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Iris Bravemount
Airkio Mining Corp Bloodbound.
0
|
Posted - 2012.01.16 09:22:00 -
[1] - Quote
Hi,
Is it just me, or do most weapons sound awkward?
Next time you fire your autocannons, think about a sewing machine, and you'll hear what I mean.
I am aware that creating/recording (spectacular) sound effects is expensive, but I think it's worth it.
So let's keep this short and simple: please make those several meter big guns sound like what they are. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
0
|
Posted - 2012.01.16 10:08:00 -
[2] - Quote
So is it just me then?  |

Iris Bravemount
Airkio Mining Corp Bloodbound.
0
|
Posted - 2012.01.16 14:59:00 -
[3] - Quote
Have a look at this short piece of footage:
http://www.youtube.com/watch?v=l_W1TWS0KTc
This a 100mm can, so roughly equivalent to what we fit to our Rifters. Hear the difference ? |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 15:39:00 -
[4] - Quote
yep. most eve weapons sound awkward. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Kolya Medz
Kolya Inc.
28
|
Posted - 2012.01.16 21:27:00 -
[5] - Quote
Most of the sound in EVE needs serious rework, it isn't 2003 anymore.
I want to hear my bass shake the walls when I fire a rack of big guns. |

Gasgat Alur
The Order of the Oar P R I M E
0
|
Posted - 2012.01.17 08:04:00 -
[6] - Quote
Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc.. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
14
|
Posted - 2012.01.17 08:12:00 -
[7] - Quote
Gasgat Alur wrote:Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc..
Good idea, i didn't even think of that.
Just think of it... the sound of the target lock, followed by turret adjustment and then a massive, wall-shaking boom from those huge guns.
Maybe increasing the lower frequencies of propulsion sound would also fit in nicely. Same thing for increasing the sound of surrounding vessels' engines.
This would dramatically improve the impact of a small frigate gang homing in on a bigger ship and riddling it with bullets.
|

Gasgat Alur
The Order of the Oar P R I M E
0
|
Posted - 2012.01.17 08:52:00 -
[8] - Quote
Absolutely, more random sounds are needed to make it a more exciting experience  |

Iris Bravemount
Airkio Mining Corp Bloodbound.
22
|
Posted - 2012.01.17 13:16:00 -
[9] - Quote
Here is a the sound of + or- 400mm guns (16 inch).
While I am not a weapons enthousiast at all, the game sounds really are inappropriate.
Here you got the sound of a 32Mj Railgun, couldn't find out the exact caliber, but consider that the 75mm gatling rail in game has a 1.67 Gj activation cost.
As we can see in this video, sadly lasers don't make any sound at all in real life. So let's just get something to increase our slaveholding spaceship captains satisfation. Won't link any content from another game or sci-fi movie, but I'm sure you can imagine a sound of a charging up and then firing laser that sounds better, and more importantly, bigger than the current EvE sound.
Last but not least, there is no such thing as blasters in real life, so there is nothing we can refer to. But here as well, a better and bigger sound is required. Blasters don't sound powerful at all as they are.
|

Aglais
Liberation Army
45
|
Posted - 2012.01.17 16:46:00 -
[10] - Quote
The 200 and 250mm railguns sound like someone's shooting a pistol through a straw, all of the medium projectiles sound obnoxious, and the mega pulse laser (I think) is a scratcy, ear-raping blunder of audio engineering. Whose sound hardly decreases with range.
Oh. How could I forget.
Every missile launcher sounds the same. All of them. |
|

Jace Errata
Lawlz Brawlz
91
|
Posted - 2012.01.17 18:21:00 -
[11] - Quote
I agree most weapons could use some more punch in the sound department. Pulse lasers (with the possible exception of the one noted by Aglais, which I haven't used) sound freakin' awesome though. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Iris Bravemount
Airkio Mining Corp Bloodbound.
23
|
Posted - 2012.01.17 19:15:00 -
[12] - Quote
Jace Errata wrote:I agree most weapons could use some more punch in the sound department. Pulse lasers (with the possible exception of the one noted by Aglais, which I haven't used) sound freakin' awesome though.
Would you still agree that all weapons should sound bigger ? (considering the size given in the preview window and the caliber given for rails, ACs and artillery) |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
151
|
Posted - 2012.01.17 19:20:00 -
[13] - Quote
You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. |

