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Sythyss
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Posted - 2007.08.21 20:05:00 -
[1]
Well my corp and I are setting up defenses for our POS, but we're not quite sure how many of which types of turret batteries to buy. Is there a beginner's guide somewhere to POS defense setup?
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.22 04:01:00 -
[2]
Whatever you end up putting on your POS... its essential that you have members that can control your POS guns. Get at least a couple of people to Anchoring 5, and train Starbase Defence Manager to at least level 3.
As for the weapons, fit a couple of small to take out any intys who may orbit to tear down your fuel... and go with mediums for the rest.
Larges are really anti-dread weapons... but even a couple of large guns won't pop a dread in siege mode. Focus on taking out the support as much as possible, because if Dreads siege your POS, big guns won't do much good. -----------------------------------------------
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Passin Through
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Posted - 2007.08.22 20:35:00 -
[3]
Edited by: Passin Through on 22/08/2007 20:35:17
Originally by: Paddlefoot Aeon train Starbase Defence Manager to at least level 3.
In order to shoot cruise missles or be able to hit anything with arty you need to train specific gunnery skills. Are you saying you don't need to? Or is the above needed in addition to all the other specific gunnery skills?
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.22 20:46:00 -
[4]
Originally by: Passin Through Edited by: Passin Through on 22/08/2007 20:35:17
Originally by: Paddlefoot Aeon train Starbase Defence Manager to at least level 3.
In order to shoot cruise missles or be able to hit anything with arty you need to train specific gunnery skills. Are you saying you don't need to? Or is the above needed in addition to all the other specific gunnery skills?
Your skills have no effect on POS weaponry. If you train the Starbase Defence skill to level 3, you can control 3 Defensive structures. If I have no missile skills, I can still fire the cruise battery. If I have 8 million points in missiles, none of my skills effect the missile shot from the battery (flight time, explosion velocity, rate of fire, etc...)
For example, with Level 3, I can lock and scram a guy in a BS using the Warp Disruption battery, then lock him with 2 Medium Arty batteries and pop him in 2-3 vollies. Then I lock another BS, and repeat.
POS weapon setup is not as important as it used to be, not that people can direct the fire of guns. controlling POS guns is as much of a revolution to POS warfare as "focusing fire" on a primary target was to PVP. -----------------------------------------------
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Passin Through
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Posted - 2007.08.22 21:01:00 -
[5]
Is there any particuar type of gun that is better then the others? I've read that 250mm railguns don't track well. Are there better medium type guns to take out BS's then other types? Are cruise missles better then medium guns? What about smaller type guns for taking out inty's? Are beams better or other types?
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Jobie Thickburger
Gallente Condottieri Industries
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Posted - 2007.08.23 02:12:00 -
[6]
Originally by: Passin Through Is there any particuar type of gun that is better then the others? I've read that 250mm railguns don't track well. Are there better medium type guns to take out BS's then other types? Are cruise missles better then medium guns? What about smaller type guns for taking out inty's? Are beams better or other types?
IT works the same was as it does for Ships. Bigger Gun = Slower Tracking, etc.
IIRC and IMO:
LASERS- Good for Fast firing Shield Tank Busting Goodness. Plus using crystals is a big bonus. Also, Pulse lasers are some of the fastest tracking guns in game. Downside is that you have NO way of adjusting your damage types, and crystals do less damage per shot
Hybrid- Good for Anti-Armor tank work (Kenetic/thermal), Blasters are some of the Heaviest hitting guns in the game, But their tracking does take a small hit. They too are easy to plan tanks against, as they only do Therm/Ken damage (although, both hit about the same on shileds and armor).
Projectile- Arty cannons have the Highest multiplyer, But are VERY slow firing, (once every 30 sec). These are also very hard to predict what damage they do, as they can do all types of damage, dependant on the ammo.
Missile- Slowest rate of fire, due to flight time. they do make some pretty explosions though.
