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Darwin
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Posted - 2004.02.05 16:05:00 -
[31]
Edited by: Darwin on 05/02/2004 16:07:28
Quote: Edited by: Havocide on 03/02/2004 23:47:02 Question:
1. Will CCP remove sentry guns from 0.4 and lower systems again? ever? This would bring pirating back from the dead, as at the moment the only effective pirating can be done in 0.0 systems that have VERY little traffic or so called "ganking" from beyond the sentries range.
I know many pirates and anti pirates who have quit the game or who will quit the game soon if this isnt changed in some way, as both sides pirate and anti pirate find it VERY hard to play their role.
I 2nd this. We need to bring Pirates and Anti Pirates back in the game. Pepole are able to do agent Missions/Trade with no threat
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Tenacha Khan
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Posted - 2004.02.05 20:17:00 -
[32]
Ask for the removal of sentry guns from 0.4 and below
Also, a -10ss pirate can go to a 1.0 and not have to fear the sentry guns and concord, just the navy
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Riffix
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Posted - 2004.02.07 09:05:00 -
[33]
wow, some good questions here. These probably aren't as important but just in case someone will ask them for me:
1) Any word on the online store?
2) Any word on the paintshop/decal functionality for ships?
3) Why are turrets the only thing that you can equip to a ship and see visibly?
4) Any chance the look at feature will be adjusted so the transition between camera points will be a nice slow pan or that so that looking at an asteroid doesn't give you a view of the whole belt?
Oh well, just some things I would like to hear the answers to.
"Lead, follow, or get the #@$@#$ out of the way" |

Brolly
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Posted - 2004.02.08 16:24:00 -
[34]
1) Any plans on fixing the station/hoarder bug, nothing worse that undocking, getting 'caught' in the station and wasting time gaining space. Surely placing the ships 5km away from the station when undocking will do.
2) Dire colision detection with asteroids. You could be facing away from a giant asteroid with some distance and firing missiles, yet the missiles will still collide.
3) A Banking sytem would be nice :D
4) Any chance of a working market so that people could make money from it, by this I mean items which cannot be made. It would be grand to be a trader :)
5) More Brokers, or some brokers. Haven't seen any yet :S
6) sell orders going through the Corp
7) Mining class ship. Considering most people have to mine at some point, deosn't it make sense?.
8) Mobile refineries, any news on progress? and what will they be labelled under in the market.
I think that's it for now :)
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Ly'sol
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Posted - 2004.02.09 11:14:00 -
[35]
Edited by: Ly'sol on 09/02/2004 11:19:24 Train by Play
Also known as auto-train. Ive heard this is suppose to come back into the game some how. If so how will it be manifested as?
Blue Print colors It would be nice to have BP orignals and Copies seperate colors.
Blue Print liscensed runs This is out of hand! allowing so many runs on a BPc makes the orignals worthless.
Ammo (excludeing crystals) BP should be limited to 3000 runs.
Ship equipment should be limited to 50 runs
Ships limited to 10 runs.
And maybe a warning added to them for those putting them up for sale saying that its below the average price of market value. -------------------------- Vist the Jericho Fraction Forums
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Parallax Error
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Posted - 2004.02.11 10:16:00 -
[36]
Are the component needs for the new interceptors correct? As it stands they seem awfully expensive for what is at the end of the day a frigate.
When are drones going to be fixed? Despite the description saying they only have an optimal range of 1km they all hit perfectly upto ranges of 25km. If this were changed it would have a massive effect on the viability of many of the frigates in combat.
Why do modules keep slipping onto TQ with incorrect stats or only partial functionality? surely the QA process should be picking this up by now? (I'm thinking Nosferatu modules as a current example, and I know for a fact there was a thrad about them in the patch review long before they hit tranquility).
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Cerryh
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Posted - 2004.02.11 11:53:00 -
[37]
1) Are there any plans to acutally fix the escrow-system? Make it searchable, show more then one page etc?
2) Are there any plans to shorten travel-times? Watching the autopilot go 30 jumps is not really that exciting. There are some Ideas on the Ideas-Forum, e.g. let the autopilot warp closer to gates, do 2 jumps in one etc.. Any plans whatsoever to decrease travel times?
3) Does anyone acutally read the Ideasforum? Would it be possible that the person reading them acutally comments once in a while? Or rates the Ideas? Anything like that?
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DeT Resprox
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Posted - 2004.02.11 12:02:00 -
[38]
1. With stations currently capturable, are there future plans for things such as charging docking fees and installing your own market computers, repair shop, Medic Bay, etc. Also how soon are we likely to be able to build our own stations and what are the likely mineral costs for these.
2. Currently, a corp is unable to buy or sell goods using its own wallet, but instead this has to be done through individuals own wallets. Are there future plans to enable the corp wallet to carry out buying/selling functions - this would make the irritating "shuffling" of funds defunct.
3. With the markets being pretty much now reliant on player trade and manufacture, are there any plans to bring back NPC markets to a state that they were before castor. Trading is a totally different world to how it once was, where there were NPC buy orders after downtime. Much of the NPC buy orders are currently very very little in amount or tiny in profit margin - and the distances far outway the gain.
Cheers
DeT
_______________________________________________ SMaK Enterprises – A Predator amongst Prey Ingame chat channel: SMAK Irc.barrysworld.com:6667 channel #smakcorp SMaK Enterprises are currently recruiting [ UK or Euro players preferrential due to time availability]
_______________________________________________
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snotty
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Posted - 2004.02.11 13:58:00 -
[39]
when can i use the 20 odd points currently allocated in the WILLPOWER attribute?
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Riffix
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Posted - 2004.02.11 20:06:00 -
[40]
Quote: when will the Gallente MegaThron and Thorax be given there graphics update
If someone answered this already and I missed it I apologize but the Megathron and the Thorax just got their texture update a few patches ago.
"Lead, follow, or get the #@$@#$ out of the way" |

