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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 16:41:00 -
[271]
Edited by: Elmicker on 13/08/2007 16:41:05 30 hours.
  
WP Chronotis.
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HUFFSKI
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Posted - 2007.08.13 16:59:00 -
[272]
OMG OMG Dont let this happen or we go up in smoke i plee u not to carry out this nerf. Cheers sla
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.08.13 17:31:00 -
[273]
For all of you saying "this change is too fast!!!!!": Ummm, has it hit TQ yet? Do we even have an estimate of when it's going to hit TQ? No. You have plenty of time to adjust (if you're even going to adjust).
@Elmicker: 20% more expensive ships means they're less disposable and take more effort (effort = getting money) to produce. --- Proud Amarr pilot.
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CCP Chronotis

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Posted - 2007.08.13 17:34:00 -
[274]
Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
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Kal Shakai
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Posted - 2007.08.13 17:40:00 -
[275]
Originally by: CCP Chronotis Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
Thank you for seeing that this needed more attention and realizing a more balanced solution was needed.
Cheers
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Eton Favre
Instagate Corp Shroud Of Darkness
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Posted - 2007.08.13 17:41:00 -
[276]
Yeah the real CCP Chronotis is back.... glad you escaped from the basement the "carebear hating devs" have you chained up in. 
What did you do with the guy they had impersonating you? -- http://games.chruker.dk/eve_online/new_rorqual.php Rorqual ORE Capital miner info.
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Pepperami
Art of War Cult of War
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Posted - 2007.08.13 17:44:00 -
[277]
Thanks for listening.
A-WAR might be Recruiting!
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Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.08.13 17:46:00 -
[278]
Originally by: CCP Chronotis Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
Cheers, a lot of people have started breathing again.
Virtuozzo
Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" *snip* Inappropriate. -Elmo Pug |

Agent Stone
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.08.13 17:51:00 -
[279]
Edited by: Agent Stone on 13/08/2007 17:51:34
Originally by: CCP Chronotis Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
Thank You! Reasuring to see CCP listen to the player base. <3 Chronotis
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Barwinius
Ars ex Discordia
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Posted - 2007.08.13 18:02:00 -
[280]
Thank you.  |
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Wad Macs
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Posted - 2007.08.13 18:07:00 -
[281]
Originally by: Arthur Pewty I hope that the new Advanced Lab will be introduced as a Blue Print, with the Original Lab being a component of the Advanced Lab. This will allow us to upgrade, as opposed to throw away.
Arthur Pewty
Cool Idea!!!! I hope CCP will pay attention! I would hate throwing away my basic labs...
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Roemy Schneider
BINFORD
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Posted - 2007.08.13 18:07:00 -
[282]
Originally by: CCP Chronotis the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix
sure... everybody slaps a t2 cargo rig on a probe to get beyond 1k m¦ - and that would result in only one jump bridge (half a freighter)
d("d)
look, the JPG I is by far the ugliest compression method, yes. then there's 4 doomsies, equally ugly to research (and build). after those excessive (and easily adjustable) module sizes, we can start a constructive discussion. until then you're not helping with these exaggerations - putting the gist back into logistics |

Trader Sandy
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Posted - 2007.08.13 18:30:00 -
[283]
That is indeed good news.. I know that a number of people have been VERY upset with the thought that mineral compression would be hit with the nerf bat..
I am glad to hear that you guys are going to push this off for a while to make sure that there is a good sequence of events to make sure you don't cripple a large portion of the 0.0 player base.
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CCP Chronotis

