
Helixios
Black Core Federation Intrepid Crossing
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Posted - 2012.05.19 00:16:00 -
[1] - Quote
- Auxiliary Boosters - Medium slot - Active Inertial Stabilizer. Compliments the low slot, passive Stabilizer. Activate for a boost to ship agility at the expense of Capacitor and an increase in Signature Radius. Would have low capacitor consumption (less, or relatively equal to an Afterburner) with a short cycle duration. Useful for tight combat maneuvers and aligning for warp-outs in tactical situations.
- Heat Expulsion Port - Medium Slot - Active Heat Dissipation. Activate module to reduce accumulated heat on modules in short bursts. Module would have a long cycle duration promoting hit-and-run tactics. Optionally, the module could run via Capacitor or Charges depending on CCP Preference. If Capacitor dependent, the module could load scripts that increase heat dissipation but increase cycle duration and vice-versa.
- Ancillary Heat Sink - Low Slot - Passive Heat Dissipation. This module attracts damage from overheating modules, damaging itself by a percentage rather than the rest of a ship's modules. Once 100% damaged the effect is lost. Alternatively this module could just impose a passive bonus to a ship's resistance to heat. Note: This does not mean that other modules do not get damaged, only that their damage is reduced as a percentage is absorbed by the heat sink.
- Decoy Device - High Slot - Disguise shiptype on overview and D-Scan. This module activates in a similar fashion to a cloaking device, you cannot activate it if you are locked on by another ship. The modules disguises your ship as another ship of similar class and size (At random). Optionally it could disguise you as a larger or smaller ship or, if CCP is willing to put forth the effort, could have scripts for each race, or even each individual ship.
Now, for the more general section:
Caldari's E-War is like CCP's favorite child. They get more attention than the other races. Give low slot modules that increase the effectiveness of Webifiers, Target painters, Sensor Damps, Energy Neutralizers- Etc. Range or Damage, doesn't matter.
They are also currently the only race to get AOE Electronic Warfare- ECM Burst. Give AOE Sensor Damps, Target Painters, Tracking Disruptors, etc.
Alternatively, Amarr could have an AOE neutralizer, or perhaps a field generator that disrupts all forms of capacitor/shield/armor transfer. |