Petrus Blackshell
Rifterlings
289
|
Posted - 2012.01.17 19:36:00 -
[14] - Quote
Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod.
Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave
|

Iris Bravemount
Airkio Mining Corp Bloodbound.
23
|
Posted - 2012.01.19 00:32:00 -
[15] - Quote
This is also a nice RP explanation of why you can adjust sound levels :) |

Akatenshi Xi
Elite Shadow Society ESS Empire
3
|
Posted - 2012.01.19 01:23:00 -
[16] - Quote
This is why there is a volume button. I am currently putting you on mute. You hear that? Exactly.  |

Iris Bravemount
Airkio Mining Corp Bloodbound.
24
|
Posted - 2012.01.19 12:51:00 -
[17] - Quote
And here we have a video demonstrating the rapid decrease of laser effectiveness beyond optmal range  Improve weapon sound effects |

Iris Bravemount
Airkio Mining Corp Bloodbound.
30
|
Posted - 2012.01.23 11:03:00 -
[18] - Quote
Is there anything you would like to add before I post about this on the CSM forums ? Improve weapon sound effects |

Petrus Blackshell
Rifterlings
329
|
Posted - 2012.01.23 11:05:00 -
[19] - Quote
Iris Bravemount wrote:Is there anything you would like to add before I post about this on the CSM forums ? I believe that as part of the V3 changes, CCP are already in the process of redoing some sounds in the Eve universe. I do not appear able to find the exact place where they said they are doing so, though. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
30
|
Posted - 2012.01.23 11:07:00 -
[20] - Quote
Petrus Blackshell wrote:Iris Bravemount wrote:Is there anything you would like to add before I post about this on the CSM forums ? I believe that as part of the V3 changes, CCP are already in the process of redoing some sounds in the Eve universe. I do not appear able to find the exact place where they said they are doing so, though.
The CSM minutes told about some secret changes which amazed the CSM, but nothing specific.
Improve weapon sound effects |
|

Petrus Blackshell
Rifterlings
329
|
Posted - 2012.01.23 11:08:00 -
[21] - Quote
Iris Bravemount wrote: The CSM minutes told about some secret changes which amazed the CSM, but nothing specific.
NDA is a *****, isn't it?
All I got out of it is that the Reaper looks amazing, and that's enough for me. |

Paintchk
Legio Invicta Many Reckless Corps
6
|
Posted - 2012.01.23 13:17:00 -
[22] - Quote
I agree that sound effects should be improved in the game. It be real great.(Though it sounded like that the guns in the vids I would laugh lol)
I would love to hear the sound of a Capital Projectile Arty go off. haha |

Jahned
Infested U.E.D.
6
|
Posted - 2012.01.28 02:15:00 -
[23] - Quote
I have to agree, for starters, the Mega Pulse sounds like an unmitigated disaster at a radio broadcast center, while the railguns sound simply anemic. There is practically no oomph or feeling of dominance when using them (though that may be because there is no dominance associated with rails ). The lasers, I really cant say much. The autocannons sound beefy, but not sharp enough, and blasters sound too sharp, but not beefy enough, though it does convey the sense of facemelting damage quite well.
Missiles are meh really, they all sound the same .
Btw, if the sounds do get a lot more realistic, then I really dont want to ever fire or be near firing Siege arty, ever. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
38
|
Posted - 2012.01.28 11:50:00 -
[24] - Quote
Jahned wrote:Btw, if the sounds do get a lot more realistic, then I really dont want to ever fire or be near firing Siege arty, ever.
Psychological warfare  Improve weapon sound effects |

Master Ventris
Red Federation RvB - RED Federation
3
|
Posted - 2012.01.28 16:51:00 -
[25] - Quote
Paintchk wrote:I would love to hear the sound of a Capital Projectile Arty go off. haha
How about if you are too close its the start of an ear splitting bang, but then the ringing sound of shell shock that blanks out all other sound for a few seconds. I would have to find Naglfars to orbit just because of how awesome that would be.
|

Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
15
|
Posted - 2012.01.28 18:30:00 -
[26] - Quote
Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave
Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.' This is my signature. There are many like it, but this one is mine. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
40
|
Posted - 2012.01.28 19:29:00 -
[27] - Quote
Amaroq Dricaldari wrote:Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.'
There are regular ships in the background, yes. But players are capsuleers, who are not in some chair on the bridge, but floating in goo in their POD.
I know it's a shame, RP wise, but that's how it works. Regular captains die with their ships, so I'd rather stay in my goo. Improve weapon sound effects |

Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
15
|
Posted - 2012.01.28 19:46:00 -
[28] - Quote
Iris Bravemount wrote:Amaroq Dricaldari wrote:Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.' There are regular ships in the background, yes. But players are capsuleers, who are not in some chair on the bridge, but floating in goo in their POD. I know it's a shame, RP wise, but that's how it works. Regular captains die with their ships, so I'd rather stay in my goo. I was quoting Star Trek. This is my signature. There are many like it, but this one is mine. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
41
|
Posted - 2012.01.29 11:41:00 -
[29] - Quote
Amaroq Dricaldari wrote:I was quoting Star Trek.
 Improve weapon sound effects |

Galphii
Furnulum pani nolo THE SPACE P0LICE
5
|
Posted - 2012.01.29 12:37:00 -
[30] - Quote
Yeah a lot of the weapons sounds are very weak; the artillery sound like they were done on a 16 bit computer in the '90s. The 220mm AC (tech 2) guns used to sound wicked, but they made all the other weapons sound like crap by comparison so they removed them The drones are awful too, they spam out their terrible effects at volumes that are almost inconceivable given the size of their guns.
In all the devblogs they did running up to Crucible, I never once heard mention of fixing the sounds, which is something that wouldn't take staff away from other areas of the game. Some of us do play with the sound on, you know CCP, so how about better effects hmm? It would help with immersion, something you've been going on about for some time now! The sound system in general is pretty weak, as it doesn't handle large quantities of sound effects in fleets etc, give it an overhaul. |
|

Lord Wamphyri
Starside Lost
110
|
Posted - 2012.02.11 21:11:00 -
[31] - Quote
I want this for laser sound effects! 
|

Lyrrashae
Crushed Ambitions Reckless Ambition
211
|
Posted - 2012.02.13 21:45:00 -
[32] - Quote
The Dual 180mm II (and now tech I versions) are some of the best sounding guns in the game, along with medium-ship size arty, but...the other proj-guns: Weak, especially the other medium size ACs.
Large ACs: Not bad, but needs more "oomph" Large Arty: Weak. Just weak.
Medium pulse-lasers: Awful. Just incredibly grating. Medium beam-lasers: The larger ones are good, the smallest are lame.
Small and medium rails: Ugh, and a little less ugh, respectively. Large rails: Used to make a cool, deep, thunder-clap "Bang," but it's been weakened again since Crucible.
Blasters, all sizes: Lame. Just lame, and size-large the lamest of all.
Missile-launchers: I wuvs me mah missulz, but why do their launchers all sound exactly the same? (The small- and large-size missile explosion sounds and effects are just...well, unfinished, seemingly, compared to the medium heavy-missiles--it's like that latter is the only one they put any effort and time into, wtf?)
I have noticed over the last few patches, and especially since Crucible, that gun sounds in general got a bit...well, weaker? Is it just me? Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
|

Kellen Shimaya
12
|
Posted - 2012.02.25 07:28:00 -
[33] - Quote
eve has sound? |

James Amril-Kesh
Interstellar Faction 21
24
|
Posted - 2012.02.25 07:58:00 -
[34] - Quote
Honestly I can't play EVE without sound. It gets disorienting.
But anyway, I definitely agree that the weapons sounds could use some work. Support showing T2 and faction frequency crystal damage in the info window! |

Ganthrithor
GoonWaffe Goonswarm Federation
121
|
Posted - 2012.02.25 10:49:00 -
[35] - Quote
Better sounds would be excellent. Improved weapon sounds are a must (same with the effects really, god), and turrets making noises as they pop out and track in would be fantastic.
Yeah, eve needs new sound effects, a new sound engine, and new graphical effects to complement the shiny new turrets. |

shadowace00007
Beyond The Gates The Methodical Alliance
11
|
Posted - 2012.02.25 11:00:00 -
[36] - Quote
I think this is a good idea. One thing I would like to add tho. Is that guns should have more then one sound. Say around 200 different sounds that are randomly picked. Would make it seem more realistic.
Also just a note a rail gun makes no sounds. The sounds you hear in that video is the Sabot round breaking the speed of sound. and it hitting the target. the gun itself makes no sound. So it would need some sort of new sound.
Born Amarrian Raised Minmatar. |

