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Kilemal
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Posted - 2004.02.07 04:47:00 -
[1]
Edited by: Kilemal on 07/02/2004 04:52:34 Edited by: Kilemal on 07/02/2004 04:51:42 For you who dont know how to aquire them  After researching and talking to ppl, there is 2 ways that you can aquire them 1. buy from ppl on the trade channel, 2. you have to get a pirate corp agent and do missions for them, you will not get them by doing mission for your local university as told you buy your R&D agent 
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Sequin
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Posted - 2004.02.07 06:01:00 -
[2]
Why in the hell would science grads come from pirate orgs? I mean, who the hell is writing the story for the agents, monkeys? Its like saying Long John Silver is from the Sister of Eve. Whats next, mass murders from Pend Insurance?
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |

Asharee Intrefer
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Posted - 2004.02.07 06:29:00 -
[3]
People running for rat agents get kidnap missions which give them science graduates to sell. There's at least a bit of logic in that, isn't it?
There was also some theory about getting science grads by taking down a convoy transporting them from the university yourself, but I don't know how true that is...
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Danton Marcellus
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Posted - 2004.02.09 17:44:00 -
[4]
This is hellalame, now they've shafted small corporations trying to niche themselves in being at the scientific forefront by handing yet another tool to the alliances controlling 0.0 and therefor also these pirate corporation agents.
Muptards. 
Convert Stations
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Enraku Reynolt
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Posted - 2004.02.09 18:04:00 -
[5]
if pirate agent do drop, the people with them aint selling I STILL only see "WTB" for them, no sellers ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |

Wraeththu
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Posted - 2004.02.09 18:07:00 -
[6]
Quote: if pirate agent do drop, the people with them aint selling I STILL only see "WTB" for them, no sellers
I saw them advertised a few times on Trade. A friend of mine purchased 16 of them at 250k each on saturday. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Zrakor
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Posted - 2004.02.09 18:10:00 -
[7]
You do not actually "aquire" them "from" a pirate corporation. They are part of a convoy that you ambush during a pirate mission, and are "extra" loot for that mission (i.e. they are basically innocent passerbyes).
There is also a mission for educational corporations where you are supposed to transfer science graduates between stations, you can kidnap them if you want and sell them to a researcher but it means failing the mission.
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j0sephine
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Posted - 2004.02.09 18:14:00 -
[8]
"There is also a mission for educational corporations where you are supposed to transfer science graduates between stations, you can kidnap them if you want and sell them to a researcher but it means failing the mission."
Mhmm, now that sounds familiar. ;s
Just a thought btw, is there some way for you to check if that particular mission is actually being given out to people? It's just odd there is no supply for those guys at 'tis point, compared to quite big supply of homeless before, which were pretty much the same thing...
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Wraeththu
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Posted - 2004.02.09 18:22:00 -
[9]
Quote: Just a thought btw, is there some way for you to check if that particular mission is actually being given out to people? It's just odd there is no supply for those guys at 'tis point, compared to quite big supply of homeless before, which were pretty much the same thing...
I don't think many people are doing University missions. That's why the mem implant prices are the highest. That might account for the reduction in quantity of Sci Grads in contrast to homeless.
In defense of the test though, I do Fed Academy missions now and again, and I haven't gotten any Sci Grad transport missions since CP3. If it's new to CP4, then that would explain it.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

j0sephine
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Posted - 2004.02.09 18:56:00 -
[10]
"I don't think many people are doing University missions. That's why the mem implant prices are the highest. That might account for the reduction in quantity of Sci Grads in contrast to homeless."
Quite likely yes, but on the other hand i do recall people who mentioned here they're doing missions for the university agents since the Science Graduates requirement appeared... precisely to obtain them, and because their agent hinted at it... ^^;
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Fritz Ionar
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Posted - 2004.02.09 20:47:00 -
[11]
Quote: You do not actually "aquire" them "from" a pirate corporation. They are part of a convoy that you ambush during a pirate mission, and are "extra" loot for that mission (i.e. they are basically innocent passerbyes).
There is also a mission for educational corporations where you are supposed to transfer science graduates between stations, you can kidnap them if you want and sell them to a researcher but it means failing the mission.
Ok... It would be nice if there was some way for a non criminal character to obtain what is needed for reseach missions to. And buying them from pirates/kidnapers is NOT an option as that will encourage pirating and kidnaping.
Not saying thous "criminal" activities shouldn't exist in game, ofcours they have their place. Just saying that if I want to roleplay a lawabiding character there is no way to "hire" science graduates for your reseach agent without "geting your hands dirty". Not a good situation IMHO. |

Danton Marcellus
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Posted - 2004.02.09 23:44:00 -
[12]
Multiple ways to get to the same goal, with a varied degree of difficulty would be desirable yes. This to allow for people bent on roleplaying to take the high, long and dangerous road to what they need without having to turn into pirates themselves.
Convert Stations
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Lao Tzu
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Posted - 2004.02.10 01:29:00 -
[13]
Can't I just buy Science skill packs and give them to all my Homeless.

