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1. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: Elmicker on 13/10/2008 23:51:56 Originally by: Inanna Zuni they just want to be paid for the service they provide! You work for free, right?) Actually. Yes. The vast majority of people who work in a professional capacit...
- by Elmicker - at 2008.10.13 23:51:00
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2. Ghost Training to be Removed - in EVE Information Portal [original thread]
Originally by: CCP Fallout capsuleers who actively put their time and energy into working on their characters will ... be unfairly affected by those few who have not. That's kind of the point of the game :|
- by Elmicker - at 2008.10.13 18:37:00
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3. [Issue] Move the veldnaught back to amarr - in Assembly Hall [original thread]
+1 CCP stated that all LSAAs in highsec and all highsec capital ships would be fine, then did a 180 on this not once, but twice, and yet somehow managed to end up facing the wrong way.
- by Elmicker - at 2008.08.27 14:44:00
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4. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Cat Gilligan Why not improve webs? This. Adding signature radius and falloff mechanics to webs would go a long way to solving a lot of what CCP see as a problem, without leaving swathes of ships useless and without break...
- by Elmicker - at 2008.07.25 17:24:00
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5. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Haniblecter Teg Still thinking like a nano-pilot. Maybe people start tanking--gasp--or brining BCs/BS's to small gangs--gasp--or use frigates for speed--gasp! Try tanking an ishtar. Try tanking a zealot. Try tanking a de...
- by Elmicker - at 2008.07.25 17:22:00
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6. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Cur A greater variety of ships ... This is incorrect. The mid-range hacs that lack tank and now lack speed, such as the deimos, ishtar and zealot will be left without roles in small gang warfare. You'll be seeing a much ...
- by Elmicker - at 2008.07.25 17:14:00
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7. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Edited by: Elmicker on 25/07/2008 17:08:29 Originally by: Haradgrim Cerberus is now the best HAC, Raven now the best non-fleet PVP BS, c/d? D. Cerb does **** damage and has a **** poor tank. Sac's better.
- by Elmicker - at 2008.07.25 17:08:00
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8. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Ephemeron I speak from a point of view of experienced fighter, specializing in battleships, small scale pvp fights. There are a few points I want to say 1. Nerfing in general is a bad thing. If you feel that there is no oth...
- by Elmicker - at 2008.07.25 17:05:00
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9. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Entelechia An even mildly correctly fit interceptor can catch that, so you're pretty dumb really. Can catch it, but can't hold it down. At least not if the vaga pilot is halfway competent.
- by Elmicker - at 2008.07.25 16:23:00
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10. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: CCP Dionysus eg, Crow with speed setup vs a harp at extreme range, vs a kestrel with light missiles, and vs a drone boat using light drones. - or a vagabond vs a set of cruisers using turrets, missiles, and med drones to try...
- by Elmicker - at 2008.07.25 16:18:00
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11. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Dungar Loghoth Yeah but these are all knee-jerk reactions to CCP's exhausting 5 hour discussion of options! Not like last time at all! Whoah well if they spent 5 hours on it i guess we're all just being obtuse and whiny....
- by Elmicker - at 2008.07.25 16:18:00
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12. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
don't worry guys. Last time a developer got this defensive, it was zulupark and the carriers, and we all know how quickly those changes went thr- oh wait.
- by Elmicker - at 2008.07.25 16:13:00
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13. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Quote: No special named modules etc. Originally by: CCP Dionysus Implants. full snake set. Quote: full snake set. Quote: snake set ...
- by Elmicker - at 2008.07.25 16:04:00
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14. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Too much, too soon. The changes miss the mark. The biggest change, that to the scrambler, has no impact on nanocruisers, which operate outside of web range. The changes in speed have no real impact in ability to disengage (the real power of nano...
- by Elmicker - at 2008.07.25 16:02:00
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15. Survivors of Immensea - in Corporation, Alliance and Organization Discussions [original thread]
I ♥ You guys.
- by Elmicker - at 2008.07.01 19:44:00
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16. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Edited by: Elmicker on 06/06/2008 19:50:19 Originally by: Kelsin Elmicker, you're trying to make an argument for why the Goons will sweep across the map destroying all Outposts just for fun, and as an example you're using an occasion w...
- by Elmicker - at 2008.06.06 19:49:00
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17. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Dinique They don't have to secure Cloud Ring (where the hell did you get this idea from anyway?) That would be the fact RA and their new found friends in the north are established half a dozen jumps from us and are pos...
- by Elmicker - at 2008.06.06 19:46:00
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18. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine As I said, this argument is a hypothetical doomsday scenario that doesn't hold water for anyone with a background of alliance management and arranging offensive pacts and maneuvers in 0.0 space. This w...
- by Elmicker - at 2008.06.06 19:37:00
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19. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine You keep forgetting the immense investment in dreadnaughts, carriers and support fleet + aggressive placed POS that are required to actually siege a system in the first place ... The time invested in thi...
- by Elmicker - at 2008.06.06 19:15:00
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20. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine ...The other side of the argument views it as an unsupported Canard of deeply questionable value. Generally when one questions another's arguments, they provide evidence and potential scenarios to suppo...
- by Elmicker - at 2008.06.06 19:11:00
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