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Thread Statistics | Show CCP posts - 10 post(s) |
Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.08.12 20:44:00 -
[181]
Originally by: Yuki Nagato
Originally by: Kil'Roy
It's amazing how much instant gratification people seem to want in this game. This isn't, and should not be, some form of "Space" Half Life II or Unreal Tournament 2007.
Since when was mineral importation and production 'instant gratification'? Do you even know how much effort is involved, even with carriers?
Yes, I do...
People complain how much Blob Warefare is bad, yet want to be able to replace their losses quickly to get back into that Blob.
People complain how insurance pays too much, but complain how it is too hard to get the materials to replace their ships.
If it is too easy to replace your losses, then Blob warefare is all you will have. The harder it is to replace your losses the less likely you would be willing to risk your ship, and the more the well balanced Alliances will have the advantage.
The way to make it so not everyone is flying either a BS, Dread, or Carrier is to keep it hard to replace them. Make it so the hardest thing is to keep flying a BS, not training for it.
Team work and diversification should be key. Don't only have Pvp'ers, or Carebears, have the proper mix in your Alliance.
The future of this game shouldn't be about the next hard thing to train for, but are you organized well enough to keep flying the best. The well organized Nation "Alliance" should have the advantage.
I think CCP is on the right path with this, but may take some time to balance it out.
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Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.08.12 20:44:00 -
[182]
Originally by: CCP Chronotis With the Drone Regions which have been poorly done by recently having being affected by global issues with exploration and NPC spawn problems, we realize the uniqueness of your situation when it comes to the sheer quantity of minerals you deal with now after the revelations 2.0 changes. For those players who dwell in the regions, you have not been forgotten and at least in the next patch, you will see rogue drone commanders swarming through the belts in such frequency as enjoyed by other regions with more planned additions and changes in the future. The sheer volume of products you have done well to manage and live with is being looked at to see how we can ease those extra issues you are faced with when it comes to asset based income and greater need for cargo space.
At the risk of it sounding like a whine, but it's easily verifiable in game, the drone regions have lost a variety of races of competition, simply by trying through ultimate effort and making EVE incredibly close to a job to even get by on the most basic elements of 0.0 life. It's gone from precedent to a unique case in EVE's history, and a very worrying precedent for EVE's future.
Cheers for hearing we have done great things. Fact is though, we're gimped to the bone, and words do not change this.
These changes, as intended for low sec as they are, well I've already made clear the consequences for deep space are far deeper then the projected potential success of these changes for low sec.
An honest question, if I may. How heavily is this tied to CCP's prospect of populating low sec by any means necessary. It's not like it's worth it for the miner perspective on an organisational level. I had a stroll into some newbie channels and asked why they weren't mining in low sec. I should not have asked that question to be honest. The gist of the answers comes down to "mining in low sec with a several minute long mining cycle while every single minute someone who thinks he does pvp but only manages to score ganks on barges comes along? no thanks". I then made the mistake of telling them the ORE Capital ship can tank that ganker and etc. The gist of the responses came down to "where have you been, gankers fly motherships now man".
I am for change. EVE is great like that, it's like real life, things constantly change. But EVE is a voluntary life, where the complexity is not like in real life subject to an ultimate penalty mechanism. It is a game, for entertainment, and sometimes, no matter how much someone may want things to be, people use it for something else. No reason to wreak havoc on entire organisations and economies.
Virtuozzo
Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" *snip* Inappropriate. -Elmo Pug |
Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.08.12 20:46:00 -
[183]
Originally by: Kil'Roy I think CCP is on the right path with this, but may take some time to balance it out.
Sure, but one thing has become clear now .. with these complexities EVE has become like an economy in real life. Excesses without signals of change cost trust. It's all pixels, but hey, a similar perspective change meant the end of SWG.
