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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.19 19:15:00 -
[1]
Edited by: Fraunn on 19/08/2007 19:24:45 Edited by: Fraunn on 19/08/2007 19:18:07 Looking for a Zealot setup. I am new at HAC¦s and would like any tips and trix that can be good to know.
I have come up with one setup and would like sime feedback on it. This is what i came up with so far; - 4x heavy pulse II 1x medium NOS - 1x Medium cap booster 1x AB 1x Warp Scrambler - 1x Med armor rep II 1x Damage controle 1x Thermic Hardener II 1x PDS II 1x Tracking Enhancer 2x Heat Sink II -
I get 300 DPS with t1 ammo I get 612 m/s with AB active. Cap holds for 1min 41sec (no booster). With booster it runs forever (until out of charges).
MWD would be nice (specially in 0.0), but cant fit that one atall. Setup above is tight! 1409,08/1430.63 PG 383/393.75 CPU
So hit me now with your thoughts 
EDIT:
Came up with a new one. Even tighter fit but now with a MWD.
4x Heavy Pulse II - Medium booster MWD II Scrambler Med armor rep Damage Control Thermic Hardener II 3x Heat sink II Tracking Enhancer
Note: only modules with "II" is t2 and rest is named to be able to fit.
This one have MWD More damage (3 heat sink) One slot left on the high tho.
What do you think?
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Pry Maraai
Amarr
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Posted - 2007.08.19 19:51:00 -
[2]
A fun close range setup with MWD:
4x Quad Light Beam Laser T2 1x E50 NOS
1x Med ElectroChem Booster 1x Disruptor T2 1x MWD T2
2x Heatsink T2 2x MAR T2 1x BetaReactor Cap relay 1x EANM T2 1x N-Type Thermic Hardener (getting low on CPU now)
2x CCC (or speed rigs if you are good at housholding with cap)
340dps with gleam, 300 with MF.
The fun part is, you can run everything as long as you have NOS and boosters, and you can only bring 8 of them. Without using boosters you can use either the MWD or 1 repper (while shooting).
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.19 19:56:00 -
[3]
I cant se why quad light beams would be better option than heavy pulse t2? almost the same setup as my mwd setup (second one). sure, not indeended to use the mwd and repper at the same time, atleast not for long periods. but i dont think that is needed always.
sure a nos will dry me out aswell :P
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Pry Maraai
Amarr
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Posted - 2007.08.19 20:00:00 -
[4]
Well the guns arent really better, but they are not that much worse either, and they give a lot of headroom for fitting other stuff. Like 2 reppers.
The only drawback is range really, but it is a close range setup =)
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Gibbal Slogspit
Ministry of War
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Posted - 2007.08.19 20:06:00 -
[5]
4 X Heavy Pulse II 1 X Medium Nos II
1 X 10MN MWD II 1 X 24KM Disrupter 1 X Cap Recharger
1 X Med Repper II 1 X DCU II 1 X Thermal Hardener II 1 X Cap Relay II 1 X HS II 2 X OverDrive II
2 X Polycarbons
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.19 21:13:00 -
[6]
Originally by: Gibbal Slogspit 4 X Heavy Pulse II 1 X Medium Nos II
1 X 10MN MWD II 1 X 24KM Disrupter 1 X Cap Recharger
1 X Med Repper II 1 X DCU II 1 X Thermal Hardener II 1 X Cap Relay II 1 X HS II 2 X OverDrive II
2 X Polycarbons
I cant se how this setup would fit. Acording to EFT and the option "all lvl V" it looks like this... 1374,6/1362.5 PG 365,25/393.75 CPU So low on PG. Guess a implant can fix that.... Nice speed on that setup tho, but how is the cap working out? And just one heat sink? Enough DPS?
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.08.19 21:46:00 -
[7]
Zealot got a PG boost on test server so it fits ------------- Hadean Drive Yards
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.19 21:51:00 -
[8]
Cool indeed, thx for that info!!
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KayIena
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Posted - 2007.08.19 21:57:00 -
[9]
try thys setup for pvp 4 focused med pulse tec 2,ab t2, med cap booster t2,web for gang,warp scrambler for solo,2xheatsink(darck bood),2x med armor repair t2,damege control t2,eamn t2,wit cap boster 800 you cam run this setup 12 min and damege modifier its 6,3
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Pry Maraai
Amarr
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Posted - 2007.08.19 22:08:00 -
[10]
Edited by: Pry Maraai on 19/08/2007 22:10:02
Originally by: KayIena try thys setup for pvp 4 focused med pulse tec 2,ab t2, med cap booster t2,web for gang,warp scrambler for solo,2xheatsink(darck bood),2x med armor repair t2,damege control t2,eamn t2,wit cap boster 800 you cam run this setup 12 min and damege modifier its 6,3
You have room to fit a NOS in the last high slot, and 1 low slot free.
