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Xavia Cameron
Caldari Southern Cross Incorporated Angels Of Discord
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Posted - 2007.08.26 08:00:00 -
[1]
Edited by: Xavia Cameron on 26/08/2007 08:01:50 Edited by: Xavia Cameron on 26/08/2007 08:01:39 At the moment most T2 ships are just enhancements over their T1 versions with a few exeptions:
Interdictors Covert ops and Recons Stealth Bombers
The difference between these and T2 ships is they have massive tactical advantages rather then the old better (And perhaps shinier) for example;
Interdictors are the only ship class that can deploy interdiction shperes. Covert ops and Recon class are the only classes that can warp cloaked. Stealth bombers are the only ships capable of deploying bombs.
I'm proposing that the majority of T2 ships should be like this.(Not the best at something, but the ONLY one at something). As opposed to the current state of T2, which IMHO is partly responsible for the blandness of current PVP.
A few examples to get the thinking started.
Interceptors being able to follow enemy ships into warp fighter style. Or get a warpable HUD symbol (broadcast style) As to where the target is warping, actually allowing the Intercepter to well, Intercept them.
Stealth bombers having bombs replaced by tactical nukes/emps able to devestate a single station service and having a long warm up and even longer cool down (System wide, not per player). Allowing frigate sized gangs to cause a bit of havok then withdraw. Or perhaps even opening a window of opportunity for a larger fleet
Command ships being able to see a more comprehensive Tactical overview, and perhaps in conjuntion with a cov ops ship able to see the health of the enemy ships.
Giving assault and Heavy assault ships the ability to target the modules (Or perhaps just generic sub-systems) of super-capitals. Allowing them to remove thier immune to E-warfare immunity/engines/Clone-vats maybe even the jump-drive (Would have to a very hard target)
Also any other ideas for specials that break up the monotony of the current combat and make tech two based on the skill of the FC and pilot and not the character.
Edit - spelling
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MezX
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Posted - 2007.08.27 06:22:00 -
[2]
agreed the more cool stuff the better but would halft to be well balenced to prevent people from being upset
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.08.27 08:19:00 -
[3]
Edited by: Ellaine TashMurkon on 27/08/2007 08:21:30 I like the concept with command ships having advanced overview options linked with scouting ships (in form of covops). That one needs detail though. The good thing is incentive to really keep commanders in command ships - currently, leading fleet/squad/wing is one thing, and bestowing bonuses from command modules is another, I eve see people joining alts in BC/CS just to get bonuses while they actively play another character.
I also like inties following in warp (like fighters can do).
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Apertotes
Deep Core Mining Inc.
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Posted - 2007.08.27 14:16:00 -
[4]
yes, i like those ideas. that would make T1 a viable pvp option again.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.08.27 15:27:00 -
[5]
I agree.
Dual damage bonuses on Command ships should have been a no-go. That simply made them HAC-replacements for veterans.
I also like the subsystem targeting suggestion. IHMO subsystem targeting should be a capital ship only feature. Think about Wing Commander and other old games. The only ships with targetable subsystems like turrets or engines were the cap ships.
_________________________________ - Balance is power, guard it well - |

Magazaki
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Posted - 2007.08.27 16:00:00 -
[6]
For completely game altering changes, these are by far the best I have seen to date...
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Xavia Cameron
Caldari Southern Cross Incorporated Angels Of Discord
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Posted - 2007.08.30 07:22:00 -
[7]
Anyone else how has other/better ideas for the rest of the Tech 2 ship classes? Also, in addition the ships would be reduced in their other capabilities to accommodate for their new specials and maybe Tech 1 would be actually worth flying.
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