Folks here love EVE. That's it, in a nutshell. Virtuozzo
Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" *snip* Inappropriate. -Elmo Pug |
Roemy Schneider
BINFORD
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Posted - 2007.08.12 20:48:00 -
[184]
Originally by: CCP Chronitis moving many of the modules away from loot drops will mitigate any minor effect this change has
major misconception there. named mods are total chaos when it comes to the minerals "inside" them - there is a very few ones that are in line with t1 but most of them simply suck and will reduce (null-sec) loot value even more - more than these 80% - and the effect is cumulative, i.e. on top of these 80%.
this is just a plain "mineral sink" you try to implement.
the problem is module size (in m¦) so just change those groups and done. as soon as ore compression comes close (including job queueing/holding/whatever), people will switch - no worries.
mineral market will become meaningless, ore market will take over, but one can adept to that. with minerals being of secondary interest that way, the mineral compression will become obsolete (if nerfed as outlined a few posts before) - putting the gist back into logistics |
Keri Brooks
Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2007.08.12 20:52:00 -
[185]
Signed. Mineral compression is now taboo? Sometimes I feel that this game is more of a economic experiment for what will happen in real-life than it is a game.
So where are the forms to get CCP to buy back my DDD bpos?
Everything else has been said. Goodday
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Eton Favre
Instagate Corp Shroud Of Darkness
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Posted - 2007.08.12 20:56:00 -
[186]
I have several problems with this Huge Nerf... most have already been mentioned.
Mineral compress is not a gold mine for isk making. (as implied in your dev blog it requires a bunch of highly researched bpos a considerable time sink. the logistics of getting a hold of those minerals are dificult to say the least.
I have done mineral compression a good bit. 1 character with 10 slots made me about 50 mil a week and required a good bit of work in hauling the minerals and a considerable amount of isk tied up in minerals. Training a char to reprocess all those minerals takes a good bit of time so I think that 50 mil was well earned.
All of the people (note I don't own any of them)who bought jump portal generators and other high compression expensive bpos should be reimbursed in some way. as you have said mineral compression has been around since the game started. I know a lot of corps that have spent considerable isk amounts to develop a compression library to make the logistics easier. so these people should be compensated as there will be no use for them now.
I think the ORE capital was brought in to give a present to the carebears and then when we addressed the issues we had with it, you go and try and create a role for it.
The new lab is going to make existing lab useless. I liked the idea of seeding the bpos for the new mobile labs. I have 20 labs (1.8 Bil isk ) that are going to be worthless after this patch. I think 6 copy slots is going to flood the bpc market but so be it.
CCP Chronotis when you first started responding to industry threads all the carebears were cheering. Finally a dev that realizes that there are issues with the industry side of the game and seemed to care about them. Now I think they (the pvp devs) have converted you to an all carebears suck thinking dev. Industry characters train for a long time to be able to do the things they enjoy. I am just utterly disappointed in this whole patch and the attitudes the devs have. You have hundreds of people in this thread saying WTF nerf mineral compression are you smoking something!! Yes some thing be done probably, but this is not the way. Are jump portals over powered? yes but there are ways to resolve this with out just taking the huge nerf stick to them. I truely hope this never makes it to TQ in its current form it has too much impact across the board.
-- Covetor BPCs Invention Special!!! |
Liv Dawn
PPN United Against ALL Authorities
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Posted - 2007.08.12 20:56:00 -
[187]
I still do not see an answer why you are planning to hit T1 production and related industries so hard? Everyone building T1 now has to be very cautious since it is not possible to get your minerals you invested back.
heck,
you ve got implants and skills to reduce waste from building down from 25% to 0% you ve got to do research to avoid a loss of 10% waste on the blueprint. again with money and time you can reduce that to a very small amount.
now you are putting a default 20% waste on some various items because you want to get rid of mineral compression. this will lead to more prices below mineral values because of the many people who do not know how to use a calculator. this will waste lots of peoples day when they try to get out of some markets and cash their items in.
you are taxing some items, and some not not regarding their abilities but because a mistake in their volume.
finally you burn many many minerals as soon as this patch goes live. total ammount of minerals goes down -> balance of minerals and iskies goes wrong again a bit and you ll get inflation because of more supply in money.
i agree that its to easy to get minerals home to build your supercapitals but this change is really one in the wrong direction and ruining many industrialist careers banning them in the belts again. not to speak of many alliances who will just pay the tax or use advanced logistics to haul it with jump bridges/ titans.
this way you implemented a serious minreal sink which was never there before in this scale! *shakes head* serious mistake, sorry
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Takashi Rey
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Posted - 2007.08.12 21:24:00 -
[188]
This clearly is CCP attempting to parody... um... CCP.
