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ConTonkTen
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Posted - 2007.08.17 06:55:00 -
[1]
We all know that if you manually use the menu to "warp to within 0 m" of a stargate you are able to jump almost instantly.
But what about incorporating that into the autopilot system?, you will save the 20km or so flight time since the autopilot always warp out at that range.
When you let the autopilot jump many jumps the one thing that is time consuming is the flight time from warp out to next jump, you can really shave off alot of time simply by having the ability to choose the manual feature in autopilot.
What do you guys think?.
Best Regards ConTonkTen (Danish trading and mining association)
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Acacia Everto
Wings of Redemption Black Flag Alliance
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Posted - 2007.08.17 07:09:00 -
[2]
No. Warp to zero was introduced as a replacement for instas only. Autopilot to 0 would allow autopiloting to be virtually without risk. If you want to afkjump faster, try being at the computer and doing it manually.
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ConTonkTen
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Posted - 2007.08.17 11:18:00 -
[3]
Edited by: ConTonkTen on 17/08/2007 11:18:50 LOL!. i now see that this question has been up once before and severely beaten down :D, i see your point.
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Salpad
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Posted - 2007.08.18 20:54:00 -
[4]
I actually suggested a skill, maybe 4-5 months ago, which would speed up auto-pilot travel by letting the autopilot warp in closer than 15 km, but not warp to zero.
I think my idea was that each level of this skill should reduce the warp-in distance, for the autopilot, by 1 km or 1.5 km, so that autopilot travel is still slower and more dangerous than manual travel, but less so as you increase that skill.
Based on ConTonkTen's wording, his use of the word "closer", I assume that he had some similar kind of suggestion, i.e. that he was aware that autopilot travel needs to always be inerior to manual travel. Sadly, this appears not to be the case.
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Zeknichov
Life. Universe. Everything. Hydra Alliance
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Posted - 2007.08.18 21:28:00 -
[5]
Edited by: Zeknichov on 18/08/2007 21:34:47 Edited by: Zeknichov on 18/08/2007 21:29:38 I never understood the mindset of:
"If you want to afkjump to 0 try being at the computer and doing it manually."
If traveling wasn't so damn boring we wouldn't have this problem. Face it, one of the top reason people don't play EVE is because of the boring traveling. I don't want to be glued to my computer when I'm traveling 22 jumps, I would much rather make myself a snack, watch some TV or browse on the internet. Why do I have to babysit the game and hit a couple buttons every 30 seconds, it's ridiculous. I was here before instas, during instas and after instas. I know how EVE was meant to be, how it evolved and how it should evolve further. Autopilot needs to autopilot to 0km.
BTW this isn't even a problem for me because I have two computers side by side so while I'm traveling in EVE I browse youtube, EVE forums, LUELinks, whatever... I just feel really bad for people who don't have that option, lets hope they at least have TV or they must be bored out of their mind.
The question that should be answered is this:
Must EVE players torture themselves with boredom to ensure the safest possible form of travel possible? Last time I checked, games were meant to be fun.
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Erim Solfara
Amarr House of Solfara
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Posted - 2007.08.19 01:10:00 -
[6]
When will people actually stop and think?
Travel times increase the sense of size. Reduce all travel times to 0, and you get a universe that feels very very small.
You should not be able to take a full fleet of battleships half way across the galaxy, raid an enemy base, and go home again in an afternoon!
A new tool in the fight for balance? |

Zeknichov
Life. Universe. Everything. Hydra Alliance
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Posted - 2007.08.19 09:09:00 -
[7]
Originally by: Erim Solfara When will people actually stop and think?
Travel times increase the sense of size. Reduce all travel times to 0, and you get a universe that feels very very small.
You should not be able to take a full fleet of battleships half way across the galaxy, raid an enemy base, and go home again in an afternoon!
You do realize your example is not implicated with autopilot warping to 0 at all, right?
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Erim Solfara
Amarr House of Solfara
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Posted - 2007.08.19 09:40:00 -
[8]
Originally by: Zeknichov
Originally by: Erim Solfara When will people actually stop and think?
Travel times increase the sense of size. Reduce all travel times to 0, and you get a universe that feels very very small.
You should not be able to take a full fleet of battleships half way across the galaxy, raid an enemy base, and go home again in an afternoon!
You do realize your example is not implicated with autopilot warping to 0 at all, right?
I complained about WTZ in inception, but yes I do realise it's not relevant to the ATZ conversation in here, just discussing the points of view expressed earlier in the thread, specifically the 'travel is boring, let's make travel times shorter' mindset.
A new tool in the fight for balance? |

mallina
Caldari Sybrite Inc.
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Posted - 2007.08.19 13:27:00 -
[9]
Edited by: mallina on 19/08/2007 13:28:42 I was 100% against WTZ when it was introduced, even now I think it would have been better for the game to simply remove instas and be done with it - It would boost the diversity of EVE's economy significantly for many reasons, but apparently the dev's didn't care about that 
Whether ATZ gets introduced or not dosen't matter a whole lot. It won't really change much - WTZ in it's current form has done a lot more harm to EVE than many people realise.
I was all for having a skill that increases jump accuracy (or something along those lines) so you would at least have people who hadn't trained it come along, but instead it was insisted that having to approach the gate should be a thing of the past.
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wictro
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Posted - 2007.08.24 11:53:00 -
[10]
maybe if the autopilot would warp to 7km from gate.
that would make it more tempting to use it, so more people would use it for travel.
and that would bring more targets to "gankers"
win / win ?
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