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Thread Statistics | Show CCP posts - 0 post(s) |
Proasmae
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Posted - 2007.08.03 08:35:00 -
[1]
The base stats you choose when you first create your character play a huge role in skill training throughout your EVE life. And without the sort of knowledge that only an experience EVE player has about the training system, it's too easy to make a decision that can really end up hampering your progress a few months down the road.
At the same time, character creation should be fairly static, you shouldn't be able to constantly shift stats every time you want to take your character a new direction. So, I propose the following:
Let players move one point from one stat to another, once a month. Add in a non-trivial fee(based maybe on total number of SP), have the process give a -50% penalty to all stats for 24 hours, and give it a minor skill requirement. Call it something like Neuromorphic Biology, Rank 3 skill, reqs Science at IV/V and maybe Biology or Infomorph Psychology as a secondary req at III/IV. Level I opens up the procedure, which can only be performed in stations with medical facilities, and the skill provides a 3% or 5% decrease in the time between shifts.
I think this gives a good balance between making stat allocations set in stone, and having them be too fluid. It lets newer eve characters who created without the sort of deep knowledge of the game necessary to make an optimal allocation feel they aren't playing with a broken character, but it prevents everyone from switching their stats over to whatever high-rank skill they're changing.
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heheheh
Singularity. Fallen Souls
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Posted - 2007.08.03 08:38:00 -
[2]
nah bad idea
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Trypho
Minmatar Infinitus Odium The Church.
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Posted - 2007.08.03 08:48:00 -
[3]
1) Just admit that you chose a bad career, and don`t make us want it because of that 2) Generally speaking everything in EVE makes some sort of sense (think about what happens when you get podded with the cloning etc.). Something like this cannot be put into a story explaining why it works like this in New Eden. 3) "If it aint broken, don`t fix it".
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Banana Torres
The Green Banana Corporation
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Posted - 2007.08.03 08:50:00 -
[4]
Dungeon Runners recently introduced a feature where you could respec your character. At first I thought it was lame, but now I like it. Its like, today I'm gonna be a ranger. Tommorrow I'm gonna be a fighter. It makes the game more interesting.
With Eve it would allow people to change their professions more easily. Which might prevent boredom and keep them playing the a bit longer.
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Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.08.03 08:52:00 -
[5]
Quote: Generally speaking everything in EVE makes some sort of sense (think about what happens when you get podded with the cloning etc.). Something like this cannot be put into a story explaining why it works like this in New Eden.
Jovian genetic manipulation, there's even a skillbook already in the game for it. But I agree, there's no real reason to have it- a point in one skill and two points in another isn't going to break your character
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Onnawa
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.08.03 09:02:00 -
[6]
Am I the only person here who's heard of Learning Skills and implants? Just a thought.
Seriously. No one needs this ability. Even the worst roll-up can be balanced with learning and implants. Just because you want to migrate all your mem and intel into perception and will to get into a capship faster, don't come crying to us.
Character creation leaves even the most unbalanced roll-ups more balanced than ever. If those of us that started long before the new "Rev Character on a Silver Platter" creation system learned to cope, everyone else can, too.
_____________________________________ I'm not a Pirate. I just have anger management issues.......and kleptomania. |
Trypho
Minmatar Infinitus Odium The Church.
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Posted - 2007.08.03 16:54:00 -
[7]
My main has alot of "unneeded" skills aswell, but I just train up whats the most usefull for me at the very moment and thats it. Maximizing learning-skills makes up for alot, and I have an alt which trains for other stuff.
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Kaaii
Caldari Equilibrium LLC
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Posted - 2007.08.03 16:59:00 -
[8]
they have this already, its called training...
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
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Derovius Vaden
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Posted - 2007.08.03 17:20:00 -
[9]
Your attributes are not as important in EVE as they are in other games. You gain no more shield HP or armor HP from having X stat, you don't fire any faster for having more Y than Z, etc.
If you are freting your attribute spread, just plugin some +4's and deal like everyone else, really.
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Trojanman190
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.03 17:44:00 -
[10]
I really see what this guy is saying.
Eve is complicated, people don't know wtf is going on when they start the game. A noob reads about industry and how cool our market is and gets all memory and intelligence and *gasp* charisma. 3 Months later he realizes how boring his eve life is because it takes him forever to train for combat, his new found passion. He should just re roll and waste all his time? Thats a major bummer. I'm not saying this absolutely needs a change, but I do see his frustration.
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Jimer Lins
Gallente Sanctuary
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Posted - 2007.08.03 17:51:00 -
[11]
Not a bad idea. The speed should be something like 1 per week, not month. But I like it. With planning you could optimize some of your skill training in certain directions, then migrate to another set of stats to go in a different one.
It would open up more options, and more options/flexibility is good.
Another optino to consider would be tying this into jumpclones. Add a step to creating a jumpclone where you can tweak its stats. Make the number of adjustments you can make dependent on Informorph Psychology (or only make it possible at Infomorph Psych 5).
