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MironCosszma
Free Lapland YouWhat
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Posted - 2007.08.14 12:08:00 -
[1]
I would like to see the implimentation of different bubble types obviously working under the same principles. These types would be able to be placed at gates like warp disruption bubbles I have a simple concept below:
Spacial Distortion Bubble: This bubble creates a localized spacial distortion effectively slowing the speed of all ships within its parimeter by 70% (Small, Medium, and Large Sizes which would corrispond with the sizes of warp bubbles) Ships coming out of warp would not be drawn to these bubbles the way ships are drawn to warp bubbles as it operates differently.
Anti-Cloak Bubble: This bubble sends out pulses of dark or negative energy this energy can be picked up by ships in the area and mapped. The effect being that any cloaked vessels in the area will appear on sensors as voids in these energy pulses and will have their cloak comprimised.
(Another concept to the science of the bubble is sending out high power EMP Waves specifically designed to interfear with the stability of cloaking moduals thus rendering them inopperable within its sphere of influence.)
Anyways what do people think? -------------------------- They say the plane and the ordinary are rule by fate, And heroic chouse their own destiny I desagree, Some times,destiny chouses the Hero.
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Galmar Grief
Caldari State War Academy
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Posted - 2007.08.14 12:11:00 -
[2]
/not signed
What you're proposing would mean people just put out three bubbles at once, then people are webbed / scrammed / unable to cloak the second then jump through.
Personally I'm sick of gatecamps as it is, I'd hate for anyone with anchoring to be able to own anything they see.
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.08.14 12:34:00 -
[3]
Agree with the reply.
You'd just see 3 bubbles in every camp = instant death.
I'd like to see small webbing drones, and warp scrambling drones tbh. That'd deal with those pesky nanosetups nicely.
To solve issues of cloaking fleets I think they should have heftier targetting penalties for non covert/recon ships with cloaks fitted or perhap have the cloak use a large % of cap meaning they cant stay cloaked indefinately.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Pinky Denmark
The Cursed Navy
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Posted - 2007.08.14 12:58:00 -
[4]
you can't get warp scrambling drones... first is the range... 2nd is that it'll be so easy for people to tank/ew their ships while putting more than 1 point on an enemy without trouble. 3rd is that you can't really break the lock from a drone or nos is out of cap like you can with a real ship.
Scrambler drones = overpowered big time
About those bubbles... No thanks - idea is cool. implementation will be fatal for gameplay. - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

Terranid Meester
Knights Hospitalier
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Posted - 2007.08.14 13:07:00 -
[5]
Edited by: Terranid Meester on 14/08/2007 13:07:58 I personally don't think they are good ideas (even though they sound good) mainly because of the impact on eve gameplay. You got to give people a chance to get out of gatecamps.
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Onnawa
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.08.14 13:21:00 -
[6]
I could actually go along with the idea of a web bubble, but the anti-cloak bubble is a horrible idea. Cloak happens, and the Eve universe at large just needs to learn to accept that. However, if web bubbles were implemented, one absolute must is that an interdiction sphere and a webification zone cancel each other out completely and totally. A bit of scientific mumbo-jumbo could easily cover this fact, but the use of both is completely unfair to the pilots of the universe as a whole. Anyone wanting to use a web bubble with multiple tacklers would be free to do so, just as warp bubble pilots are free to run web tacklers. While this would make it harder, it would actually show a greater measure of skill to run a web bubble with warp tacklers, and with the 20 and 24 km scrams in game now, it's still more than doable. I would recommend a web strength of only 30-35%, however, to give others a fighting chance. A lower web value would make them of use against interceptors, nanoships, and vagabonds, while not posing an enormous threat to other portions of the playerbase.
_____________________________________ I'm not a Pirate. I just have anger management issues.......and kleptomania. |