Let's generalize this, shall we?
Originally by: fictitious CCP dev
Hi, this is CCP <insertnamehere>,
We've decided that <insertaspectofgamehere> is imbalanced. To correct this we intend to <insertnerfdescriptionhere>. We fully realize that there is no justifiable in-game reason for the dramatic inconsistency that the changes represent, but we could not think of anything else to do to address what we perceive as a problem. We have not actually considered how this will take the investments you've made in both skills, training time, items and planning and make them virtually worthless, but hey, who cares about that. While we could have address important issues such as <insertgenuineproblemhere> we've chosen to "fix" this "issue" instead.
Thanks for your subscription fee,
CCP <insertnamehere>
Please fill in as appropriate and post in a dev blog.
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 21:44:00 -
[189]
Edited by: Yuki Nagato on 12/08/2007 21:44:45
Originally by: Kil'Roy
Originally by: Yuki Nagato
Originally by: Kil'Roy
It's amazing how much instant gratification people seem to want in this game. This isn't, and should not be, some form of "Space" Half Life II or Unreal Tournament 2007.
Since when was mineral importation and production 'instant gratification'? Do you even know how much effort is involved, even with carriers?
Yes, I do...
People complain how much Blob Warefare is bad, yet want to be able to replace their losses quickly to get back into that Blob.
People complain how insurance pays too much, but complain how it is too hard to get the materials to replace their ships.
If it is too easy to replace your losses, then Blob warefare is all you will have. The harder it is to replace your losses the less likely you would be willing to risk your ship, and the more the well balanced Alliances will have the advantage.
The way to make it so not everyone is flying either a BS, Dread, or Carrier is to keep it hard to replace them. Make it so the hardest thing is to keep flying a BS, not training for it.
Team work and diversification should be key. Don't only have Pvp'ers, or Carebears, have the proper mix in your Alliance.
The future of this game shouldn't be about the next hard thing to train for, but are you organized well enough to keep flying the best. The well organized Nation "Alliance" should have the advantage.
I think CCP is on the right path with this, but may take some time to balance it out.
Yes lets destroy 0.0 economies because people totally wont start importing at-cost ships and modules from empire en-masse to compensate if there isn't a way to import Tritanium into 0.0.
Hey I have an idea! Lets remove all combat ships all together! Surely this will stop "blob warfare" because then nobody will be able to fight!
God forbid an alliance bring people who want to fight into a warzone, as it goes directly against the spirit of the game. We should add CONCORD to 0.0 IMHO TBQH
(Shut up)
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Snowden Vel
GoonFleet GoonSwarm
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Posted - 2007.08.12 21:52:00 -
[190]
So from what I can glean from the dev response, CCP is breaking this with only the vaguest idea of how to fix/replace it.
This is still an absolutely terrible idea that the response did nothing to address. If 95% of your playerbase hates a change then maybe you should reconsider rolling it out. I really don't understand why CCP force players into the ridiculous timesinks that will result from this patch. EVE is a wide-open game with plenty to occupy everyone's attention, the added pains we'll suffer from this only make the game less fun.
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.08.12 22:13:00 -
[191]
Originally by: Snowden Vel So from what I can glean from the dev response, CCP is breaking this with only the vaguest idea of how to fix/replace it.
This is still an absolutely terrible idea that the response did nothing to address. If 95% of your playerbase hates a change then maybe you should reconsider rolling it out. I really don't understand why CCP force players into the ridiculous timesinks that will result from this patch. EVE is a wide-open game with plenty to occupy everyone's attention, the added pains we'll suffer from this only make the game less fun.
Maybe 95% of the members of certain Alliances hate this idea, but I think you are highly overstating how most feel.
Those who built up their Alliance's Industry heavily based upon this "Hidden Feature" could have something to worry about, but as many have already stated, there are many ways to adapt to this change, so the ones who actually have an industry base, will be able to adapt. Those who's industry is nothing more than a "House of Cards" will have a problem.
Adapt, overcome, persevere and you will succeed in all things.
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Pepperami
Art of War Cult of War
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Posted - 2007.08.12 22:52:00 -
[192]
What an awful change, I can't believe anyone thinks this is in any way a good idea.