Amaroq Dricaldari
Malicious Mission Murderers
86
|
Posted - 2012.02.25 12:17:00 -
[37] - Quote
shadowace00007 wrote:I think this is a good idea. One thing I would like to add tho. Is that guns should have more then one sound. Say around 200 different sounds that are randomly picked. Would make it seem more realistic.
Also just a note a rail gun makes no sounds. The sounds you hear in that video is the Sabot round breaking the speed of sound. and it hitting the target. the gun itself makes no sound. So it would need some sort of new sound. They are very big railguns, and thus they need huge Electromagnets. Large Electromagnets make a loud humming noise.
As for your idea on multiple sounds, I think 200 is a little overkill. To save space, CCP would have to make them all MP3s. This is my signature. There are many like it, but this one is mine. |

shadowace00007
Beyond The Gates The Methodical Alliance
11
|
Posted - 2012.02.25 12:31:00 -
[38] - Quote
Amaroq Dricaldari wrote:shadowace00007 wrote:I think this is a good idea. One thing I would like to add tho. Is that guns should have more then one sound. Say around 200 different sounds that are randomly picked. Would make it seem more realistic.
Also just a note a rail gun makes no sounds. The sounds you hear in that video is the Sabot round breaking the speed of sound. and it hitting the target. the gun itself makes no sound. So it would need some sort of new sound. They are very big railguns, and thus they need huge Electromagnets. Large Electromagnets make a loud humming noise. As for your idea on multiple sounds, I think 200 is a little overkill. To save space, CCP would have to make them all MP3s.
There was an extra 0 in there it should have said 20 LOL
Born Amarrian Raised Minmatar. |

Iris Bravemount
Aliastra Gallente Federation
55
|
Posted - 2012.02.26 22:51:00 -
[39] - Quote
Thank you for your input guys.
BTW, I watched Transformers 2 a bit earlier. They have a nice railgun in there...
PS : Sorry, didn't find a video without the WTF... Improve weapon sound effects |

m3talc0re X
SandStorm. The Babylon Consortium
64
|
Posted - 2012.02.27 01:10:00 -
[40] - Quote
I made a thread about this a year or so ago, didn't get much feedback though. I posted this video in it: http://www.youtube.com/watch?v=whLbGbpt-E4
Now imagine THAT sound, sped up and shortened a bit to match and sync up with the effects for a beam laser. Like a Tachyon firing for instance. That's what the beams should sound like imo. And yes, the guns need more f'ing bass. I can turn my sub all the way up and it barely does anything with eve's sound.
And again, I love that damn laser sound... I wish so bad that my tach's sound like that firing :( |
|

Ager Agemo
X-Factor Industries Synthetic Existence
41
|
Posted - 2012.02.27 05:21:00 -
[41] - Quote
Allthough true a railgun would not make sound in space or a laser.
the sheer ammount of energy on the guns would sure make some sort of powerfull electric noise
some sort of hum for lasers would be cool
for railguns they are releasing a LOT of power in an instant as magnetic energy so i would expect a sound similar to that of a thunder as for sure there must be some plasma created and a lot of electric arcs.
blasters are described as particle accelerators... so basically they are like the CERN but smaller, from some reading they are basically a lot of mass accelerated to relativistic speed, that disintegrates at midway due to its own energy, so the sound would be like taht of the railgun.
also impact sounds would be quite nice too.
missiles they definatly need help...
and projectile weapons... to me they sound like airsoft guns instead of multimeter guns. |

Amaroq Dricaldari
Malicious Mission Murderers
87
|
Posted - 2012.02.27 07:15:00 -
[42] - Quote
Even though the projectile from a railgun is not even close to a relativistic velocity, it would still cause a ripple through subspace at that speed (compared to subspace, space is just a very dense atmosphere). And subspace is probably what a ship's Audio Synthesizers use to record sound. This is my signature. There are many like it, but this one is mine. |

m3talc0re X
SandStorm. The Babylon Consortium
64
|
Posted - 2012.02.27 12:04:00 -
[43] - Quote
Yeah, that's one thing that gets me is these guns are like the size of a damn house (bs guns) and they sound like pea shooters. Lasers don't make noise? Maybe our tiny little lasers, sure... But the laser turrets on our ships are freakin huge. Expending huge amounts of energy shooting a beam out as big around as a damn truck. I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The speed of the projectile from railguns and blasters should leave some kind of visible wake behind them, a blurry, superheated wake... Not to mention the thundering sound they should make. |

