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Thread Statistics | Show CCP posts - 10 post(s) |

Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 08:56:00 -
[1]
Well, there goes the last modicum of respect that Chronotis had. Rethink this nerf, or prices in 0.0 will skyrocket.
You have removed the ONLY way to get bulk high-ends in 0.0, without replacing it. Please, think this through!!
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 09:34:00 -
[2]
Originally by: Zenst Well this change is sound, as there are ways to adapt.
Enlighten us. How exactly are we meant to move freighterloads of minerals without 50-man 8-hour escort ops without mineral compression? Short of using a titan, that is.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 19:54:00 -
[3]
I still don't understand why this needs "fixing"? There's nothing wrong. All this does is add more time and isk sinks to 0.0 industry, for no real balance reasons.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 23:23:00 -
[4]
Originally by: Fun Bunny So if you want to import trit to 0.0 you will basically NEED to rely on macro miners in empire since the only reasonable way of doing it will be the rorqual?
Yep. The only people who profit from this change are macro miners. Everyone else just gets hit by massive, unnecessary time and isk sinks. Way to go Chronotis .
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.12 23:56:00 -
[5]
Edited by: Elmicker on 12/08/2007 23:59:45
Originally by: Kil'Roy I can't help from imagining what would be going on if the "Shoe was on the other foot" for some Alliances here.
what the skull**** are you talking about you cretinous creature? Every single alliance in existence does this - every bit of 0.0 industry relies on the mineral compression concept.
This nerf doesn't even accomplish anything. just like the Carrier/GSC nerf, mineral compression from empire, jumped in carriers, will STILL be the method of choice for moving of bulk low-ends into 0.0. All that'll happen is you'll have to spend more isk and time to do it. And guess where that isk goes? straight into macrominers' pockets.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 00:42:00 -
[6]
There's a frightening number of goons making sense in this thread - surely that's sign enough to stop the nerf? 
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 04:07:00 -
[7]
Originally by: Cyan Nuevo Anyway, does this mean that battleships will be less dispensable for the 0.0 alliances?
No.
Quote: Does it mean that capital ships might take a little more effort to put out?
No.
Quote: Does it mean that carriers won't be used as glorified haulers all the time?!
Certainly not.
Just add 20% to the cost of everything produced in 0.0.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 16:41:00 -
[8]
Edited by: Elmicker on 13/08/2007 16:41:05 30 hours.
  
WP Chronotis.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 18:47:00 -
[9]
So that gives us till november/december to convince you this is a stupid idea? *****ing. I'll take those odds.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 19:15:00 -
[10]
Originally by: CCP Chronotis Its not an exaggeration, but neither will I state how its possible.
If, as i suspect, it involves T2 rigs, then its an exaggeration. Even then, this particular situation could be solved by putting an extra 1,000m3 on the item involved.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.17 14:33:00 -
[11]
Originally by: CCP Chronotis Come kali 3 when we will look to add in new low sec methods...
Do you mean low sec or 0.0? Please bear in mind they're totally different situations altogether.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.17 22:23:00 -
[12]
Originally by: CCP Chronotis Do you mean low sec or 0.0? Please bear in mind they're totally different situations altogether.
could be both....
. Please, first, before you blog about any proposed changes, seperate the two situations in your mind. Lowsec, to all intents and purposes, is empire space. It should have higher rewards, for sure, but it should still be the same, dependant NPC empire space. It is not a place for players to be building logistical empires, it is merely a riskier, more rewarding NPC space.
0.0 space on the other hand should be capable of being totally independant from NPC empire space, however, as we all know, this is not possible due to the imbalance between the values of low/high-end ores. Even if their values were comparable, there is simply no way (currently, even post-Rorqual) to mine enough low-end mins to support any kind of 0.0 infrastructure.
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