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Posted - 2007.08.13 18:30:00 -
[284]
Originally by: Roemy Schneider
Originally by: CCP Chronotis the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix
until then you're not helping with these exaggerations
Its not an exaggeration, but neither will I state how its possible.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.13 18:33:00 -
[285]
Great!!
Thanks for listening to the players! That is why EVE is so great, the devs are actually listening and also changing their plans if players give good feedback! Yay!
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Snowden Vel
GoonFleet GoonSwarm
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Posted - 2007.08.13 18:34:00 -
[286]
Originally by: CCP Chronotis Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
Thanks for listening, you had us nervous for a while. 
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 18:47:00 -
[287]
So that gives us till november/december to convince you this is a stupid idea? *****ing. I'll take those odds.
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Infodragon
Gallente Timetravel Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.08.13 18:48:00 -
[288]
Originally by: CCP Chronotis Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
/me suddenly hears millions of carebears cry out in fear, then suddenly silenced with a voice of reason.
Very badly screwed up but a BIG THANKS!
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Claudia Grant
Gallente Quantum Synergies YouWhat
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Posted - 2007.08.13 18:56:00 -
[289]
Originally by: CCP Chronotis Important Update
The item material reprocessing fix will be delayed until a future patch after kali 2.2. Many players have asked for more time to adapt to the changes and time to assess suitable alternatives being implemented as we talked about previously such as addressing the mining of veldspar in null sec for example with additional bonuses to the skiff and mackinaw amongst other suggestions made elsewhere in this thread by many players.
A much better roadmap and sequence of changes is needed and preferable with time to implement and see how the Rorqual and other alternatives mature before we when fixing this take away something many have come to rely on.
We realise many supercap industries have heavy reliance on this method to supply their minerals from the marketplace and that whilst the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix, it can be done in a better way.
In summary, nothing with these modules is happening till at least kali 3.0 now, where nearer the time we will address other mechanics such as low/null sec low-ore mining and others in parallel to provide good and better alternatives.
Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
Respect and much <3
Thank you for realizing the massive impact this would have had on the economic balance and giving us time to adapt.
Im impressed and breathe a sigh of relief.
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Alcrista Somez
Amarr The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 18:56:00 -
[290]
Originally by: Infodragon
/me suddenly hears millions of carebears cry out in fear, then suddenly silenced with a voice of reason.
Very badly screwed up but a BIG THANKS!
LOL, and aye.
Thanks for being prepared to consider everyones views.
Now, before you plan to make this or similar changes next time, can we open discussion on them BEFORE you decide youre probably going to implement them? So that it doesnt feel like theres a time bomb ticking that we're all desperately trying to defuse before it goes off?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.13 19:15:00 -
[291]
Originally by: CCP Chronotis Its not an exaggeration, but neither will I state how its possible.
If, as i suspect, it involves T2 rigs, then its an exaggeration. Even then, this particular situation could be solved by putting an extra 1,000m3 on the item involved.
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Apocalytica Insomnia
DarkSide Defenders
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Posted - 2007.08.13 19:19:00 -
[292]
Originally by: CCP Chronotis Most importantly, thanks to those of you who provided good constructive feedback, it is always awesome that you care as much as we do about the game and help us find the right direction for it together.
Your quite welcome - and i hope my calculations where right, even tho i still dont really understand how that Ore-Capital works.
/me goes back now to do soem banking and accounting again. Apocalytica Insomnia DarkSide Defenders Accounting and More |

mamolian
M. Corp M. PIRE
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Posted - 2007.08.13 19:58:00 -
[293]
Chron, promise me please.. that what ever change is decided on.. will not INCREASE our workload as players involved in 0.0 logistics.. This is already a tireless, boring, **** but necessary job, and I would implore you to instead make moving minerals using your new Rorqual more effective , thereby nullifying the need to compress minerals using bpos such as the JPG's..
Make it easier to produce in 0.0 not harder please. I do not have enough hours in my day to devote to freighter runs from Empire to 0.0, I do not have time to spend thousands of hours mining the minerals in 0.0 required to keep up with production, and meanwhile theres other hostile players standing in my flower beds, looking in through my front window..
Eve is a very complex system.. The workload cannot be completed equally across the alliances, due to trust, incompetence, will , etc etc.. and falls at the feet of a handfull of psychopathic, no life, director style people who make it all happen.. Leave mineral compression alone. Its just one of many tools required to make this beautiful game work..
Thanks,
Mamo.
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Mary Starsong
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Posted - 2007.08.13 20:03:00 -
[294]
Any word on the new advanced labs? if they will use the current mobile labs as a base item and let us build the new ones?
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.13 20:16:00 -
[295]
Want to lock this thread now? I think you've stated what the next moves are, and they won't happen for at least 6 months.
What I do the rest of the time - Vote for a Jita bypass! |

1Of9
Gallente Beasts of Burden YouWhat
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Posted - 2007.08.13 20:23:00 -
[296]
Thank you for listening. I never been so happy for been wrong \o/
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.13 21:10:00 -
[297]
Thank you for listening. I can understand why you would want to push this change through, and I'm sure most people weren't upset at the prospect of losing the current mechanics of importation as they were about the lack of reaction time and the lack of mature substitutes to deal with the changes. Again, thank you for taking our views into account.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.08.13 21:50:00 -
[298]
Originally by: CCP Chronotis
Originally by: Roemy Schneider
Originally by: CCP Chronotis the ability to move two freighters worth of minerals in a frigate is broke and something we want to fix
until then you're not helping with these exaggerations
Its not an exaggeration, but neither will I state how its possible.
My guess, it involves the frigs fitting the guns in their highslots in some way.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Quutar
Caldari Auraxian Irregulars The Sundering
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Posted - 2007.08.13 21:59:00 -
[299]
i just noticed...
the Rorqual takes longer to build than a carrier, dread, or freighter... and longer to research than even a mothership?
is that intentional? since the carriers, dreads, and freighters all lined up with each other... and the mother ships were 2x them... and the titans were 4x them... i figured that the ORE cap ship's build time and rtesearch time would match the carriers and dreads.
are the bpo details finalized?
Not finding research slots in Empire Space? Try Quutar Research Services. |

Ramblin Man
Empyreum
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Posted - 2007.08.13 21:59:00 -
[300]
CCP Chronotis, you are again my heart's delight. (For sooth!)
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