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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP kieron
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Posted - 2007.08.11 20:55:00 -
[1]
Give the guy a chance to blog and he runs with it! Chronotis has a new blog with more insight into the introduction of the Rorqual ORE Capital Ship, some balance fixes, more skills on the market and info on a new player-deployable structure.
Curious? Of course you are! Check out More Stuff Happening in Revelations 2.2.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.11 21:00:00 -
[2]
Any eta on a fix for alliance copying now that we have 5 times as many slots to play with?
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Jongo Fett
Caldari An Eye For An Eye Rule of Three
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Posted - 2007.08.11 21:11:00 -
[3]
mmm very intresting
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chrisreeves
Gallente Asgard Protectorate Betrayal Under Mayhem
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Posted - 2007.08.11 21:15:00 -
[4]
Edited by: chrisreeves on 11/08/2007 21:15:42 Wow, looks like some pretty devastating blows to isk making in several sectors from what I see. Any word on making it easier on capital pilots, specifically carrier pilots, to organize items in their ship that they may be moving for others? According to this very long thread (GSC Thread) it appears that CCP has made it overburdeningly difficult on carrier pilots to organize their items in a corp hanger or cargo hold by removing GSC's ability to be carried in an industrial in the ship array.
Imo, you have made the game more of a drag with some of the recent changes to Eve as pointed out in several threads across the boards including the GSC. I hope that these changes aren't going to continue to go in the direction of a "Need for LESS Speed" rather than what you may have intended. -----------------
Originally by: kieron The Ibis was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Quutar
Caldari Auraxian Irregulars The Sundering
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Posted - 2007.08.11 21:24:00 -
[5]
this is going to upset allot of 0.0 logistics people... mineral compression was one of the ways that they could move minerals easy... which became more important after the GSC in carrier nerf.
Not finding research slots in Empire Space? Try Quutar Research Services. |
Charles Schwab
The Charles Schwab Corporation
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Posted - 2007.08.11 21:27:00 -
[6]
I can't see that there would be any reason to run a regular Mobile Laboratory after this patch hits. Will the Advanced Mobile Laboratory offer less time bonus (say, 0.85 rather than 0.75) to balance it against the regular Mobile Laboratory? ___
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.11 21:35:00 -
[7]
Thanks so much for seeding Graviton Physics. All in all, more dictor bubbles are probably a bad thing for my Eve existence, and the other stuff is probably far more important in the big scheme of things, but it makes me happy nonetheless.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.11 21:38:00 -
[8]
Well, to be fair, it's getting easier to move freighters long distances now that jump bridges are becoming available to more people (not to mention titans).
On the other hand, I am a bit worried that with these new labs around, there'll be almost no use for the old ones. The drawbacks of the new labs are insignificant when considering their much greater earnings potential; BPCs are fundamentally more profitable to sell than researched BPOs. There's a glut of invention slots; even just 2 per lab would be more than most people would need.
(WTS 8+ old mobile labs )
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.11 21:53:00 -
[9]
@ Advanced Mobile Labs! As stated, I can't see any downside to replace all my normal labs with a single advanced...
Help me help you. |
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CCP Chronotis
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Posted - 2007.08.11 21:54:00 -
[10]
Originally by: Charles Schwab Will the Advanced Mobile Laboratory offer less time bonus (say, 0.85 rather than 0.75) to balance it against the regular Mobile Laboratory?
I forgot to add that into the blog which I just updated, it is currently a -10% time bonus so 0.85 modifier on copy/PE/TP and 0.60 on invention jobs.
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Arthur Pewty
Task Force Zener Dark Matter Coalition
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Posted - 2007.08.11 22:06:00 -
[11]
I hope that the new Advanced Lab will be introduced as a Blue Print, with the Original Lab being a component of the Advanced Lab. This will allow us to upgrade, as opposed to throw away.
Arthur Pewty
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Trishar
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Posted - 2007.08.11 22:18:00 -
[12]
So does this mean there will be an option to compress minerals with this ship too? All I've seen so far was ore, and thats not the usual stuff you buy in jita and transfer to 0.0 :P
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Santa Bonita
Coherence LLC
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Posted - 2007.08.11 22:19:00 -
[13]
Originally by: Arthur Pewty I hope that the new Advanced Lab will be introduced as a Blue Print, with the Original Lab being a component of the Advanced Lab. This will allow us to upgrade, as opposed to throw away.
This is a good idea.
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G Dabak
Magellanic Itg GoonSwarm
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Posted - 2007.08.11 22:19:00 -
[14]
Can you clarify this?
Quote: The Rorqual's introduction grants us the ability to incorporate older æmetafeaturesÆ into EVE in a balanced and officially supported manner. ... With the introduction of a ship designed to facilitate and empower ease of logistics in low sec, we can now release a tool to address deep space needs.
Does this mean the Rorqual itself or something separate that's coming later? I ask because having to freighter dozens of loads of ore into lowsec for compression does not address the "deep space need" of being able to build battleships in 0.0 without burning out on eve.
