XXSketchxx wrote:ITT Nova Fox spamming ideas
Most of which are terrible.
And you have how many ideas suggested so far? or contributed any post value to this thread?
I can easily go in and call every idea here terrible and come up with reasons why they are all terrible including my own suggestions and this will be more valueable than your posting.
Also the more you complain the more I will post and you can call it terrible all day, it holds no value becuase you don't point out the flaws with the ideas, if you havent been paying attention I am very capable of reworking ideas adjusting aand altering, I am not hard as rock or set in stone person. Why do you think I am overflowing with ideas? Becuase I drift all over the amarr damned place thats why.
I am seriously not trying to insult people here or thier level of intelligence by spelling out every little bit of detail, I am allowing the oppertunity for inspiration of anything else similar even from other posters or ccp.
If you where to critically think about this entire thread, its not a message board, its a Post-it Board. Ideas here will get glanced at and it sparks something it gets brought to the table and then discussed about in ways of how to best intergate this module or interate it. Some modules here I can see ships getting re-rolled to fullfill a purpose. Others requiring entirely new deployment methoods. Others boosting fleet war, some boosting skirmish, few boosting the space simulator envrionment.
I expect not a single module here to make it to TQ in the ways we imagined it, interated it, let alone suggested it as but I do expect inspired modules none the less.
I am about on border line to going back and 6k word every post and dont think its going to slow me down I have about 4 more written pages of ideas. I am even more tempted to review every module here one post at time if it makes you that upset, so stop tempting me or Ill drown you in a sea of text.
10,000 bad ideas went into making the lightbulb just remember that. The one good idea lightbulb did spark inspiration leading to everything your technological social life needs to function today.
Tech 2 Ewar AmmoTech 2 Ammo
Long Range Ewar
These specially crafted ammunitions apply electronic warfare effects onto thier targets. Electronic warfare effects applied by ammo cannot stack. Only the newest effect is applied. Ammo penalizes rate of fire, does comparable damage to thier technology 1 base ammo.
Resonating - Targeting Painting
Ossilating - Sensor Range Dampen
Reverberating - Sensor Speed Dampen
Ionized - Turret Range Dampen
Magnetized - Turret Tracking Dampen
Surging - Capacitor Neutralizing (minor effect)
Echoing - ECM