Also I suggest using Electrochemical booster instead of T2 and save 15 PG.
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.20 14:25:00 -
[11]
thx for the info... would love some more thoughts on the zealot frome ppl that fly the ship.
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.21 14:35:00 -
[12]
not that many that use zealot it seems
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Polysynchronicity
Amarr PIE Inc.
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Posted - 2007.08.21 16:42:00 -
[13]
Edited by: Polysynchronicity on 21/08/2007 16:42:20 Protip: Fit heavy beams. Fit tracking mods and Aurora M. Sit at 80km. Snipe those pesky frigates, AFs, interceptors, destroyers, interdictors, T1 cruisers and BCs. ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |

Almarez
Setenta Corp
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Posted - 2007.08.21 19:56:00 -
[14]
Originally by: Gibbal Slogspit 4 X Heavy Pulse II 1 X Medium Nos II
1 X 10MN MWD II 1 X 24KM Disrupter 1 X Cap Recharger
1 X Med Repper II 1 X DCU II 1 X Thermal Hardener II 1 X Cap Relay II 1 X HS II 2 X OverDrive II
2 X Polycarbons
Similar to mine except I do resist rigs over polycarbs, mostly cause of price.
What playing Amarr feels like.
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Borasao
Ex Coelis Hydra Alliance
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Posted - 2007.08.21 21:26:00 -
[15]
Originally by: Polysynchronicity Edited by: Polysynchronicity on 21/08/2007 16:42:20 Protip: Fit heavy beams. Fit tracking mods and Aurora M. Sit at 80km. Snipe those pesky frigates, AFs, interceptors, destroyers, interdictors, T1 cruisers and BCs.
For PvE, even microwave works great with beams. I've done Unauthorized Military Presence (Blood Raiders) from the landing point without even getting to 75% shields while stationary in a snipe config.
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.22 07:01:00 -
[16]
yes sure sniping setup is nice. but a close range setup option is what i am looking for now.
is speed tank something worth using on a zealot or is it better to try to armor tank? MWD is mainly to get out, get back to gate etc. Heavy Pulse laser II and t2 ammo and ill can orbit at about 12-15km i think
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king jks
Exanimo Inc Triumvirate.
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Posted - 2007.08.22 07:10:00 -
[17]
My current setup:
4x heavy pulse II
10mn MWD II disruptor II web
MAR II TS thermal hardener EANM II damage control II beta cap relay 2x heat sink II
2x CCC
Zealobond fit:
4x heavy pulse II
10mn MWD II disruptor II large peroxide cap battery
MAR II energized thermal II/cap relay (if you have cap problems) 3x overdrive II 2x heat sink II
2x polycarbon ...but will it blend? |

Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.22 12:38:00 -
[18]
cool thx alot!
seems like the zealot is not uber at one thing like other ships (...) sniper nanoship close range armor tank close range
so i guess poly rigs for all setups and then just se what setup that i enjoy most.
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Lady Aevis
Leela's Lamas
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Posted - 2007.08.22 18:08:00 -
[19]
I tried the following setup on the test server and i liked how it worked out :
4x Heavy Pulse II - 1x Medium electrochemical w/ 400 charges 1x 10MN MWD 1x 24KM disruptor - 1x MAR 2x Overdrive IIs 1x Nanofiber II 3x Heatsink IIs - 2x Polycarbon rigs
Not the best damage dealer out there with mostly em dmg from scorch m , but a nice gunnery support ship and the speed tank adds a lot to the survivability of the ship.
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Not1k
Amarr VENOM Alliance
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Posted - 2007.08.23 09:03:00 -
[20]
Ive just read some of the deimos setups and now reading this. And I see Zealot with 400-450 dps with t2 stuff, where deimos can push 600 and maybe even more? I really have my hopes high for zealot when i get one, but reading this just makes me sad...Where does really zealot stand among other HACs?
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.23 09:10:00 -
[21]
afaik demios is a damage dealer and have more damage output than the rest of the hac ships.
zealot seems to be a sniper and a nanoship, not really anything specific. vagabond is a speed ship, dont know what damage it does
but acording to latest patch notes etc. the demios will get more speed to be allowed to act like the rest of the HAC ships.
450dps on a zealot is nice, but then you fit it for pure damage. i rather say a well fitted zealot 380-430dps insteed. but i might be wrong?
