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ChimeraRouge
Caldari Science and Trade Institute
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Posted - 2007.08.20 17:24:00 -
[1]
I've just moved to low sec recently and I've noticed that there are lot of pirates flying around in Myrmidons.
I've come across a couple of myrmidons while in my hurricane and I don't seem to have the DPS to break their armor tank even with 220mm II's.
Once they are in nos range I'm drained of cap and injecting to run my armor repairs and eventually I'm dead while they keep repairing and injecting cap themselves. I web a drone and start killing it only to have it immediately scooped up.
Are speed tanks still viable for the hurricane after the nano-nerf? What's a good counter?
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El'Tar
Caldari Caldari Provisions
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Posted - 2007.08.20 17:39:00 -
[2]
6 220mm II's 1 med nos, 1 med energy neut 2 webs, 10mn mwd, warp disruptor 1600 plate, 3 Gyro II, 2 EANM II 3 armor trimark pump
repper in cargo
Killboard
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.20 17:47:00 -
[3]
If its only 1 Myrmidon, You can simply stay at border of 20 km, and web his drones and kill it (its quite fast). If he is using heavy drones, soon he will have near zero DPS, then let him drain you and use up all his own cap. Eventually his tank will die (and you can continue to fire).
The biggest pain in the ass are the dampeners.
If brute force doesn't solve your problem... you are not using enough |

ChimeraRouge
Caldari Science and Trade Institute
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Posted - 2007.08.20 17:51:00 -
[4]
I try to stay out of nos range 15-20km but they eventually mwd on top of me...
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Rania Serlia
World Order The Imperial Order
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Posted - 2007.08.20 17:55:00 -
[5]
Fit MWD, you're in a faster ship than they are.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.20 17:58:00 -
[6]
Edited by: RuleoftheBone on 20/08/2007 17:58:50 Edited by: RuleoftheBone on 20/08/2007 17:58:23
Originally by: El'Tar 6 220mm II's 1 med nos, 1 med energy neut 2 webs, 10mn mwd, warp disruptor 1600 plate, 3 Gyro II, 2 EANM II 3 armor trimark pump
repper in cargo
Something like this...may want 2 pt scram as quite a few of these are WCS fitted as well. With the gimp lock time and other crap caused by WCS fittings you will have him into mid armor at least by the time he locks and returns fire. Kill drones at liesure with webs or pummel into dust ignoring drones.
These guys will be done with the coming NOS balance anyway .
Then they may have to train something other than Drones L4 and NOS skills to L3 .
Hi El' Tar 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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slothe
Caldari 0utbreak
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Posted - 2007.08.20 18:21:00 -
[7]
cant see a hurricaine beating a myrmidon most of the time tbh.
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Faydelm
Caldari Caldari Provisions
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Posted - 2007.08.20 18:30:00 -
[8]
If both are equally skilled in their ships Myrmidon > Hurricane most of the time.
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MITSUK0
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Posted - 2007.08.20 18:36:00 -
[9]
Fit standard sort of setup, duel repper tank, (I dont use nos so I have heavy launchers in the spare 2 highs)...
Do not get webbed. Your ship is faster and if you pilot it well you should be able to stay out at 15km without burning through your cap boosters (micro manage your mwd).
If he sends heavy drones out at you web them and kill them. If he is dense and KEEPS sending his heavy drones out kill them all and close the gap once there dead, killing him from just inside web range.
If he recalls his drones do not dive into web range, stay at range and use barrage to wear his tank out, he will be cap booster dependant and they dont last forever.
Whatever you do, never ever go toe to toe with a good myrmidon pilot. That ship is the KING of web range brawls.
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Jim McGregor
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Posted - 2007.08.20 19:05:00 -
[10]
Myrmidon is overpowered.
