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Lt Someidiot
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Posted - 2007.08.29 04:10:00 -
[1]
Just got me a Rokh, heard they where pretty good snipers. Anyone wanna give me tips on building a sniper. Been more of a missle person till now.
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Arthur Frayn
Veterans Of Liberation The Makhai
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Posted - 2007.08.29 04:46:00 -
[2]
Edited by: Arthur Frayn on 29/08/2007 04:45:51 Get Battleships and Large Hybrids trained to lvl 4 if you haven't already. In fact, get all gunnery skills to lvl 4 that boost range, ROF, damage and tracking. But you're probably doing this already.
Mount eight 425mm compressed coil guns if you don't want to spend too much, get the gauss guns if you do. Add three tracking computers in the mids, two magstabs in the lows. Fill the rest of the mids with invulnerability fields, and signal amps in the lows.
Jump in a gang, stay over 150km away from the target and shoot.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Jei'son Bladesmith
Bladesmith Mining and Development Consortium
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Posted - 2007.08.29 05:56:00 -
[3]
I would suggest.....
8x 425mm Rails (best you can get)
1 or 2 sensor boosters (having a 250km combat range is meaningless if you're stuck with a 100km lock range) 1x tracking comp (with the built in range bonuses, more than one isnt really necessary, and tracking is less of an issue at sniper ranges) fill the other mids with X-large shield booster and invul fields, or whatever tanking mods you prefer.
in the lows, i'd do 3x magstabs (normally i'd say 2, with no built in damage bonuses 3 gives you the most bang you can get), then the best PDU and DCU you can get
CCC rigs are always handy, or Core Defence Field rigs to boost shield HP
☼☼☼ Don't even THINK about it rookie...I have all my capacitor and more hit points than you can POSSIBLY imagine. ☼☼☼
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Lt Someidiot
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Posted - 2007.08.30 04:49:00 -
[4]
i have also heard Rokhs make a better Armor tank than shield, if so i may need help in that area. Caldari are usually shield based
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KD.Fluffy
The Refugees
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Posted - 2007.08.30 07:11:00 -
[5]
heres my favorite rokh fit:
high: 8x 425mm prototype gauss guns medium: 3x invuln field II, 2x sensor booster II, 1x tracking computer II low: 1x tracking enhancer II, 3x magnetic field stab II, 1x pdu II
pure gang ship. Not really meant to tank, but with 17k shields it can take a pounding, especially with the resist bonus. Snipes 200k, and deals pretty good damage at 100km.
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Zixxa
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Posted - 2007.08.30 10:19:00 -
[6]
Originally by: KD.Fluffy heres my favorite rokh fit:
high: 8x 425mm prototype gauss guns medium: 3x invuln field II, 2x sensor booster II, 1x tracking computer II low: 1x tracking enhancer II, 3x magnetic field stab II, 1x pdu II
pure gang ship. Not really meant to tank, but with 17k shields it can take a pounding, especially with the resist bonus. Snipes 200k, and deals pretty good damage at 100km.
pure gang ship without MWD? It is non-sense --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Maxamus Rex
Caldari Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.30 11:13:00 -
[7]
i use 6 350 prototypes and 2 cruise in the highs with 3 t2 tracking enhancers in the lows i get 164 km optimal using iron.
Millions for defense not one penny in tribute |

Cartiff
Darwin With Attitude oooh Shiny
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Posted - 2007.08.30 11:22:00 -
[8]
Edited by: Cartiff on 30/08/2007 11:22:39 these setups make baby jesus cry.
Rokh will cap out firing antimatter (using your 100k+ antimatter range) in a few minutes.
High - 8x425mm T2 Med - 2xSensor booster2 2xtracking computer2 1xMWD 1xcap injector (800 charges) Low - 3xMag Stab2, 1x Tracking Enchancer2 1xDamage Control2
T2 light drones for anti tackler work.
Trust me, you need the injector when the going gets sub 100k, and you damned sure need it when running the MWD when you jump into bubble camps.
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sov68n
Caldari RABBLE-RABBLE Knights Of the Southerncross
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Posted - 2007.08.30 11:33:00 -
[9]
this is what I use, gives me a smooth 220km range with about 100 damage per shot per gun, and is a fleet setup.
High: x8 425mm Railgun II (w/Spike L)
Med: x3 Tracking Computer II x2 Sensor Booster II x1 100MN Microwarpdrive II
Low: x2 Magnetic Field Stabilizer II x2 Tracking Enhancer II x1 Power Diagnostic System II
Rigs: x2 Hybrid Collision Accelerator I x1 Hybrid Locus Coordinator I
If you want to go solo-ing or small ganging, consider a blaster w/tank setup.
Highs: Neutron Blaster Cannon II (w/ Spike L, Javelin kills your range too much)
Med: x1 XL Shield Booster II x1 Shield Boost Amplifier II x2 Invulnerability Field II x1 Heavy Capacitor Booster II x1 Sensor Booster II
Low: x2 Magnetic Field Stabilizer II x2 Tracking Enhancer II x1 Power Diagnostic System II
Rigs: x3 Hybrid Collision Accelerator I
enjoy ---
RABBLE RABBLE!! |