James Amril-Kesh
Interstellar Faction 21
36
|
Posted - 2012.02.27 12:13:00 -
[44] - Quote
m3talc0re X wrote:I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The same air that causes drag on my spaceship? Support showing T2 and faction frequency crystal damage in the info window! |

Valerius Anthar
Seventh Nation Militia
1
|
Posted - 2012.02.27 12:16:00 -
[45] - Quote
Hello.
Throwing in my support for this thread. As a new player, I can't really comment on some of the larger turrets or batteries, or even engines. However, I too enjoy playing my games with in-game sound, for immersion purposes and also so I don't blare out people on voice comms :)
In my three or so weeks of playing so far, I've found the music to be pretty good, the warp drive and engine sound effects ok, and the weapons very disappointing. I know that EvE is really not about the visceral combat, and most times, especially in pvp, you'll be zoomed far out and looking at menus. Despite this, I think it's a shame that turret weapons don't generate the same sense of power some current weapons do and in EvE they are far ahead of us in terms of technology. Even if it's just a brief moment when you zoom in on your ship and release a volley of artillery fire, that brief second of sound should strike the player as both natural and awesome.
It's not just the projectiles weapon systems that need a sound update, though they may be the easiest to work with since we have plenty of real world examples. The hard ones will be the blasters and the lasers, since they need to sound cool without sounding overly whiny, tinny or obnoxiously cheesy like Star Wars lasers. Missiles, so far, seem alright too me, but there needs to be a larger and deeper launching and explosion sound for larger launchers, that would seem like common sense to me.
The final aspect of EvE sound that needs improvement is the miscellaneous and ambient sounds of the ship and turrets. For example, when you hit a repair module, you get some green light and some whirring, though it definitely could be louder. In a similar vein, turrets too need their random sounds. For example: a deep purring sound for lasers when they aren't firing; the rattling of an autocannon spinning around; perhaps even a hissing or exhaling sound after a blaster cycle completes.
That's the input I have for now, I'll definitely think of new sound ideas or look around on the internet for real world examples of sounds that the weapons could emulate. |

James Amril-Kesh
Interstellar Faction 21
36
|
Posted - 2012.02.27 12:17:00 -
[46] - Quote
Valerius Anthar wrote:Hello.
Throwing in my support for this thread. As a new player, I can't really comment on some of the larger turrets or batteries, or even engines. However, I too enjoy playing my games with in-game sound, for immersion purposes and also so I don't blare out people on voice comms :)
In my three or so weeks of playing so far, I've found the music to be pretty good, the warp drive and engine sound effects ok, and the weapons very disappointing. I know that EvE is really not about the visceral combat, and most times, especially in pvp, you'll be zoomed far out and looking at menus. Despite this, I think it's a shame that turret weapons don't generate the same sense of power some current weapons do and in EvE they are far ahead of us in terms of technology. Even if it's just a brief moment when you zoom in on your ship and release a volley of artillery fire, that brief second of sound should strike the player as both natural and awesome.
It's not just the projectiles weapon systems that need a sound update, though they may be the easiest to work with since we have plenty of real world examples. The hard ones will be the blasters and the lasers, since they need to sound cool without sounding overly whiny, tinny or obnoxiously cheesy like Star Wars lasers. Missiles, so far, seem alright too me, but there needs to be a larger and deeper launching and explosion sound for larger launchers, that would seem like common sense to me.
The final aspect of EvE sound that needs improvement is the miscellaneous and ambient sounds of the ship and turrets. For example, when you hit a repair module, you get some green light and some whirring, though it definitely could be louder. In a similar vein, turrets too need their random sounds. For example: a deep purring sound for lasers when they aren't firing; the rattling of an autocannon spinning around; perhaps even a hissing or exhaling sound after a blaster cycle completes.
That's the input I have for now, I'll definitely think of new sound ideas or look around on the internet for real world examples of sounds that the weapons could emulate. Very well thought out post. Support showing T2 and faction frequency crystal damage in the info window! |

Amaroq Dricaldari
Malicious Mission Murderers
88
|
Posted - 2012.02.27 16:37:00 -
[47] - Quote
James Amril-Kesh wrote:m3talc0re X wrote:I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The same air that causes drag on my spaceship? No. It is not air that does that. It is the warp field. Because it has to interact with Subspace, treats normal space like a very thick atmosphere. And you can't turn the warp coil completely off, because then it results in a critical existence failure due to the subspace field collapsing. Normally, a ship's shields would protect it, but since when a ship blows up it normally has little-to-no structure left, that is why the ship explodes 'Critical Existence Failure' style. When a ship has run out of Hull HP, the next shot breaches the Warp Coil. This is my signature. There are many like it, but this one is mine. |

