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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Nova Fox
Novafox Shipyards
2769
|
Posted - 2012.01.16 18:29:00 -
[31] - Quote
Improved Defender System.
This is a midslot system that intercepts inbound materials and counters some forms of warfare. Proper ammo has to be used. Allow 'smart loading' of ammo where the module automatically picks ammo it needs based on the current threats. Limited magazine space means it has to reload often thus allowing breaks in the defenses. Limit 1
Chaff - Counter Target Painter Flare - Counter Missile Flurry - Counter Target Jammer Flack - Counter Drone Fog - Counter Dampener Ghost - Counter Destab
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Max Von Sydow
Droneboat Diplomacy
160
|
Posted - 2012.01.16 18:29:00 -
[32] - Quote
Maybe some range, explosive velocity and explosive radius modules for missiles, coupled with a change to the tracking disruptors so that they can affect missiles. |

Gripen
481
|
Posted - 2012.01.16 18:30:00 -
[33] - Quote
To CCP SoniClover: New modules for the sake of new modules is a really depressing approach to game design. Shouldn't you guys focus on the weak spots in gameplay and improve it instead of just spawning stuff?
Concept of new disruptor/scrambler mechanics from old F&I forum. |

Nova Fox
Novafox Shipyards
2769
|
Posted - 2012.01.16 18:31:00 -
[34] - Quote
Iris Bravemount wrote:Nova Fox wrote:Exteneral Magazines
High slot module to be installed in any type of high slot type.
This double the charge rate which effecitvely doubles the ammo consumption and damage dealt.
Only good for one reloads worth after which the module's 'ammo' is then ejected. Reloading can only be done near a maitenance array.
This sounds like an Amarr-denied extra overheat. i don't like it. We have enough gank in here.
Lasers will get a predetermined amount of 'heat sinking' for the types of guns.
Also forgot to mention that the guns must all be group for it to work and it only works on one group at a time. So if you have guns and missiles on the same boat is going to pick the first group you activated.
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
40
|
Posted - 2012.01.16 18:32:00 -
[35] - Quote
Rigs to add turrets and launcher hard points. |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 18:33:00 -
[36] - Quote
AoE microwarp-sonic surround sound system. You ever wanted to play "can't stop the rokh" or "ride of the valkyries" while engaging a helpless hauler? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Nova Fox
Novafox Shipyards
2769
|
Posted - 2012.01.16 18:33:00 -
[37] - Quote
Spinal Mount Weapons
These wepons require the entire ship to be pointed at the target thus ships agility = its tracking speed. Long Range Damage equatable from a size up. Long refire rates. of course horrible tracking and difficult use against moving targets.
Not available of cap ships.
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Nova Fox
Novafox Shipyards
2769
|
Posted - 2012.01.16 18:35:00 -
[38] - Quote
Command Bi-processor.
Boost another command links performance of similar name by additional percen(s)t. Counts against the command link limit.
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Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 18:35:00 -
[39] - Quote
heavy interdiction drones.  a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Nova Fox
Novafox Shipyards
2769
|
Posted - 2012.01.16 18:37:00 -
[40] - Quote
Digital Fortress.
This one shot midslot when activated provides electronic warfare immunity at the cost of jamming host ship and offlining all other modules.
Does not work against interdiction aoe methoods.
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Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:39:00 -
[41] - Quote
Armor/Shield Warfare/Information/Foreman/Seige/Skirmish Link Operational Standards.
Scripted modules
These modules sprovide a very specific system boosts instead of broad ranged ones like thier cousins. May come at a cost of degrading others not selected.
Counts as a command link.
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Max Von Sydow
Droneboat Diplomacy
160
|
Posted - 2012.01.16 18:40:00 -
[42] - Quote
Nova Fox wrote:Spinal Mount Weapons
These wepons require the entire ship to be pointed at the target thus ships agility = its tracking speed. Long Range Damage equatable from a size up. Long refire rates. of course horrible tracking and difficult use against moving targets.
Not available of cap ships.
I'd rather see a completely new type of ship for that. |

