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Roxwar
Republic Military School Minmatar Republic
6
|
Posted - 2012.01.16 20:32:00 -
[31] - Quote
Istvaan Shogaatsu wrote:Roxwar wrote:Being a newbie PVP wanabe myself, if it was me i'd fit myself a cloak ( if possible, not checked so dont know ) web, points, ab and go sit roughly where they keep warping to/uncloaking and cloak up yourself. Then wait.
If or when they decloak or warp to the general area your sat waiting for them at, i'd uncloak and gently caress their chocalate starfish with some 200mm Autocannons and laugh as obnoxiously as possible in local while you orbit and watch their torps scratch your paintwork at 4000m while your 200's rip them to shreds hehe I'm afraid this wouldn't work on a Rifter as it could only fit a non-covert ops cloak, and suffer a targeting delay penalty.
Ah crap :(
Good idea in theory though right 
Actually, wouldnt it suffice to uncloak, and repeatedly bump them to prevent warping until your targetting delay expired, then lock them up and have fun? http://roxwar.blogspot.com/ |

Alaric Faelen
Aquila Venatici Bringers of Death.
42
|
Posted - 2012.01.16 23:44:00 -
[32] - Quote
I didn't read the replies so as not to steal ideas. I fly both SB's and Inty's mostly, so this thread is right in my wheelhouse.
Bubble up common gate warp OUT angles, but not where you think the SB's will actually be coming from- SB's normally attack already aligned to a celestial but still within D-Scan range of the gate. If they try to warp out to their celestial, they'll hit your bubble. This may just force them to use alternate warp outs, but they'll be farther out or less convenient to rejoin the fight from.
Clutter up space around those approaches around the 50-70km mark as much a possible with jet cans to hopefully force a decloak or two. it's random, but 99% of an SB attack is before you hit decloak, and anything that interferes with that process is victory in itself.
Keep a couple Interceptors orbiting at 30km or so off the gate. I like a SeBo with resolution script for near insta-lock speeds. The instant something decloaks you overheat MWD and long point, close distance and get a tackle. Even just getting the lock will prevent recloaking, so any decent SB pilot will be spamming the warp button if he's actually locked- and no longer be an immediate threat. Even without a kill, you've broken up their attack with nothing more than getting a lock.
I make a bare minimum sig radius of utmost importance in an SB, combined with remote damping if possible- the key is to never get locked..ever. So an inty with insta-lock is the SB's mortal enemy. it takes all the options off the table except warp out, and an inty with it's mid's OH- can likely get an SB tackled before it gets off a second volley and SB's are two-shot kills for pretty much anything at that point- the Inty doesn't need backup to kill SB's.
Of course the SB is zero threat to the interceptor in return.
You could use high alpha arty destroyers with fast prop mods and fast lock mods- SB's won't be in control of transversal since they run aligned. But as ships get larger they'll just take longer to achieve that all important lock, which is why I primarily suggest Inty's. |

Bienator II
madmen of the skies
513
|
Posted - 2012.01.17 01:24:00 -
[33] - Quote
sell your rifter at a hub. Use the earned isk to station trade the next 5 years. As soon you have enough money bribe the stealth bomber pilots to self destruct. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
235
|
Posted - 2012.01.17 03:26:00 -
[34] - Quote
Lyris Nairn wrote:Vimsy Vortis wrote:Rifters with microwarpdrives? You nullsec folks have strange ways and I don't understand them. It's a newbee tackle fit, meant for brand new players to get involved in fleet engagements. We have newbie tacklers in highsec too. It's just they have disruptors and afterburners instead of MWDs and scrams. |

Bernie Nator
Insidious Design Talocan United
59
|
Posted - 2012.01.17 03:38:00 -
[35] - Quote
HEY OP YOU SHOULD USE A SEBO AND MWD WITH AUTOCANNONS SO YOU CAN PEW THE **** OUT OF THAT THING.
Edited for jet lag. |