Marcus Xero
UKCS corp Mass Destruction.
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Posted - 2007.08.14 13:45:00 -
[7]
although the concept is nice, it would realy screw any ship trying to run a camp be it an inty, covops, recon...anything...
just my thoughts
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Spei Prodetor
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Posted - 2007.08.14 14:57:00 -
[8]
you know it wouldnt be such a bad idea provided it was balanced to the degree of u cannot anchor said bubbles within the range of another bubble type / same type if needs be
though i could do without the webber bubble as that would unbalance gameplay... eg u web someone 15km off the gate and snipers who are outside of harms way kill them... thats just not cool... the anti cloak one seems cool but again only to a degree and it should be setup so that it can't be anchored within its effective range of a gate as we wouldnt want it to decloak session changes =)
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Major Stallion
Four Rings D-L
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Posted - 2007.08.14 18:33:00 -
[9]
To the people who say "it would turn gate camps into 3 bubbles and done"...what if there was a limit?
Lets say theres a webifier bubble on one gate...what if there was a mechanic that wouldnt allow you to anchor or launch another bubble (not even the same type) within "x" kilometers/AU of another bubble??
this could work, just tweak it around a bit.
________________________________ High Sec PvP |

Major Stallion
Four Rings D-L
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Posted - 2007.08.14 18:35:00 -
[10]
Originally by: Spei Prodetor you know it wouldnt be such a bad idea provided it was balanced to the degree of u cannot anchor said bubbles within the range of another bubble type / same type if needs be
though i could do without the webber bubble as that would unbalance gameplay... eg u web someone 15km off the gate and snipers who are outside of harms way kill them... thats just not cool... the anti cloak one seems cool but again only to a degree and it should be setup so that it can't be anchored within its effective range of a gate as we wouldnt want it to decloak session changes =)
oops i posted a similar suggestion, perhaps i shouldnt be lazy and just read the OP...=P
________________________________ High Sec PvP |

Randolf Sightblinder
Ex Coelis
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Posted - 2007.08.14 19:10:00 -
[11]
Yea maybe if you had to make a choice in the bubble. Web would help against nanos if you can ensure a point early, or cloaking with the same consideration. Or have the standard bubble and hope no cloakers or nanos come through.
And make it so there is an interferance range like with GSC's, you can't anchor a bubble near another bubble.
Randolf
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Draconus Lofwyr
Eternal Guardians Corp. The Covenant Alliance
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Posted - 2007.08.14 20:35:00 -
[12]
its bad enough you cant see what on the other side of a gate, but making it so theres no way to avoid the camp at all, what fun is that. how about we just all hand over everything to you now and call it quits? The only way i could agree with this is one of 2 ways.
1. Allow only one type of bubble in a certain range of another. (RP Reasoning, they interfere with each other) 2. move all bubbles 150k away from the gate. (RP Reasoning, the bubble interferes with the gate or vice versa)
We do not need a new way to keep new players out of 0.0, we need a way to allow more in.
DL
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Divideby0
Gallente Amalgamated Industries
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Posted - 2007.08.14 20:44:00 -
[13]
I like the idea, But:
Since bubbles are probes, they should be subject to the rules of probes in that one cannot be inside the area of affect of another.
I do think its lame you cannot target/shoot probes...unless dictor probes are different. I have not tried with them.
Who is the bigger carebear: The miner who braves lowsec on his own, or the "PvPer" who attacks an unarmed ship? I support the f |

Major Stallion
Four Rings D-L
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Posted - 2007.08.15 01:21:00 -
[14]
Originally by: Divideby0 I like the idea, But:
Since bubbles are probes, they should be subject to the rules of probes in that one cannot be inside the area of affect of another.
I do think its lame you cannot target/shoot probes...unless dictor probes are different. I have not tried with them.
mobile warp disruptors are NOT probes and are classified (within the eve population) as bubbles as well....be careful with your generalizations.
And no you cannot shoot Inderdiction Spheres.
________________________________ High Sec PvP |

Divideby0
Gallente Amalgamated Industries
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Posted - 2007.08.15 05:55:00 -
[15]
Originally by: Major Stallion
mobile warp disruptors are NOT probes and are classified (within the eve population) as bubbles as well....be careful with your generalizations.
And no you cannot shoot Inderdiction Spheres.
"Warp Disrupt Probe" as it is called, is classified in the market as "Ammunition & Charges -> Scan Probes".
Unless this is something entirely different than an "interdiction bubble" then I admit I am mistaken.
Who is the bigger carebear: The miner who braves lowsec on his own, or the "PvPer" who attacks an unarmed ship? I support the f |
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