Dirtball
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Posted - 2004.02.11 21:09:00 -
[41]
I would like them to be asked why they decided that overtakeable stations should be included at the same time as new stargates. Two seemingly seperate things that make a big difference are implemented at the same time. Also ask them if they plan on adding more solarsystems ever.
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AnjinSan
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Posted - 2004.02.12 11:07:00 -
[42]
And pleas ask them if thy are going to make the Megatron best at something. Right now its just a good ship but not the best at something in my personal opinion. Its not so much that has to be added well maybe but what about another mid slot?
Or make the blasters able to deliver damage at longer range maybe. Or bigger drone space.

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Helison
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Posted - 2004.02.12 13:44:00 -
[43]
*)When will a globalized market be introduced?
*) When will there be more possibilities to influence your sec standing? Btw: Podkilling should be punished by loss of sec everywhere in space.
*) Corp-Tax: When?
*) When will T2 be more common?
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totes6
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Posted - 2004.02.12 13:55:00 -
[44]
Earlier someone mentioned formation flying. Why not take that option even farther. Using the gang interface you can have a group of ships. One of those ships being nothing but a big sensor array with engines strapped to the back of it. That ship can then transmit its telemetry to the ships in the rest of the gang. Since the sensor ship will basicly be defenseless you would have to worry about protecting it, but with its range and speed of sensors you could see threats before they have a chance to even relize you are there. Also why not be able to fly in different formations. Allowing different tactics to come into play. If you are escorting someone you should be able to have your gangmates be able to form a protective buble around the escotee with the escorts shields. Or have a formation to attack a target, but with the target in the center of a sphere of attacking ships so the pilot may become confused and not relize where the attacks are coming from.
I think you should also be able to disable a ship and be able to board it and possibly capture it. This could take the form of a new skill or possibly a new ship.
Totes 6 |

Steini OFSI
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Posted - 2004.02.12 14:32:00 -
[45]
Ok I'd like to ask if they will make the option of creating bookmarks by coordinates (like getting one that my friend has but cannot trade directly to me because we are nowhere close to each other.
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Shevar
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Posted - 2004.02.12 15:15:00 -
[46]
What are the use of interceptors? From what can be told now they will cost around 3 million as an absolute minimum, what are they expected to be used for? A kestrel can do most jobs for which frigates are used just as well (eg. indy blowing and harassing cruisers). So basicly my question is will the elite frigates built times get shortened/made cheaper? -------- -The only real drug problem is scoring real good drugs
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Admiral IceBlock
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Posted - 2004.02.12 16:51:00 -
[47]
I would like to know how the Ore is placed, i can go like 30 jumps from a station and find that Jaspet is the best ore!!!
"We brake for nobody"
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JackDonkey
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Posted - 2004.02.12 17:21:00 -
[48]
I think I'm too late, but I'd liked to have asked them what incentive is there for miners now that the stations in 0.0 are there and controlled by the fighters.
As a miner myself I was hoping for one day being able to secretly build my own station deep in space and being able to either a) self destruct it if someone found it or b) move it to another location
With the new stations and stargates in game it is a pvpers game and a pvpers game only now. My dream of secretly building a station 30 jumps from a bottleneck and being able to protect not by force, but by it being hidden are dashed.
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