Corina Jarr
Spazzoid Enterprises Purpose Built
510
|
Posted - 2012.01.17 04:15:00 -
[36] - Quote
I'm no expert with Minmatar weapons, but if you are having trouble getting into range before they run off, a disrupter in place of the scram would help.
Artillery may or may not be needed, depending on the usefulness of the disrupter (and if you are fast enough, though a nano Rifter should be).
And of course, sebo if the bombers are simply cloaking before you can lock. |

Lyris Nairn
GoonWaffe Goonswarm Federation
6179
|
Posted - 2012.01.17 05:35:00 -
[37] - Quote
Vimsy Vortis wrote:Lyris Nairn wrote:Vimsy Vortis wrote:Rifters with microwarpdrives? You nullsec folks have strange ways and I don't understand them. It's a newbee tackle fit, meant for brand new players to get involved in fleet engagements. We have newbie tacklers in highsec too. It's just they have disruptors and afterburners instead of MWDs and scrams. I can understand the Disruptor, but why the Afterburner? Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
303
|
Posted - 2012.01.17 06:29:00 -
[38] - Quote
Lyris Nairn wrote: I can understand the Disruptor, but why the Afterburner?
Probably to avoid sig bloom. |

Vaerah Vahrokha
Vahrokh Consulting
132
|
Posted - 2012.01.17 09:32:00 -
[39] - Quote
Arty and long point is the best bet.
Don't get too much accustomed at dealing with SBs with MWD though, if you switch to something larger, even a cruiser, the increased signature makes you pop very very easily by a bomb. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
235
|
Posted - 2012.01.17 15:21:00 -
[40] - Quote
Lyris Nairn wrote:Vimsy Vortis wrote:Lyris Nairn wrote:Vimsy Vortis wrote:Rifters with microwarpdrives? You nullsec folks have strange ways and I don't understand them. It's a newbee tackle fit, meant for brand new players to get involved in fleet engagements. We have newbie tacklers in highsec too. It's just they have disruptors and afterburners instead of MWDs and scrams. I can understand the Disruptor, but why the Afterburner? So you don't die instantly when you inevitably get scrammed by another frigate. It actually dosen't matter very muchl for tackle, it's just a holdover from general purpose frigate fits that are invariably scram+ab. |

Lyris Nairn
GoonWaffe Goonswarm Federation
6188
|
Posted - 2012.01.17 17:28:00 -
[41] - Quote
Vimsy Vortis wrote:Lyris Nairn wrote:Vimsy Vortis wrote:Lyris Nairn wrote:Vimsy Vortis wrote:Rifters with microwarpdrives? You nullsec folks have strange ways and I don't understand them. It's a newbee tackle fit, meant for brand new players to get involved in fleet engagements. We have newbie tacklers in highsec too. It's just they have disruptors and afterburners instead of MWDs and scrams. I can understand the Disruptor, but why the Afterburner? So you don't die instantly when you inevitably get scrammed by another frigate. It actually dosen't matter very much for tackle, it's just a holdover from general purpose frigate fits that are invariably scram+ab. Also you don't want to tackle a drake in a MWD fit frig. Ah.
Our outlook towards tackling is a bit different, then.
So long as the Rifter (effectively being used as a cheap Interceptor) gets the tackle and maintains it long enough for some other ship to also get the tackle, then the RIfter has done its job. We do not expect Rifters to return from fleet engagements, and we have the luxury of numbers on our side which guarantees that we'll have a few Rifters in each fleet. That the Rifter getting the tackle may and probably will die, if not in that engagement then in another during that battle, is taken for granted and not viewed as a loss from our perspective. For this reason we do not devote resources to providing traditional, more effective fits, such as a 400mm plate or a Medium Shield Extender; instead, we focus entirely on speed and capacitor stability so that the Rifter can burn however far is needed to get to the target and run the tackle gear.
On the other hand, we do provide our newbee tacklers with some basic instruction along the lines of "turn off the MWD once you're near enough to tackle," though we do often see pairs of "Hero Rifters" burn straight at a target with the MicroWarpdrive overheated, each just one shot away from being blown up by their intended target. It is a boost to morale every time a "Hero Rifter" dies in this fashion, especially if in so doing a tackle is gained and/or a warp-in for the fleet is gained in return for the loss of the Rifter. Why, just yesterday I burned straight at a Cynabal, and later in a different Rifter at a group of Tengus, and died prior to landing a shot; but, in both cases my previous position or my wreck served as a warp-in for other people to get the tackle and kill the targets.
My apologies for all those words. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

