
Wayorbit
Profeel
0
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Posted - 2012.02.08 15:28:00 -
[1] - Quote
Bigger changes i'd like to see:
Cooldowns on modules, would add more complexity and tactic to battle without adding to lag. For example ECM module, 30 second cooldown, chance to jam for 12seconds. Why does module effect duration need to be same as it's cooldown? Some unnamed new MWD: cooldown 60seconds, +1500% speed and agility for 12seconds.
Also expanding idea on cooldowns, only gamebreaking effects would need to have absolute cooldown. All other cooldowns should be kinda like suggestions.... if you use the module too early the effect would have diminishing returns. For example if you used ECM module i described earlier in 20 seconds the effect duration would reduce by 66% or jam strength would reduce by 66%. Calculaton could be "for every 1% of max cooldown the effect would reduce by 2%". So 33% reduction in cooldown would mean 66% reduction in effect.
Change to overheating: instead of damaging modules right from the start have a buffer where you could absorb first or few heat cycles before damage of module begins. Buffer would cool off in 10minutes or so. If you were conservative you could heat once every 10mins forever or X times in a row depending how you need the extra performance. Again more interesting mechanic, better gameplay without adding to lag.
New modules for overheating, buffer amount, cooling power.
Generally new propulsion modules, 1 mandatory is mandatory because it gives hundreds of percents bonus over normal modules giving 20% or so. Some 'teleport' like module that would 'teleport' 50km forward or so. Or would allow you to 'teleport' to a friendly ship with a beacon.
Immobility module that would render you and your target immobile for 5 seconds, 30second cooldown.
Paralyze module that would increase all target module cooldowns by 15%. Or maybe just remote repair, shield transporter and personal repairers and shield boosters.
Changes to CPU upgrade modules and powergrid upgrade modules. Integrate them into some other module. Sensor strength bonus+cpu bonus, power grid bonus with cap recharge bonus.
Some other less used modules could be integrted together. Ship scanner, cargo scanner, survey scanner, salvager, analyzer, codebreaker,.... and so on. Make one ship and cargo scanner. One Analyzer Codebreaker. All those analyzers salvagers codebreakers probe scanners and so on take alot of room from a fitting forcing you to have an alt and making things just bi too complicated.... |