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Thread Statistics | Show CCP posts - 10 post(s) |
Eton Favre
Instagate Corp Shroud Of Darkness
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Posted - 2007.08.12 20:56:00 -
[1]
I have several problems with this Huge Nerf... most have already been mentioned.
Mineral compress is not a gold mine for isk making. (as implied in your dev blog it requires a bunch of highly researched bpos a considerable time sink. the logistics of getting a hold of those minerals are dificult to say the least.
I have done mineral compression a good bit. 1 character with 10 slots made me about 50 mil a week and required a good bit of work in hauling the minerals and a considerable amount of isk tied up in minerals. Training a char to reprocess all those minerals takes a good bit of time so I think that 50 mil was well earned.
All of the people (note I don't own any of them)who bought jump portal generators and other high compression expensive bpos should be reimbursed in some way. as you have said mineral compression has been around since the game started. I know a lot of corps that have spent considerable isk amounts to develop a compression library to make the logistics easier. so these people should be compensated as there will be no use for them now.
I think the ORE capital was brought in to give a present to the carebears and then when we addressed the issues we had with it, you go and try and create a role for it.
The new lab is going to make existing lab useless. I liked the idea of seeding the bpos for the new mobile labs. I have 20 labs (1.8 Bil isk ) that are going to be worthless after this patch. I think 6 copy slots is going to flood the bpc market but so be it.
CCP Chronotis when you first started responding to industry threads all the carebears were cheering. Finally a dev that realizes that there are issues with the industry side of the game and seemed to care about them. Now I think they (the pvp devs) have converted you to an all carebears suck thinking dev. Industry characters train for a long time to be able to do the things they enjoy. I am just utterly disappointed in this whole patch and the attitudes the devs have. You have hundreds of people in this thread saying WTF nerf mineral compression are you smoking something!! Yes some thing be done probably, but this is not the way. Are jump portals over powered? yes but there are ways to resolve this with out just taking the huge nerf stick to them. I truely hope this never makes it to TQ in its current form it has too much impact across the board.
-- Covetor BPCs Invention Special!!! |
Eton Favre
Instagate Corp Shroud Of Darkness
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Posted - 2007.08.13 16:01:00 -
[2]
OK had some time to think about this Still ****ed as all but...
1) Mineral compression not sure where the 170 modules are coming I am showing 228 modules from that give a compression ratio of better then 5:1
2) I think really the only ones people have problems with are the 430:1 yes I think we all agree that that is pushing it so Knock out the capital mods by increasing their size or rebalancing the minerals used. That would leave Small tractor beams near the top of the list for compression maybe increase the size of the mod, if you still think that it is too much
3) someone ran the numbers in the ORE cap thread that 240M compressed trit would require 56M in Stron or 4Mil per 10M trit. and would take 30 Hours of sitting in the ship to compress that. Again as stated in that thread how about using Liquid ozone. would create more of a demand for it as there currently is very little use for it.
4) Offer to buy back those High compression BPOs for NPC price as currently you are screwing over alot of players that have invested heavily in an industry that has been around since the game started. (note I don't own any of those BPOs but can see them being completely worthless after the patch)
5) Don't screw over everyone by reducing refine to 80% as someone who trained scrapmetal processing I find this highly offensive. I invested alot of time to refine stuff all your are doing by this is screwing over the players (0.0 and empire)
6) Make the new lab player buildable using the old labs as a base items and add in NPC sold items to increase its cost. Yes old labs will be useful but be honest about it. The majority of people who have research POS have them for the Copy slots. It is what pays the bills. as a result the resale value for the old labs will tank. Introducing a new module that has 6 copy slots even if they are not as fast as the old ones you are still getting 5 more slots to copy from. I currently have 20 labs but would be happy to take down a tower or 2 if I could run it all on 1 medium tower.
I can understand "nerf" balancing but it seems that recently all you are doing is nerfing things forgetting the balancing, and not taking player input in to account.
Yes This char is a carebear it funds my pvp attempts. Also I look an industy stuff as pvp. I make all of my money off other players, competing with other industy players. There are huge numbers of "carebears" see all the threads in the Industry section of this forum. I enjoy all the different directions you can go in this game. The industry side never gets attention. When we find ways to work around that using pvp tools (carriers, mineral compression) you nerf them to hell.
With multiple dev blogs right next to each other and the new hardware announcement this blog slipped by me for a few days. The majority of the players that I have spoken too are just finding out about this. I think that if your going to make major changes you have to talk to your player base. This has huge ingame effects. Chronotis posts seem to read. Yes you all have concerns and we are listening to them but we are going to do it anyway despite the majority of people having problems with it. I might be misreading them but more and more I get the feeling that the great CCP staff that communicated with it players is gone. I star to see all the BOD references as making sense now. No not because it is true but people can talk till they are blue in the face with ligitament concerns and get nowhere. That tends to lead to a they don't care logic and then by default they don't care because it does not hurt them.
I really hope that someone at CCP thinks about these things before you go to implement them. No you are never going to have 100% positive support, but generally most players believe in give and take. Please reread the threads and look into addressing some of the issues. Implimenting this on schedule and in its current form will create a lot of angry players. -- http://oldforums.eveonline.com/?a=topic&threadID=573770 Industy nerf Incoming - CCP devs Hate Carebears |
Eton Favre
Instagate Corp Shroud Of Darkness
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Posted - 2007.08.13 17:41:00 -
[3]
Yeah the real CCP Chronotis is back.... glad you escaped from the basement the "carebear hating devs" have you chained up in.
What did you do with the guy they had impersonating you? -- http://games.chruker.dk/eve_online/new_rorqual.php Rorqual ORE Capital miner info.
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