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Vishnej
Demonic Retribution Pure.
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Posted - 2007.08.22 00:09:00 -
[1]
Tired of paying for fuel for your deathstars?
Have 6 moons that you don't want anyone to use ever again? Have control of a system for one day? Have the capacity run a cumulative 6 freighter runs (3x2, 2x3 or 1x6 acceptable)? Have two people with a lot of patience willing to put in an 8-10 hour shift each?
Load up 1200 sensor dampening batteries, 6 small control towers, 6 medium artilleries, and 24 hours of fuel each. This should cost you about 1675 million isk - the cost of one or two really nicely fitted deathstar full of fuel. Bring these ingredients to the target system.
Set up the towers, anchor online and load the medium artilleries, and begin launching 200 sensor dampeners for corp at each POS, starting a 10 hour shift. The person designated will then warp from tower to tower anchoring the sensor dampeners, one after another, going down the list until he starts over at the top. Mental stability is required here - the job is beyond tedious.
When you're finished anchoring, congratulations - you're done. Noone will ever use those six moons again without shooting down 1337 million hitpoints at each and every one. You never have to worry about refueling, strontium management, or gun control again. To clear out what you've just done, it will take a 20 capital fleet doing 2000 DPS each about 56 hours of siege mode.
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Vishnej
Demonic Retribution Pure.
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Posted - 2007.08.22 00:18:00 -
[2]
I was going to hold this back until the alliance we're currently sieging was removed from the scene, but apparently they've discovered it themselves, and are already making the post-siege cleanup take much longer than the battle itself. We've petitioned multiple times, and been told multiple times that since the pos modules cost money / require setup time and Giant Secure Containers don't, the GMs will not intervene.
Sometimes, it's better to post a really game-breakingly exploitative (ISD: THIS HAS BEEN LABELLED NOT AN EXPLOIT) tactic, rather than merely demand that it be considered an exploit.
Fix it please. Reduce structure HP (currently fixed at 50x shield, while armor is at 15x shield) at the very least down to the same level as armor, preferably even lower. You can even pump the online-POS resistance bonus up (it's currently at a hidden 90%, which doesn't show up in logs) if you like.
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Joshua Foiritain
Gallente Coreli Corporation Exuro Mortis
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Posted - 2007.08.22 00:20:00 -
[3]
Why settle for 200 per pos? Make it 1200 per pos if youve got a few weeks and some and nobody will even be able to enter the grid. Welcome to tech level 2 pos warfare. -----
[Coreli Corporation Mainframe] |

Vishnej
Demonic Retribution Pure.
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Posted - 2007.08.22 00:20:00 -
[4]
If hauling is a problem - You can get the same amount of hitpoints with half the hauling, but twice the onlining time + 4x the isk, if you use two medium weapons batteries in place of every sensor dampener.
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Vishnej
Demonic Retribution Pure.
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Posted - 2007.08.22 00:21:00 -
[5]
Originally by: Joshua Foiritain Why settle for 200 per pos? Make it 1200 per pos if youve got a few weeks and some and nobody will even be able to enter the grid. Welcome to tech level 2 pos warfare.
Because it fits in 24 hours, it brings it up to a literal 1337 million hitpoints, and it's not very expensive.
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Goonie Alt
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Posted - 2007.08.22 02:41:00 -
[6]
I love you.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.08.22 03:10:00 -
[7]
hah, i was just rethinking our POS defence setup come the new changes, and this was exactly where my line of thinking was going. guess was not the only person 
Es and Whizz is recruiting |

Su'r
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Posted - 2007.08.22 04:19:00 -
[8]
Not to mention that once the sig radius/targeting time of these mods gets nerfed... nothing will ever be able to lock anything else at your POS ever.... EVER!
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Eldon Rosen
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Posted - 2007.08.22 08:45:00 -
[9]
As mentioned before the simple fix for this issue would be to unanchor all structures once a tower has been downed, allowing the aggressor to collect the "loot" - Maybe make it so a random amount of structures get blown up as part of the tower kill.
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Fun Bunny
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Posted - 2007.08.22 09:41:00 -
[10]
Edited by: Fun Bunny on 22/08/2007 09:41:56 This is already being done on a large scale in the south when killing towers, just leave the destroyed pos modules and you don't have to worry about POS spamming again. Funny example, yesterday I saw 23 dreadnaughts, 20 carriers and 3 motherships struggle to kill 4 small ac/arty batteries for around 15 mins. Eventually they just gave up and left.