ElQuirko
The Demonfuge Malevolent Fan Club
317
|
Posted - 2012.01.17 19:50:00 -
[42] - Quote
Have you considered dropping supercapitals or calling the swarm on their asses? |

Lyris Nairn
GoonWaffe Goonswarm Federation
6188
|
Posted - 2012.01.17 20:01:00 -
[43] - Quote
ElQuirko wrote:Have you considered dropping supercapitals or calling the swarm on their asses? I do usually prefer to do stuff with a group.
As it happened, I disengaged. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

Killstealing
Broski Enterprises Elite Space Guild
353
|
Posted - 2012.01.17 23:49:00 -
[44] - Quote
MWDs are standard in null sec because of bubbles. Who the **** would use afterburners when that basically means you may have to slowboat back 90km to a gate? Also an MWD helps with getting out of a bubble camp. |

eatsbabies cienfuegos
The Sound Of Freedom
3
|
Posted - 2012.01.19 07:29:00 -
[45] - Quote
Lyris Nairn wrote:Hi,
I was sitting on the Torrinos gate in EC-P8R today in my newbee tackle Rifter, effectively camping it all by myself. Every so often a couple of stealth bombers would uncloak and shoot bombs or torpedoes at my Rifter, but they would do minimal damage; however, they would always manage to cloak again or warp away from me before I could get in range to get a point, even when I was burning right at them with my MicroWarpdrive. I know that some people have killed bombers in Rifters, within my own alliance, and I am flying one that has two nanofibers in the low slots so I am going fairly fast; but, they manage to get away every time. Is this just a question of luck and timing, or is there something I can do to fix my fit or my tactic?
For comparison, I am orbiting the gate at 2,500 with my MicroWarpdrive off until I see one of them uncloak on my overview and then burning straight at them with an overheaded MicroWarpdrive. My fit is below:
Fleet Rifter High 3x 200mm AutoCannons (EMP S or other close-range ammo) 1x Salvager I Medium 1MN MicroWarpdrive I Stasis Webifier I Warp Scrambler I Low 1x Capacitor Power Relay I 2x Nanofiber Internal Structure I
I am not looking for ~elite PVP~ solutions, pretty much anything that requires me to upgrade from meta-0 tech-1 modules is not a solution that I really want to endorse. I was thinking about maybe swapping the stasis webifier or the warp scrambler for a warp disruptor so that I can get the long-range point, though that has trade-offs both in capacitor stability and in potentially losing the tackle if he has a MicroWarpdrive and/or a Warp Core Stabilizer fit to his stealth bomber.
don't fly uncloaked ships in null-sec. |

Blatant Forum Alt
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.19 10:36:00 -
[46] - Quote
Lyris Nairn wrote:Our outlook towards tackling is a bit different, then.
So long as the Rifter (effectively being used as a cheap Interceptor) gets the tackle and maintains it long enough for some other ship to also get the tackle, then the RIfter has done its job. We do not expect Rifters to return from fleet engagements, and we have the luxury of numbers on our side which guarantees that we'll have a few Rifters in each fleet. That the Rifter getting the tackle may and probably will die, if not in that engagement then in another during that battle, is taken for granted and not viewed as a loss from our perspective. For this reason we do not devote resources to providing traditional, more effective fits, such as a 400mm plate or a Medium Shield Extender; instead, we focus entirely on speed and capacitor stability so that the Rifter can burn however far is needed to get to the target and run the tackle gear.
On the other hand, we do provide our newbee tacklers with some basic instruction along the lines of "turn off the MWD once you're near enough to tackle," though we do often see pairs of "Hero Rifters" burn straight at a target with the MicroWarpdrive overheated, each just one shot away from being blown up by their intended target. It is a boost to morale every time a "Hero Rifter" dies in this fashion, especially if in so doing a tackle is gained and/or a warp-in for the fleet is gained in return for the loss of the Rifter. Why, just yesterday I burned straight at a Cynabal, and later in a different Rifter at a group of Tengus, and died prior to landing a shot; but, in both cases my previous position or my wreck served as a warp-in for other people to get the tackle and kill the targets.
My apologies for all those words.
Only cowards and weaklings suicide frigs for warpins. Real men do that in pods, grow a pair. |