(and looking at the replies, clearly no-one does)
A-WAR might be Recruiting!
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kasalupin
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Posted - 2007.08.12 22:54:00 -
[193]
Dear Devs,
You are stating that the new ore capital ship will be able to haul 240M of compressed trit,so far so good.
Now compare it to the current situation: a carrier can haul about 500M of trit with small tractor beam level of compression with two majors advantages compared to the ore ship: its tank better (better attack too) while the ore ship is pretty much a free lunch for any pvp gang and it jump further which is quite imporant especially in interregion jump range capability. Even afer losing 20% mineral it might still make a safer proposition for moving minerals than the ore ship since the risk in fueling the supply line lay in how long and how vulnerable you look when you are outside stations.
I know that carrier are not supposed to be logistic powerhouse but any decent sized fleet is better off having most of its energy in the fighting bit and as little as possible on the logistic bit.
Also, atm we have very little info on how the ore capital compression is going to ocur.... I would not engage a capital ship exposed just to compress minerals. I would just pass the cost of compression to my customers.
I may add those suggestions to make some changes:
- make haulers spawn release roids and not refined minerals. That could be an incentive to jump the ore cap and compress roids and jump back in station.
- As stated by previous posters: change the ship equipment size to reduce the compression attractiveness - Alternatively, reduce the low end requirement and increase the high end requirement of such components
-Best of all do not artificially cap the refine rate but make such good compression items have a lower refining efficiency. Currently, there isvery little incentive to train scrapmetal skill byond one unless you are unlucky to have only poor refine station. With lower reprocess level it would encourage specialised refiners to train scrapmetal skill to level 4 and beyond to recover thoses extra 20% refine.
cheers
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.12 23:07:00 -
[194]
Originally by: Kil'Roy Maybe 95% of the members of certain Alliances hate this idea, but I think you are highly overstating how most feel.
Those who built up their Alliance's Industry heavily based upon this "Hidden Feature" could have something to worry about, but as many have already stated, there are many ways to adapt to this change, so the ones who actually have an industry base, will be able to adapt. Those who's industry is nothing more than a "House of Cards" will have a problem.
Adapt, overcome, persevere and you will succeed in all things.
You're a 1-man empire alt corp. Don't start ranting about large-scale 0.0 logistics if you aren't even involved in the process. You can scream "adapt" at us all you'd like but if there isn't any reasonable way to adapt you just make yourself look like an idiot.
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Snowden Vel
GoonFleet GoonSwarm
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Posted - 2007.08.12 23:10:00 -
[195]
Edited by: Snowden Vel on 12/08/2007 23:11:19
Originally by: Kil'Roy
Originally by: Snowden Vel So from what I can glean from the dev response, CCP is breaking this with only the vaguest idea of how to fix/replace it.
This is still an absolutely terrible idea that the response did nothing to address. If 95% of your playerbase hates a change then maybe you should reconsider rolling it out. I really don't understand why CCP force players into the ridiculous timesinks that will result from this patch. EVE is a wide-open game with plenty to occupy everyone's attention, the added pains we'll suffer from this only make the game less fun.
Maybe 95% of the members of certain Alliances hate this idea, but I think you are highly overstating how most feel.
Those who built up their Alliance's Industry heavily based upon this "Hidden Feature" could have something to worry about, but as many have already stated, there are many ways to adapt to this change, so the ones who actually have an industry base, will be able to adapt. Those who's industry is nothing more than a "House of Cards" will have a problem.
Having players dumb or masochistic enough to mine veldspar in 0.0 doesn't make you an industrial powerhouse, it just makes you incredibly inefficient and nothing about this nerf changes that, because even with a 20% reduction it will still be more profitable to mine highends and import the lows while eating the 20% loss. It's just going to cost people billions and screw ratters.
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DeathRay Dave
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Posted - 2007.08.12 23:14:00 -
[196]
OMG no. PLEASE sort this out before it hits TQ, and at the very least provide an alternative solution. Your new ORE capital is no solution at all to the vast majority of us.
Ok, so JPGs are an unintended solution, but a solution none the less, and the new cap really isnt an alternative.