Let's just say POS modules outside shields needs some adjustment. Personally I'd like it if they became scoopable by whoever is sieging when the tower is down so there would be some loot at least. Rape without pillaging is so unsatisfying.
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Gefex
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Posted - 2007.08.22 10:20:00 -
[11]
Edited by: Gefex on 22/08/2007 10:20:49 Having modules outside the shields is a complete waste, the idea was that smaller fleets of bc's/hacs would have something to do in POS warfare. They could scout ahead, kill some guns, take out the warp scrambler etc.
I have been in multiple POS sieges now, where as soon as we take out one gun, some dude in the POS shields gets a new one out of a seemingly ENDLESS supply AND ANCHORS IT WITHOUT EVEN LEAVING THE SHIELD.
So we are back to square one, great addition, really works as intended 
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Kagar
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Posted - 2007.08.22 10:26:00 -
[12]
Edited by: Kagar on 22/08/2007 10:26:53 .
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Avant Garde
Minmatar Brutor tribe
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Posted - 2007.08.22 10:34:00 -
[13]
Signed.
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Tazikh Abrek
Ordo Executus
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Posted - 2007.08.22 10:36:00 -
[14]
******* SIGNED!
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Constable Detritus
PURE Legion Pure.
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Posted - 2007.08.22 10:40:00 -
[15]
/signed, shamelessly ______________________________________ Goberth Ludwig: Joshua has a pillow with molle printed on it.
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Zirator
Times of Ancar Pure.
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Posted - 2007.08.22 10:40:00 -
[16]
Yesterday when I came back from work I just missed the destruction of a tower of the alliance that Vishnej is talking about. I helped with taking out guns for about 1 / 1.5 hours. After that I had to go to a birthday with my girlfriend. When I came back from the birthday 3 / 3.5 hours later we were still cleaning up the grid were the pos used to be. I saw our pos shield go up about 6 or 7 hours after our enemies pos went down.
Thank you CCP for revisiting poswarfare in this wonderfull way.
So a big /SIGNED by me.
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Price checker2k
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Posted - 2007.08.22 10:42:00 -
[17]
What a load of crap. CCP, Acknowledge the problem and come up with a fast soultion to this bul1sh1t or I will come up with a solution to something taking around 60 euro from my VISA card each month.
SIGNED.
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Gun Rush
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Posted - 2007.08.22 10:45:00 -
[18]
That's about 336,000 units of stront. Or 1,008,000 m3. Which will cost around 400,000,000 ISK. Not too pricey I suppose. Getting 20 dreads online for 56 hours? Good luck with that.
In what way isn't this griefing?
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Gallente Filth
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Posted - 2007.08.22 10:47:00 -
[19]
This thread delivers.
And a big happy thank you to the GMs that realise that expensive modules SHOULD be allowed to live forever.
I wonder if one of the senior GMs can state the exact isk value at which POS immortality can be achieved? Precisely how expensive must these doodads be to not be an exploit, but rather, a bona fide game mechanic?
Time to acquire a sensor damping array BPO, methinks.
GG GMs.
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Scifa
Caldari FireTech Pure.
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Posted - 2007.08.22 10:49:00 -
[20]
Edited by: Scifa on 22/08/2007 10:51:43 i wonder how many cruise launchers i could get on an empire pos before the node crashed. 2bil would buy like 5000 cruise launchers......
if you leave these mods in space for long enough, will they despawn? unanchored mods do usually and pos modules are special, so maybe without a tower they disappear after dt? |
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Blue Dreamu
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Posted - 2007.08.22 10:54:00 -
[21]
POS Structures are more expensive u say? Screw you CCP.
A can costs like 300k and has like a million hp or how much was it? and is considered an exploit if u anchor them close to a moon.
A medium artillery costs 3 million and has ten times that number right? Is not considered an exploit.
Where is the goddamn logic in this.
BD
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Vishnej
Demonic Retribution Pure.
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Posted - 2007.08.22 10:56:00 -
[22]
Originally by: Blue Dreamu POS Structures are more expensive u say? Screw you CCP.