eatsbabies cienfuegos
The Sound Of Freedom
4
|
Posted - 2012.01.26 19:29:00 -
[47] - Quote
Killstealing wrote:MWDs are standard in null sec because of bubbles. Who the **** would use afterburners when that basically means you may have to slowboat back 90km to a gate? Also an MWD helps with getting out of a bubble camp.
in my experience MWD's will get you killed more often in null-sec (from a covert-fleet standpoint). also the CPU required is inhibitive |

Lyris Nairn
GoonWaffe Goonswarm Federation
6459
|
Posted - 2012.01.26 19:38:00 -
[48] - Quote
eatsbabies cienfuegos wrote:Lyris Nairn wrote:Hi,
I was sitting on the Torrinos gate in EC-P8R today in my newbee tackle Rifter, effectively camping it all by myself. Every so often a couple of stealth bombers would uncloak and shoot bombs or torpedoes at my Rifter, but they would do minimal damage; however, they would always manage to cloak again or warp away from me before I could get in range to get a point, even when I was burning right at them with my MicroWarpdrive. I know that some people have killed bombers in Rifters, within my own alliance, and I am flying one that has two nanofibers in the low slots so I am going fairly fast; but, they manage to get away every time. Is this just a question of luck and timing, or is there something I can do to fix my fit or my tactic?
For comparison, I am orbiting the gate at 2,500 with my MicroWarpdrive off until I see one of them uncloak on my overview and then burning straight at them with an overheaded MicroWarpdrive. My fit is below:
Fleet Rifter High 3x 200mm AutoCannons (EMP S or other close-range ammo) 1x Salvager I Medium 1MN MicroWarpdrive I Stasis Webifier I Warp Scrambler I Low 1x Capacitor Power Relay I 2x Nanofiber Internal Structure I
I am not looking for ~elite PVP~ solutions, pretty much anything that requires me to upgrade from meta-0 tech-1 modules is not a solution that I really want to endorse. I was thinking about maybe swapping the stasis webifier or the warp scrambler for a warp disruptor so that I can get the long-range point, though that has trade-offs both in capacitor stability and in potentially losing the tackle if he has a MicroWarpdrive and/or a Warp Core Stabilizer fit to his stealth bomber. don't fly uncloaked ships in null-sec. Why? I live in nullsec and it's not feasible for every ship to have a cloak. Especially not most combat ships. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

Lyris Nairn
GoonWaffe Goonswarm Federation
6459
|
Posted - 2012.01.26 19:41:00 -
[49] - Quote
eatsbabies cienfuegos wrote:Killstealing wrote:MWDs are standard in null sec because of bubbles. Who the **** would use afterburners when that basically means you may have to slowboat back 90km to a gate? Also an MWD helps with getting out of a bubble camp. in my experience MWD's will get you killed more often in null-sec (from a covert-fleet standpoint). also the CPU required is inhibitive Would you mind explaining exactly what your experience constitutes? With respect, I have never heard of your Alliance and I question whether you speak from the perspective of someone who routinely lives in and fights in nullsec or from the perspective of someone who occasionally travels through nullsec with the intention of either avoiding combat or engaging only in very specific activities. If you are the latter, then, again with all due respect, your opinion and your experience is a little bit irrelevant to the points that are being discussed in this thread.
I just wanted advice on how to make a Rifter catch a competent stealth bomber. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