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Fun Bunny
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Posted - 2007.08.12 23:18:00 -
[197]
So if you want to import trit to 0.0 you will basically NEED to rely on macro miners in empire since the only reasonable way of doing it will be the rorqual?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 23:23:00 -
[198]
Originally by: Fun Bunny So if you want to import trit to 0.0 you will basically NEED to rely on macro miners in empire since the only reasonable way of doing it will be the rorqual?
Yep. The only people who profit from this change are macro miners. Everyone else just gets hit by massive, unnecessary time and isk sinks. Way to go Chronotis .
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bliskner
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Posted - 2007.08.12 23:29:00 -
[199]
what happens next?
do we all get ore capital ships to compress our minerals/ore now in empire?
/me thinks about "macro ers" just staying at a 0.4 pos sitting in there ore ships and compressing minerals/ore all the day
think about those ones who have been building these mineral compression items i.e. jump bridge generators and from today till tomorrow just billions of isk in compressed minerals getting up in smoke?
at least those players need to get there isk/minerals back again they have been investing in this "projects" i.e. currently running industry jobs as well as the bpo's they just bought
you can't cut off the biggest industrial part of this game just cause you guys wanna seed a new capital ship and you think its wrong to "play the game", like it has been played before
sry for those hard words and thx for reading
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Fatsam
Madhatters Inc. M. PIRE
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Posted - 2007.08.12 23:37:00 -
[200]
The blog states there are 170 items with greater compression of 5:1.
So I take it this means non-capital items like tractor beams and passive targeters are going to get hit with this tax too?
Seems like a very bad idea and just adds more boredom into 0.0 logistics. Unless the new ORE ship can carry a vast amount of this stuff I guess?
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.08.12 23:52:00 -
[201]
Honestly, building a device with the specific purpose of bypassing certain game mechanics regarding transporting of bulk materials from one location to another sounds very much like an exploit to me.
I don't think anyone who is upset that they wasted a lot of ISK ramping up for this has a leg to stand on. They were exploiting the mechanics of the game to gain an advantage they wouldn't normally have.
I can't help from imagining what would be going on if the "Shoe was on the other foot" for some Alliances here.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 23:56:00 -
[202]
Edited by: Elmicker on 12/08/2007 23:59:45
Originally by: Kil'Roy I can't help from imagining what would be going on if the "Shoe was on the other foot" for some Alliances here.
what the skull**** are you talking about you cretinous creature? Every single alliance in existence does this - every bit of 0.0 industry relies on the mineral compression concept.
This nerf doesn't even accomplish anything. just like the Carrier/GSC nerf, mineral compression from empire, jumped in carriers, will STILL be the method of choice for moving of bulk low-ends into 0.0. All that'll happen is you'll have to spend more isk and time to do it. And guess where that isk goes? straight into macrominers' pockets.
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Inflexible
InNova Tech Inc
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Posted - 2007.08.13 00:06:00 -
[203]
Originally by: Elmicker And guess where that isk goes? straight into macrominers' pockets.
How?
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.08.13 00:06:00 -
[204]
Originally by: Elmicker Edited by: Elmicker on 12/08/2007 23:59:45
Originally by: Kil'Roy I can't help from imagining what would be going on if the "Shoe was on the other foot" for some Alliances here.
what the skull**** are you talking about you cretinous creature? Every single alliance in existence does this - every bit of 0.0 industry relies on the mineral compression concept.
This nerf doesn't even accomplish anything. just like the Carrier/GSC nerf, mineral compression from empire, jumped in carriers, will STILL be the method of choice for moving of bulk low-ends into 0.0. All that'll happen is you'll have to spend more isk and time to do it. And guess where that isk goes? straight into macrominers' pockets.
It doesn't take much to see certain Alliances are far more vocal about this than others either.
Insults don't help, we all have opinions.
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bliskner
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Posted - 2007.08.13 00:12:00 -
[205]
Originally by: Kil'Roy Honestly, building a device with the specific purpose of bypassing certain game mechanics regarding transporting of bulk materials from one location to another sounds very much like an exploit to me.
I don't think anyone who is upset that they wasted a lot of ISK ramping up for this has a leg to stand on. They were exploiting the mechanics of the game to gain an advantage they wouldn't normally have.