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iiOs
The Cry of Mankind
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Posted - 2007.08.23 09:54:00 -
[22]
why almost non use webs, was the tracking boost realy that good? or you just run when you see close range frigs
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foxxytiger
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Posted - 2007.08.23 10:47:00 -
[23]
my zealot set up
4x focused med pulse laser II's with conflag and multi specs 1x med dem nos
1x 10mn ab II 1x fleeting web 1x warp disruptor II
1x mar II 1x true sansha thermic membrane 1x eamn II 1x dcu II 1x true sansha heatsink 2x heatsink II
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.23 11:12:00 -
[24]
Originally by: iiOs why almost non use webs, was the tracking boost realy that good? or you just run when you see close range frigs
3 mid slots makes things hard. i rather have a mwd before an ab. a cap booster is needed aswell if you want to tank a bit and might want to boost your speed. and the last slot is either web or disruptor.
not mutch space for ew.
zealot is a bit hard to fit imo either you go sniping setup that is easy fit. close range is harder tho... go tank or go speedy. solo or gang. web is needed in solo, gang others might have one... or other have disruptor...
but i would not fit a close range zealot without a mwd and a cap booster...
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.23 11:12:00 -
[25]
Originally by: iiOs why almost non use webs, was the tracking boost realy that good? or you just run when you see close range frigs
3 mid slots makes things hard. i rather have a mwd before an ab. a cap booster is needed aswell if you want to tank a bit and might want to boost your speed. and the last slot is either web or disruptor.
not mutch space for ew.
zealot is a bit hard to fit imo either you go sniping setup that is easy fit. close range is harder tho... go tank or go speedy. solo or gang. web is needed in solo, gang others might have one... or other have disruptor...
but i would not fit a close range zealot without a mwd and a cap booster...
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king jks
Exanimo Inc Triumvirate.
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Posted - 2007.08.23 11:48:00 -
[26]
Originally by: Fraunn
Originally by: iiOs why almost non use webs, was the tracking boost realy that good? or you just run when you see close range frigs
3 mid slots makes things hard. i rather have a mwd before an ab. a cap booster is needed aswell if you want to tank a bit and might want to boost your speed. and the last slot is either web or disruptor.
not mutch space for ew.
zealot is a bit hard to fit imo either you go sniping setup that is easy fit. close range is harder tho... go tank or go speedy. solo or gang. web is needed in solo, gang others might have one... or other have disruptor...
but i would not fit a close range zealot without a mwd and a cap booster...
Honestly I've found that an injector is almost never needed, especially in gang situations, and especially after the nos nerf goes through. My setup has more than enough recharge to keep things running for long enough to either tank damage or gtfo. ...but will it blend? |

Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.23 12:04:00 -
[27]
Originally by: king jks Honestly I've found that an injector is almost never needed, especially in gang situations, and especially after the nos nerf goes through. My setup has more than enough recharge to keep things running for long enough to either tank damage or gtfo.
That is nice to hear indeed. As i never used the ship, yet. I am just going on the numbers i have. Ofcourse using it for real is a big diffrence.
But here is what i found out with my numbers atleast... (I do have good support skills and cap skills).
4 Heavy Pulse, mwd, rep, scram, dc, thermic hard, heat sink, tracking enh. cap holds for 33 seconds with everything running. no mwd = 57 sec, no rep = 56 sec, no mwd and no rep = 3 min 38 sec. To me it looks like a booster is very very needed, or am i wrong? So to fit a med booster in the last mid slot it would run for 10mins with everything on. and forever with rep or mwd offline. but depending on booster.
so even without mwd and rep it is tight on cap. get nosed (even with new system) and you have more problems. simulating with all skills at lvl V and it holds for not mutch longer.
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Akat
Slacker Industries Exuro Mortis
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Posted - 2007.08.23 13:10:00 -
[28]
Good god, you fruits will speed fit anything these days. While lasers do have pretty good tracking, you WILL lose a decent percentage of your overall damage.
A solid zealot setup, to be used in a well diversified gang could look like this:
4 heavy beam II
mwd sensor booster warp disrupt
MAR thermal hardner enam tracking enhancer plate (400/800 rolled tung) 2x HS
In small gang fights, overall hp can decide if you cling on to life or die before the fight ends, so having 5k+ armor helps. If your tank is "mostly" speed and a rapier shows up, you will be useless to your gang if you decide to run.
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.23 13:33:00 -
[29]
Edited by: Fraunn on 23/08/2007 13:39:44
Originally by: Akat Good god, you fruits will speed fit anything these days. While lasers do have pretty good tracking, you WILL lose a decent percentage of your overall damage.
A solid zealot setup, to be used in a well diversified gang could look like this:
4 heavy beam II
mwd sensor booster warp disrupt
MAR thermal hardner enam tracking enhancer plate (400/800 rolled tung) 2x HS
In small gang fights, overall hp can decide if you cling on to life or die before the fight ends, so having 5k+ armor helps. If your tank is "mostly" speed and a rapier shows up, you will be useless to your gang if you decide to run.
thx. i wont go for a speed fit... dont like that idea. so sniper or close range thingi.... how is the cap on your setup without a booster? can in last for the longer fights where you need to get between targets and use the mwd once in a while? and using the repper during fight? possible?
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Fraunn
Minmatar Pator Tech School
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Posted - 2007.08.31 07:18:00 -
[30]
time to bump this thread to se if new setups is out there after the patch.
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