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Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Erlik Draknor
Minmatar Republic Military School
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Posted - 2007.08.20 19:40:00 -
[11]
your stupid for training minmatard. it's gallente online for a reason.
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slothe
Caldari 0utbreak
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Posted - 2007.08.20 19:56:00 -
[12]
Originally by: Erlik Draknor your stupid for training minmatard. it's gallente online for a reason.
unconstructive comment.
on another note - hurricaine better in gangs than myrmidon :/
boost myrmidon !!
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Jim McGregor
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Posted - 2007.08.20 19:57:00 -
[13]
Edited by: Jim McGregor on 20/08/2007 19:57:38
Originally by: Erlik Draknor your stupid for training minmatard. it's gallente online for a reason.
I thought it was Caldari Online. I dont think it has ever been Amarr Online or Minmatar Online though. But hard mode is hard mode I guess. 
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Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.20 20:43:00 -
[14]
Originally by: slothe cant see a hurricaine beating a myrmidon most of the time tbh.
I beg to differ. The hurricane is fast enough to dictate range, orbit at 8 - km with a single web on the myrm. 90% wiull be using heavy drones, web them and they will die in 4 - 5 volleys which is rather quick with the AC ROF. Mediums die in 2 so thats even quicker.
Once its out of drones, its out of DPS.
If you can dictate range so the drones take travel time - you win. The trick in beating a myrm is making sure he cant play the 'scoop - redeploy' game.
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Jim McGregor
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Posted - 2007.08.20 20:47:00 -
[15]
Edited by: Jim McGregor on 20/08/2007 20:51:40
Originally by: Sokratesz
Originally by: slothe cant see a hurricaine beating a myrmidon most of the time tbh.
I beg to differ. The hurricane is fast enough to dictate range, orbit at 8 - km with a single web on the myrm. 90% wiull be using heavy drones, web them and they will die in 4 - 5 volleys which is rather quick with the AC ROF. Mediums die in 2 so thats even quicker.
Once its out of drones, its out of DPS.
If you can dictate range so the drones take travel time - you win. The trick in beating a myrm is making sure he cant play the 'scoop - redeploy' game.
And thats impossible without 2 webs. Web the drone and the myrmidon gets to sit right next to you and plays scoop/deploy. Web the myrmidon and you cant hit the drones.
A hurricane could very well be having 2 webs though. MWD, 2 webs, scrambler. It will have to live without cap injector.
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Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.20 20:55:00 -
[16]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/08/2007 20:51:40
Originally by: Sokratesz
Originally by: slothe cant see a hurricaine beating a myrmidon most of the time tbh.
I beg to differ. The hurricane is fast enough to dictate range, orbit at 8 - km with a single web on the myrm. 90% wiull be using heavy drones, web them and they will die in 4 - 5 volleys which is rather quick with the AC ROF. Mediums die in 2 so thats even quicker.
Once its out of drones, its out of DPS.
If you can dictate range so the drones take travel time - you win. The trick in beating a myrm is making sure he cant play the 'scoop - redeploy' game.
And thats impossible without 2 webs. Web the drone and the myrmidon gets to sit right next to you and plays scoop/deploy. Web the myrmidon and you cant hit the drones.
A hurricane could very well be having 2 webs though. MWD, 2 webs, scrambler. It will have to live without cap injector.
Medium AC can't hit unwebbed heavies effectively? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Riho
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.08.20 21:13:00 -
[17]
you need plate fit + 425mm t2 ac whit hail
after nos nerf... it will be ALOT easyer to kill em :P especially whit plate fit.. they cant fule theyr tank on nos and inj.... i can see those myrms poping much easyer then :D (dunno why im so happy about it... currently training to max out drone skills myself :P) --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

