
Maenth
The Thirteen Provinces
1
|
Posted - 2012.01.28 22:00:00 -
[1] - Quote
Idea#1: A high-yield self-destruct-bomb module that, once activated, asks "are you sure you want to do this?" and you get 3 options: NO, YES, and YES+EJECT ... the last option being to eject your capsule immediately and the ship autopilot-approaches the target, and when within X range of the target, your ship explodes (if you only select YES then you have to eject manually or else go in and explode with your ship) .... while the ship is on its way, it still counts as your property and your attack. and everything about it continues as it was, but having ejected the capsuleer has relinquished any further control of the vessel. The ship has (for example) 20 seconds to reach the target; it detonates either after 20 seconds or once it gets within [blast range] of the target, which ever comes first. There would be 3 size categories (S/M/L) and each has a different blast radius and damage amount appropriate for its size class. There may be 'ammo' options so as to affect the damage amount and types... examples: standard destruct compound: explosion does X explosive damage slow-burn destruct compound: explosion does X explosive damage and Y thermic damage fast-burn destruct compound: explosion does X explosive damage and Z kinetic damage
Other ideas, which I think/hope have not been often brought up: - rigs that 'convert' a fitting slot from one type to another (maybe limited to one per ship) - rig that adds a launcher/turret hardpoint (probably limited to one per ship) - rigs to convert between turret/launcher hardpoints - mining rigs - scripts for drone tracking computers - rigs to give damage bonuses to drones other than just sentry drones (maybe just less of a bonus to the mobile drones, if that's an issue) - ability to target self with drones ("What do you mean I can't tell my repair drones to repair me?") - drone self-destruct/suicide-crash to go out in a blaze of glory 8) - smartbomb drones; the drone effectively carries and fires a smartbomb module
These ones I'm sure will be shot down immediately, but seeing guns getting up nice big DPS numbers that drones can't hope to reach, and that's before logistic computers support... - [Drone Control Unit I] becomes [Drone Crontrol Unit II] and there is a new [Drone Control Unit I] which does give +1 max drones controlled, but only 1 can be fitted to a ship and the effect does not stack with any [Drone Control Unit II] - Drone Control Rig (probably limited to one per ship, and/or high calibration cost, whatever!) |