccc rigs all the way 
DE
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DeadRow
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.08.11 09:20:00 -
[11]
Originally by: Mona X
Originally by: Lowanaera
You shouldn't even be close to CPU-limited on a Revelation, and if you ever put a shield booster on a Revelation you deserve to be podded back down to 800k SP. So why pay twice as much for Beta vs T2 CPR again?
More hp?
Whats HP got to do with it, IIRC CPRs hit shield boost amount of shield boosters not shield HP.. /DeadRow
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Mona X
Caldari C0VEN
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Posted - 2007.08.11 10:06:00 -
[12]
Shields recharge = gaining hp. Shields recharge faster = gaining hp faster. Gaining hp faster = more hp.
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Helen
STK Scientific M. PIRE
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Posted - 2007.08.11 10:22:00 -
[13]
Originally by: Mona X Shields recharge = gaining hp. Shields recharge faster = gaining hp faster. Gaining hp faster = more hp.
CPR effects SHIELD BOOST AMOUNT IE IT EFFECTS THE BLOODY SHIELD BOOSTERS! Not the shield recharge. Read read and reread. Also Cap recharge is better than armor hp. Get some slave implants for a increased buffer with no fitting/drawbacks.
STK providing Mothership deaths since 2007 |

DarkElf
Veto. Veto Corp
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Posted - 2007.08.11 10:24:00 -
[14]
Originally by: Mona X Shields recharge = gaining hp. Shields recharge faster = gaining hp faster. Gaining hp faster = more hp.
lol
DE
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.11 11:00:00 -
[15]
Originally by: DarkElf hp rigs on cap ships are pretty much pointless imo.
The only way ur gonna die is if ur cap is empty, wwhich means the extra hp will buy you feck all time. Or if someone has the extreme dps to actually break that tank, which means again it will buy you sod all in terms of survivabilty.
cap for cap ships = life. 3 ccc rigs all the way 
DE
It's seldom that a Rev gets primary in a battle. They go for minmatar first and amarr gets the last...
The problem is when you actually get primaried in a Rev, you could be nossed and that has no counter action... so armor rigs are better, imo.
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.11 11:04:00 -
[16]
Originally by: Tearavygh Quillam
Originally by: DarkElf hp rigs on cap ships are pretty much pointless imo.
The only way ur gonna die is if ur cap is empty, wwhich means the extra hp will buy you feck all time. Or if someone has the extreme dps to actually break that tank, which means again it will buy you sod all in terms of survivabilty.
cap for cap ships = life. 3 ccc rigs all the way 
DE
It's seldom that a Rev gets primary in a battle. They go for minmatar first and amarr gets the last...
The problem is when you actually get primaried in a Rev, you could be nossed and that has no counter action... so armor rigs are better, imo.
Ok last time i checked cap rigs were a counter to a certain degree of nos.
i understand ur point totally and i agree in some ways but would u rather sit there not firing or repping for a few more seconds because ur cap is completely empty or would u rather increase ur cap recharge time so u can rep for longer, fire for longer, and resist more nos?
i guess that's the question.
DE
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Elite Marksman
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Posted - 2007.08.11 11:04:00 -
[17]
I could be wrong, but don't rep amount rigs not work on capitals?
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.11 11:05:00 -
[18]
Originally by: Elite Marksman I could be wrong, but don't rep amount rigs not work on capitals?
correct they don't work on capitals.
DE
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.11 11:10:00 -
[19]
Edited by: Taipan Gedscho on 11/08/2007 11:11:25
Originally by: Mona X More hp?
maybe mona means HP of the cap relay itself  you know... the named one has a higher chance of surviving the blow if the rev goes pop. AND you can overload it longer 
(no i didnt check the stats i just found it funny)
Only you can save mmorpgs - Stop crying for nerfs today! |

Zingo Aleig
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Posted - 2007.08.11 11:19:00 -
[20]
Edited by: Zingo Aleig on 11/08/2007 11:19:16
Originally by: DarkElf
Originally by: Elite Marksman I could be wrong, but don't rep amount rigs not work on capitals?
correct they don't work on capitals.
DE
rigs affect the ships stats, but not ship modules
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.11 12:25:00 -
[21]
Originally by: DarkElf
Originally by: Tearavygh Quillam
It's seldom that a Rev gets primary in a battle. They go for minmatar first and amarr gets the last...
The problem is when you actually get primaried in a Rev, you could be nossed and that has no counter action... so armor rigs are better, imo.
Ok last time i checked cap rigs were a counter to a certain degree of nos.
i understand ur point totally and i agree in some ways but would u rather sit there not firing or repping for a few more seconds because ur cap is completely empty or would u rather increase ur cap recharge time so u can rep for longer, fire for longer, and resist more nos?
i guess that's the question.
DE
I try to make balanced setups, unless the ships are radical, ie the vagabond for speedtank, vulture for total passive and so on.
The Rev has enough cap to fully rep with dual or use its guns, but not both in the same time.
In extreme situations, like very high alpha, I belive the extra 100k armor would be a lot better than 50-70 more cap/sec (I didn't do the calculations, though).
What would be better, are the semiconductor cells as they give more cap, hence better cap recharge rate. But they are a bit expensive, though...
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.11 12:34:00 -
[22]
Originally by: Tearavygh Quillam
What would be better, are the semiconductor cells as they give more cap, hence better cap recharge rate. But they are a bit expensive, though...
someone did the maths a while back. think 1 cap amount and 2 cap recharges workl the best overall but no certain. i'm sure someone will come in with the math.
DE
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.11 12:46:00 -
[23]
well thats actually easy to calculate.
but i think the question is not, which gives the higher peak recharge but rather .. what has more practical use.
personally i think at the current state of game there is this rule of thumb (for non capital ships, that is, i know to little about capitals): PVE=recharge rigs, PVP=cap amount rigs but i think the nos nurf will change that. imho. cap amount rigs will be dead, and it will be ALL CCC rigs, on all ships, that use any cap rigs. but thats just a thought and id like to hear your opinions on it.
Only you can save mmorpgs - Stop crying for nerfs today! |

EvilPhog
Amarr Art of War Cult of War
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Posted - 2007.08.11 12:50:00 -
[24]
MWD FOR FLEET NUB! 
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Mudkest
MetaForge Ekliptika
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Posted - 2007.08.11 13:14:00 -
[25]
Originally by: EvilPhog MWD FOR FLEET NUB! 
mwd on a dread? 
----- GIEV custom ship paint jobs!
I want my hello-kitty-kessie! |

DarkElf
Veto. Veto Corp
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Posted - 2007.08.11 13:32:00 -
[26]
Originally by: EvilPhog MWD FOR FLEET NUB! 
no point really without the overdrives and i-stabs. add overdrives and i-stabs!!! 
DE
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Holly Hotdrop
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Posted - 2007.08.11 13:44:00 -
[27]
Hey with 3x CCC rigs and full rack of cap rechargers then that's pretty cool, I think I'll fit my rev the same way.
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