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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Zirnitra
C C P C C P Alliance
4

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Posted - 2011.04.08 14:57:00 -
[1] - Quote
So, as you may have read in CCP Mindstar's latest dev blog, we have now introduced a new feature into the Alliance Tournament rules, namely the ability to remove a ship from the field before the battle starts.
The way banning works, is that prior to the match starting, after both teams have warped into the arena, you are given 2 minutes to decide which, if any, of the ships from the opposing team you would like to remove from the match. This pick has to be communicated to GameMaster assigned to your team by the team captain, and the selected ship will be moved back out of the system prior to the match starting. You will of course not be able to remove a flagship from the field, we all do really want to see those expensive ships blow up, am I right?
We would however still like to hear your thoughts on this new mechanic, and how you think this may impact the tournament, for the better or worse. |
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CCP Mindstar
C C P C C P Alliance
10

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Posted - 2011.04.08 15:24:00 -
[2] - Quote
Mr Rive wrote:Just to be clear; this turns all the rules and setups and theorys from last year on its head.
This is precisely what it is intended to do 
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CCP Mindstar
C C P C C P Alliance
10

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Posted - 2011.04.08 15:29:00 -
[3] - Quote
DG J wrote:Utterly terrible...
Please just get rid of it now.
Also, you demolish strategies for the pre-qualifiers since people bringing under 4 ships will automatically end up with three, and any heavy DPS they brought will end up gone.
Meaning the only real strategy for the pre-qualifiers is a lot of smaller ships, no BS, no CS, and the logi will likely be sent away.
Banning will not be allowed in pre-quals. if that is not clear in the rules it is my fault and I will need to clarify it. |
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CCP Mindstar
C C P C C P Alliance
10

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Posted - 2011.04.08 16:28:00 -
[4] - Quote
Seldarine wrote:I am not sure what to mkae of this rule.
I can understand how it would be hilarious to see a setup thats relient on a logistics to suddenly have their logistics removed, or teams not relient on logistics fielding a bait logistics in the hope it will be removed, but I am worried that this rule will actually just result in more generic and boring setups where there is no single weak link.
I agree with some previous comments that this rule doesnt necessarily need to be removed, but possibly refined. Such as you can opt to remove an enemy ship only if your team fields for example, less that 90 points, or be only able to remove a ship 1 time during the tournament, or one time per weekend.
We had some pretty heavy discussions along these lines. At this point we are pretty OK with it, but that is not to say we are not reading the feedback here. Hence why we specifically posted this thread ;)
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 17:57:00 -
[5] - Quote
There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 18:28:00 -
[6] - Quote
Tbone Johnson wrote:CCP Sreegs wrote:There's a lot of good dialogue here and I'd just like to take a second to note that what is helpful is an explanation of "why" you think the idea is bad. "This sucks ur an idiot" really doesn't provide anyone with any perspective other than the fact that you're a bad poster.
Theres already 4 pages explaining why when you posted this. The bad poster is U.
4 pages in a 6 page thread. Math.
:edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
:edit2: That's a p sweet avatar though |
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CCP Zirnitra
C C P C C P Alliance
4

