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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.08.03 10:55:00 -
[31]
Originally by: Bethesda Vortarhiat <<NEWSFLASH: CCP will do precisly what they want with no regard to your post.>>
Then they'd best be prepared to reap the whirlwind when they eventually attract some genre competition.
It's well on its way.  ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

PhantomVyper
Darkness Inc.
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Posted - 2007.08.03 10:56:00 -
[32]
Originally by: Onnawa Edited by: Onnawa on 03/08/2007 10:43:25 What I'd actually like to see are more boosts...period. And make the Players (read "Whiners") more responsible here. The nerf is the easy and lazy answer, and shame on CCP for taking that way out. If you consider real-world application, what then? Einstein and Oppenheimer were born; they knew what they knew, and they created what they created. Can we magically nerf nuclear weapons now because we've decided they're a bad idea in hindsight? The only way out is up. When the tank was invented, we invented the anti-tank weapon. When radar was invented, we countered with jamming. Look at the coming Nos nerf...did anyone think of or suggest an Energy Stabilizer module that reduces their effectiveness? "Hell no! That'll interfere with our kits and force us to rethink our lives! Just break em!!!"
I'm not saying all nerfs were bad...the Doomsday, for example. It was ill-conceived (although awesome) from the start, and no amount of upward thinking could counter it anywhere in the foreseeable future. CCP did the right thing there. But more modules and more options can only be a good thing, and it's the laziness of CCP and the playerbase that says otherwise.
And actually, I've never used more than 2 nos on any ship in my entire eve career, thank you so much. I live and die outside the box, and the only place you'll see nos for me is on a tackler to keep me alive til the big guns arrive, or on a maelstrom when I know I'm headed into long odds.
Calling me "Cookie Cutter" is like calling Bea Arthur an "attractive woman".
If the only counter to a module is to use more of itself than that module is unbalanced.
Nos and neuts now have distinct and usefull roles in the game.
Now heavy cap using races have a better chance in PVP.
Now Interceptors and Assault Frigates are usefull again in PVP.
A very well thought out and implemented change by CCP.
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Onnawa
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.08.03 11:03:00 -
[33]
To be brutally honest, you're absolutely right. I'm whining about whiners. We've all noticed the squeaky wheel gets the grease around here, and we're ready for our lube-job.
And the post isn't just about Nos....it's just the newest twist in the downward spiral. I cited several others in my post, and when I get up, I can give you several more if you really want to go down that road. Besides, if Nos are such a prevalent problem, and "everyone fits at least two", praytell...why have I only been hit with Nos once in three months of 0.0 combat?
_____________________________________ I'm not a Pirate. I just have anger management issues.......and kleptomania. |

Yakia TovilToba
Halliburton Inc.
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Posted - 2007.08.03 11:14:00 -
[34]
Edited by: Yakia TovilToba on 03/08/2007 11:20:28
Originally by: Danton Marcellus I can't say I agree, the Nosferatu is overpowered, I had hoped for another solution though but a nerf of them is most welcome and I say this as someone who flies the nos-domi 75% of the time during PvP ops, it's just too damn easy.
Btw next up is the Raven, which needs to be nerfed into not being the only ship you'll ever need running high level missions.
It's not about ruining someones game, it's about admitting others previously excluded back into the game as they were previously sidelined did they not conform.
Damn gallente ! The raven is already too weak, it has too low dps compared to any gallente ship bigger than a cruiser. The next thing to nerf will be the moros ! Take away it's huge drone bunus - dreads are made for pos warfare, no carrier-and-dread-all-in-one p0wn-mobiles plz.
@topic: Stop whining. Things that were out of balance did not contribute anything good to the game. Learn to fight fair, with equal forces and without abusing something overpowered 
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Hasak Rain
Amarr
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Posted - 2007.08.03 11:33:00 -
[35]
Originally by: Onnawa Edited by: Onnawa on 03/08/2007 11:06:09 To be brutally honest, you're absolutely right. I'm whining about whiners. We've all noticed the squeaky wheel gets the grease around here, and we're ready for our lube-job.
And the post isn't just about Nos....it's just the newest twist in the downward spiral. I cited several others in my post, and when I get up, I can give you several more if you really want to go down that road. Besides, if Nos are such a prevalent problem, and "everyone fits at least two", praytell...why have I only been hit with Nos once in three months of 0.0 combat?
