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Aluminium Disaster
Amarr Ministry of War
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Posted - 2007.08.29 20:52:00 -
[61]
my setup i expect flaming :P
2* 50w infectious 1*med diminishing 1*cov ops
fleeting scram, fleeting web, electromech, 2 balmers td
med rep t2, ss energized therm, ss energized kin, ss eanm and 800 rt.
69,69, 71 76 resists 4875 armor hp. works ok for me
gonna fit rep amount rig to make whole thing lil more effective.
Alu
yes it is *snip* great being Amarr :)
fyi yes i am the FNG
No need for that over and over - Tallan |

Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.29 20:55:00 -
[62]
Originally by: Rialtor I thought that there were some other successful builds floating around for the curse at least that didn't use nos. Or was I mistaken when people were talking about some kind of nano based, shield tanking, missle wielding Curse?
Sac is far superior for that job now. And the problem isn't really the curse. Itsthe pilgrim.
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Solo2110
Amarr Black-Label Legionnaire Services Ltd.
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Posted - 2007.08.29 20:59:00 -
[63]
My strategy for fitting the amarr recons properly for pvp is to train gallente cruisers to 5....
BTW, love the sacrilege.
"I plead the 1/5th"
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.08.29 21:18:00 -
[64]
My alt is currently training lvl 5 energy emissions and already has recon 5.
I was hoping that the pilgrim or curse could quickly wipe out the cap of an enemy and decimate them. The problem now is that if the enemy has a cap booster they are probaly going to outlast you in the cap war.
The pilgrim/curse I think is still a very useful ship because of the amount of capacitor it can knockout while still being a fast moving cruiser.
I believe that the Amarr recon is going to be doomed to be like caldari recons, excellent in gangs but not solo pwnmobiles like they previously were.
A curse can quickly drain a bs's cap while an assisting ship can put out the damage. Basically, the amarr recons are now solid gang ships, and until I can find a good set up, thats about it
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.29 21:25:00 -
[65]
Originally by: IamBen I believe that the Amarr recon is going to be doomed to be like caldari recons, excellent in gangs but not solo pwnmobiles like they previously were.
A curse can quickly drain a bs's cap while an assisting ship can put out the damage. Basically, the amarr recons are now solid gang ships
Exept exactly this isn't the case.
The pilgrim never was a gang ship and unless they change it drastically will never be. It has a range of 12k for the nosses/neuts, and putting a recon ship within web range in gang combat is having a suicide wish. For EW support every single other force recon is better.
The curse is still a decent gang ship. However the problem is that the bigger the gang the less useful it gets. Its EW support is, again, subparto the other combat recons and cap warfare is only useful if you drain the cap of a target before it gets destroyed. Which won't happen in bigger gangs, making cap warfare pretty pointless there.
The curse partly and especially the pilgrim had a strong solo aspect simply because their gang aspect wasn't and isn't as good as that of the other recons.
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Rialtor
Amarr Yarrrateers
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Posted - 2007.08.30 00:23:00 -
[66]
I don't have the ship and I am sort of new, but I'll throw some ideas out there, see what more experienced people think? What about using only neuts, try to blast through his cap as quick as possible, use ECM drones, TDs, at some highspeeds to try and stay alive? After his cap is drained, run 1 active neut, recall the ecm drones and dispatch the attack drones. Think that would work vs. active armor tankers?
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ViolenTUK
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Posted - 2007.08.30 01:36:00 -
[67]
Edited by: ViolenTUK on 30/08/2007 01:36:22 Im going to make a short, brief but straight to the point statement. CCP should stop nerfing things. 
www.eve-players.com |

Lance Fighter
Amarr
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Posted - 2007.08.30 02:13:00 -
[68]
Here is what I came up with, on EFT... granted, not tried in practice.
Medium Armor Repairer II Energized Thermic Membrane II Energized Magnetic Membrane II Damage Control II Beta Reactor Control: Capacitor Power Relay I
10MN Afterburner II Cap Recharger II Fleeting Propulsion Inhibitor I Fleeting Warp Scrambler I Medium Capacitor Booster II (Cap booster 200 charges: The idea here is to outlast your opponent, not run out of cap booster charges first. 200's should let you do that)
Covert Ops Cloaking Device II Medium Energy Neutralizer I Medium Energy Neutralizer I Medium Nosferatu I
Capacitor Control Circuit I Capacitor Control Circuit I
5x Hammerhead II 5x Hornet EC-300
*requires recon 4*
Ok. This setup is sustainable, to a point... until it runs out of cap charges. Once it runs out of cap charges, you had better hope you can nos enough cap, or get your ECM drones to jamm him long enough to get out, or cloak, and then warp.
it will pull 160 some dps with my skills... no, nothing worth mentioning. Only engage amarr targets, as everyone is is guaranteed to pwn you with blasters/AC's/missiles.
Cap is stable, with the setup... could pull off cap recharger for 400 charges, but the idea is to outlast the other guy, and 400/800 charges take too much room. Oh yea, you only need the cap booster on if your repper is running. Cap calcs are done with the nos off.
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.08.30 04:01:00 -
[69]
First this thread is about the pilgrim and fittings related to the ship, not the curse.