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raptorG
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Posted - 2004.02.10 05:00:00 -
[14]
That is a great idea. We should be able to buy science skill and research skill for the homeless and slave and turn them into science graduate. How about that for a role play, CCP?
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ERGONOMIC
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Posted - 2004.02.10 14:04:00 -
[15]
begin to be borring that... on 3 mission i have already cancel this one 2 time, my rechearch are stopped and some have already will the interceptor bp...
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Ichabod Dirange
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Posted - 2004.02.10 18:14:00 -
[16]
That would mean that you actually think the homeless can amount to anything and are not homeless due to their utter uselessness to society, an educational program for the destitute. Certainly not a caldari thing.
This warms my teflon heart.
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Evil Bob
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Posted - 2004.02.11 16:53:00 -
[17]
I've got this mission 4 times now... its starting to **** me off.
-Evil Bob
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Taleden
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Posted - 2004.02.11 17:01:00 -
[18]
Edited by: Taleden on 11/02/2004 17:10:35 Yeah, I'd have to agree that the supply of science grads needs to be looked at.. nobody is ever selling any, to the point where everyone I've talked to just immediately refuses science grad missions, because they know they're not going to find any.
Worse yet, if you do happen to find some, they sell for 250-300k apiece; if your agent demands 8 of them (like mine just did), that's 2mil down the drain for a single mission - seems a little excessive.
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Agent Shield
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Posted - 2004.02.11 17:54:00 -
[19]
No science grads in trade, no science grads in escrow; what next?
Find a pirate npc corp to work for and hope I get the mission that attacks the convoy with them? Is that the only alternative?
Shy of finding the right npc corp to work for to get this mission; what would happen if I told my agent I can't finish? I pressed yes I would take the mission as I thought I could get the grads in market or something; after all, these graduate missions have been out for a while and I thought a supply of them existed.
What is everyone else doing with these missions? Not accepting the mission at all, cancelling after determining a supply of grads does not exist?
Trying to make a decision on what I should do about this mission.
Agent Shield |

Wraeththu
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Posted - 2004.02.11 18:23:00 -
[20]
I've just been declining them Agent Shield. 50 RP's one way or the other seems pretty irrelivent in the long run.
I'm actually glad Zrakor gave something to the pirate agents. For those that don't know, people doing pirate agents basically get the shaft. It's hard and dangerous to use them (generally), you can't find trade goods or things half the time, they don't drop implants, they don't really give any trade good loots worth any use, and they don't have any R&D agents.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Agent Shield
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Posted - 2004.02.11 18:36:00 -
[21]
Quote: I've just been declining them Agent Shield. 50 RP's one way or the other seems pretty irrelivent in the long run.
Is it best to go to him 'now' and say I won't finish then; instead of waiting for it to expire?
I can start telling the agent I won't do these mission; but I have already accepted this one.
My gut tells me to go and tell him I won't finish; thus it could be sooner to get the next mission. Versus waiting for the mission to expire in 20 hours and then waiting for the next mission. I think that is the way.
Agent Shield |

Wraeththu
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Posted - 2004.02.11 18:51:00 -
[22]
Quote: Is it best to go to him 'now' and say I won't finish then; instead of waiting for it to expire?
So far it seemd to me the best would be to refuse it outright, and as quick as possible.
1.) You don't loose standing if you refuse it, vs if you let it expire (I know, it's a bug, but it's there)
2.) The faster you refuse the mission, I think means the sooner you'll get another one?
I guess I haven't tested it yet, but I'd rather refuse a mission and get another one in 16-24 hours than let one hang for 24 and then have to wait another 24.
I could be wrong though, that's just how I've run. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Grey Area
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Posted - 2004.02.12 10:24:00 -
[23]
In response to someon above who was complaining his agent wanted 8 graduates - mine asked for 12, so count yourself lucky.
I told him to....er....well I refused the mission, but the words were shorter.
In general though, I'm a bit miffed that "Carebear" [sic] mission players had their income reduced as "agent missions were not supposed to be profitable", whereas Pirate mission players have now been handed a commodity worth millions.
Question: does an equivalent of the word "Balance" actually APPEAR in Icelandic dictionaries? ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |
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