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1. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
Edited by: Onnawa on 22/10/2007 11:22:00 Quote: On the contrary, 5 frigs will most likely get mashed by a domi. They'll not break it's tank and it's neuts and drones will massacre them one at a time. Should a domi be reduced to using 1 ...
- by Onnawa - at 2007.10.22 11:21:00
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2. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
I can see eye to eye with Varone...I've been in his shoes. Catching the heavy end of the hammer on a hot-drop ruins a perfectly good night of flying around looking for a good scrap and a quick ride home in a pod. As for the argument of a cap-drop ...
- by Onnawa - at 2007.10.22 10:46:00
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3. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
I can get behind portions of this idea, but it will require some MAJOR changes. Firstly, carriers and motherships should be limited to the number of fighters allowed by skills and skills alone by making drone control units useless after achievin...
- by Onnawa - at 2007.10.22 10:12:00
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4. What's the least populated race? - in EVE General Discussion [original thread]
*HUMOR BREAK* 1.) What do you call it when you pod a Caldari noob? Population control. 2.) What do you call it when you pod a Minmatar noob? Pest control. 3.) What do you call it when you pod an Amarr noob? Mercy killing. 4.) What do ...
- by Onnawa - at 2007.10.09 11:13:00
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5. DarkElf - in Out of Pod Experience [original thread]
Edited by: Onnawa on 11/09/2007 07:41:57 I came in on the end of the DarkElf Era in AIL, but I got to know him well in the intervening times. AFU...DTS...we're all devistated. We flew with you, we killed with you, and (once or twice) we died w...
- by Onnawa - at 2007.09.11 07:40:00
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6. Yet another bounty thread - in Player Features and Ideas Discussion [original thread]
While this idea is closer to a workable thought, it still misses the mark. A diminishing bounty is an odd idea, since a bounty is either paid, or it is not. The idea behind a bounty is accountability, and a "remaining balance" really leaves a bitt...
- by Onnawa - at 2007.08.14 14:22:00
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7. skills - in Player Features and Ideas Discussion [original thread]
I see no real problem with the skill system the way it currently stands. While it seems that the reward of training to level 5 in a skill may be disproportionate, that really isn't the case. The training of a skill to level 5 is nearly always rewa...
- by Onnawa - at 2007.08.14 13:52:00
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8. Idea: Additional Bubble types (web and anti cloak) - in Player Features and Ideas Discussion [original thread]
I could actually go along with the idea of a web bubble, but the anti-cloak bubble is a horrible idea. Cloak happens, and the Eve universe at large just needs to learn to accept that. However, if web bubbles were implemented, one absolute must is ...
- by Onnawa - at 2007.08.14 13:21:00
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9. warp - in Player Features and Ideas Discussion [original thread]
This proposal, as cool as it sounds, would also blow Need for Speed right out of the water. The server strain would be ENORMOUS . As it is currently, the server has to keep up with a lot of tags, markers, and items in any given system, but the va...
- by Onnawa - at 2007.08.14 13:12:00
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10. The Bounty System Band-Aid - in Player Features and Ideas Discussion [original thread]
While the bounty system does need a major tweak, I'm not sure this is the answer. The bounty system is currently broken and highly exploited, but this idea leaves it equally as broken, since the risk-versus-reward aspect is out of ratio. People ...
- by Onnawa - at 2007.08.14 13:02:00
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11. Minor changes to the Fleet System...Less work in losing... - in Player Features and Ideas Discussion [original thread]
The more I work with the fleet system, the more I keep thinking a couple little minor additions would go a long way in making it a little more effective, and it could all be achieved with a couple icon additions. The first is pretty simple...one l...
- by Onnawa - at 2007.08.14 12:41:00
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12. Things that go boom - in Player Features and Ideas Discussion [original thread]
Some of this idea actually has a bit of merit to it. A delayed destruction with a premature ejection of the pod might be beneficial to many players with lower end-systems, since it would give them a greater likelihood of their pod escaping without...
- by Onnawa - at 2007.08.14 12:32:00
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13. Lowsec noob strategies - in EVE General Discussion [original thread]
The "Mash to Warp" tactic actually works, barring lag, of course (if your vidcard is ancient, expect to loose pods as your client "hangs" during the ship destruction...this isn't lag, it's your hardware.) Depending on which frigate you're in, you...
- by Onnawa - at 2007.08.07 12:53:00
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14. Give us a way to (slowly) change our base stats - in EVE General Discussion [original thread]
Once again, news flash to everyone... Higher rank skills take longer to train. 30 days on cruiser 5? Sorry, but what is that magical number supposed to be exactly for a Rank 5 skill? I've seen a lot of people in here complaining about how "low" t...
- by Onnawa - at 2007.08.07 12:34:00
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15. The Downward Spiral of EvE - in EVE General Discussion [original thread]
To be brutally honest, you're absolutely right. I'm whining about whiners. We've all noticed the squeaky wheel gets the grease around here, and we're ready for our lube-job. And the post isn't just about Nos....it's just the newest twist in the d...
- by Onnawa - at 2007.08.03 11:03:00
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16. The Downward Spiral of EvE - in EVE General Discussion [original thread]
Edited by: Onnawa on 03/08/2007 10:43:25 What I'd actually like to see are more boosts...period. And make the Players (read "Whiners") more responsible here. The nerf is the easy and lazy answer, and shame on CCP for taking that way out. If yo...
- by Onnawa - at 2007.08.03 10:40:00
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17. Let's list the badly implemented features in Eve: - in EVE General Discussion [original thread]
That freaking twitchy speedometer they gave us on the new UI to show velocity. People want to know why I'm a muderous monster in-game? It's that freakish speedometer that bounces like they just tore it off a 30-year-old exercise bike. Makes me wa...
- by Onnawa - at 2007.08.03 10:20:00
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18. The Downward Spiral of EvE - in EVE General Discussion [original thread]
Same old song, same old dance. This is the third MMO I've watched get slowly nerfed into oblivion. It's the destiny of all great games, actually. I can't say I agree with the Nos nerf at all; a simple increase in fitting requirements would have d...
- by Onnawa - at 2007.08.03 09:56:00
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19. Ability To Detect Scan Probes.. NERF - in EVE General Discussion [original thread]
If one comes within visual range (160km or so) then yes they do right there on your overview. They usually get lost in the wrecks, stations, and collidable structures, though. _____________________________________ I'm not a Pirate. I just have an...
- by Onnawa - at 2007.08.03 09:16:00
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20. Character Sheet (XML Data/EVEMon/3rd party tools) disabled temporarily - in EVE General Discussion [original thread]
I had the same problem....it had to do with my firewall. If you're running one, go in and manually set access for Evemon....after I did that, it started working just fine. I know this is a problem with Norton, and I've had others report the sam...
- by Onnawa - at 2007.08.03 09:14:00
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