ChYph3r
Multiplex Gaming SpaceMonkey's Alliance
13
|
Posted - 2012.01.26 22:21:00 -
[50] - Quote
sounds like to me that you have won eve in your pubbie rifter and the bombers lost. so please pass go and collect your $200 dollars.
and when in EC-P8R don't forget to "Get the pod"!! AMP - Angry Monkey Podcast |

Lyris Nairn
GoonWaffe Goonswarm Federation
6460
|
Posted - 2012.01.26 23:43:00 -
[51] - Quote
I don't think you are using the word "pubbie" correctly, forums user ChYph3r. Sky Captain of Your Heart; Lyris Chronicles of Narnia in the World of Tomorrow's Goonfleet dot Com; Good Poster Extraordinaire and Spacebook Superstar : RIFTERSWARM I am the Pubbie Whisperer |

eatsbabies cienfuegos
The Sound Of Freedom
4
|
Posted - 2012.01.29 07:41:00 -
[52] - Quote
Lyris Nairn wrote:eatsbabies cienfuegos wrote:Lyris Nairn wrote:Hi,
I was sitting on the Torrinos gate in EC-P8R today in my newbee tackle Rifter, effectively camping it all by myself. Every so often a couple of stealth bombers would uncloak and shoot bombs or torpedoes at my Rifter, but they would do minimal damage; however, they would always manage to cloak again or warp away from me before I could get in range to get a point, even when I was burning right at them with my MicroWarpdrive. I know that some people have killed bombers in Rifters, within my own alliance, and I am flying one that has two nanofibers in the low slots so I am going fairly fast; but, they manage to get away every time. Is this just a question of luck and timing, or is there something I can do to fix my fit or my tactic?
For comparison, I am orbiting the gate at 2,500 with my MicroWarpdrive off until I see one of them uncloak on my overview and then burning straight at them with an overheaded MicroWarpdrive. My fit is below:
Fleet Rifter High 3x 200mm AutoCannons (EMP S or other close-range ammo) 1x Salvager I Medium 1MN MicroWarpdrive I Stasis Webifier I Warp Scrambler I Low 1x Capacitor Power Relay I 2x Nanofiber Internal Structure I
I am not looking for ~elite PVP~ solutions, pretty much anything that requires me to upgrade from meta-0 tech-1 modules is not a solution that I really want to endorse. I was thinking about maybe swapping the stasis webifier or the warp scrambler for a warp disruptor so that I can get the long-range point, though that has trade-offs both in capacitor stability and in potentially losing the tackle if he has a MicroWarpdrive and/or a Warp Core Stabilizer fit to his stealth bomber. don't fly uncloaked ships in null-sec. Why? I live in nullsec and it's not feasible for every ship to have a cloak. Especially not most combat ships.
because you're flying against people who have more information than you do. people who can choose their opportunities, know what your fleet's composition is, and offer very little info as to their own.
null-sec is my only friend. |

eatsbabies cienfuegos
The Sound Of Freedom
4
|
Posted - 2012.01.29 07:55:00 -
[53] - Quote
Lyris Nairn wrote:eatsbabies cienfuegos wrote:Killstealing wrote:MWDs are standard in null sec because of bubbles. Who the **** would use afterburners when that basically means you may have to slowboat back 90km to a gate? Also an MWD helps with getting out of a bubble camp. in my experience MWD's will get you killed more often in null-sec (from a covert-fleet standpoint). also the CPU required is inhibitive Would you mind explaining exactly what your experience constitutes? With respect, I have never heard of your Alliance and I question whether you speak from the perspective of someone who routinely lives in and fights in nullsec or from the perspective of someone who occasionally travels through nullsec with the intention of either avoiding combat or engaging only in very specific activities. If you are the latter, then, again with all due respect, your opinion and your experience is a little bit irrelevant to the points that are being discussed in this thread. I just wanted advice on how to make a Rifter catch a competent stealth bomber.
i'm a total noob. if you need to check my stats they're readily available. i am, however a console gamer, and i've kind of decided that null-sec is a little soft. in fact, it's really soft.
my experience with MWD's is fairly limited, but if you're not flying a ship with a neg-bonus to the sig radius, it's a risky endeavor. and the percentage of your CPU used up by a MWD is often restricting.
we are nomadic. we've been fighting and dying in null-sec since month 2, and it's been a blast.
the reason you couldn't get us locked and disrupted is because you're targeting range had been cut severely. if you leave your tactical display open, you'll be able to recognize this earlier, and also the futility of giving chase.
i really don't know what the solution would be. i mean, even if you can target to 100, we're in complete safety.
|

