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Thread Statistics | Show CCP posts - 0 post(s) |
Iris Bravemount
Airkio Mining Corp Bloodbound.
0
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Posted - 2012.01.16 09:22:00 -
[1] - Quote
Hi,
Is it just me, or do most weapons sound awkward?
Next time you fire your autocannons, think about a sewing machine, and you'll hear what I mean.
I am aware that creating/recording (spectacular) sound effects is expensive, but I think it's worth it.
So let's keep this short and simple: please make those several meter big guns sound like what they are. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
0
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Posted - 2012.01.16 10:08:00 -
[2] - Quote
So is it just me then? |
Iris Bravemount
Airkio Mining Corp Bloodbound.
0
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Posted - 2012.01.16 14:59:00 -
[3] - Quote
Have a look at this short piece of footage:
http://www.youtube.com/watch?v=l_W1TWS0KTc
This a 100mm can, so roughly equivalent to what we fit to our Rifters. Hear the difference ? |
Bienator II
madmen of the skies
511
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Posted - 2012.01.16 15:39:00 -
[4] - Quote
yep. most eve weapons sound awkward. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Kolya Medz
Kolya Inc.
28
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Posted - 2012.01.16 21:27:00 -
[5] - Quote
Most of the sound in EVE needs serious rework, it isn't 2003 anymore.
I want to hear my bass shake the walls when I fire a rack of big guns. |
Gasgat Alur
The Order of the Oar P R I M E
0
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Posted - 2012.01.17 08:04:00 -
[6] - Quote
Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc.. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
14
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Posted - 2012.01.17 08:12:00 -
[7] - Quote
Gasgat Alur wrote:Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc..
Good idea, i didn't even think of that.
Just think of it... the sound of the target lock, followed by turret adjustment and then a massive, wall-shaking boom from those huge guns.
Maybe increasing the lower frequencies of propulsion sound would also fit in nicely. Same thing for increasing the sound of surrounding vessels' engines.
This would dramatically improve the impact of a small frigate gang homing in on a bigger ship and riddling it with bullets.
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Gasgat Alur
The Order of the Oar P R I M E
0
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Posted - 2012.01.17 08:52:00 -
[8] - Quote
Absolutely, more random sounds are needed to make it a more exciting experience |
Iris Bravemount
Airkio Mining Corp Bloodbound.
22
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Posted - 2012.01.17 13:16:00 -
[9] - Quote
Here is a the sound of + or- 400mm guns (16 inch).
While I am not a weapons enthousiast at all, the game sounds really are inappropriate.
Here you got the sound of a 32Mj Railgun, couldn't find out the exact caliber, but consider that the 75mm gatling rail in game has a 1.67 Gj activation cost.
As we can see in this video, sadly lasers don't make any sound at all in real life. So let's just get something to increase our slaveholding spaceship captains satisfation. Won't link any content from another game or sci-fi movie, but I'm sure you can imagine a sound of a charging up and then firing laser that sounds better, and more importantly, bigger than the current EvE sound.
Last but not least, there is no such thing as blasters in real life, so there is nothing we can refer to. But here as well, a better and bigger sound is required. Blasters don't sound powerful at all as they are.
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Aglais
Liberation Army
45
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Posted - 2012.01.17 16:46:00 -
[10] - Quote
The 200 and 250mm railguns sound like someone's shooting a pistol through a straw, all of the medium projectiles sound obnoxious, and the mega pulse laser (I think) is a scratcy, ear-raping blunder of audio engineering. Whose sound hardly decreases with range.
Oh. How could I forget.
Every missile launcher sounds the same. All of them. |
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Jace Errata
Lawlz Brawlz
91
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Posted - 2012.01.17 18:21:00 -
[11] - Quote
I agree most weapons could use some more punch in the sound department. Pulse lasers (with the possible exception of the one noted by Aglais, which I haven't used) sound freakin' awesome though. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
Iris Bravemount
Airkio Mining Corp Bloodbound.
23
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Posted - 2012.01.17 19:15:00 -
[12] - Quote
Jace Errata wrote:I agree most weapons could use some more punch in the sound department. Pulse lasers (with the possible exception of the one noted by Aglais, which I haven't used) sound freakin' awesome though.
Would you still agree that all weapons should sound bigger ? (considering the size given in the preview window and the caliber given for rails, ACs and artillery) |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
151
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Posted - 2012.01.17 19:20:00 -
[13] - Quote
You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. |
Petrus Blackshell
Rifterlings
289
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Posted - 2012.01.17 19:36:00 -
[14] - Quote
Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod.
Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave
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Iris Bravemount
Airkio Mining Corp Bloodbound.
23
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Posted - 2012.01.19 00:32:00 -
[15] - Quote
This is also a nice RP explanation of why you can adjust sound levels :) |
Akatenshi Xi
Elite Shadow Society ESS Empire
3
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Posted - 2012.01.19 01:23:00 -
[16] - Quote
This is why there is a volume button. I am currently putting you on mute. You hear that? Exactly. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
24
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Posted - 2012.01.19 12:51:00 -
[17] - Quote
And here we have a video demonstrating the rapid decrease of laser effectiveness beyond optmal range Improve weapon sound effects |
Iris Bravemount
Airkio Mining Corp Bloodbound.