Could be interesting. Not sure if CCP would want to do it, there are a lot of potential ramifications to a system like that.
SEARCh- we find sites for you! |
Angellyne
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Posted - 2007.08.03 17:53:00 -
[12]
Not a bad idea. Not really needed, like some people have said, but it wouldn't hurt anything either and most people would probably use & appreciate it.
I would say rather than once a month, it should be a one-time chance to rearrange your attributes (not skills). Huge ISK cost, maybe require high faction standing ... anyway it shouldn't be easy.
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oniplE
NED-Clan R i s e
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Posted - 2007.08.03 17:56:00 -
[13]
Edited by: oniplE on 03/08/2007 17:56:59 not needed? HA! Try a 16 perception character, with +4 implant and advanced learning to 4. (Yes, i can train it to 5, it will will just take a couple years to be efficient)
A one time attributes rearrangement would be very appreciated.
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Jimer Lins
Gallente Sanctuary
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Posted - 2007.08.03 18:07:00 -
[14]
You know, I think there's actually a way this could work- you can adjust your stats, but you have to use training time to do it.
You can allocate your training to it, but you can't train while doing it.
Difficulty could be determined by stat being swappped and relative values of the stats. Moving a point between related stats (int/mem, perc/will) would be the equivalent of a Rank 4 skill, moving them between unrelated stats- such as moving a point of Cha to Will- would be a Rank 8 skill. The level being "trained" would be determined by the difference between the stats-
For example, using the above- moving a point of Int to Mem when Int is 12 and Mem is 14 would be like training a Rank 4 Skill to Level 4 (after completion, mem is 15, int is 11). But moving a point of Cha to Will when Cha is 11 and Will is 14 would be like training a Rank 8 skill to 5.
The basic concept would be that you train for these as any other skill, and the number of "SP" required is based on the stat swap.
Then you could make sure the tradeoff was worth it- you'd only see people migrating their stats for real career changes like someone wanting to move from industry to PVP, because they'd have a good reason to spend the time migrating stats. It'd be an investment in the long-term growth of a character, but would be significant enough of a timesink that it wouldn't be worthwhile to just pogo your stats about to optimize training for piddly skills.
SEARCh- we find sites for you! |
Raimo
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Posted - 2007.08.03 18:58:00 -
[15]
I'd very much like this. I only recently got back in to the game after shortly trying it out a few years back... And made the mistake of continuing with my old char.
Now when I've invested a little more time and realized what I'd like differently, I *Really* don't feel like starting over again as I have a lot of the basic stuff covered already on this one, but my "advanced" future training is probably hindered. Sheesh.
Also, Comments about implants and training skills are kinda moot as any sensible player gets them anyway...
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.08.03 19:12:00 -
[16]
I very much wish CCP would have offered all of us older players a chance to redistribute our attributes. On top of that, I also think you should have the option to redistribute at 5 or 10 million SP, which is about the time you've figured out wtf you're doing. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
Alfred Spangler
Cskillzone DAMAGE INC...
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Posted - 2007.08.03 19:22:00 -
[17]
I think that is a must have feature ... as I am a rookie, I completely screwed up my attributes (at least I did not spend points on 'charisma').
Now that I am 3 month old I begin to feel the disadvantages.
CCP, please make reattributing possible. kthxbye
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Clean
Acceptable Losses
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Posted - 2007.08.03 22:15:00 -
[18]
Respec is lame and is just a step to far, and laos respec do not realy work in eve cuz ur not limited to skill trees like ranger or cook. So the skillz u gain at start are realy not that important.
BUT, i have to admit the some kinda attribute change that can swtich one point to another atttribute once in a month should be implemented.
When i started the end of 2004 we had only the option for one carrier that sets all ur attributes at once and i had choosen it cuz its sounded like the char i wanted to be
"Spaceship Commander". However this carrier is not supporting skilling for Spaceships nor Leadership skillz !!
The attributes are totaly scruwed with like 7-8 at everything but Willpower at 20 from the start !
I mean come on thats a waste of hole 10 points for forever
Now i have my stats with implants on an averrage of 16-18 but Willpower at 29 not even maxed out there cuz its useless, while other started a year after me in RMR got 20+ on all ballanced
Plz CCP think about a way of changing attributs over a longer time 6 month for 6 points to change or such so it wont be abused but can bring depth into the game and also help us
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.08.03 22:22:00 -
[19]
They need to allow us to have gender correction surgery in game before they give us re-spec of attributes to be honest. ---
Grismar.net |
Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.08.03 22:37:00 -
[20]
DNA mutators perhaps... not that this hasn't been mentioned before.
Here, here, here, here, and here.
Sadly we've had a related answer on the subject.
Originally by: CCP kieron To do so would require a major re-write of the base character code and have an impact on the baseline item of EVE, the character. The trickle down impact would be huge, changing the character stat line would impact skill bonuses, training times, and foster more powergaming as some players would simply change race based on the popular 'template of the week'. It would also be difficult to explain from a RP viewpoint.