I can't help from imagining what would be going on if the "Shoe was on the other foot" for some Alliances here.
guy there is a difference between exploit and game machanics
everyone knows that mineral compression works this way and it has been done for a long long while since eve started
mineral compression is one of the biggest industry activities in game
also someone said before that 0.0 markets sucks allready, 100% aggreed
i guess there are just 2 new ways to get tons of low ends to 0.0 space, titans with jump bridges from 0.4 to 0.0 jump bridging freighters or the new ore ship
actualy i dont have a problem with using that ore ship for mineral compression, but i have a problem that some players/corps/allainces have been putting in a big amout of isk in these projects i.e. running build jobs, bpo's and so on, they need to get a way to get there money back
its like you buy a ship with 8 turret slots cause you can use those brilliant new weapons you just trained with it, and "POP" all turrets get removed and you need to train additional 30days to use another ship to use your new brilliant turrets
or even lets say you buy a carrier and wanna fly it out the first time, but then "scotty" says you havent got the skills to fly this one, cause someone just changed the skillneeds for that carrier overnight
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Mantalari Altis
Caldari Mercatoris Technologies
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Posted - 2007.08.13 00:29:00 -
[206]
The thing that burns most about this for me is not the mineral compression industrial impact. I started out as an industrial character. I didn't bother to train up scrapmetal processing though until after I was in 0.0. I didn't do it so that I could import loads of trit at minimal loss from empire. I did it so that I could reprocess loads of loot from my ratting and keep myself in ammo and new ships until the cows came home.
This nerf basically says, "Screw you ratters. You don't need the minerals you get from reprocessing loot".
Then it says, don't live in 0.0 unless you're willing to pay through the nose for low ends... well any more than you probably already do because the demand far outstrips the usual supply.
For a little while I ran a battleship construction service in 0.0. It was incredible how cheap the high-end minerals were and correspondingly astounding how expensive the low-end minerals were. When serious trit compression and freighter convoys became commonplace, low-ends were still expensive if you weren't shipping them in yourself, but at least the supply was plentiful enough so that you could keep up with production demand for gear. All this nerf will do is tack on a surcharge for the low-ends to the tune of 20%.
Honestly, if I were in the mineral compression business, I'd start ramping up production. It looks like there's about to be a 20% increase in buy order quantities.
By the way... Didn't CCP hire an economist? Did he get a chance to have a look at this proposed change? Why is it that the sweeping changes with massive economic impact are the ones that seem to be given the least thought before being given the thumbs up.
Anyone remember the sudden change to invention job BPC-run yields? That didn't even get a dev blog mention before tanking multi-billion investments for people. At least that had only been a part of the game for a month or so before being completely borked. This gets an offhand mention in a dev blog, but it's a massive change to something that has been in the game since virtually its inception.
Hey, I know lets throw away 1/5 of the low end minerals presently in play in the game. That can't have much economic impact, can it?
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.08.13 00:29:00 -
[207]
bliskner,
Maybe it is wrong to consider it a full blow exploit, but I cannot see how players would expect that they should get their isk back when it was never an officially supported feature.
Btw, appently you will still be able to use this same proccess, but it will only be 80% effective now.
It could have been worse, they could have removed the ability all together.
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Bund
GoonFleet GoonSwarm
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Posted - 2007.08.13 00:32:00 -
[208]
Originally by: CCP Chronotis ... low-sec freighter ops... low sec corp... low sec operations... Mining in low sec... empire building in low sec... low-sec ore... veldspar in low sec
If you don't grasp the difference between "low-sec" and 0.0, frankly you have absolutely no business making any decisions about game mechanics. You are obviously using the term to refer to both 0.1-0.4 and 0.0, based on the context.
This is really probably the single most frighteningly game-ignorant comment I have ever seen from CCP. Please find someone who has managed 0.0 logistics and production and talk to them for a few months, before you proceed down this path.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 00:42:00 -
[209]
There's a frightening number of goons making sense in this thread - surely that's sign enough to stop the nerf?
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Takashi Rey
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Posted - 2007.08.13 00:55:00 -
[210]
Originally by: Kil'Roy It could have been worse, they could have removed the ability all together.
They'd have had to remove the ability to reprocess anything. You'd be able to refine ore, that's all. They would not do that... Well, I think they wouldn't, but I'm constantly being amazed by just what they will do, so maybe I should STFU.
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