30
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Posted - 2012.01.23 11:03:00 -
[18] - Quote
Is there anything you would like to add before I post about this on the CSM forums ? Improve weapon sound effects |
Petrus Blackshell
Rifterlings
329
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Posted - 2012.01.23 11:05:00 -
[19] - Quote
Iris Bravemount wrote:Is there anything you would like to add before I post about this on the CSM forums ? I believe that as part of the V3 changes, CCP are already in the process of redoing some sounds in the Eve universe. I do not appear able to find the exact place where they said they are doing so, though. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
30
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Posted - 2012.01.23 11:07:00 -
[20] - Quote
Petrus Blackshell wrote:Iris Bravemount wrote:Is there anything you would like to add before I post about this on the CSM forums ? I believe that as part of the V3 changes, CCP are already in the process of redoing some sounds in the Eve universe. I do not appear able to find the exact place where they said they are doing so, though.
The CSM minutes told about some secret changes which amazed the CSM, but nothing specific.
Improve weapon sound effects |
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Petrus Blackshell
Rifterlings
329
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Posted - 2012.01.23 11:08:00 -
[21] - Quote
Iris Bravemount wrote: The CSM minutes told about some secret changes which amazed the CSM, but nothing specific.
NDA is a *****, isn't it?
All I got out of it is that the Reaper looks amazing, and that's enough for me. |
Paintchk
Legio Invicta Many Reckless Corps
6
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Posted - 2012.01.23 13:17:00 -
[22] - Quote
I agree that sound effects should be improved in the game. It be real great.(Though it sounded like that the guns in the vids I would laugh lol)
I would love to hear the sound of a Capital Projectile Arty go off. haha |
Jahned
Infested U.E.D.
6
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Posted - 2012.01.28 02:15:00 -
[23] - Quote
I have to agree, for starters, the Mega Pulse sounds like an unmitigated disaster at a radio broadcast center, while the railguns sound simply anemic. There is practically no oomph or feeling of dominance when using them (though that may be because there is no dominance associated with rails ). The lasers, I really cant say much. The autocannons sound beefy, but not sharp enough, and blasters sound too sharp, but not beefy enough, though it does convey the sense of facemelting damage quite well.
Missiles are meh really, they all sound the same .
Btw, if the sounds do get a lot more realistic, then I really dont want to ever fire or be near firing Siege arty, ever. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
38
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Posted - 2012.01.28 11:50:00 -
[24] - Quote
Jahned wrote:Btw, if the sounds do get a lot more realistic, then I really dont want to ever fire or be near firing Siege arty, ever.
Psychological warfare Improve weapon sound effects |
Master Ventris
Red Federation RvB - RED Federation
3
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Posted - 2012.01.28 16:51:00 -
[25] - Quote
Paintchk wrote:I would love to hear the sound of a Capital Projectile Arty go off. haha
How about if you are too close its the start of an ear splitting bang, but then the ringing sound of shell shock that blanks out all other sound for a few seconds. I would have to find Naglfars to orbit just because of how awesome that would be.
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Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
15
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Posted - 2012.01.28 18:30:00 -
[26] - Quote
Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave
Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.' This is my signature. There are many like it, but this one is mine. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
40
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Posted - 2012.01.28 19:29:00 -
[27] - Quote
Amaroq Dricaldari wrote:Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.'
There are regular ships in the background, yes. But players are capsuleers, who are not in some chair on the bridge, but floating in goo in their POD.
I know it's a shame, RP wise, but that's how it works. Regular captains die with their ships, so I'd rather stay in my goo. Improve weapon sound effects |
Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
15
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Posted - 2012.01.28 19:46:00 -
[28] - Quote
Iris Bravemount wrote:Amaroq Dricaldari wrote:Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.' There are regular ships in the background, yes. But players are capsuleers, who are not in some chair on the bridge, but floating in goo in their POD. I know it's a shame, RP wise, but that's how it works. Regular captains die with their ships, so I'd rather stay in my goo. I was quoting Star Trek. This is my signature. There are many like it, but this one is mine. |
Iris Bravemount
Airkio Mining Corp Bloodbound.
41
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Posted - 2012.01.29 11:41:00 -
[29] - Quote
Amaroq Dricaldari wrote:I was quoting Star Trek.
Improve weapon sound effects |
Galphii
Furnulum pani nolo THE SPACE P0LICE
5
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Posted - 2012.01.29 12:37:00 -
[30] - Quote
Yeah a lot of the weapons sounds are very weak; the artillery sound like they were done on a 16 bit computer in the '90s. The 220mm AC (tech 2) guns used to sound wicked, but they made all the other weapons sound like crap by comparison so they removed them The drones are awful too, they spam out their terrible effects at volumes that are almost inconceivable given the size of their guns.
In all the devblogs they did running up to Crucible, I never once heard mention of fixing the sounds, which is something that wouldn't take staff away from other areas of the game. Some of us do play with the sound on, you know CCP, so how about better effects hmm? It would help with immersion, something you've been going on about for some time now! The sound system in general is pretty weak, as it doesn't handle large quantities of sound effects in fleets etc, give it an overhaul. |
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