Author |
Thread Statistics | Show CCP posts - 5 post(s) |

ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
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Posted - 2012.05.21 07:22:00 -
[1] - Quote
Script
Make a script loadable to perhaps your probe launcher that will increase the effectiveness of the D-scan, to include increased range, better distance detection, heading, speed of target or other useful information. Call it a Improved Scanning Script.
I can also see this as a high slot module for sub capital ships and perhaps a capital class high slot module. |

ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
|
Posted - 2012.05.21 07:26:00 -
[2] - Quote
Module
Have "once removed" version of cloaking. Call it a stealth module. It would "dampen" a ships ability to be detected by D-scan, NOT eliminate it, just make it detectable only at a closer range. This would be a counter to the script I proposed above for increased D-scan ability. |

ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
|
Posted - 2012.05.21 07:31:00 -
[3] - Quote
Module
Able to be used only in a wormhole or null sec.
Mobile Warp Dilatation Bubble. This does not stop you from going to warp, but significantly slows your warp speed. Intended to give players more time to react to incoming ships if they can spot them via D-scan.
Can't be used within a certain radius of a Warp Disruption Bubble.
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ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
|
Posted - 2012.05.21 07:39:00 -
[4] - Quote
Module
Capital class module only.
Electronics suit. Provides +1 warp strength without the normal penalties applied to sub capital ships. Provides a small percentage increase to sensor strength. Provides small percentage increase to scan resolution.
Think of it as the "Power Diagnostic Unit" of the midslot for your electronics woes.
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ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
|
Posted - 2012.05.21 07:48:00 -
[5] - Quote
Module
Custom interface modules.
This would be a huge rework/addition and would probably be very popular.
This would do well as a module, or even possibly a rig instead. Maybe you can doc your ship and "upgrade" just that ship at a station to get this advantage. It would be a nice money sink and I don't think it would upset combat too much.
The addition of this module/rig/upgrade (whatever version CCP pics) would change the entire interface of the ship.
for example:
Miner's custom interface would remove the default interface and replace it with a better more organized HUD/overview alternative that would make mining easier and more efficient. Perhaps it would be more asteroid information on the targeting picture, or an active display of bonuses from the rorqual. Maybe it will allow you to input mining patterns so your mining vessel would automatically switch to another roid when one popped. Maybe allow the user to input a mining fleet "mining map" that would be transmitted automatically to other upgraded mining vessels to show which roids to mine next etc...
Ewar custom interface, display the targets default sensor strength, your chances of jamming that target, or show you a list of targets your FC wants you to jam?
The basic idea here is to replace the "one size fits all ships" interface with one that makes using your ship as that ship was intended to be used a lot easier to do. |

ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
|
Posted - 2012.05.21 08:01:00 -
[6] - Quote
Ship class with new modules
Call this class of ship the CEO's Command Post
This ship would be sub capital and have very few defenses or weapons. it is intended to be a ship that aids in administrative activities that a typical CEO might want.
The module would be new in Eve and would do some of the following:
*Boost your ability to place buy/sell orders over greater distances, perhaps across entire regions.
*Allow you to instantly update member locations. this would be at a faster rate than the corporation window currently has.
*Allow you to REMOTELY view a battle from another player's capital class ship fitted with same module from another system or at a range greater than 100km
*Allow a portable location for members to join your corp in space
*can use a clone vat bay |

ArcDragon
The Hole Patrol Eych Four Eks Zero Ahr
8
|
Posted - 2012.05.21 08:05:00 -
[7] - Quote
Capital modules
Weapons tracking disruption, area of effect, used in same manner as the projected ECM module for super caps.
Low grade pulse ECM. Low strength area of effect ECM with great range. Designed to annoy ships with weak sensor strength by periodically succeeding in jamming.
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