And "If the only counter to a module is to use more of itself then the module is unbalanced" holds true, then why haven't we nerfed weapons? If I have 6 and you have 4 I'd say you're pretty screwed, wouldn't you?
It's not a balanced change, because no one looked into what could be added or created to counteract the problem instead of ripping yet another piece out of the fabric.
I agree with you that in most MMOs, the whiner's voice is heard and it sometimes results in changes in the game mechanics. Before I played EvE, I spent three years in DAOC and saw many nerfs result from a lot of whining. I am not saying that you are wrong about that.
I do think you are exaggerating here though. I haven't seen tons of changes in this game that have resulted in "dumbing it down for the carebear or noob." There have been some such as giving 800K SPs at player creation and a couple of others but I do not see any "downward spiral." If there is a problem, i would say things like lag and node crashes are much more a concern.
Fixing Nos certainly isn't part of this "downward spiral." I and a lot of others consider it a good and necessary adjustment. My only concerns with it are will it make a BS too vulnerable to an Interecpeter?.... and those ships such as the Baalghorn {spelling}, Curse ect which NoS is it's main weapons. Those are two issues CCP will need to sort out but the change to Nos itself was very much a good thing imo.
Take a guess which modules the generally accepted "I Win mobiles" use such as the Domi, Curse ect
lol face it. Half the people who train up Amarr are only doing so to get into a Curse and Pilgrim and fly a "solo I-Win button." I am suppose to feel bad for them?
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Serph
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Posted - 2007.08.03 11:57:00 -
[36]
I know the following requires a substantial re-write to the way the game works and i'm not suggesting it as something that should be done just as an idea which could be used in the next gen Space MMO.
Having never run a MMO I have no idea on the potential scope of this idea, but could the technological development within side a game as far as equipment is concerned follow a similar path to that of the real world?
For example if NOS is too powerful then some shipyard somewhere could develop an upgrade to a ships hull which neutralised to a certain extent the effect of NOS. This upgrade would have to applied to the ship. Eventually this upgrade would become standard on all ship builds and would help the economy as any ship builder who wanted to make money would have to make sure they included that upgrade as part of the manufacturing process.
Yes I know EVE could not cope with that kind of system at present, but in theory providing you could come up with a way to handle how the upgrades/new modules worked and could get them into the game logic easily enough it would allow a MMO to grow and expand without this 'nerf' culture which we all know has claimed it's fair share of MMO Scalps.
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amarrly
Amarr Silver Star Federation Stain Empire
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Posted - 2007.08.03 12:08:00 -
[37]
I cant say i agree with the the op on the nos nerf and yes i do fly the curse as it's the only real ship amarr have for solo pvp, but at least the nos nerf will free up alot of the other amarr ships for solo work.
But one thing i do agree on is the risk vs reward he talks about, being able to earn more isk in high sec doing lvl 4's with out no risk seems ridiculous compared to the grind you have to go through in 0.0, constant vigil, getting to empire, ect ect. and yes i would have to agree that eve has changed alot in the last few years, who it benifits im not sure.....
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Esk Esme
Caldari High4Life
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Posted - 2007.08.03 12:24:00 -
[38]
Dont nerf nos / or any damn pvp mod
if anythign BOOST THE PVP MODS thats what they r for to kill Minmatar is atm BEST PVP race y not boost the other 3 races to come in line espeacaly Caldari and amarr
if u want to nerf somthign NERF THE EMPIRE ROIDS to many damn emp macro's get free ride were as REAL player's who r at they computer get they mods nerfed
empire belts should respawn very slowly liek 1nce every 2 weeks or month y give the empcarbare such easy ride, were as the 0.0 / lo-sec player surviveing on wit's/ instsinct / skill / experance gets punished with all these nerfs
NERF THE BARGE 50% REDUCTION TO EMP SYSTEM MINING YEALD PER CYCLE NERF THE LAG / FIX THE SEVER ( i think should b prioraty to CCP rather than screwing our game play )
CCP u gona kill this game with this nerf crap give pvper's what they want MORE MORE MORE KILLING Not less harder to find good fights without resorting to fleet's holding gates /stations /poss's
empire should also b warp to 15k as it is EMPIRE nad has EMPIRE POLICE AND COSTUMS warp to 0 in emp shouldnt b but warp to 0 in 0.0 should b as there is no law but what u make yourself
I am a ISK FARMER hutner any other of my kind feel free to convo we can colaborate raids on these 0.0 isk farmer's systems ( and there r alot )
final thought NERF THE CAREBARE /FIX THE SEVER / MORE PVP MOD'S AND UPDATE CALDARI/AMARR/GALLANTE to coem on par with MINMATAR
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Mister Xerox
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Posted - 2007.08.03 12:25:00 -
[39]
Originally by: PhantomVyper
Now Interceptors and Assault Frigates are untouchable again in PVP.