Best bet is to make sure MOST of the guns on your CT are the racial ones so you can get that bonus, But sometimes it doesn't hurt to have Other guns on hand to lend support, Such as 2 large Arty batteries on an amarr tower, Doing Explosive/Kenetic damage.
Save the Sell Forums
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Passin Through
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Posted - 2007.08.23 17:04:00 -
[7]
Originally by: Paddlefoot Aeon controlling POS guns is as much of a revolution to POS warfare as "focusing fire" on a primary target was to PVP.
POS's were known to unlock after a minute or so and move randomly on to another target.... never allowing you to fully kill something off.
Are you saying that this has been fixed? (Thanks for all your responses BTW)
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Laura Steel
Minmatar Independent Interspace Industiers Fallout Project
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Posted - 2007.08.23 17:11:00 -
[8]
Edited by: Laura Steel on 23/08/2007 17:11:09 They still do, but there is a skill that allows a player to take direct control of up to 5 batteries. ----
Darn exclamation mark! I have brown hair, green eyes and a nice tan :) |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.08.23 19:24:00 -
[9]
Originally by: Laura Steel Edited by: Laura Steel on 23/08/2007 17:11:09 They still do, but there is a skill that allows a player to take direct control of up to 5 batteries.
In low sec/0.0 would be proper to add. This skill is disabled in hi sec. Takes Anchoring lev 5 as pre req. and is rank 7 skill.
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Passin Through
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Posted - 2007.08.23 21:34:00 -
[10]
Originally by: Carniflex This skill is disabled in hi sec. Takes Anchoring lev 5 as pre req. and is rank 7 skill.
So your POS can be attacked in High Sec and you can't defend it?
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.08.23 21:41:00 -
[11]
Originally by: Passin Through
Originally by: Carniflex This skill is disabled in hi sec. Takes Anchoring lev 5 as pre req. and is rank 7 skill.
So your POS can be attacked in High Sec and you can't defend it?
Pos automatically defends itself, only down side is you can't focus fire, though in high sec your pos isn't ever gonna go up against a dread so its going to be taken down by a large number of ships there for focus fire doesn't really work.
Thats a nice logical explanation in reality its more likely to be done like that to prevent incidents where people use a pos to fire on ships without triggering a concord response. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Passin Through
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Posted - 2007.08.24 17:01:00 -
[12]
Thanks for all the great answers.... I think these will help alot of people new to POS's.
One other question: I've heard about the POS going into reinforced mode and nothing can be anchored at that point or unanchored. (I believe) But what exactly causes it to be in reinforced mode? Is it after you have been attacked? Is it after your shields go below half?
At what point can you no longer online batteries to help protect your POS?
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.24 19:52:00 -
[13]
Edited by: Paddlefoot Aeon on 24/08/2007 19:54:19
Originally by: Passin Through Thanks for all the great answers.... I think these will help alot of people new to POS's.
One other question: I've heard about the POS going into reinforced mode and nothing can be anchored at that point or unanchored. (I believe) But what exactly causes it to be in reinforced mode? Is it after you have been attacked? Is it after your shields go below half?
At what point can you no longer online batteries to help protect your POS?
When a POS has its shields taken down to 25%, and if there is stront in the bay, the POS enters a reinforced mode, where the POS becomes invulnerable. Any module that requires CPU will go offline, however modules that require only GRID will stay online. Also, thanks to a recent patch, you can anchor and online modules that don't require CPU while a POS is reinforced.
So, you have a POS that gets attacked, all the guns disabled and the shield taken to 25%. You have enough stront for 1 day, 2 hours (for example).
In that 1 day 2 hours, you can either repair the Hull, Armor and Shield damage of the existing defences, or simply anchor and online new defences. Note that, because of their CPU requirement, Launchers (cruiser, torp, citadel torp), along with ECM, Warp Jamming and Webbing batteries, will be offline during reinforced, and even if repaired to 100% cannot be onlined again until the POS is out of reinforced.
So, If you find yourself in reinforced, rep/anchor new Hybrid, Projectile or Laser turrets, get your members who can control guns on standby, and wait for your stront to run down.
Once a tower is in reinforced, no fuel can be added or removed. This persists even after the tower comes out of reinforced... the shields have to hit 50% before fuel/stront can be played with again. Shields can recharge on their own, but that takes time. Most ppl use Ospreys (with ships sending them cap) or Carriers with capital shield transfer running.
Note: CPU-requiring modules can be onlined again once the shield hits 50%.
Have fun storming the castle!
-----------------------------------------------
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Passin Through
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Posted - 2007.08.24 21:21:00 -
[14]
I vaguely remember some time back a post with a very cool diagram about where to place the shield hardeners in relation to the front of the POS and where to place the various batteries around the POS for optimum coverage. Is this still an issue or was it changed recently?
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Sythyss
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Posted - 2007.08.24 21:54:00 -
[15]
0.o a diagram? that would be cool to look at
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Capt Rapace
Alpha Production Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.08.24 22:46:00 -
[16]
Read the beginners guide. Seriously.
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Sythyss
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Posted - 2007.08.25 01:10:00 -
[17]
I have...there's not much in there on defense setups
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Passin Through
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Posted - 2007.08.28 00:36:00 -
[18]
This is more about tactics: Can defending ships move just outside the POS... shoot for a time while their shields are going down and then move back into the POS's shield protection so as not to be killed off? Sorta like pop out... shoot once or twice and before you can be targeted and killed turn around and break the lock once inside.
I'm going to assume that they can.... which makes the defense of the POS so much easier.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.08.28 12:25:00 -
[19]
In high sec CONCORD defends your POS even if you're at war that's why you pay those starbase charters and have high standings to deploy in high sec
Originally by: Jita Alt
DOH, you're right, i'm an idiot >_<
Originally by: CCP Morpheus nerf ccp plz
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Wyehr
Shadow Of The Light R i s e
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Posted - 2007.08.28 13:23:00 -
[20]
Originally by: General Apocalypse In high sec CONCORD defends your POS even if you're at war that's why you pay those starbase charters and have high standings to deploy in high sec
This was changed a while back.
Originally by: http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=132 Attacking the starbase of a war target in high security space would occasionally result in a global criminal flag. This no longer occurs.
[ 2007.03.18 18:45:59 ] (notify) Typhoon belonging to Gandolf self-destructs. |

Passin Through
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Posted - 2007.09.05 20:41:00 -
[21]
Originally by: Paddlefoot Aeon ...the POS enters a reinforced mode, where the POS becomes invulnerable. Any module that requires CPU will go offline, however modules that require only GRID will stay online. Also, thanks to a recent patch, you can anchor and online modules that don't require CPU while a POS is reinforced.
This is in direct contradiction to what another person has told me. They have said that once you go below 50% shields you cannot anchor nor online batteries.
Would anyone be able to verify that this is the case? Would anyone have the link that shows this patch information?
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.09.06 01:31:00 -
[22]
Originally by: Passin Through
Originally by: Paddlefoot Aeon ...the POS enters a reinforced mode, where the POS becomes invulnerable. Any module that requires CPU will go offline, however modules that require only GRID will stay online. Also, thanks to a recent patch, you can anchor and online modules that don't require CPU while a POS is reinforced.
This is in direct contradiction to what another person has told me. They have said that once you go below 50% shields you cannot anchor nor online batteries.
Would anyone be able to verify that this is the case? Would anyone have the link that shows this patch information?
True, you cannot anchor anything that requires CPU while you are in reinforced.... or until you bring your POS shields to above 50%. This is for CPU-using structures only... you can still anchor structures that use grid only.
Now Recruiting. Click on the sig for details!
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AllMyLove
Caldari Fade to Black Inc Interstellar Alcohol Conglomerate
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Posted - 2007.09.06 16:09:00 -
[23]
k this is on topic but not... is it possible to setup a pos to accept someone with starbase defense trained but not in corp while still being in the alliance? if so how?