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Posted - 2011.04.08 18:38:00 -
[7] - Quote
DHB WildCat wrote:Also WTH is with this automatic qualifier to the finals for the final four teams from last year? Does this mean we do not participate in the qualifiers? Does it mean we get #1 seeds in the four regions? And why? why should we get a bye, from last years status? Everyone should have to prove themselves again, including my team which was in the top four last year! The 4 teams will get a direct spot in the group stages, they will not go straight to the final single elimination stage. You will still have to prove yourself, both in the group stages as well as in the elimination stage, to get a win. |
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 18:55:00 -
[8] - Quote
Mr Rive wrote:CCP Sreegs wrote: :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
Im sorry, what? If by variety of opinion you mean a tally of people who like it and hate it, i think you already have your answer for that. If by variety of alliances, you already have the top 4 teams braying out against it. What more do you want? I could pull my alt on here and say LOL I LIKE DIS IDEA but i dont think it would make it any better...
By variety of opinion I mean seeing what happens when you guys go to bed and more than 3 alliances give feedback. |
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 18:57:00 -
[9] - Quote
Mr Rive wrote:Ill try and give you as best an explantion of it as i can:
Ive been very active at planning PL tourney teams in the past, and while not the best theorycrafter in PL, I go to a far end of a fart to make sure i know how the setups we choose work, and why.
Nobody can tell you precisely what effect this will have on the tournament yet, until we start testing for it (it is my fervent hope we will not have to), however, the first thought that comes into my head when thinking of this rule is generic setups. This means using teams that have no lynchpin in them, for instance a commandship, or a rook, or a logistics ship. We will also be forced to work around using flagships. What you will see therefore is a lot of slugfest matches, where an attempt is made to get as much DPS and EHP out of all the ships as possible, removing the need of a 'support ship' to back them up. Alterniavely, you will see teams full of jamming ships, so that if one is removed the impact on the team is small.
The result of this is obvious; you will end up with slugfests, or jamfests. The setups we all love to see, such as the all amarr team we ran last year will be no use. That setup relied on several factors being in place for it to work. You will see massive amounts of battlecruiser teams, whose matches will last a very short time indeed.
Metagaming will take a huge role in it as well. 90% of the time we know a team leaders alts and mains before we go into a match. What do you think will happen to those players. This actually makes it much easier for a team like PL to win, as ALL our team has had FCing experience at one point or another, meaning that if you removed shamis for instance, our coherance would remain the same. This obviously wouldnt be the case for smaller alliances. You are effectively condemning them to a short tournament.
The way im going about it, you would think that im against this because it will make it harder for PL. In fact the opposite is true. I dont think you could have done anything other than biasing the tournament in PL's favour, to make it easier for PL to win. Why so many of the big teams are against this so much is because it will make the tournament a lot less interesting to watch and play. A lot less intricate, a lot less flamboyant, a lot less 'pinpoint accurate'.
If you want solutions that might make this better, ask, but im not going to post them here, as i would rather see it removed altogether. You will already see completely different setups because of the other rule changes
No, I'm not looking for a way to make it better unless you want to offer it. What you posted is pretty much exactly the type of responses that are useful. |
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 18:58:00 -
[10] - Quote
DHB WildCat wrote:CCP Sreegs wrote:Mr Rive wrote:CCP Sreegs wrote: :edit: also, I'm curious to see variety of opinion just as much as I am to see thoughtfulness in opinion.
Im sorry, what? If by variety of opinion you mean a tally of people who like it and hate it, i think you already have your answer for that. If by variety of alliances, you already have the top 4 teams braying out against it. What more do you want? I could pull my alt on here and say LOL I LIKE DIS IDEA but i dont think it would make it any better... By variety of opinion I mean seeing what happens when you guys go to bed and more than 3 alliances give feedback. EULA!
Are you trying to force me to explain that ban means from the match and not from the game or something I don't get the joke please deliver the punchline. :( |
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 19:00:00 -
[11] - Quote
Tyrrax Thorrk wrote:3 alliances ? p. sure it's more like 20 by now and the only person in favor is probably trolling (hi gob)
ugh don't make me count |
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CCP Sreegs
C C P C C P Alliance
90

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Posted - 2011.04.08 19:01:00 -
[12] - Quote
Slapnuts McGee wrote:Admiral Goberius wrote:if you could ban 1 player in a football game you would always pick the goalkeeper I'd ban the QB. Seereres' post could be summed up as: "We didn't really think about what this would mean, we just had an idea and decided to roll with it. Now we'd like you to do our thinking for us and tell us why this is a bad idea." I'd like to propose you do the opposite Sgree, tell us why this is a good idea.
This is for you guys to argue guy. |
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CCP Zirnitra
C C P C C P Alliance
4

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Posted - 2011.04.08 19:03:00 -
[13] - Quote
The EULA has nothing to do with this. This is an event run, with a clear set of rules announced well in advance. It is your choice to compete in the tournament, but by doing so you accept that you will follow the rules for the tournament.
The Banning EULA is for account suspension, where for the reasons stated within, CCP may revoke your access to the game, and does not apply to the Alliance Tournament.
And if you insist, I would point you to sections 25 and 26 of the Terms of Service, that you accepted when you created your account and installed the game. |
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