Rhealee
Darkness Of Absolution Army Of Darkness.
6
|
Posted - 2012.01.29 10:16:00 -
[54] - Quote
If it was my rifter i would throw a 30km faction point overloaded to 36km. Then just to be a total douche get one of my buddies to hide out in local with a claymore. That would give me significantly faster speeds locking time and tackle range.
Gotta show those pesky bombers whose boss. Maybe you'll get lucky and kill officer fit bomber loaded with 600m worth bpos like me. But not everybody flies bombers like solar fleet.
Also sit still dont orbit. It gives u faster align time to them, and its easier for them to bomb you, so higher chance of them decloaking on you.
Good luck :) |

NaturalBeast
Pator Tech School Minmatar Republic
18
|
Posted - 2012.01.30 04:02:00 -
[55] - Quote
This has to be said. Very refreshing thread. Subscribed.
|

Clementina
The Scope
54
|
Posted - 2012.01.30 07:51:00 -
[56] - Quote
I don't speak Minmatar very fluently, I do speak Caldari, and this is what I was able to come up with.
Kestral, for the work. High-slots 4x Standard Missile Launcher I's Mid-slots 1x Microwarpdrive I 1x Warp Disruptor II 1x Target Painter Low-slots 1x Micro Auxiliary Power Core 1x Overdrive Injector System I
Some comment, I know you requested a full tech 1 loadout, however the range benefit of the tech 2 warp disruptor is to hard to ignore. You can tackle from 28.8 kilometers, which will help greatly when attempting to engage your enemy. Also the faction ammo packs more damage, has no extra skill requirements, and is not even that much more expensive if you don't fill your entire cargohold with missiles. Also what is your position on rigs? I have a suggestion but I'm assuming that you are ignoring them for now since even the cheap ones will be as expensive than a full tech 1 frigate.
|

BrokenBC
Incompertus INC Fatal Ascension
12
|
Posted - 2012.01.30 16:33:00 -
[57] - Quote
F*ck the hero rifter use an insta cain.You can find the fit in the wiki.You will lock and kill them before they can do anything.Nothing pops a bomber like the insta cain. |

eatsbabies cienfuegos
The Sound Of Freedom
4
|
Posted - 2012.02.03 10:36:00 -
[58] - Quote
BrokenBC wrote:F*ck the hero rifter use an insta cain.You can find the fit in the wiki.You will lock and kill them before they can do anything.Nothing pops a bomber like the insta cain.
insta-lock canes was an interesting situation when we ran into it, but if you decloak and lock at 50, with two rsd's he's just traded all his tank for nothing. we love insta-lock canes now :)
trade your tank for gank. |

DooDoo Gum
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.02.04 07:27:00 -
[59] - Quote
Have an Arazu sitting nearby
When u play rock paper scissors, use your left hand to throw down the scissors, and use the other hand to punch your opponent in the face... |

YesI'mWatching
Cool4Cats
9
|
Posted - 2012.02.04 21:14:00 -
[60] - Quote
almost any shield frig with an afterburner and a scram can fk up a bomber or two, if they dont warp straight after bombing and use torps you just lock them and charge. my personal fovorite is a MSE vigil |
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