Iris Bravemount
Aliastra Gallente Federation
57
|
Posted - 2012.02.28 00:29:00 -
[48] - Quote
Amaroq Dricaldari wrote:James Amril-Kesh wrote:m3talc0re X wrote:I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The same air that causes drag on my spaceship? No. It is not air that does that. It is the warp field. Because it has to interact with Subspace, treats normal space like a very thick atmosphere. And you can't turn the warp coil completely off, because then it results in a critical existence failure due to the subspace field collapsing. Normally, a ship's shields would protect it, but since when a ship blows up it normally has little-to-no structure left, that is why the ship explodes 'Critical Existence Failure' style. When a ship has run out of Hull HP, the next shot breaches the Warp Coil.
Wow, I didn't know that, despite trying to be up to date on fluff. Where is the source for this ? Improve weapon sound effects |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
29
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Posted - 2012.02.28 00:37:00 -
[49] - Quote
So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Common sense is lost on these forums! Please stop asking for new stuff "Cuz it's neat".-á |

Iris Bravemount
Aliastra Gallente Federation
57
|
Posted - 2012.02.28 00:49:00 -
[50] - Quote
CaleAdaire wrote:So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Common sense is lost on these forums!
I never said it's all I want. But I really want it  Improve weapon sound effects |
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Nariya Kentaya
Ministry of War Amarr Empire
126
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Posted - 2012.02.28 02:59:00 -
[51] - Quote
Iris Bravemount wrote:Hi, As we can see in this video, sadly lasers don't make any sound at all in real life. So let's just get something to increase our slaveholding spaceship captains satisfation. Won't link any content from another game or sci-fi movie, but I'm sure you can imagine a sound of a charging up and then firing laser that sounds better, and more importantly, bigger than the current EvE sound. Gasgat Alur wrote:Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc.. actually, your wrong, sound is the vibration of molecules in teh air as energy pases through them, lasers are pure energy. the reason you don't "hear" a laser, is ebcause it is so small, so the MACHINE THAT CHARGES AND FIRES the alser makes a VERY distinct sound, though a laser form the VISIBLE light spectrum would make a buzzing noice, higher frequencies would become more of a whine. and the generator for a alser ALWAYS makes a humming noise, something that on a spaceship would prolly sound like the bulk-heaeds were ebing rattled off if you were working near the laser-mountings. |

shadowace00007
Beyond The Gates The Methodical Alliance
12
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Posted - 2012.02.29 04:47:00 -
[52] - Quote
CaleAdaire wrote:So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Common sense is lost on these forums!
Yes.
Born Amarrian Raised Minmatar. |

YuuKnow
146
|
Posted - 2012.02.29 06:07:00 -
[53] - Quote
Agreed that sound (and wep effects and hit effects) need some love. |

m3talc0re X
SandStorm. The Babylon Consortium
64
|
Posted - 2012.02.29 11:23:00 -
[54] - Quote
James Amril-Kesh wrote:m3talc0re X wrote:I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The same air that causes drag on my spaceship?
Quiet you -_-
CaleAdaire wrote:So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Common sense is lost on these forums!
The devs that work on our sound and the devs that work on THAT **** are in two completely different groups. Now where is your common sense?
Also, the thing about the warp coils and all, that's in one of the short stories isn't it? Could've been a chronicle or something, I can't remember, I just read about it somewhere, too XD |

Iris Bravemount
Aliastra Gallente Federation
66
|
Posted - 2012.03.24 13:53:00 -
[55] - Quote
A few minutes ago, at fanfest, CCP Soundwave (lead game designer) said that most people play with sound on, and seems to conclude that the sound is alright.
People playing with sound on means that the sound is better than silence. It does not mean it's good.
Please comment and forward. Improve weapon sound effects |

marVLs
0
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Posted - 2012.03.24 15:18:00 -
[56] - Quote
Please CCP upgrade sound side of EVE, now i hear some dinosaurs there... Make some awesome, cooooooooool, bass sounds (let our subwoofers shake entire room) |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
89
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Posted - 2012.03.25 15:31:00 -
[57] - Quote
I want the original sound for the 250mm railguns back. |
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