Bienator II
madmen of the skies
511
|
Posted - 2012.01.16 18:42:00 -
[43] - Quote
heavy tractor beam, can pull ships.
reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)
resistance is futile a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:43:00 -
[44] - Quote
Medium Tractor Beams
Able to target abandoned drones and pulls them automatically into cargo bay if there is room.
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Jace Errata
Lawlz Brawlz
90
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Posted - 2012.01.16 18:44:00 -
[45] - Quote
Triple *insert name here* Sequential Fire *insert name here* Mount Takes three of the smallest guns of the next size down to its slot size (i.e. Triple 150mm Sequential Fire Artillery Mount would be a Medium). Fires three of the next size down charges, with the same tracking and range as the smaller gun, over the cycle time of two of those smaller guns. The visual effect should be three shots fired from a Gatling-style turret.
This type of module is only available for artillery-type weapons (Artillery, Railguns, Beam Lasers)
I have given this almost no thought, at all. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:45:00 -
[46] - Quote
Target Designator.
High Slot Counts as a command link Is an electronic warfare.
Targets hit by the target designator receive an additional 1% damage and is automaticlaly marked as primary target to the fleet.
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Max Von Sydow
Droneboat Diplomacy
160
|
Posted - 2012.01.16 18:47:00 -
[47] - Quote
Bienator II wrote:heavy tractor beam, can pull ships.
reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)
resistance is futile
Megathrons, Megathrons everywhere |

Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:47:00 -
[48] - Quote
Drone Jammer.
Mid slot self AOE emitter.
Prevents deployment of any drones within range of this ship this includes logistics or combat drones.
Fighters/Fighter Bombers are not effected. Sentries out fo the field effect are not effected. Friendly and self drones can be effected if they are within the field.
Drones that enter the field lose all commands and returns to the host ship.
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Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:49:00 -
[49] - Quote
Plasma Burner
Increases heat on a nearby target ship. Increases heat on own ship. This module once activated cannot be deactivated. This module is self destructive.
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Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:52:00 -
[50] - Quote
Defense Grid
Capitol ship module
Provides a damaging screen of flack fire against all allowed targets within range.
Mostly effective against bombs missiles and drones.
Does not target other ships.
Adds in cool factor and capitol ship feeling.
Racially themed. (clustered lasers for amarr, flack fire for minmatar, depth charges for caldari, plasma flak for gallente)
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Iris Bravemount
Airkio Mining Corp Bloodbound.
4
|
Posted - 2012.01.16 18:53:00 -
[51] - Quote
Nestara Aldent wrote:Iris Bravemount wrote: A highslot module which adds bandwidh.
A lowslot module which converts cargo space into drone bay space (not 1 to 1 of course, as drone bays come with maintenance infrastructure)
Reduce the fitting requirements of Drone Control Units to the likes of weapons. But keep the skill requirements as they are.
That got to be dumbest idea ever... it will make Myrmidon as good as Ishtar, for only fraction of the price. Like BCs aren't as good as HACs anyway for fraction of the price (except Ishtar, but Cerberus, who uses it instead of Drake)? It will make only HAC that's somehow not useless, Ishtar, completely useless.
I was thinking about the Myrmidon indeed. But the Ishtar could also benefit from such modules, just like any other ship willing to sacrifice slots for improving their drone capabilities. An Ishkur with a full flight of Medium drones at the cost of no guns for instance.
So please, think a bit before dismissing this.
Maybe fusing the Drone Control Unit and the extra bandwidth modules would make sense if you get small, medium, large and capital versions with appropriate fitting requirements and/or bandwidth enhancement. |

