
swordmaster125
Capslock Crusaders
2
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Posted - 2012.11.08 22:33:00 -
[1] - Quote
If this is already here, i apologize. CBA to read 75 pages.
For this particular idea the key phrase is "point defense", allowing for a full set of new modules, similar to rigs but with passive operation.
This also allows for the re-purposing and possible usefulness of defender missiles.
Some examples of this module would be;
Point Defense Battery: Array of small caliber autocannons arranged around the ship's hull and loaded with explosive munitions. Guns are fully automated and engage both missile and drone targets when they enter the kill-zone, approximately 2500m from the ship.
Damage per gun would be enough to single volley any standard missiles, about 70-80HP, and have a rate of fire around .5 to .75 seconds. The main balancing component is, as with any guns engaging small and fast targets, effectiveness is only about 10% per battery. Allowing the thinning but not removal of incoming missile fire and the ability to harass drones.
The defender missile variant would have considerably higher engagement range, but slightly slower rate of fire. Again damage would reflect similar values to the guns. Unable to target drones.
For fairness and to have something able to disrupt turret fire but not modify the turret stats, an ECM point defense system that "disrupts" the targeting of a hostile ships main guns introducing a 10% chance to miss on gun turrets, not affecting missile fire.
Batteries would require their own slots on ships with minimal fitting/onlining requirements.
Slot distribution on ship classes would be as follows;
Frigate hulls: 1 slot Destroyer hulls: 2 slots Cruiser hulls: 2 slots Battle Cruiser hulls: 3 slots Battleship hulls: 3 slots
In capital warfare these can be applied as AA guns with their own class, similar to dedicated AA batteries which use standings information to pick targets. These guns would only target fighters/fighterbombers allowing for considerably better defense from Carrier groups.
Capital slot layouts;
Dreadnaught: 1 XL battery, 2 standard Carrier: 2 XL batteries, 3 standard SuperCarrier: 3 XL batteries, 4 standard Titans: 2 XL batteries, 4 Standard
Note carriers having superior layouts as they have no main weapons other than their drones.
Naturally these numbers/ideas are purely theoretical at this point and need quite alot of refinement and brainstorming, a job for a proffessional dev team no doubt.
Regards,
Sword |