Jay Deah
KIA Corp KIA Alliance
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Posted - 2007.08.30 11:34:00 -
[10]
whats wrong with no MWD on a SNIPER battleship? it's not supposed to move just warp about.
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Cartiff
Darwin With Attitude oooh Shiny
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Posted - 2007.08.30 11:37:00 -
[11]
read what i wrote, then you will understand
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Jay Deah
KIA Corp KIA Alliance
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Posted - 2007.08.30 11:56:00 -
[12]
if you just jumped a gang of sniper BS into a bubblecamp you've got more important things to worry about than your MWD, ie you need to be primary-ing your own FC :)
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Kazuma Saruwatari
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Posted - 2007.08.30 12:02:00 -
[13]
the Rokh has sick range, bottom line, but suffers from damage output compared to other battleships. Spray a liberal amount of mag stab II's in the lows. -
Odd Pod Out, a blog of EVE Online |

Kamen
SRBI Circle 0f Two
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Posted - 2007.08.30 12:03:00 -
[14]
Originally by: Cartiff Edited by: Cartiff on 30/08/2007 11:22:39 these setups make baby jesus cry.
Rokh will cap out firing antimatter (using your 100k+ antimatter range) in a few minutes.
High - 8x425mm T2 Med - 2xSensor booster2 2xtracking computer2 1xMWD 1xcap injector (800 charges) Low - 3xMag Stab2, 1x Tracking Enchancer2 1xDamage Control2
T2 light drones for anti tackler work.
Trust me, you need the injector when the going gets sub 100k, and you damned sure need it when running the MWD when you jump into bubble camps.
Dude where's your car? Try a fit before posting. That doesn't even come close to fitting. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |

Fallaize
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Posted - 2007.08.30 12:45:00 -
[15]
Edited by: Fallaize on 30/08/2007 12:46:06 Well this is the setup I use for fleet work
HIGHS: 8x 425mm Compressed with Iridium (will switch to tech II when I have skills)
MIDS: 1x Named MWD 2x Tracking Comp II 1x Sensor Booster II 2x LSE II
LOWS: 2x Mag Stab II 2x Power Diag II 1x DC II
RIGS: 2x EM 1x Thermal
Drones either Light/meds for tackler work or rep bots for repairing each other.
I comfortably hit to 150km with the above setup and my resists are 60% across the board with Caldari BS 4. I also have 21K of shield so should I be DDD the ship should survive it (Untested though)
Once I get Battleship 5 and Tech II Large Rails I may be able to change to the next most damaging ammo and maintain the range of 150km.
If you really want to be sick switch to Antimatter and laugh when you are chucking it 60KM+ however there are cap issues with this ammo (I still need to work on maxing out my cap skills though).
One of the biggest advantages of the Rokh's range bonus imho is you can use more damaging ammo types at extreme ranges that some would have difficulty hitting with Iron.
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Zixxa
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Posted - 2007.08.30 12:58:00 -
[16]
Originally by: Jay Deah whats wrong with no MWD on a SNIPER battleship? it's not supposed to move just warp about.
Welcome to the south front. You will get good explanation why you need MWD even on the sniper ship. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |

sov68n
Caldari RABBLE-RABBLE Knights Of the Southerncross
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Posted - 2007.08.30 19:57:00 -
[17]
Originally by: Jay Deah if you just jumped a gang of sniper BS into a bubblecamp you've got more important things to worry about than your MWD, ie you need to be primary-ing your own FC :)
go fleet pvping in a battleship without a MWD. and i mean FLEET, with 100+ people in your gang. you will most likely end up losing your ship. ---
RABBLE RABBLE!! |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.30 22:54:00 -
[18]
Originally by: sov68n
Originally by: Jay Deah if you just jumped a gang of sniper BS into a bubblecamp you've got more important things to worry about than your MWD, ie you need to be primary-ing your own FC :)
go fleet pvping in a battleship without a MWD. and i mean FLEET, with 100+ people in your gang. you will most likely end up losing your ship.
Bubbles and interdictors being the major issue - you need to clear a bubble sharpish, and if you don't you're dead.
Unfortunately, the Rokh as a bit of a hard life getting MWD + 425 IIs on. It's not impossible, but it does get harder.
But ... well, for a fleet sniper, the first question you should be asking is 'what range'. The Rokh as an awesome max optimale (285 km) which means precisely nothing - you can't lock past 250 anyway, and ... all the rest of your snipers will be on sub 200km optimals. All the optimal in the world, past that of the rest of your fleet isn't really all that useful. It's vaguely amusing to be taking potshots at ships 250km away, but ... just not all that useful really.
So, set up for the range you'll be using. It may well mean you need less tracking computers - with none at all, you're on a 194km optimal with Spike L. or 173 with iron. (Assuming you have BS 5 of course)
0 tracking computers - lead optimal = 108. 1 TC 124 2 TC 140 3 TC 152 4 TC 159.
Tracking enhancers and tracking computers have the same optimal boost.
You'll do less damage than the other ships anyway, so it is desirable to be racking up the tracking computers, so you can use shorter range ammo. By default, with the same number of tracking computers as another a rail BS, you can use ammo two sizes 'shorter ranged' which ... effectively means a 25% damage bonus. That becomes irrelevant at spike ranges, but otherwis is useful. You can trade that 25% off against more tank - invulns are actually more ehps than a large shield extender, at least up until two of them.
I'd suggest: 8x 425 IIs (or other 425s. Don't buy base T1 - meta level 1 or two are better, and cheaper)
MWD, 2x TC, 2x Sensor booster. Invuln 3x MFS, 1x TE, 1x RCU
If your skills aren't so hot, you may need to put a tracking computer in place of that invuln to get enough range. But otherwise your optimal with iridum will be 180 and your dps about 281. CN iridium is approximately equal to spike in terms of DPS, but without the range, in return for the tracking.
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