Pages: [1] 2 3 4 5 6 7 8 9 |
1. Golem unbalenced - in Test Server Feedback [original thread]
Edited by: Magazaki on 30/03/2008 15:55:18 What kind of a "test" is this? And what kind of interpretation is "he fired three defenders" is? Every missile? Every volley? Every second? Every century? What does this mean? If you are serious abou...
- by Magazaki - at 2008.03.30 15:54:00
|
2. Large shield Extender II vs 1600mm Steel Plate II - in EVE General Discussion [original thread]
Edited by: Magazaki on 27/03/2008 12:27:43 Originally by: Trevor Warps Originally by: Omarvelous Sure, if you give me a battleship class shield extender. You got one, the large shield extenders. Just because you get a co...
- by Magazaki - at 2008.03.27 12:25:00
|
3. Some Changes to make the Caldari more viable for small-gang/solo PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Magazaki on 20/03/2008 13:14:12 Although I am not fond of "general boosts", I must say something of the sort is needed. But, it seems that the numbers are only out of whack for the smaller ships, and that's where the tweak is most n...
- by Magazaki - at 2008.03.20 13:12:00
|
4. Structure damage affects ship innate abilities: Speed & recharges - in Player Features and Ideas Discussion [original thread]
Edited by: Magazaki on 20/03/2008 12:43:44 I can see the added realism here all rtght... What I cannot see here is any kind of need for this. Why would you want to nerf structure tanking??? It is an oddball solution as it stands with nothing o...
- by Magazaki - at 2008.03.20 12:43:00
|
5. Bigger armor plates - in Player Features and Ideas Discussion [original thread]
Armor tankers already have XL plates. Or did you all miss the part where a large extender gives almost half the shield than a 1600mm gives armor?? So basically, you want a battleship-sized XXL plate, that will give 4 times the hp that the biggest ...
- by Magazaki - at 2008.03.19 02:20:00
|
6. The Caldari Boost : How To - in Player Features and Ideas Discussion [original thread]
Originally by: Tac Ginaz caldari on the other hand, have their ships split into guns or missiles as the primary weapon, making caldari pilots lose out on the abilities of those vessels simply because they do not specialize in a GALLENTE pr...
- by Magazaki - at 2008.03.15 00:50:00
|
7. The Caldari Boost : How To - in Player Features and Ideas Discussion [original thread]
You start well... Originally by: Tac Ginaz FOF : Fix the FOF missiles. Currently ... ...no T2 variant. Defenders: Also need a massive fix. Also no T2 variants. T2 missiles: completely useless. Faction missiles are so much better there is...
- by Magazaki - at 2008.03.15 00:47:00
|
8. Capacitors - Why boosters are mandatory, and possible solution? - in Test Server Feedback [original thread]
Originally by: Lenaria As you see, Rokh have more than enouth cap to fire largest guns indefinitly, even without single cap recharer. First of all, I am not saying the Rokh can/cannot sustain its guns. Even if it can/cannot, the apocalyp...
- by Magazaki - at 2008.03.01 14:15:00
|
9. Capacitors - Why boosters are mandatory, and possible solution? - in Test Server Feedback [original thread]
Thanks for all the replies. A few of these were not very well "in topic" though, so I will try to clarify for all what I said in a post. *Skills don't matter. SKILLS DON'T MATTER. I am not comparing the battleship consumption with the battleship ...
- by Magazaki - at 2008.03.01 14:11:00
|
10. Capacitors - Why boosters are mandatory, and possible solution? - in Test Server Feedback [original thread]
Edited by: Magazaki on 28/02/2008 13:37:41 under construction -----sig----- Originally by: Kaemonn:Signature Originally by: kieron: off duty You dont have to swallow! Win...
- by Magazaki - at 2008.02.28 13:37:00
|
11. Capacitors - Why boosters are mandatory, and possible solution? - in Test Server Feedback [original thread]
Edited by: Magazaki on 28/02/2008 13:37:02 I was wondering (I know it's a bad habit but bear with me). Cap Injectors are almost always mandatory on pvp battleships with cap using guns. They are usually useful on pvp battleships (w/o cap guns...
- by Magazaki - at 2008.02.28 13:36:00
|
12. Deimos change: WTF? - in Ships and Modules [original thread]
Edited by: Magazaki on 26/02/2008 11:46:43 5/4/6... Can we make it 5/6/4 for the eagle as well? A 5/5/4 for the Moa? While we're at it, can we also move the harpy's and all the rest useless utility highslots to mids/lows? **Everybody**, and I...
- by Magazaki - at 2008.02.26 11:44:00
|
13. Why EANM II's over active hardener II's on a PvP ship? - in Ships and Modules [original thread]
Originally by: Sokratesz ... This distribution currently exists for armor, as a flat 10%. I think that introducing this for shields would be a rather good thing. The amount is something CCP could figure out. There's also something else....
- by Magazaki - at 2008.02.25 13:17:00
|
14. Missiles in Fleet Combat - in Ships and Modules [original thread]
Well that's a good question. First of all, let me say that forcing people to warp out from your missiles is a good thing as long as you can pull it off. If you can launch 6 cruise missiles against six different targets and 3 of them warp out, you...
- by Magazaki - at 2008.02.25 13:08:00
|
15. DPS - in EVE General Discussion [original thread]
Edited by: Magazaki on 23/02/2008 05:15:17 Edited by: Magazaki on 23/02/2008 05:14:50 Take these with a pinch (spoonfull at least) of salt... Low number is something heavily tanked or utility, high number is probably gank with no tank from...
- by Magazaki - at 2008.02.23 05:13:00
|
16. Why do we have the different races? - in Player Features and Ideas Discussion [original thread]
No point at all. Doesn't make any sense either. Ability to use different brands of equipment is the sole function of training and talents, bloodline has nothing to do with it. And as for the left side driving -right side driving -american car-ge...
- by Magazaki - at 2008.02.21 14:08:00
|
17. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Msobe You may (just may) find using EM missiles makes sense sometimes now... ...This change helps anyone who can use EM damage - and Caldari certainly can. You are correct 100%. But in this case, Gallente droneships are ge...
- by Magazaki - at 2008.02.17 19:21:00
|
18. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Magazaki on 17/02/2008 13:55:22 Originally by: Dromidas Shadowmoon This is also going to help caldari and anyone that uses missiles, as well. I keep hearing this over and over, and it wasn't true the first time I did. The ...
- by Magazaki - at 2008.02.17 13:54:00
|
19. Rokh pvp setup - in Ships and Modules [original thread]
Originally by: Arsenic Lupus (or that point II you refer in your message which I don't know what that is)... But subsidary question: you guys fit a webifier. What for? Pointless if the target can warp out no? ... Point II = 1 point Warp...
- by Magazaki - at 2008.02.17 13:45:00
|
20. How do I figure out how much dps I can tank? - in Ships and Modules [original thread]
Originally by: Nomakai Delateriel Also note that your tank will be slightly above the said number as your practical tanking numbers will almost always be close to the theoretical maximum, while the practical DPS will rarely approach its th...
- by Magazaki - at 2008.02.17 00:45:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |