
Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.08.28 21:55:00 -
[1]
Originally by: Leandro Salazar I just happened to come upon the excel sheet I made a bit ago that normalizes all weapon damage, factoring in ship bonuses, numer of slots, reload time etc. I freshened it up a bit, and projectile T1 ammo looks even worse than ever.
The gist of it is this:
Currently, with 44 damage as the top projectile ammo while the other gun types have 48:
Battleships: Average rail ships have 28% more dps, beams have 64% more dps, cruise missiles have 1% more dps than average arty ships. Blaster ships have 44% more dps, pulses have 33% more dps, torps have 3% less dps than ACs.
Cruisers: Rail ships have 12% more dps, beams have 51% more dps, cruise missiles have 34% more dps than arties. Blaster ships have 23% more dps, pulses have 20% more dps, torps have 15% more dps than ACs.
And this is not even counting the fact that the top ammo splits itself over 3 damage types, while the really good concentrated ammos (PP and fusion) are only 40 damage.
Now if the best ammo did 48 damage like all others, it would change to:
Battleships: Rail ships have 18% more dps, beams have 50% more dps, cruise missiles have 7% less dps than arties. Blaster ships have 32% more dps, pulses have 22% more dps, torps have 10% less dps than ACs.
Cruisers: Rail ships have 3% more dps, beams have 38% more dps, cruise missiles have 23% more dps than arties. Blaster ships have 13% more dps, pulses have 10% more dps, torps have 5% more dps than ACs.
Imho the latter is a lot more reasonable. As would be to make the 48 damage ammo fusion, with emphasis on exp as the minmatar and angel racial damage, and the jack-of-all-trades-master-of-none EMP only the 2nd best damage ammo.
I know that projectiles eat no cap which is a decent advantage. But the dps disadvantage with current ammo is to profound, and imho with 48 damage ammo it would be perfectly in line with the advantage of not using cap. That the T2 minmatar ammo does NOT suffer from the top end damage nerf kinda proves the point as well. So please unnerf the T1 ammo.
The numbers this is based off can be found here
First of all shut up then train t2 projectiles.
Please form an orderly queue exits are to the right and to the left....
  
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