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.09.06 16:11:00 -
[24]
Originally by: AllMyLove k this is on topic but not... is it possible to setup a pos to accept someone with starbase defense trained but not in corp while still being in the alliance? if so how?
At the moment, I believe you have to be in the corp to use the guns on a POS. Now Recruiting. Click on the sig for details!
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Passin Through
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Posted - 2007.09.07 19:19:00 -
[25]
It looks like they have a new battery called Cynosural System Jammer. If it is what I think it is... it will make it impossible for any Capital Ships to jump to the moon where a POS has this active. Is this the case? Is this battery also placed on outside of shield which means it can be taken out.
And if so then you can offline the larger type batteries meant to take out Capital ships... at least till they kill it off with BS's.
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Passin Through
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Posted - 2007.09.13 19:31:00 -
[26]
The Sentry Gun Settings Screen on my POS has these settings:
Attack if standing is lower then ____ Attack if security status is below ____ Attack if our standing is dropping Attack if other security status is dropping Attack if aggressed Attack if at War
Now the bottom two are no brainers.. and should be checked. But what are the others used for? And how do you get the POS to shoot at people outside the Alliance only, even if those within have a low sec standing?
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franny
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.14 04:00:00 -
[27]
actually attack if aggressed is a bad idea have someone remote repair your POS with it checked... let me know what happens
I generated an 'attack' mail when I was bored one day by remote repairing one of our towers that had the shield not full after DT bug in a carrier... it's also known to shoot corp members who have a global aggression flag PKKP recruitment |

Paddlefoot Aeon
Neogen Industries
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Posted - 2007.09.14 23:53:00 -
[28]
Originally by: Passin Through It looks like they have a new battery called Cynosural System Jammer. If it is what I think it is... it will make it impossible for any Capital Ships to jump to the moon where a POS has this active. Is this the case? Is this battery also placed on outside of shield which means it can be taken out.
And if so then you can offline the larger type batteries meant to take out Capital ships... at least till they kill it off with BS's.
You need SOV 3 to anchor the Cyno jammer... and it prevents ANY cyno from being activated anywhere in the system. It also deactivates any jump beacons in the system.
The standard setup on a cynojammer POS is several warp scrambling batteries... and the rest Medium Guns. Its called a shredder, and takes ages and billions of ISK to take out. Now Recruiting. Click on the sig for details!
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Paddlefoot Aeon
Neogen Industries
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Posted - 2007.09.15 00:31:00 -
[29]
Originally by: Passin Through
The Sentry Gun Settings Screen on my POS has these settings:
Attack if standing is lower then ____ Attack if security status is below ____ Attack if our standing is dropping Attack if other security status is dropping Attack if aggressed Attack if at War
Now the bottom two are no brainers.. and should be checked. But what are the others used for? And how do you get the POS to shoot at people outside the Alliance only, even if those within have a low sec standing?
Attack if standing is lower then _0.1__, will shoot all those who are neutral to your corp... so it will only keep your friends safe :)
Attack if security status is below ____ Attack if our standing is dropping Attack if other security status is dropping Attack if other security status is dropping Leave them all un-checked...
Attack if at War - Tick yes
"Attack if aggressed" is a misnomer... it means will attack if someone gets aggression in range of the POS. It will kill you if you aggress someone outside your POS. Your POS will automatically defend itself if it is attacked, so no worries about ticking this button.
Now Recruiting. Click on the sig for details!
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Passin Through
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Posted - 2007.09.17 21:11:00 -
[30]
Originally by: Paddlefoot Aeon Attack if standing is lower then --> 0.1 <-- , will shoot all those who are neutral to your corp... so it will only keep your friends safe :)
Worked like a charm....
Did this and brought in an alt in a 4,000 kps MW'ing frigate and was targeted in 3 seconds... shields gone in the next three seconds... armor gone in next 3 and dead after that. Dread Gurstas Small AutoBattery FTW.
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