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Sabahl
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Posted - 2004.02.07 18:51:00 -
[1]
This forum will melt down completely when tech 2 ship BPs are released and 75% of them are caught by people who are not even researching starship engineering.
Discuss
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Shevar
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Posted - 2004.02.07 19:05:00 -
[2]
Are you serious Sabahl? If this is the case then the specialist research fields are totally useless... Since people like me who are researching starship engineering CANT GET anything else...
BLEGH   -------- -The only real drug problem is scoring real good drugs
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Relentless
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Posted - 2004.02.07 19:06:00 -
[3]
Are you suggesting that the forums could get worse? 
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Shevar
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Posted - 2004.02.07 19:16:00 -
[4]
Oh the forums can get far worse  -------- -The only real drug problem is scoring real good drugs
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Mikelangelo
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Posted - 2004.02.07 19:18:00 -
[5]
Quote: This forum will melt down completely when tech 2 ship BPs are released and 75% of them are caught by people who are not even researching starship engineering.
What is your evidence for this, or are you simply being paranoid?
Have people who are NOT researching starship engineering actually GOTTEN ship blueprints?
Don't jump the gun unnecessarily please. There is enough rumormongering on these forums already.
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Sabahl
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Posted - 2004.02.07 19:57:00 -
[6]
I'm pretty sure it has been stated multiple times by PapaSmurf and the other devs that any skill has a chance of being offered a ship BP if the agent that is researching that skill also has the required Starship Engineering skill in their capabilities. It isn't a big surprise and it's used as the justification as to why starship engineering skills accruse skill points at three times the rate of the basic skills. However, given that there are three times the number of other skills out there it stands to reason that the numbers are not exactly stacked in the shipbuilder's favour.
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SLIM
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Posted - 2004.02.07 20:02:00 -
[7]
I thought it was astronautic engineering that was the other skill that could get a ship bp, not all of them? Maybe we should ask papa for a clarification on this. ---------------------------
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Relentless
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Posted - 2004.02.07 20:13:00 -
[8]
It's been stated pretty clearly that many other research fields can produce ship bps. It's the whole reason for the multiplier on starship research; that's the bonus chance that starship research gets over the other fields. If they were only competing against eachother there'd be no reason for the multiplier.
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Fritz Ionar
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Posted - 2004.02.07 20:27:00 -
[9]
Quote: I'm pretty sure it has been stated multiple times by PapaSmurf and the other devs that any skill has a chance of being offered a ship BP if the agent that is researching that skill also has the required Starship Engineering skill in their capabilities.
Not correct. What they have said is that all BP, including ship BP has more than one reseach-field. For ships it is obviously the starship field and atleast one other (astronautics), that much is what we know from Papa Smurf's statments. If there are any more fields tyed to ship BP we just don't know, but I would guess its just a few of all the fields that can give ship BP. It might even be diffrent fields for diffrent ships for all we know. |

Zyrla Bladestorm
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Posted - 2004.02.07 20:30:00 -
[10]
the fields that a BP is eligible to come from are those that are required to use the BP - in the case of ships thats the specific races one and the general Astronautic Engineering (which afaik they haven't released yet) . ----- Apologys for any rambling that may have just occurred.
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Rinji
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Posted - 2004.02.08 08:00:00 -
[11]
It could happen that all the ship bps will go to non-ship R&D agents. There's also a non-zero chance that each ship will go to someone who just started researching it the day before. Depending on what brand of quantum machanics you subscribe to, there is a (very small) chance I could fall right through the floor as I type this. That's how chance works. 
Man there is a lot of crying about this subject, I feel for the devs.
Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |

Baldour Ngarr
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Posted - 2004.02.08 09:53:00 -
[12]
Quote: Are you serious Sabahl? If this is the case then the specialist research fields are totally useless... Since people like me who are researching starship engineering CANT GET anything else...
That's why you have three times as many RPs as someone researching another field; ergo, you're more likely to get a ship blueprint than me. But I *might*. The thing about stuff that's random is - it's random. 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Jash Illian
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Posted - 2004.02.08 10:05:00 -
[13]
Edited by: Jash Illian on 08/02/2004 10:05:48
Quote:
Quote: Are you serious Sabahl? If this is the case then the specialist research fields are totally useless... Since people like me who are researching starship engineering CANT GET anything else...
That's why you have three times as many RPs as someone researching another field; ergo, you're more likely to get a ship blueprint than me. But I *might*. The thing about stuff that's random is - it's random. 
IIRC there is some weighting involved as well.
Quote: Eventually, CCP says "Hey, let's distribute 100 SmurlgeBlaster IV blueprints". A lottery is performed, some sort of weighted random based on your research points in fields related to the blueprint in question.
So it's entirely possible, even probable, that in this particular lottery not all tickets are equal 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jim Raynor
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Posted - 2004.02.08 12:03:00 -
[14]
Personally I am very interested in smurgleblaster technology. Anyone have a blueprint? ------
ROBBLE ROBBLE |

Sanjuro
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Posted - 2004.02.08 13:46:00 -
[15]
Quote: Personally I am very interested in smurgleblaster technology. Anyone have a blueprint?
I have the BP for the Smurgleblaster II. Unfortunately, I don't have the Smurgleblaster Construction Skill needed to start production. 
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Hazara Khan
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Posted - 2004.02.08 15:49:00 -
[16]
Which direction does the sky fall in zero-G? |

Cirle
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Posted - 2004.02.08 19:13:00 -
[17]
Quote: Which direction does the sky fall in zero-G?
In the opposite direction to the acorn.
Cirle |

Ki'ra Hrai
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Posted - 2004.02.09 01:33:00 -
[18]
Forums reached that depth a long long time ago... in this galaxy not so far away.
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Cao Cao
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Posted - 2004.02.09 02:50:00 -
[19]
Quote: It could happen that all the ship bps will go to non-ship R&D agents. There's also a non-zero chance that each ship will go to someone who just started researching it the day before. Depending on what brand of quantum machanics you subscribe to, there is a (very small) chance I could fall right through the floor as I type this. That's how chance works. 
Man there is a lot of crying about this subject, I feel for the devs.
Amen.
I personally am pulling for a Caldari elite cruiser BP to be produced from my Graviton Physics R&D agent .
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Papa Smurf
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Posted - 2004.02.09 08:44:00 -
[20]
Quote: I thought it was astronautic engineering that was the other skill that could get a ship bp, not all of them? Maybe we should ask papa for a clarification on this.
Correct: The only skills on ship BP's are Astronautic Engineering and the appropriate starship engineering skill.
Seeing that we forgot to add Astronautic Engineering to the reward drops, even that is however a moot point. We then figured, 'hey, maybe that was just fine and dandy.' and put Astronautic Engineering down as a later day addition.
Thus the only people getting ship BPs are the people researching the starship engineering skills.
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Albar Gray
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Posted - 2004.02.09 10:03:00 -
[21]
Thatnks Papa Smurf, that's really cool.
I thought all skills were in for a chance of ship BP's. At this rate I might even be able to see my chance of getting a BP behind this decimal point and all those zero's.
Is there any chance of some more feedback from the scientific community on the number of projects and how people are doing. It's fun to know how thing stand, and gives me something to compete against other than BShip losses in one week ----------------------------------------------- IÆm not schizophrenic... ThatÆs my alt
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Wraeththu
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Posted - 2004.02.09 17:30:00 -
[22]
Edited by: Wraeththu on 09/02/2004 18:45:03 Hopefully Papa's reply won't get lost in the shuffle till people get a chance to read it.
If you think about it Sabahl, we're only seeing the "bottom of the barrel" right now on ship BPs. Interceptors based on the lowest of the rank-2 frigs, and they're still hot items.
I'll agree that the release of the first inteceptor BP's could have come a bit earlier. But if they release them too fast, they're just killing the market for the people that just released them. As it is, if it takes them 2 weeks to research the BP's, and the next batch of Interceptors come out that are better, their window of opportunity has shrunk considerably.
I wonder if the ships on Eve-DB are the summation of all Tech II ships they plan on producing, or just a start. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
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