A very well thought out and implemented change by CCP.
There, I fixed it for you.
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Hasak Rain
Amarr
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Posted - 2007.08.03 12:29:00 -
[40]
Originally by: Esk Esme Dont nerf nos / or any damn pvp mod
if anythign BOOST THE PVP MODS thats what they r for to kill Minmatar is atm BEST PVP race y not boost the other 3 races to come in line espeacaly Caldari and amarr
if u want to nerf somthign NERF THE EMPIRE ROIDS to many damn emp macro's get free ride were as REAL player's who r at they computer get they mods nerfed
empire belts should respawn very slowly liek 1nce every 2 weeks or month y give the empcarbare such easy ride, were as the 0.0 / lo-sec player surviveing on wit's/ instsinct / skill / experance gets punished with all these nerfs
NERF THE BARGE 50% REDUCTION TO EMP SYSTEM MINING YEALD PER CYCLE NERF THE LAG / FIX THE SEVER ( i think should b prioraty to CCP rather than screwing our game play )
CCP u gona kill this game with this nerf crap give pvper's what they want MORE MORE MORE KILLING Not less harder to find good fights without resorting to fleet's holding gates /stations /poss's
empire should also b warp to 15k as it is EMPIRE nad has EMPIRE POLICE AND COSTUMS warp to 0 in emp shouldnt b but warp to 0 in 0.0 should b as there is no law but what u make yourself
I am a ISK FARMER hutner any other of my kind feel free to convo we can colaborate raids on these 0.0 isk farmer's systems ( and there r alot )
final thought NERF THE CAREBARE /FIX THE SEVER / MORE PVP MOD'S AND UPDATE CALDARI/AMARR/GALLANTE to coem on par with MINMATAR
Rofl... Trying to read that gave me a headache.
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Esk Esme
Caldari High4Life
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Posted - 2007.08.03 12:37:00 -
[41]
oOO another english teacher
if u cant read it then dont y b so stupid give yourself a headache :)
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necronarcosis
Fury Corporation
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Posted - 2007.08.03 12:55:00 -
[42]
Originally by: Serph I know the following requires a substantial re-write to the way the game works and i'm not suggesting it as something that should be done just as an idea which could be used in the next gen Space MMO.
Having never run a MMO I have no idea on the potential scope of this idea, but could the technological development within side a game as far as equipment is concerned follow a similar path to that of the real world?
For example if NOS is too powerful then some shipyard somewhere could develop an upgrade to a ships hull which neutralised to a certain extent the effect of NOS. This upgrade would have to applied to the ship. Eventually this upgrade would become standard on all ship builds and would help the economy as any ship builder who wanted to make money would have to make sure they included that upgrade as part of the manufacturing process.
Yes I know EVE could not cope with that kind of system at present, but in theory providing you could come up with a way to handle how the upgrades/new modules worked and could get them into the game logic easily enough it would allow a MMO to grow and expand without this 'nerf' culture which we all know has claimed it's fair share of MMO Scalps.
a rig?
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Hasak Rain
Amarr
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Posted - 2007.08.03 12:58:00 -
[43]
Originally by: Esk Esme oOO another english teacher
if u cant read it then dont y b so stupid give yourself a headache :)
Not trying to be your English teacher. I just can't understand half of what you typed. I can usually tell the difference between someone who doesn't use English as a first language and the ramblings of a little kid though. You certainly are the latter.
Pretty ironic that you would call me "stupid" after typing out that incoherent garble.
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Serph
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Posted - 2007.08.03 13:08:00 -
[44]
Originally by: necronarcosis
a rig?
Similar yeah, but more like an implant, although once it's in you can't take it out again.
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ShadowlessDesign
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Posted - 2007.08.03 14:10:00 -
[45]
Best post in this thread, I agree totally. Most pvp seems to be focused around nos, how many times have you and a small group geared up and said "we dont have enough nos" or "that setup is good but WHEN you get nos's your dead"
I think it will be refreshing to not have to plan every pvp setup (besides the passive ones) around nos.
Originally by: Haffrage Weren't people saying these things about nanos too?
Raise your hand if you think we're better off without nano this, that, and everything else. Aren't we all better off without ships that are more or less untouchable without another of the same thing? That's how it used to go for ECM too and who the hell whines that we don't still have ECM the way it used to be? What was the counter to ECM? Jam the guy before he jams you? Well that's not a counter at all, that's just more of the same old ****!
Now try for nos! Do you think we're better off without nosphoons, domis, rokhs, hyps, eos, ishtars, ishkurs, thoraxes (srsly guys wtf?), etc? Hang on, what's the counter to nos again? Oh right, more nos, and a ton of ecm. Waaaaaait a minute...this sounds familiar to me. 
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ShadowlessDesign
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Posted - 2007.08.03 14:20:00 -
[46]
The only things I dislike about CCP not changing is:
-If your going to leave the Amar the most useless pvp race, please state it in their description so players don't have to train up other races to be able to pvp effectively.
-Alter the description of Caldari so people know that Gallente are the real war machines and Caldari are the better mission runners.
Other than that im cool...
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PhantomVyper
Darkness Inc.
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Posted - 2007.08.03 14:31:00 -
[47]
Originally by: Mister Xerox
Originally by: PhantomVyper
Now Interceptors and Assault Frigates are untouchable again in PVP.
A very well thought out and implemented change by CCP.
There, I fixed it for you.
If you cant find a way to render a AF or Inty uselless without the use of Nos I kindly sugest you L2P...
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PhantomVyper
Darkness Inc.
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Posted - 2007.08.03 14:33:00 -
[48]
Originally by: ShadowlessDesign
-If your going to leave the Amar the most useless pvp race, please state it in their description so players don't have to train up other races to be able to pvp effectively.
This is a boost for Amarr.
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Death Kill
Caldari direkte
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Posted - 2007.08.03 14:39:00 -
[49]
Originally by: PhantomVyper
L2P...
Everyone kindly suggest you take your wow talk back to wow.
Caldari and proud |

PhantomVyper
Darkness Inc.
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Posted - 2007.08.03 14:40:00 -
[50]
Originally by: Death Kill
Originally by: PhantomVyper
L2P...
Everyone kindly suggest you take your wow talk back to wow.
Delusions about talking for anyone other than yourself is the first sign of madness you know... 
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Tub0rg
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Posted - 2007.08.03 14:58:00 -
[51]
Edited by: Tub0rg on 03/08/2007 14:58:29 Well the sad part is when the nerf effects somthing that you cant change.
for example:
The skill "Standard missiles" If i remember correct you got a speed bonus on that skill in the early dayes and then they changed it to light missile damage.
I know i traind it half the way to lvl5 just becouse of the speed and now i have no use for that anymore.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.03 15:07:00 -
[52]
Originally by: SonOTassadar
Originally by: Bethesda Vortarhiat <<NEWSFLASH: CCP will do precisly what they want with no regard to your post.>>
Then they'd best be prepared to reap the whirlwind when they eventually attract some genre competition.
It's well on its way. 
lol lol lol.
this is the onlt game tht would have a chance and yeah it's WELL on it's way\ ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.03 15:09:00 -
[53]
Originally by: Mister Xerox
Originally by: PhantomVyper
Now Interceptors and Assault Frigates are untouchable again in PVP.
A very well thought out and implemented change by CCP.
There, I fixed it for you.
nuet, dead. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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Broodek Wroll
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Posted - 2007.08.03 16:03:00 -
[54]
Had to laugh when someone above talked about what will happen when Eve gets some competition in the genre . . . Technically Eve is competition to WOW, EQ, etc, and I doubt Sony and Blizzard are looking in the rear view mirror and worrying about Eve. Blizzard only has about 8.9 mil more customers right now. You think they're worried about the "lost" competition when they know most Eve players are more likely to go back to (or try out) their game than the other way around?
