
Bunyip
Gallente
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Posted - 2007.08.20 22:01:00 -
[1]
Edited by: Bunyip on 20/08/2007 22:05:32
Originally by: Nyphur Your gut reaction might be telling you to increase mining yield but as we discussed earlier, that will do more harm than good. There's no two ways about it, the only way to do this is to reduce mineral supply from non-mining sources without upsetting the current risk-reward balance. There are three main sources of minerals that aren't mining. Those are: - Refining of ratting or mission loot. - Refining of drone minerals. - Hauler spawns.
Ratting and mission loot is an easy one to fix, though it may cause a lot of complaint. Increase the drop rate of named loot from belt, mission and complex NPCs and reduce the drop rate of standard tech 1 gear drastically. Place an automatic 50% refine rate on all modules, increased by 5% per level of scrapmetal processing. That means that scrapmetal processing is still useful as level 5 gives you 75% of the minerals from modules instead of 50%. This also maintains the income of missionrunners that loot their missions while knocking 25-50% off the minerals that come from this particular avenue of gameplay.
I can see a few big problems with this one.
1) To start off, the price of named modules will plummet (due to the much higher supply). While they'll probably still be above basic T1 prices, they'll still drop significantly.
To fix this problem, make drops occur much more infrequently, so that salvagers have to more often than not go to empty wrecks to salvage them. If a level one mission drops more than one or two items (with possible exception of the huge level 1 missions like Worlds Collide), it should be a rare and treasured occurance.
Again, you'll have to compensate for this as well. Increasing bounties will probably be sufficient, maybe by about 50%. Therefore, that Gistii Hijacker that you just killed in the belt will be worth 6k ISK rather than 4k, or that 0.0 BS spawn would be worth 150k rather than 100k.
2) What mission runner would train Refining and Refinery Efficiency to 5 just to get Scrapmetal processing if those two prerequisite skills only affect ore.
The answer to this is to drastically reduce the requirements of Scrapmetal processing. I'm thinking somewhere around Salvaging 3 and Refining 3 would work. You would also need to increase the rank of this very useful skill, to something like rank 6.
However, now those that transport ores in compressed form items would be angered, as their refine rates are 30% or lower. You could reduce the scrapmetal reprocessing rates across the board to 30% for items or 50% for ores, which makes sense due to the complexity of breaking down an alloy.
This still needs some work, but it is a basis. Any constructive criticism is welcomed.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |