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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Lucjan
R-E-D
10
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Posted - 2012.01.16 18:53:00 -
[1] - Quote
Modules :
-T3 modules that make you lose skills if destroyed -Directional Scanner Range extension -Heat Sink/ Heat damage reduction -Drone Bandwidth increase -Drone Bay Expansion -Fighter / Fighter-Bomber attribute increase -Fuel Bay expansion -Corp Hanger Expansion -Self-destruct AOE Damage -Signature Reduction -Anti-Web -Slot Addition - med slot module would yield extra low slot, low slot would yield extra med slot etc -Mini Clone Bay
PS : Seconding Multi-Slot Modules, great idea, what those modules should be, dunno. Massive Warp Stabilizer 2 slots +3 ?
Script :
-Interdiction Bubble Scripts : Increase Bubble size, decrease strength to 2 instead of unlimited
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Lucjan
R-E-D
11
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Posted - 2012.01.23 17:12:00 -
[2] - Quote
Ship Towing Module
Can tow ships that have no pilot. Can only tow ships with less mass that the ship its engaged on. Basically a Tractor Beam that works on ships but keeps the ship at the range the modules engaged at.
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Lucjan
R-E-D
11
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Posted - 2012.01.23 17:16:00 -
[3] - Quote
Pilot Ghost Module
The ship will appear to have the pilot in it that was the last person in the ship. If pilot not in system, pilot does NOT appear in local channel.
Good for laying traps against pirates. |

Lucjan
R-E-D
11
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Posted - 2012.01.23 17:21:00 -
[4] - Quote
Warp Disruption Reflector Module
Warp Disruptors reflect back at the hostile craft disrupting their warp.
OPTIONAL BALANCING : Does not affect Warp Scramblers |

Lucjan
R-E-D
11
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Posted - 2012.01.23 17:26:00 -
[5] - Quote
Mask Ship Type Module
Changes Overview Ship Type to whatever the pilot wants it to be.
OPTIONAL : Ship type unaffected if scanned by Directional Scanner OPTIONAL : Ship type unaffected when scanned by probes |

Lucjan
R-E-D
11
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Posted - 2012.01.23 17:39:00 -
[6] - Quote
Communications Disruption Bomb (STFU Bomb?)
Ships engulfed in Bomb blast lose their local channel for 60 sec.
OPTIONAL : Only lose how many people in system indication. OPTIONAL : Lose all communications windows. |

Lucjan
R-E-D
11
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Posted - 2012.01.23 18:38:00 -
[7] - Quote
Anti-Drone Drone
Drone automatically attacks any drones attacking you |

Lucjan
R-E-D
11
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Posted - 2012.01.23 18:40:00 -
[8] - Quote
Projected Anti-Repair/Anti-Shield Transfer Module
When projected onto a ship, that ship will no longer get any repair/shield transfer
OPTIONAL : Separated into two separate Projection Modules one for shield and one for armor |

Lucjan
R-E-D
11
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Posted - 2012.01.27 19:06:00 -
[9] - Quote
Hull-repair Drone
Repairs Hull damage |

Lucjan
R-E-D
11
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Posted - 2012.01.27 19:08:00 -
[10] - Quote
Wormhole Destabilization Bomb
Causes [x] kg passed through to wormhole when detonated.
Wormhole Stabilization Bomb
Reduces [x] kg passed through to wormhole when detonated.
Time wormhole can stay alive unchanged for both |
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Lucjan
R-E-D
11
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Posted - 2012.01.27 20:13:00 -
[11] - Quote
Close Proximity Defense Drone
Small Sentry drone 5m3 each. Range about 5km-10km Damage : Scout Drone Damage Tracking : Scout Drone Tracking
Automatically attack hostiles when they get within range.
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Lucjan
R-E-D
11
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Posted - 2012.01.27 20:21:00 -
[12] - Quote
Cloaked Drone Controller
Module Gives ability to control drones while cloaked.
Drones still decloak you if they get too close. |

Lucjan
R-E-D
11
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Posted - 2012.01.27 20:33:00 -
[13] - Quote
Projected Warp Stabilizer
Projects Warp Stabilization T1 = +1 T2 = +2 |

Lucjan
R-E-D
11
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Posted - 2012.01.27 20:48:00 -
[14] - Quote
Bomb Drones
Can come in all sizes
When ordered to engage it will orbit target
New drone order available 'detonate' Does 'mini' bomb damage * drone size factor
Drones have same resistance as bombs to to each other limiting the number that can explode without taking the rest with them.
Can be used as mines if you can get them to stay still in an area
Possible to blow yourself up if not paying attention
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Lucjan
R-E-D
11
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Posted - 2012.01.27 20:54:00 -
[15] - Quote
Drone Deploy Bomb
Bomb contains 5 drones put inside by the player before hand
When bomb detonates those 5 drones 'hatch' and are controllable by pilot even though drone bay too small to hold all.
Bandwidth still applies. So right now if bombers still only able to fire bombs, 25 bandwidth is all you'd get to play with.
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Lucjan
R-E-D
11
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Posted - 2012.01.27 20:55:00 -
[16] - Quote
T2 Bombs
Given the ability to change the detonation time : 5s <-> 15s == 15km <-> 45km |

Lucjan
R-E-D
12
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Posted - 2012.01.28 04:55:00 -
[17] - Quote
Consumable Microwarp fuel additive
Fuel that gives microwarps and/or afterburners additional boost. +10% +25% +50%?
Made out of materials like Rocket Fuel[x] and Quafe[y] on a planet.
Consumes 10[x]m3 / sec, so 100m3 would give that boost for 10s.
Works in conjunction with heat system.
Used like nanite paste.
If module is disabled due to heat damage, engine explode causing catastrophic damage to the craft possibly destroying it.
Using it is suppose to feel like a gamble and less skill.
Random Damage type explosion if you have enough resists on that damage type you may survive.
Rough numbers : 1mn - 1000 damage 10mn - 5000 damage 100mn - 10000 damage |

Lucjan
R-E-D
25
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Posted - 2012.02.04 13:55:00 -
[18] - Quote
Wormhole Analyser
Activateable when locked.
Further detailed information about wormholes remaining time and mass.
OPTIONAL : New additional information : next creation point, active players in that system, number of wormholes in next system, etc. |

Lucjan
R-E-D
26
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Posted - 2012.02.10 01:59:00 -
[19] - Quote
Projected Heat Reduction
Reduced Heat from overloaded modules.
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Projected Module Repair
Repairs any damaged modules that are currently not active. |

Lucjan
R-E-D
39
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Posted - 2012.03.31 16:23:00 -
[20] - Quote
1. Projected Sensor Strength Suppression
Comes as a race specific version and a weaker all race version (like ECM/ECCM)
Lowers Sensor Strength
+ Scripts
1. Make targets more susceptible to jamming 2. Hide you friends in large ships from being scanned down
2. Provide a counter for it : Sensor fortification
Protects 100% against Projected sensor strength suppression. |
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Lucjan
R-E-D
39
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Posted - 2012.04.05 04:46:00 -
[21] - Quote
Rig enhancer module
It makes rigs stronger. High Slot.
Bonus: T1 +10% rig strength T2 + 25% rig strength Faction +20% rig strength
OPTIONAL : Penalty, the calibration cost of rigs goes up
OPTIONAL : Script usage
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