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Thread Statistics | Show CCP posts - 10 post(s) |

Sammiel
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 22:30:00 -
[1]
Edited by: Sammiel on 11/08/2007 22:33:08 What on Earth is the reasoning behind making it even harder to bring low ends into 0.0. As of now there is no reason whatsoever to mine asteroids containing low end minerals in 0.0 space. This nerf doesn't change that fact, since even taking an 80% refine hit doesn't change that fact.
So the end effect of this is just to raise the price of T1 items in 0.0 as low end minerals will rise in price due to more lossy refining. It looks like it will also be a backhanded nerf to actually picking up your loot after ratting/missioning since a lot of the modules that were worth decent ISK (guns, plates, hardeners, etc) are now going to suffer a 20% reduction in worth since they will fall in excess of a 5:1 ratio.
Why? Who actually wanted this change? Why didn't you add something to actually make it worth it to mine low end ores in 0.0 instead? Weakening 0.0 markets seems stupid as most of them are already crap and a lot of smaller alliances will be unable to make use of things like the jump bridges. Not to mention the fact that they cannot traverse NPC space. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |

Sammiel
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 23:07:00 -
[2]
Originally by: Shoukei
Originally by: Sammiel Edited by: Sammiel on 11/08/2007 22:33:08 What on Earth is the reasoning behind making it even harder to bring low ends into 0.0. As of now there is no reason whatsoever to mine asteroids containing low end minerals in 0.0 space. This nerf doesn't change that fact, since even taking an 80% refine hit doesn't change that fact.
So the end effect of this is just to raise the price of T1 items in 0.0 as low end minerals will rise in price due to more lossy refining. It looks like it will also be a backhanded nerf to actually picking up your loot after ratting/missioning since a lot of the modules that were worth decent ISK (guns, plates, hardeners, etc) are now going to suffer a 20% reduction in worth since they will fall in excess of a 5:1 ratio.
Why? Who actually wanted this change? Why didn't you add something to actually make it worth it to mine low end ores in 0.0 instead? Weakening 0.0 markets seems stupid as most of them are already crap and a lot of smaller alliances will be unable to make use of things like the jump bridges. Not to mention the fact that they cannot traverse NPC space.
its called balancing and removing what were basically exploits.
Its balancing in the most ham handed and terrible way possible. Instead of fixing the cause (mining low ends in 0.0 is a total waste of time), they tried to balance an effect (people importing low end laden modules to 0.0). Its not going to stop importation. Its just going to make mineral prices rise in 0.0 space. Since their aim has been stated to populate low sec and 0.0 more, this seems like a ill thought out idea.
And calling it basically an exploit is the height of stupidity. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |

Sammiel
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 23:45:00 -
[3]
Originally by: Jas Dor Edited by: Jas Dor on 11/08/2007 23:33:22
Chill. It may be a nerf to GF but it's going to hurt pet keeping alliances a whole hell of a lot more.
This really isn't about GF at all. It will harm GF less than it will harm a lot of other people. Its about CCP being unable to balance things properly. This nerf is just going to make T1 things in deep 0.0 more expensive. That's it. Which is hardly what I think CCP is aiming for. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |
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