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1Of9
Gallente Beasts of Burden YouWhat
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Posted - 2007.08.11 22:23:00 -
[15]
Question: With the mineral nerf, will it be possible to compress the ore in a station? if not, then we need to a) move unrefined ore to low sec b) compress in a ore cap ship c) jump to 0.0
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MrDetermination
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 22:23:00 -
[16]
So... you are going to take the strongest miners and put them in ships they can no longer actually mine in. Then you're going to make it even harder to reasonably get low end minerals in 0.0.
Hey.
I have an idea.
Instead of screwing up new things why not make fixing the things that are already screwed up better!
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Charles Schwab
The Charles Schwab Corporation
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Posted - 2007.08.11 22:27:00 -
[17]
Originally by: Arthur Pewty I hope that the new Advanced Lab will be introduced as a Blue Print, with the Original Lab being a component of the Advanced Lab. This will allow us to upgrade, as opposed to throw away.
Arthur Pewty
This is a fantastic idea, and please give it a new model too! The original mobile lab has become boring-looking. :) ___
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Sammiel
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 22:30:00 -
[18]
Edited by: Sammiel on 11/08/2007 22:33:08 What on Earth is the reasoning behind making it even harder to bring low ends into 0.0. As of now there is no reason whatsoever to mine asteroids containing low end minerals in 0.0 space. This nerf doesn't change that fact, since even taking an 80% refine hit doesn't change that fact.
So the end effect of this is just to raise the price of T1 items in 0.0 as low end minerals will rise in price due to more lossy refining. It looks like it will also be a backhanded nerf to actually picking up your loot after ratting/missioning since a lot of the modules that were worth decent ISK (guns, plates, hardeners, etc) are now going to suffer a 20% reduction in worth since they will fall in excess of a 5:1 ratio.
Why? Who actually wanted this change? Why didn't you add something to actually make it worth it to mine low end ores in 0.0 instead? Weakening 0.0 markets seems stupid as most of them are already crap and a lot of smaller alliances will be unable to make use of things like the jump bridges. Not to mention the fact that they cannot traverse NPC space. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |
Shoukei
Boobs Ahoy
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Posted - 2007.08.11 22:41:00 -
[19]
Originally by: Sammiel Edited by: Sammiel on 11/08/2007 22:33:08 What on Earth is the reasoning behind making it even harder to bring low ends into 0.0. As of now there is no reason whatsoever to mine asteroids containing low end minerals in 0.0 space. This nerf doesn't change that fact, since even taking an 80% refine hit doesn't change that fact.
So the end effect of this is just to raise the price of T1 items in 0.0 as low end minerals will rise in price due to more lossy refining. It looks like it will also be a backhanded nerf to actually picking up your loot after ratting/missioning since a lot of the modules that were worth decent ISK (guns, plates, hardeners, etc) are now going to suffer a 20% reduction in worth since they will fall in excess of a 5:1 ratio.
Why? Who actually wanted this change? Why didn't you add something to actually make it worth it to mine low end ores in 0.0 instead? Weakening 0.0 markets seems stupid as most of them are already crap and a lot of smaller alliances will be unable to make use of things like the jump bridges. Not to mention the fact that they cannot traverse NPC space.
its called balancing and removing what were basically exploits.
here be signatures! |
Spazzle
GoonFleet GoonSwarm
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Posted - 2007.08.11 23:07:00 -
[20]
This mineral compression nerf is unwelcome and unwanted.
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Sammiel
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 23:07:00 -
[21]
Originally by: Shoukei
Originally by: Sammiel Edited by: Sammiel on 11/08/2007 22:33:08 What on Earth is the reasoning behind making it even harder to bring low ends into 0.0. As of now there is no reason whatsoever to mine asteroids containing low end minerals in 0.0 space. This nerf doesn't change that fact, since even taking an 80% refine hit doesn't change that fact.
So the end effect of this is just to raise the price of T1 items in 0.0 as low end minerals will rise in price due to more lossy refining. It looks like it will also be a backhanded nerf to actually picking up your loot after ratting/missioning since a lot of the modules that were worth decent ISK (guns, plates, hardeners, etc) are now going to suffer a 20% reduction in worth since they will fall in excess of a 5:1 ratio.
Why? Who actually wanted this change? Why didn't you add something to actually make it worth it to mine low end ores in 0.0 instead? Weakening 0.0 markets seems stupid as most of them are already crap and a lot of smaller alliances will be unable to make use of things like the jump bridges. Not to mention the fact that they cannot traverse NPC space.
its called balancing and removing what were basically exploits.
Its balancing in the most ham handed and terrible way possible. Instead of fixing the cause (mining low ends in 0.0 is a total waste of time), they tried to balance an effect (people importing low end laden modules to 0.0). Its not going to stop importation. Its just going to make mineral prices rise in 0.0 space. Since their aim has been stated to populate low sec and 0.0 more, this seems like a ill thought out idea.
