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Thread Statistics | Show CCP posts - 10 post(s) |

Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.12 11:05:00 -
[1]
The compression nerf is stupid and only hurts the small people. Bah.
The large alliances are rich enough, they don't care about 20% loss they will just continue to use the modules to compress ore. But the small alliances and corps, they struggle already and this nerf is another burden on them. Why? I cannot see any use! Also the large alliances use their titans to jump around freighters, so no biggies for them. And the small people? Again they are messed up.
CCP, do you really want that sort of game? I thought you want to populate 0.0 and make it more attractive. You just do the contrary. But maybe this is another 'need for speed' ... 
What was wrong with mineral compression anway? Ohhh, you don't use freighters for moving minerals...bad bad baaad people. Here comes the nerf bat! Ohhh, you don't play the game as CCP intended it? Baaaad, baad, now hush up and use freighters and no more mineral compression!
This nerf won't change anything except that people will get upset and unhappy. You (thoughtless) destroy the gameplay for many people, especially small corps, and what do you introduce instead? Nothing!! Don't come with the new ORE ship, that is not nearly a substitute, how many people can and want to fly that, not many? But there are many people who are working in the supply business, making blueprint copies of compression modules, selling packages of compressed minerals and so forth.
Why destroying all that???
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.12 20:11:00 -
[2]
Edited by: Gnulpie on 12/08/2007 20:12:42
Originally by: CCP Chronotis As much as our desire is to fix mineral compression at the same time as introducing a ship capable of compressing ore for transport by ratios up to 40:1 (at least 240 million tritanium as compressed ore by my sums is possible in one trip using the Rorqual) whose special role is really dampened by the existence of mineral compression where we really wanted to offer an official and more controlled way for transport of ore.
Why don't you just introduce mineral compression besides ore compression on this ship??
Why all the stupid nerfing of items which is really unnecessary and an effect and not the cause? Why don't you go to the core of it and adjust everything properly?
People NEED mineral compression, no matter what. By nerfing the items to be 20% more expensive you gain nothing except for the items to become more expensive. Do you really believe people will stop using the JPG module only because the minerals become now 20% more expensive?
So instead of trying to work around things and changing fundamental things with zillions of changes you cannot overlook why not just make up an easy and simple solution?
Introduce mineral compression!
Make it possible on the Rorqual and only there if you want and you have solved all the problems with one stroke and you have a simple and elegant system. You can control mineral compression easily there with a few variables instead of nerfing hundreds of items. Couldn't be difficult, to introduce blueprints similar to those of the ore compression, just that they compress minerals this time.
Mineral compression on the Rorqual would be a simple, elegant and logical system. And you can easily control it because the only variables are in the compression blueprints.
Please think about it!
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.13 06:30:00 -
[3]
I repeat myself gladly again so that the idea won't get lost:
Introduce mineral compression
The same as the Rorqual can compress ore it should be able to compress minerals. Same mechanism, via blueprints. It solves all problems in a very elegant way. Actually I think mineral compression should be possible at high sec stations too but with quite worse compression rate/time so that the Rorqual is only option for pros but the small people have an option too!
Don't favour only the big and high end alliances like BoB and RA with their multiple titans!
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.13 18:33:00 -
[4]
Great!!
Thanks for listening to the players! That is why EVE is so great, the devs are actually listening and also changing their plans if players give good feedback! Yay!
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.14 09:41:00 -
[5]
Originally by: Mantalari Altis
...
And you expect ANYONE to risk 400 mil isk in cargo to a ship with the handful of hitpoints that a Coercer has (after modified by expanded cargoholds and cargohold optimizations)?
Your reasoning has a flaw: you don't need to fly that ship. You could scoop it into shiphangar of carrier. And since frig sized ships are small you could transport lots of them in a single carrier...
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.16 11:08:00 -
[6]
Why not a check if capital ship modules (such like JPG) can only fitted to capital ships? Such a check should be quite easy to implement and I cannot see any problems that it will cause because capital ship modules belong to capital ships.
Or is there already such a check?
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.16 11:20:00 -
[7]
Originally by: Mestoth The only comment i wish to make is this:
Nice that the rorqual can compress and haul 240m trit....we still need to MINE 20 or so MILLION veld...at a grand total of what...10K per hour...
(exageration there).
To encourage people to actually MINE veldospar, you need to double or tripple its RATE OF MINING (not density of asteroids or number, but physcial RATE that it comes in)...
even with veld II crystals etc etc...you get nothing! Lets tripple or quadruple the amount PER cycle that comes in...then start looking @ changing the rest. Low should be X4 Mids should be X 2 Hights X 1
Hence,...as the names suggest, Low Ends should be abundant!
IE: Real World Example: Iron is available. Everywhere. Cheaply (relativly) (LOW)
Getting Gold (mid range) is not tooo expensive, but is available.
Getting Natural Diamonds (high endS) are expensive and limited in quantity.
In 0,0...it is easier to get TONNES of high ends (the diamonds) but nothing else! and i know we are in 0,0..so it should be skewed to the right side (high)...but not such that the net market has....1 -2 sellers of Trit...and 50 of 600K+ Zydrine sellers....
ie: BOOST VELD AND SCORDITE INCOME RATES Boost MID RANGE (by a little) Keep Highs.
There is one major flaw in this calculation. And that is the market.
If you want trit that urgently, set up buy orders in 0.0 for the price you want to pay. If it is high enough you will get trillions if trit. You say it is much more profitable to mine Arkonor, and you are right with that! But why is it profitable? Because no one sets up buy orders for a fair price in 0.0! Actually some large alliances forbid their renteers to set up mineral buy orders at stations in 0.0! This way you destroy market and then it is no wonder that trit is artificial low.
The thing is, you and all the other people, do not want to have high trit prices. You do not want to pay lots of money! That is your flaw.
Free market and no strange mineral compression with absurd rates and the market would solve everything.
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