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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.27 23:25:00 -
[1]
I think gas clouds and the 10/10 complexes should be seeded everywhere throughout eve. I think originally it was a good idea to move these item to exploration, and keep them in the same area, because that stopped the whine fest that would have occurred if they were seeded like any other plex.
I like the idea CCP had with the drone regions and I think they should extend that to the other regions around eve. That being that the space you occupy is only as good as you make it. This means that CCP should not make some areas of space have better resources than others, I think that all areas should have thier different 'flavor' but nothing should make one superior, other than the effort one has put into developing said area.
I think at the very least that gas clouds, being the result of natural phenomenon, should be seeded everywhere throughout 0.0. And that the blueprints should be available via hacking/archaelogy. Or be seeded on the markets.
And I think that the current 10/10 plexes should remain in thier respective area, but new plexes should be made for other areas of space, with equal reward factors as the old ones. . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 02:20:00 -
[2]
Why no replies, i see no arguments for or against my idea . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 03:02:00 -
[3]
Originally by: Imperator Jora'h
Originally by: ghosttr Why no replies, i see no arguments for or against my idea
Probably because gas mining is a very rare profession. 99.9% of EVE probably never do it. Add to that that it seems most people avoid boosters anyway. Most 0.0 Alliance pilots I talk to say they played around with it once or twice and never touch the stuff now because the downsides are not worth the benefits.
As such you could probably put a gas cloud at the Jita 4-4 undock and people probably wouldn't bother with it.
Well one can also argue that the limited amounts of materials people can mine also have a substantial effect on this. But is also an argument for why we should have more gas clouds. . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 03:58:00 -
[4]
Originally by: Irob Urore Edited by: Irob Urore on 28/08/2007 03:42:28
Originally by: Kyley There needs to be B-grade space for subpar alliances to live in though. See Drone regions/Providence.

I was in the understanding that gas clouds are all over eve space (0.0), to make a certain booster dont you usually require part a) from your region and part b) from a region on the other side of the map? Correct me if im wrong.
If your arguing about making 10/10s static again so ppl can go back to farming them 23/7, ummm .. no
Gas clouds are seeded only in certain constellation where the old 10/10 plexes used to be.
And I want all of 0.0 to have a chance of finding a 10/10 plex not just a few areas. . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 04:26:00 -
[5]
Originally by: Imperator Jora'h
Originally by: ghosttr As such you could probably put a gas cloud at the Jita 4-4 undock and people probably wouldn't bother with it.
Well one can also argue that the limited amounts of materials people can mine also have a substantial effect on this. But is also an argument for why we should have more gas clouds.
Why does this argue for more Gas Clouds? Is there some huge market for Boosters I am missing? Not sure how more or less Gas Clouds would change anything. The stuff needed to get into it is expensive and no one wants the end product.
The problem isnt that nobody wants them, its that nobody wants them at thier current prices.
The high prices are due not only to high costs for the skills + module, it is also because that the materials are not available. If anybody could find a plex and mine the gas i could see the price dropping alot. I (and probably many others) would be willing to pay for 1m boosters, but arent willing to pay 10m for boosters.
. Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 04:55:00 -
[6]
Originally by: Imperator Jora'h
Originally by: ghosttr The high prices are due not only to high costs for the skills + module, it is also because that the materials are not available. If anybody could find a plex and mine the gas i could see the price dropping alot. I (and probably many others) would be willing to pay for 1m boosters, but arent willing to pay 10m for boosters.
I fully admit I could be wrong here because I have never played with Boosters but as a die hard miner I looked very closely at going for gas mining (natural progression for what I already do). Talking to people I know in Alliances the impression I got is they would not use Boosters even if they were free. To them the downsides simply outweigh the benefits. Sure the downsides are random but overall they seem to think rolling those dice is just not worth it.
Hardly a scientific poll but I have yet to meet anyone who thinks they are great and worthwhile.
Well I think most of it is that people wont use them at their current price, and things should be done to improve the cost/availability.
If people still dont use them then CCP should modify them to work better. But it is something CCP definitely needs to look at. . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 06:12:00 -
[7]
Originally by: Insidi Us I think the point is that no one uses boosters, regardless of the price, so they should be fixed. I read the booster sticky in the Skills forum, and the first thing that came to mind was "why bother?" I mean, you can get all four (or was it three?) downsides for a measly 25%-ish boost in one area.
They'd be much better (and more marketable) if the toxin skill reduced the number of side effects you can possibly catch. So at level 5 you only have the 22.5% chance of getting ONE negative effect, not EACH.
Fixing anything other than the supply first would not be a good thing. Currently they are too expensive and nobody buys them, they also have major drawbacks.
If they drawbacks were to be sufficiently reduced so taht people would want them the demand would increase. The prices would skyrocket, and we would be in the same situation we are now. For this reason i think the supply issue should be fixed first, then the drawbacks.
I think that the supply issue can be fixed most easily by providing access to gas clouds all over 0.0, and fixing the issue with bpcs either by making them a common reward through hacking sites & in some rat drops, and/or by seeding bpos for the basic versions. Or some combination of the two. . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 13:54:00 -
[8]
At the very minimum gas clouds should be available in all regions. If they are supposed to a natural formation such as roids or ice. Then they should be available all over 0.0, not just in a few "chosen" areas. Having them only in certain area is just as asinine as if CCP only put roids in one area.
Now I can understand the blueprints for them being only in NPC areas, but the drop rate needs to be increased, or maybe some bpos seeded.
Its also stupid that one region of 0.0 gets complexes that are alot better than others. TO the allaince that hold where the old plexes were this didnt remove thier isk-farm, it only hid it from view, all of us should have a chance of find a 10/10 plex. Not just a few areas. . Do not read this thread!!!
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 22:39:00 -
[9]
Well tis thread is getting a little derailed, the point is that the materials needed for production should be more easily available in all 0.0. They are too expensive for what they are and it becuase of how hard they are too make.
. Do not read this thread!!!
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