
Isuo
Red 42 Infinite Innovation
|
Posted - 2007.08.29 07:24:00 -
[1]
Originally by: zero2espect i'm posting once and once only regarding this completeley R-E-T-A-R-D-E-D nerf - tbh i just can't bring myself to care as much as i know i should about this topic, becuase CCP have basically just declared amarr the biatch race to gallente -> "oooh aaaaah everybody fears the nos-domi and nos-myrmi so we're going to fix it and smack you in the process"
i love tech2 amarr ships. there. i've said it. from the early days of the game i love everything about amarr. the way the ships look. the back story. the way they are "supposed to" fit and fight. everything about the nos nerf goes contrary to ccps own back story and is a knife in the heart to amarr pilots. after all, nos is an amarrian weapon and amarrian ships are DESIGNED TO INCORPORATE THEM - and now they're useless, forcing us to fit cap injectors into ships that DONT HAVE THE MEDS TO FIT THEM. so this brings me to go back on topic.
the pilgrim has been broken for quite some time. i loved the pilgrim in the early days. it was never a gate camping ship. it's a trawler. it was genuinely challenging and fun. sneaky, sneaky, pounce and kill. we're talking no mwd. nos, jammers and drones days ladies. then ccp nerfed jammers and forced the reliance on rsb or td. the pigrim was dead from that day on. not being able to prevent damage done to it, in the days of nano ships meant it was a losing proposition. apart from a few "tribute" days, my pilgrim is in mothballs, stripped and sitting in a hanger. there is no viable setup for the ship now. i've tried. the fact there is even discussion of cap injectors on a ship that has bonuses supposed to work on nos/neut and one of the lowest number of med slots for any recon in the game is a dire statement on the intelligence of the nerf in the 1st place. if you haven't learned by now, when ccp say "trust us, we know this will impact amarr recons but will buff them ship to compensate" they mean, sell your stuff loser and make way for more minmatard speed-fan-boy pilots.
don't get me wrong - i'm not criticising ANYBODY in this thread about your setups, but i'm telling you, you will realise that you're wasting your time and that CCP is to blame. it's not even "challenging" or "fun" or "rewarding" to fly that ship anymore. it's just sad. you don't have the dps or the tank or the speed or the range or the ew to do anything other than tour highsec in your beautiful, golden hulled ship as a tribute to better times in this game.
keep posting your setups in here, but with every additional, desperate post, everybody will just see that it's a waste of time. cross deck over to gallente, at least your non laser turret skills, tanking and drone skills will mean that your training time for the arazu (the next most capable recon and similar flying style to old-skool pilgrim usage) will be relatively short.
from my movies, my curse setup is well known. 2 heavy launchers, 2 nos, 1 neut, single rep, mwd and 4 ewar mods. no fanboy-ultra-fast-speed setups for me. while this is viable in the current setup it's still painfully deficient. the fact that i've fought "cap warfare" my entire career (been amarr from day0) and i'm more conscious of keeping my grid high through an entire fight, now i've been completely owned by a set of devs who have probably never flown amarr ever (which is painfully obvious now).
anybody who tells me that fitting a neut to the zealot, prohecy, harbinger, absolution, maller, omen, gheddon or apoc to fight a "stand up" fight, go ahead - but i know, and you know, you're just having a laugh. if ccp want more sneaky-bastardised-exploit setups and fights in the game then this nerf is the biggest thing they've ever done to introduce it. if they wanted, fair, honest and challenging gameplay they had the chance, with the other suggested fixes and went this way.
Im quite sure now NO Devs have flown Amarr or cares to  I wouldnt moan if they had at least adapted amarr recon bonus to something more suitable..
-Im Amarr, i will adapt |