Second, those who thinks that the pilgrim is a good small recon is totally lost. If your buddy said, 'hey lets go hunting bring a recons ship' every other recon ship will do a much better job despite the circumstances than the pilgrim
Third, the more people involved in the fight, if you’re outnumbered or not makes the pilgrim far less effective. Because you will need to get into close range to use your nos/neuts, every other recon doesn’t need to get into close range. The rapier can web at 40km and curse nos at about 37km. Also note if you outnumber the enemy the nos/neuts are pointless as you will be out damaging the targets tank than losing cap isnt an issue. It will be far more effective to tp, web to increase dps, jam, dam to decrease the chance of one of your gang members to lose a ship.
The ecm drone idea may seem great on paper, but to rely on 5 drones to deliver dmg is very risky.
To use cpr and cap rechargers to maintain your neuts is a terrible idea. The pilgrim is such a close range ship that you need all your resources to disable to enemy by electronic warfare and to increase your tank.
Finally as someone who mentioned this, it seems evident now that if you were to come up with some so called 'fantastic' fitting for the pilgrim, you will find it will be seriously flawed and still be a total shadow of itself. That I think its time to just hang up your boots store the pilgrim in your hanger and hope ccp wake up and fix this ship.
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midge Mo'yb
R.U.S.T. Phalanx Alliance
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Posted - 2007.08.30 04:32:00 -
[70]
tbh the curse/pilgrim need a Capacitor cost reduction to neuts the make it viable maybee a 10% per level?
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.08.30 04:54:00 -
[71]
Edited by: Depp Knight on 30/08/2007 04:54:39 They will help it, but it’s still flawed. Remember it’s not a curse it doesn’t have the range, so it needs its tank. An extra 50pg increase, and 20cpu, decrease neut activation penalty and an extra mid slot will actually make the ship worthwhile. Maybe.
That’s a large buff, but I have just tested so many set ups. 2 nos 1 neut, 2 neut, 3 neut. cpr's cap rechargers, cap injectors, ecm bursts, duel armour reps. Shield extenders plus cpr, I even tried to fit a large neut :D couldn’t get enough pg out of the ship though :D. Man I have tried so many strange, bizarre, terrible, normal set ups with the new pilgrim and its just totally borked.
So I gave up and decided, hey I will just make it a shield extender, bcu, heavy missile cloaking ship.
But to my suprise the ship didnt have any launcher slots. So I tried arty's, thats how low I have to seek for this ship.
PS Yes the arty set up blows.
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Zaran Darkstar
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Posted - 2007.08.30 22:55:00 -
[72]
I don't use the pilgrim but the nos nerfed seriously nerfed my Punisher :( Yes i am minmatar but i really liked to use the punisher but now without the nos i really dont know what to put to the one high slot (ship has 4 highs but only 3 turret hardpoints and 0 launcher hardpoints) so i guess i ll be going back to the rifter now that can fit some missile or rocket bay at least.
but i had FUN playing the Punisher i could fly battleships but i was using the punisher instead it was big fun ship. Now i have little incentive to play any more :/
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Phoenixgurl
Amarr Destructive Influence Band of Brothers
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Posted - 2007.09.03 10:11:00 -
[73]
Edited by: Phoenixgurl on 03/09/2007 10:12:41 I'll need to test that on Singularity, but I might have found something worthwhile:
High: 1x Covops Cloak 3x 50w Neuts
Meds: 1x 10Mn Afterburner II 1x Scramber II 1x ECM burst II 2x Damps II
Lows: 1x MAR II 4x CPR II
Rigs: 2x CCC I
So the thing is with this setup, it relies on jamming with the ECM burst (about 33% chance) and the actual lock time (damps) after the jam. You can perma run this setup except for the afterburner. You shouldn't have to use the armor repairer unless you get shot at by drones (kill them) or by your target -- if you do not use the MAR II, you can perma run the afterburner for a sweet ~500m/s. Of course, this setup relies on your target being alone and you having max skills (pretty much like dual repping megas).
Thoughts? --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Depp Knight
Evolution Band of Brothers
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Posted - 2007.09.03 12:25:00 -
[74]
2 problems on that set up.
You relying on the ecm burst to get the jam and also, a ab with no web. Ships will just fly away from you.
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.09.03 12:52:00 -
[75]
Before i start: 1. I cant fly this ship, dont have the skills. 2. This post is totally theoretical, so dont blame if i'm totally wrong.
Ok here is the setup:
[Lows] Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
[Mids] 10MN Afterburner II Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I Sensor Booster II
[Highs] Cynosural Field Generator I Covert Ops Cloaking Device II Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I
[Rigs] Anti-Thermic Pump I Anti-Kinetic Pump I
It fits only with Recon V (EFT )
It's a gang setup. The tank is not sustainable if you cant nos, but you have a huge hp buffer, so this will give you probably enough time to participate in a combat.
If you can call in your carrier, you will probably be able to nos it for cap and run your repair forever.
-- Zuba |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.09.03 13:59:00 -
[76]
3 words:
Egress Port Maximizer. ============================================
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Phoenixgurl
Amarr Destructive Influence Band of Brothers
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Posted - 2007.09.04 06:49:00 -
[77]
Originally by: Depp Knight 2 problems on that set up.
You relying on the ecm burst to get the jam and also, a ab with no web. Ships will just fly away from you.
Well, could always fit a web instead of the AB II. Otherwise, well the ECM burst is about the only good setup so far I've read. Anything else fails ... --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Phoenixgurl
Amarr Destructive Influence Band of Brothers
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Posted - 2007.09.04 06:50:00 -
[78]
Originally by: N1fty 3 words:
Egress Port Maximizer.
Well I've checked up on that and it's better fitting 2x CCC I than 2x Egress Port Maximizers. Do the math yourself, you'll find the exact same thing. --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |
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