A can costs like 300k and has like a million hp or how much was it? and is considered an exploit if u anchor them close to a moon.
A medium artillery costs 3 million and has ten times that number right? Is not considered an exploit.
Where is the goddamn logic in this.
BD
A sensor dampening battery has 6.6 million hitpoints before resists, costs 1.125m isk in empire, and is about the same volume as a GSC.
They're worse.
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Scifa
Caldari FireTech Pure.
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Posted - 2007.08.22 11:00:00 -
[23]
e.g. http://dl.eve-files.com/media/0708/spam.jpg
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Pretepac
Target Practice Inc. Pure.
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Posted - 2007.08.22 11:15:00 -
[24]
I have to sign this (as I'm sure most of pure eventually will, if this isn't salved soon) because it is way to much of a time sink for it to be "ok".
I have a few ideas of how to solve this "issue" (some/many/all of the ideas below might already be typed somewhere. If that is the case, I am sorry):
* Spoils of war : The modules left behind after destruction of the tower are now no ones property and everyone can take them, destroy them or do with them whatever he wants to.
* Random destruction : The impact of the tower explosion destroys most of the anchored modules, the rest are heavily damaged and there for easily removed.
* Lower HP after the destruction of the tower. Again that makes them easily removable.
There might be more good ideas, however any of the above would solve the problem without changing the pos warfare (while pos is still present that is)
Cheers, Pretepac
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Vishnej
Demonic Retribution Pure.
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Posted - 2007.08.22 11:40:00 -
[25]
Edited by: Vishnej on 22/08/2007 11:41:24
Originally by: Pretepac
* Lower HP after the destruction of the tower. Again that makes them easily removable.
This is true now. Structures basically get a 900% bonus to hull hitpoints while the tower is online, and when it transitions, the percentage damage stays the same. (in effect, tower online = 90% hull resists that don't show in your combat logs)
The problem is even without the resists, there is enough structure HP to be a huge deal. And with the resists, it's damn near impossible to take down a structure at an online pos - it shouldn't be more difficult than taking down an entire tower.
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Constantine Arcanum
PURE Legion Pure.
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Posted - 2007.08.22 11:42:00 -
[26]
Originally by: Pretepac I have to sign this (as I'm sure most of pure eventually will, if this isn't salved soon) because it is way to much of a time sink for it to be "ok".
I have a few ideas of how to solve this "issue" (some/many/all of the ideas below might already be typed somewhere. If that is the case, I am sorry):
* Spoils of war : The modules left behind after destruction of the tower are now no ones property and everyone can take them, destroy them or do with them whatever he wants to.
* Random destruction : The impact of the tower explosion destroys most of the anchored modules, the rest are heavily damaged and there for easily removed.
* Lower HP after the destruction of the tower. Again that makes them easily removable.
There might be more good ideas, however any of the above would solve the problem without changing the pos warfare (while pos is still present that is)
Cheers, Pretepac
I think this is a good and balanced idea, and I'm not just saying that because he's in my alliance.
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Midfrost
Demonic Retribution Pure.
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Posted - 2007.08.22 11:57:00 -
[27]
I will sign this thread, with all the weight that includes.  
No, but seriously... if this is all it takes to effectively kill a moon. Jolly, I now know what to do when anyone DARES to put one of my POS's into reinforced; put on like 50 cups of coffe, get 89712983791 medium artilleries/sensor dampeners there, and start my 12-hour shift.
Thank you CCP!  --- Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sah Pah... -Mid |

karumba
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Posted - 2007.08.22 12:16:00 -
[28]
WTF This is nuts,
Fix this now, POS war is BORING BORING BORING BORING BORING BORING
You just made it 100 times more BORING than it already was.
FIX IT NOW!
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Braaage
Laborius Chapter
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Posted - 2007.08.22 12:59:00 -
[29]
Sensible solution would be to make the max number of anchorable objects around a control tower to say 20?
If it's not anchored it's not a problem. --------------------------------------------------------------------------------------- eve-guides.com POS, Outpost and Sovereignty info |

Fun Bunny
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Posted - 2007.08.22 13:10:00 -
[30]
Oh and 1000 isk on CCP's solution to this will be doubling anchoring time or something similarly backwards.
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