That said, I have to agree with the others who have said CCP could care less about the people whining about the NOS nerf. Compared to other game companies I've seen, CCP has been very careful with the nerf bat in the nearly two years I've played (anyone else remember the nerfs in DAOC in beta, which kept coming even on the first day of release?).
These days when I see CCP "nerfing" something, I usually ask, who abused it? What I'm seeing in this thread is a bunch of lazy gankers who will actually have to think for a few seconds about how to win a fight (until they find the next thing to exploit, and I'm confident they will; some people would rather spend weeks trying to find a way to instapwn someone than to actually use things like tactics, strategy, etc).
Here's a tidbit for those of you who fear CCP will make this a carebear haven (and by "carebear" I mean, in this instance, the kind of player who prefers not to pvp): most MMO players do not like to pvp. Tell me all you want about how wonderful it is to risk yourself every moment, blah blah blah. I've heard it for more than a decade as I played other online games (and I've played most for at least a month). What I keep seeing is that most players do not share the minority's love for risk (actually, the ganker's love for making other peoples' gameplay a living hell), and that successful MMOs focus mostly on PVE as a result. Anyone seen the nerfs to pvp in WOW? Assumed the "minority of pve whiners" caused it? Or did you understand the nerfs and general lack of pvp (especially pvp with risk) in MMOs is due to the lack of interest?
Guess what. If CCP wants to attract more customers, it is going to have to lean more and more in the direction of PVE and what a lot of you seem to consider "carebear" gameplay. It will also have to keep swinging the nerfbat to combat the new exploits many of you are finding and hoping to use to instapwn everyone with little or no risk to yourselves. Think the NOS "nerf" is the last one? Hardly.
And if you think I'm wrong, I ask you to look at one little fact: Eve was online at the same time WOW came out, two years ago. In that time WOW has picked up about 6-9 mil players. Eve has picked up about 50-100k. Draw your own conclusions, but I'll finish with a repeat of a comment above: if CCP wants to keep growing Eve's customer base, it is going to have to keep swinging the nerf bat and pushing toward a lower risk style of gameplay.
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Steph Wing
Gallente The Graduates Brutally Clever Empire
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Posted - 2007.08.03 16:08:00 -
[55]
Originally by: Merdaneth If CCP offers 4 races to play, but the players choose only three because those are clearly better, CCP will need to boost the non-chosen race or nerf the other three. Otherwise they might as well offer just a choice between 3 races.
Actually, past experience suggests that if one race is less popular than the other three, CCP will nerf the unpopular race's lasers.
About TGRAD |

Anferney
Ethereal Mercenary Services FREGE Alliance
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Posted - 2007.08.03 17:12:00 -
[56]
Originally by: Broodek Wroll And if you think I'm wrong, I ask you to look at one little fact: Eve was online at the same time WOW came out, two years ago. In that time WOW has picked up about 6-9 mil players. Eve has picked up about 50-100k.
As I recall, Blizzard started out massively popular while this is CCP's first (and only?) game. Thus, Blizzard had deep pockets for advertising as well as just the general excitement generated from its existing fanbase to drive the popularity of its new MMO.
You also have the issue that WoW is supposed to be pretty much risk free, as you stated, and is thus more popular. From what I have heard and read, CCP wanted a risky environment with consequences. They wanted their game to be harsh.
Quote: Draw your own conclusions, but I'll finish with a repeat of a comment above: if CCP wants to keep growing Eve's customer base, it is going to have to keep swinging the nerf bat and pushing toward a lower risk style of gameplay.
From what I have seen, CCP want to drive PvP even more, not get away from it (well, their definition of PvP which I accept too). They want you to take risks that can be terribly costly, not sit around amassing wealth by playing the game in what at the moment is essentially one player mode. The way the game's economy is set up, such practices are rather detrimental (inflation and all that fun stuff). In other words, in order to make PvE more prevalent and risk free in order to attract WoW like numbers, CCP will have to remake Eve from the ground up, removing the player driven market, the alliance wars, and pretty much all of the player driven content and create a sterile, boring WoW clone. Here it is. Isn't it unique? |

Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.08.03 18:11:00 -
[57]
In CCP we trust.
Merc Blog
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Major Stallion
Deep Core Mining Inc.