slothe
Caldari 0utbreak
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Posted - 2007.08.20 21:22:00 -
[18]
Originally by: Riho you need plate fit + 425mm t2 ac whit hail
after nos nerf... it will be ALOT easyer to kill em :P especially whit plate fit.. they cant fule theyr tank on nos and inj.... i can see those myrms poping much easyer then :D (dunno why im so happy about it... currently training to max out drone skills myself :P)
dont agree they will be fine after patch.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.20 23:38:00 -
[19]
As long as you have an MWD on your ship and high speed manouvering trained you're in the fastest tier 2 BC.
As long as you pay attention the Myrm shouldnt get on top of you. At 20km you web and pop his drones, and then he has no DPS.
Of course if you start at close range it gets a lot more complicated, and yeah, you are probably shafted, so the trick is to stay way the hell away from myrmi web range.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Gort
Rampage Eternal Ka-Tet
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Posted - 2007.08.21 00:29:00 -
[20]
Originally by: Erlik Draknor your stupid for training minmatard. it's gallente online for a reason.
Go back to school.
G
-- When in doubt, empty the magazine. |

8 D
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Posted - 2007.08.21 00:32:00 -
[21]
myrmidon has an unfair advantage vs all BC's
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azhazel
Minmatar Red Dawn Empire The Imperial Order
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Posted - 2007.08.21 01:30:00 -
[22]
u know... there is a simple solution to this... use a passivecane... 6 450's 2 HEAVIES, 3 LSE 1 WEB, and ALL shield power relays on low except 1 gyro.... (t2 where u can and named when u cant get t2) and 3 shield purge rigs..
that gives u enuff shield regen to outank his drones even if has lvl 5 everything.. just web his drones and kill them 1 by 1...(ofc u cant really tackle him) but i owned my corpies myrm with this setup many times..
and since is almost completely passive his nos does ****..
(NOTE : i know passive cane is an unconventional fit and yea the drake does it better, but the drake gets **** for dps...)
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.08.21 01:32:00 -
[23]
Originally by: azhazel u know... there is a simple solution to this... use a passivecane... 6 450's 2 HEAVIES, 3 LSE 1 WEB, and ALL shield power relays on low except 1 gyro.... (t2 where u can and named when u cant get t2) and 3 shield purge rigs..
that gives u enuff shield regen to outank his drones even if has lvl 5 everything.. just web his drones and kill them 1 by 1...(ofc u cant really tackle him) but i owned my corpies myrm with this setup many times..
and since is almost completely passive his nos does ****..
(NOTE : i know passive cane is an unconventional fit and yea the drake does it better, but the drake gets **** for dps...)
And uhm, just what do you plan to do when he warps away because you don't have warp scramblers... ___________
Xanstin> Your sig is full of really, really crap self quotes.
DubanFP> Happy now that i have your quote included? |

Rania Serlia
World Order The Imperial Order
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Posted - 2007.08.21 02:50:00 -
[24]
It's been said already, but in summary:
Lovely of CCP to have made scram range double that of web range.
Against a myrm, stay outside 10km until he has no drone dps(may want to stay outside web range longer than that, to ensure ability to escape). Your single web is adequate to destroy his drone dps(use your own drones also, lights are remarkably effective at destroying heavies), after which he will not be able to break your tank and you will ultimately be able to break his(cap injecting, rigged, dualrep setups will be tough).
I reccomend investing in a couple of falloff rigs, they greatly enhance your hit quality with barrage deep in falloff.
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.21 04:39:00 -
[25]
Originally by: 8 D myrmidon has an unfair advantage vs all BC's
dont tell us or anyhing. we arent all experts in game balance and every races ships like you seem to be
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Mortuus
Minmatar Viper Squad Triumvirate.
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Posted - 2007.08.21 04:41:00 -
[26]
I find 6x 650mm t2, 1x assault t2, 1x standard t2, 1x MWD t2, 1x Disrupter t2, 2x LSE t2, 1x DCU t2, 2x Overdrive t2, and 3 Gyro t2 works a treat on it.
ex-Occassus Republica <3 |

Peanut Swsh
Interstellar eXodus R0ADKILL
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Posted - 2007.08.21 06:31:00 -
[27]
kiting and popping drones works.
hard part is finding a myrm pilot dumb enough to send drones after you when you are orbiting outside web/nos range. most myrm pilots are fairly possessive of their drones, seeing as they only get one set.
otherwise you just sit there staring at each other from 20km away.
maybe you can orbit just outside nos/web range and shoot them with barrage until they run outta cap boosters, then move in for kill with hail ? thou if a fight takes that long, 4 of his buddies will probably show up and gank you :(
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Jim McGregor
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Posted - 2007.08.21 07:40:00 -
[28]
Edited by: Jim McGregor on 21/08/2007 07:41:48
Originally by: Peanut Swsh kiting and popping drones works.
hard part is finding a myrm pilot dumb enough to send drones after you when you are orbiting outside web/nos range. most myrm pilots are fairly possessive of their drones, seeing as they only get one set.
otherwise you just sit there staring at each other from 20km away.
maybe you can orbit just outside nos/web range and shoot them with barrage until they run outta cap boosters, then move in for kill with hail ? thou if a fight takes that long, 4 of his buddies will probably show up and gank you :(
They tend to have dampeners anyway, so you cant even get a lock from 20k, and even if you are inside the lock range, the targeting time goes through the roof.
But everybody can train for the myrmidon quite easily, so I guess thats one way to go.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.08.21 07:55:00 -
[29]
The truth of the matter is... it's all in the hips 
Pilot ability is all it comes down to. Myrm should win by the #'s, but of course, thats not always the reality.
and no, on a hurricane speed tanks aren't really viable. This isn't to say you still dont want that mwd.
Can't bust his tank? Fit a gyro or two... train some skills... oh, and bring a friend. Just because you cant ***** a tank solo doesn't mean your ship sucks.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.21 08:06:00 -
[30]
Originally by: Mortuus I find 6x 650mm t2, 1x assault t2, 1x standard t2, 1x MWD t2, 1x Disrupter t2, 2x LSE t2, 1x DCU t2, 2x Overdrive t2, and 3 Gyro t2 works a treat on it.
Whats the top speed on that? With triple gyros you should be close to 500 DPS with light T2 drones. (refresh me if im wrong i havent really been playing for weeks)
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