Lucjan
R-E-D
10
|
Posted - 2012.01.16 18:53:00 -
[52] - Quote
Modules :
-T3 modules that make you lose skills if destroyed -Directional Scanner Range extension -Heat Sink/ Heat damage reduction -Drone Bandwidth increase -Drone Bay Expansion -Fighter / Fighter-Bomber attribute increase -Fuel Bay expansion -Corp Hanger Expansion -Self-destruct AOE Damage -Signature Reduction -Anti-Web -Slot Addition - med slot module would yield extra low slot, low slot would yield extra med slot etc -Mini Clone Bay
PS : Seconding Multi-Slot Modules, great idea, what those modules should be, dunno. Massive Warp Stabilizer 2 slots +3 ?
Script :
-Interdiction Bubble Scripts : Increase Bubble size, decrease strength to 2 instead of unlimited
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Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:54:00 -
[53] - Quote
Armored Missiles.
Larger and slighlty more expensive than normal missiles. (fewer in magazine meaning more reloads) Same damage capabilities. Takes additional damage before being killed.
Multidrive Missiles
Larger and more expnesive than normal missiles. Samd damage capabilities Goes faster in the same distance preventing shot down by gun type methoods.
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Iris Bravemount
Airkio Mining Corp Bloodbound.
4
|
Posted - 2012.01.16 18:55:00 -
[54] - Quote
Max Von Sydow wrote:Bienator II wrote:heavy tractor beam, can pull ships.
reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other object)
resistance is futile Megathrons, Megathrons everywhere
Restrict it to industrial ships to prevent combat abuse of this. |

Gilbaron
Free-Space-Ranger Ev0ke
66
|
Posted - 2012.01.16 18:56:00 -
[55] - Quote
- drone implants
- make all t2 modules better than t1 modules with m4 beeing very close in capability but with reduced requirements (hint: armor plates!) |

Nestara Aldent
EVE University Ivy League
29
|
Posted - 2012.01.16 18:57:00 -
[56] - Quote
Iris Bravemount wrote:Nestara Aldent wrote:Iris Bravemount wrote: A highslot module which adds bandwidh.
A lowslot module which converts cargo space into drone bay space (not 1 to 1 of course, as drone bays come with maintenance infrastructure)
Reduce the fitting requirements of Drone Control Units to the likes of weapons. But keep the skill requirements as they are.
That got to be dumbest idea ever... it will make Myrmidon as good as Ishtar, for only fraction of the price. Like BCs aren't as good as HACs anyway for fraction of the price (except Ishtar, but Cerberus, who uses it instead of Drake)? It will make only HAC that's somehow not useless, Ishtar, completely useless. I was thinking about the Myrmidon indeed. But the Ishtar could also benefit from such modules, just like any other ship willing to sacrifice slots for improving their drone capabilities. An Ishkur with a full flight of Medium drones at the cost of no guns for instance. So please, think a bit before dismissing this. Maybe fusing the Drone Control Unit and the extra bandwidth modules would make sense if you get small, medium, large and capital versions with appropriate fitting requirements and/or bandwidth enhancement.
How can ishtar benefit from it, when it cant control more than five heavy drones needing 125 Mb bandwidth? How it will benefit from added bandwidth, unless you want to remove the cap of five drones that can be controlled simultaneously and bring again lag that drone boats caused in the past just because of that? |

Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:57:00 -
[57] - Quote
Nanotanks
Low slow module
When activated it self destructs
Repairs all modules back to full health at end of cycle.
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Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 18:59:00 -
[58] - Quote
Resistance Batteries. Resistance Pumps.
Flavored Batteries (or pumps) for shields/armor
Once activated adds an additional reistances with stacking penalties.
Outperforms normal resistance modules.
Once depleted the module is destroyed.
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Nova Fox
Novafox Shipyards
2770
|
Posted - 2012.01.16 19:01:00 -
[59] - Quote
Shield Imulsion Generator
A hybrid shield reistance amp and booster.
Requires material and does have to reload eventually causing a hole or oppertunity to be exposed.
Armor seathing coater.
A hybrid amror repair and resistance plate
Requires material and does have to reload eventually causing a hole or oppertunity to be exposed.
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Iris Bravemount
Airkio Mining Corp Bloodbound.
4
|
Posted - 2012.01.16 19:02:00 -
[60] - Quote
Multi-Highslot jumpdrives : small/medium/large (with inbuilt fuel bay) Commercial Cynos (there is a thread about this somewhere), basically highsec cynos to which only industrial/freighter ships can lock on. |
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