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Posted - 2007.08.03 18:28:00 -
[58]
Originally by: ObiAliKonobi Edited by: ObiAliKonobi on 03/08/2007 00:27:28 ...everytime someone loses a ship they should not come to the forum and ***** and moan about how unfair the other person's tactics were.
and this makes your post different from their whines how?
________________________________ High Sec PvP |

Tonkin
D00M. Triumvirate.
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Posted - 2007.08.03 18:42:00 -
[59]
Edited by: Tonkin on 03/08/2007 18:43:32
Originally by: ObiAliKonobi Edited by: ObiAliKonobi on 03/08/2007 00:27:28 I am a Gallente character who uses neuts. So obviously I was scared of the nos domi and curses that floated around EvE. Now the challenge of killing those types of ships will be eliminated - just as the whole idea of war declarations was seriously curtailed. But this thread is not about the Nos nerf that is coming. This post is about how this game is being shifted more and more in favor of whiners and carebears.
Listen, losing ships is part of EvE. But everytime someone loses a ship they should not come to the forum and ***** and moan about how unfair the other person's tactics were. This game is about risk, and calculating those risks. If you go into low-sec and get pawned by evil pirates, then that is your fault. There is no need to go on the forum and ask for gate guns to be upgraded and for there to be warp scrams and webs. You carebears do have warp to zero and a map!
I just feel that this game is moving more and more in favor of whiners and people who want low-sec to become more and more like high-sec. Once risk is taken out of this game, then that is the day Tranquility will be turned off. This effort at balancing things has turned into a serious bias in favor of carebears and whiners. Don't take my risk out of Eve. Don't make low-sec like the Concord hell that is high-sec. Don't balance the game into a premature grave. And lastly, don't make all those people who like to pirate have to join those annoying 00 alliances.

cpp just want to make money. they want more customers.
they know what the problem is with there hardware. its the eve code needs to be modified so that they get nodes faster. i herd it can be done but the prob is they it will be a long downtime say 1-2 weeks. server performace will be how it use to in the early days of eve, but as you know there some fat ceo wanting more money.
lol i be up a long downtime so i can play the fecking game.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.03 18:48:00 -
[60]
Originally by: Tonkin Edited by: Tonkin on 03/08/2007 18:43:32
Originally by: ObiAliKonobi Edited by: ObiAliKonobi on 03/08/2007 00:27:28 I am a Gallente character who uses neuts. So obviously I was scared of the nos domi and curses that floated around EvE. Now the challenge of killing those types of ships will be eliminated - just as the whole idea of war declarations was seriously curtailed. But this thread is not about the Nos nerf that is coming. This post is about how this game is being shifted more and more in favor of whiners and carebears.
Listen, losing ships is part of EvE. But everytime someone loses a ship they should not come to the forum and ***** and moan about how unfair the other person's tactics were. This game is about risk, and calculating those risks. If you go into low-sec and get pawned by evil pirates, then that is your fault. There is no need to go on the forum and ask for gate guns to be upgraded and for there to be warp scrams and webs. You carebears do have warp to zero and a map!
I just feel that this game is moving more and more in favor of whiners and people who want low-sec to become more and more like high-sec. Once risk is taken out of this game, then that is the day Tranquility will be turned off. This effort at balancing things has turned into a serious bias in favor of carebears and whiners. Don't take my risk out of Eve. Don't make low-sec like the Concord hell that is high-sec. Don't balance the game into a premature grave. And lastly, don't make all those people who like to pirate have to join those annoying 00 alliances.

cpp just want to make money. they want more customers.
they know what the problem is with there hardware. its the eve code needs to be modified so that they get nodes faster. i herd it can be done but the prob is they it will be a long downtime say 1-2 weeks. server performace will be how it use to in the early days of eve, but as you know there some fat ceo wanting more money.
lol i be up a long downtime so i can play the fecking game.
they made this game so they could play it not so they culd sit back and make money. if all they wanted to was make money off of us they wouldn't hired 200 people to make games.
yes they want monwy, so do you when you work everyday, but this game is the vision of the orginal 6, and they don't think it's what they invisioned yet.
so they will keep maing it.
if they want our money they wouldn't be releasing free expansions. they would chagre 10 buck each.
so yes they want money, but they play this game too. and they love it :P ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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