As with our stance against offering a name change service, I doubt a service of this nature would be offered.
That said character regret is an account killer. There are a lot of folks out there who thought that charisma might be important, or that int and mem might be of almost equal importance to per and will... hell I balanced my atrribs out almost evenly and I'd be very happy to migrate quite a few into per and will since the VAST majority of total skills are based off of these two attributes.
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JamnOne
Amarr
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Posted - 2007.08.03 22:44:00 -
[21]
I kind of like the idea of changing attributes. I think though it should be done within the first 3 months. By then you should know what you want to do.
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Ed Anger
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Posted - 2007.08.03 23:49:00 -
[22]
Originally by: Trypho 1) Just admit that you chose a bad career, and don`t make us want it because of that 2) Generally speaking everything in EVE makes some sort of sense (think about what happens when you get podded with the cloning etc.). Something like this cannot be put into a story explaining why it works like this in New Eden. 3) "If it aint broken, don`t fix it".
it's funny how many people freak over this idea. how would it affect you, really, if people could change one attribute point a month? it could easily be "explained" in the context of the game, just like having jump clones, one more factor of advanced civilizations, the ability to change your body.
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Lord XSiV
Amarr Digital Research - Omega Protocol
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Posted - 2007.08.04 02:38:00 -
[23]
Why not just have a charge for it? Like 20 bucks, the same to change your portrait? I am all for generating revenue off the playerbase for useful things for gameplay. We all know the other attempts (eve tv, eve voice) aren't doing too well. How about implementing something that would be useful? This would even help out with the amarr balance issue because at least then the learning time for another race isn't so bad....
Don't whine if you are poor. Take the time you would use to post a response complaining that it isn't fair and go find a job. There are tons of them out there.
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Raimo
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Posted - 2007.08.04 11:06:00 -
[24]
Edited by: Raimo on 04/08/2007 11:06:10 I would most definitely pay ISK or EUR for this... Or devote skill training time to it, whatever. I'd also like it even if it was just an one-time possibility per character.
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Death Kill
Caldari direkte
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Posted - 2007.08.04 11:11:00 -
[25]
Originally by: Banana Torres Dungeon Runners recently introduced a feature where you could respec your character. At first I thought it was lame, but now I like it. Its like, today I'm gonna be a ranger. Tommorrow I'm gonna be a fighter. It makes the game more interesting.
With Eve it would allow people to change their professions more easily. Which might prevent boredom and keep them playing the a bit longer.
EVE is not Dungeon runners. The solution is called learning skills, and people should stop whining and face the consequences of their own choices.
Caldari and proud |
FarScape III
Journey On Squad
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Posted - 2007.08.04 11:32:00 -
[26]
You can train ALL the skills, Any skills you chose you WILL need very soon anyways TRUST me.
I hate to say this but new player THINK there are classes by the way it looks in the begining but there are NOT any one class, in not much time you can be doing ANYthing in EVE, TRUST me.
you will have mining skills AND PvP skills and can sell stuff for a profit etc.. whatever, if you made the wrong decisions and you are having a problem with it I think you must be in your 1st few days of playing.
A Minmater City... Cool! My Skills |
FarScape III
Journey On Squad
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Posted - 2007.08.04 11:34:00 -
[27]
This game is NOT like other were you will ONLY ever able to learn one set of power or whatever, in EVE everyone can learn every skill there is. Understand?
A Minmater City... Cool! My Skills |
Malcanis
High4Life Curse Alliance
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Posted - 2007.08.04 12:02:00 -
[28]
Originally by: Trojanman190 I really see what this guy is saying.
Eve is complicated, people don't know wtf is going on when they start the game. A noob reads about industry and how cool our market is and gets all memory and intelligence and *gasp* charisma. 3 Months later he realizes how boring his eve life is because it takes him forever to train for combat, his new found passion. He should just re roll and waste all his time? Thats a major bummer. I'm not saying this absolutely needs a change, but I do see his frustration.
That hyperindustrial should have plenty of ISK; he can buy the combat toon if his choice...
CONCORD provide consequences, not safety; only you can do that. |
wappy
Gallente NEXUS CLOUD Veritas Immortalis
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Posted - 2007.08.04 12:07:00 -
[29]
From day 1 in the game i chose very balanced attributes with a base of 8 in each one and 7 will. this allows me to train nearly all the skills at the same rate. i have never regretted it in my 3 year carreer
Wappy
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Brazero
Amarr Noble House
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Posted - 2007.08.04 12:21:00 -
[30]
Originally by: wappy From day 1 in the game i chose very balanced attributes with a base of 8 in each one and 7 will. this allows me to train nearly all the skills at the same rate. i have never regretted it in my 3 year carreer
Wappy
You made the right choise, I did the same with an alt, and he trains quite nicely in all skills. I picked memory for the 7 skill tho.
25 across the board works just fine
Originally by: Rodj Blake CCP are planning to give Amarrians some "oomph"
Unfortunately, "oomph" is the sound one makes when kicked repeatedly in the ribs.
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