And calling it basically an exploit is the height of stupidity. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |
Jas Dor
Minmatar
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Posted - 2007.08.11 23:33:00 -
[22]
Edited by: Jas Dor on 11/08/2007 23:33:22
Originally by: Sammiel Edited by: Sammiel on 11/08/2007 22:33:08 What on Earth is the reasoning behind making it even harder to bring low ends into 0.0. As of now there is no reason whatsoever to mine asteroids containing low end minerals in 0.0 space. This nerf doesn't change that fact, since even taking an 80% refine hit doesn't change that fact.
So the end effect of this is just to raise the price of T1 items in 0.0 as low end minerals will rise in price due to more lossy refining. It looks like it will also be a backhanded nerf to actually picking up your loot after ratting/missioning since a lot of the modules that were worth decent ISK (guns, plates, hardeners, etc) are now going to suffer a 20% reduction in worth since they will fall in excess of a 5:1 ratio.
Why? Who actually wanted this change? Why didn't you add something to actually make it worth it to mine low end ores in 0.0 instead? Weakening 0.0 markets seems stupid as most of them are already crap and a lot of smaller alliances will be unable to make use of things like the jump bridges. Not to mention the fact that they cannot traverse NPC space.
Chill. It may be a nerf to GF but it's going to hurt pet keeping alliances a whole hell of a lot more.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
true enjoyment
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Posted - 2007.08.11 23:39:00 -
[23]
Regarding the nerf to mineral packaging: If this is an attempt at improving players' experiences, it is extremely hamfisted.
Indeed, it seems to be aimed at obstructing logistics, which is tedious enough.
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Amior
Amarr Pringles Inc. YouWhat
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Posted - 2007.08.11 23:43:00 -
[24]
Can you give us the possible requirements for flying the Ore Capital ship please and fits??..
Once you pop, you can't stop! - Pringles I R PIEWATE! Yarh haha! I eat noobs for breakfast |
Sammiel
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 23:45:00 -
[25]
Originally by: Jas Dor Edited by: Jas Dor on 11/08/2007 23:33:22
Chill. It may be a nerf to GF but it's going to hurt pet keeping alliances a whole hell of a lot more.
This really isn't about GF at all. It will harm GF less than it will harm a lot of other people. Its about CCP being unable to balance things properly. This nerf is just going to make T1 things in deep 0.0 more expensive. That's it. Which is hardly what I think CCP is aiming for. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |
Gaius Gallius
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Posted - 2007.08.11 23:47:00 -
[26]
This is going to make the drone regions an even more painful place to live.
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Anahid Brutus
GoonFleet GoonSwarm
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Posted - 2007.08.12 00:00:00 -
[27]
This is just full on ******** by ccp. Are you trying to get everyone to just move back to empire? Seriously this is so ******* stupid it makes the nos nerf look like a masterstroke.
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Altaree
Red Frog Investments
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Posted - 2007.08.12 00:08:00 -
[28]
Does this mean that I will be able to use the new ore compression BPO's outside of the new capship? If so, cool... If not, BOOOOOO!!!!!
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Keldjos Falzir
GoonFleet GoonSwarm
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Posted - 2007.08.12 00:12:00 -
[29]
I think CCP needs to ask itself what they are trying to accomplish with the mineral importation nerf. The effects I see are:
1) Making it even more painful and expensive to build large things in 0.0 systems by making it much harder to get low end minerals 2) Making 0.0 logistics even more of a pain in the ass 3) No visible or noticble effect to empire dwellers, except that their passive targeters and other high-compression moduals won't sell as well 4) An indirect nerf to NPC ratting income, because in 0.0 space close to 20-25% of the value of various NPCs is in their high mineral content loot like battleship guns and armor plates.
So, where are the up sides? What great and valuable thing does this change bring to the game, because I'm not seeing it. If CCP's goal is to actually get people out of Empire space, then why make it even more difficult to establish and maintain a market in 0.0?
Mining low end ores in 0.0 is a gross waste of time, and still will be even after this change, so all this does is make living in 0.0 space more difficult.
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Macdeth
Ephemeral Misgivings Babylon Project
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Posted - 2007.08.12 00:17:00 -
[30]
I think you guys really do have meetings where you sit around and tell each other "Pointless logistical timesinks that encourage macro usage are what EVE needs more of!"
Now: I can highly compress billions of isk in minerals and haul them from point A to point B in one freighter trip. After: I can't highly compress billions of isk in minerals, so now it'll take 20 back & forth freighter trips.
Hell, I do this inside empire because no matter how hard I have repeatedly tried in various regions, I can't get the volume of minerals I utilize while operating at full capacity anywhere but Jita. My personal volume is greater than most regions', when I'm not being lazy due to the whole 'logistics of hauling' business. And nevermind the poor 0.0 people...
This effectively will operate as an additional minor inflater in the eve universe as the 0.0 importers, who have no choice but to take the 20% loss to move the quantity of minerals they need, will reduce the number of hard assets (raw minerals, factory outputs) in the universe while having no effect on the quantity of isk.
CCP, why do you hate your players?
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