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Nuclear Baggins
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Posted - 2004.02.08 20:25:00 -
[1]
2004.02.08 20:21:45infoBreaking news: CONCORD Announces Discovery of Abandoned Bases ū Coordinates expected to be in World Map within 24 hours. Read in-game news for more detail. Breaking news: CONCORD Announces Discovery of Abandoned Bases ū Coordinates expected to be in World Map within 24 hours. Read in-game news for more detail.
At last soemthing to look forward to   
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Admiral IceBlock
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Posted - 2004.02.08 20:26:00 -
[2]
war is coming! 
"We brake for nobody"
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DB Preacher
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Posted - 2004.02.08 20:26:00 -
[3]
Wow 
I want one of them 
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
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Joshua Calvert
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Posted - 2004.02.08 20:26:00 -
[4]
How the heck do you claim them?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Angry Sheep
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Posted - 2004.02.08 20:27:00 -
[5]
there are also some gates, joining al the outer regions like in a big circle.
personaly I liked the huge universe with out fast highways!
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Bilb
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Posted - 2004.02.08 20:27:00 -
[6]
Not that i know how to... but do you really think if someone knew they would post it 
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slothe
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Posted - 2004.02.08 20:27:00 -
[7]
ok if anyone knows how to take over stations please post details here.. TY:)
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

KamiCrazy
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Posted - 2004.02.08 20:30:00 -
[8]
*jerks and spasms*
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Nemesis I
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Posted - 2004.02.08 20:31:00 -
[9]
Hmm not sure its that exciting 
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Tyrenical
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Posted - 2004.02.08 20:31:00 -
[10]
they were joking, calm down, no stations were found
...............................................
Striking you.
CEO of The Legitimate Businessmans Club
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DB Preacher
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Posted - 2004.02.08 20:32:00 -
[11]
AFAIK, to take them over you blast their shields and dock O_o
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
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Deadflip2
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Posted - 2004.02.08 20:34:00 -
[12]
this means tomorrow =patch day , the stations have been on choas, there they where captured by shooting at them a lot, then you can dock, and a menu in wich u can set name taxes etc... but this was only choas! --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Alustrious
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Posted - 2004.02.08 20:36:00 -
[13]
All your base are belong to us....
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dalman
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Posted - 2004.02.08 20:39:00 -
[14]
Quote: Not that i know how to... but do you really think if someone knew they would post it 
As said in the news.
You shoot the station until it's shields are down (about 150.000 hp). Then you dock if you have the skill for it, and the station now belongs to your corp. And the shields recharge...
M.I.A. since 2004-07-30 |

Vindigo
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Posted - 2004.02.08 20:39:00 -
[15]
they say you need resourches so perhaps you have to shoot, dock, and then fix all the damage and so on with minerals. guess this is something that will give the bigger corps something concrete to battle for ------------------------------------------------
Life's a bummer When you're a hummer |

Cain Calzon
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Posted - 2004.02.08 20:43:00 -
[16]
just aim and fire at the station, after u have taken down its shield a message will pop up saying that your corp is the new owner
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Bilb
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Posted - 2004.02.08 20:53:00 -
[17]
nice...just wondering are all the stations in 0.0?
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Shoopy
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Posted - 2004.02.08 20:54:00 -
[18]
Quote: nice...just wondering are all the stations in 0.0?
i believe so, thats what it meant when it said "outside of empire borders"
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Bilb
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Posted - 2004.02.08 20:55:00 -
[19]
Then i wouldnt be wrong in saying most of these will become 'pirate alliance' property 
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dalman
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Posted - 2004.02.08 20:58:00 -
[20]
Edited by: dalman on 08/02/2004 20:59:16
Quote: nice...just wondering are all the stations in 0.0?
What the heck would the meaning be of adding stations in systems where there already are stations?
And how the heck would it fit into story/RP if there suddenly appeared undiscovered stations in the completely explored systems in empire space?
M.I.A. since 2004-07-30 |

Bilb
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Posted - 2004.02.08 20:59:00 -
[21]
meh i make too many assumptions and i skim read the news, go flame someone else plz 
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zincol
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Posted - 2004.02.08 21:16:00 -
[22]
Edited by: zincol on 08/02/2004 21:20:49 what skills r needed?
when can this all happen/be taken over?
w00t!
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Deadflip2
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Posted - 2004.02.08 21:21:00 -
[23]
Quote: what skills r needed?
where can this all happen/be taken over?
w00t!
it was in the forum someplace a list with skills.. but i dotn remember, it was like station management.. dont know much else about it sry  --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

dalman
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Posted - 2004.02.08 21:25:00 -
[24]
skill tree
M.I.A. since 2004-07-30 |

Vindigo
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Posted - 2004.02.08 21:27:00 -
[25]
i guess this will lead to lots of ship travelling to the region immensea tonight =) guess thats the place to be if you want to be first at one station -_
------------------------------------------------
Life's a bummer When you're a hummer |

Teelmaster
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Posted - 2004.02.08 21:34:00 -
[26]
Eh who cares? This is going to make many regions actually claimable and open up this universe for much more diverse dynamics...plus more people to blow up :)
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dalman
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Posted - 2004.02.08 21:35:00 -
[27]
Quote: i guess this will lead to lots of ship travelling to the region immensea tonight =) guess thats the place to be if you want to be first at one station -_
The news said "in 23 regions", if I remember correct...
M.I.A. since 2004-07-30 |

Deadflip2
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Posted - 2004.02.08 21:39:00 -
[28]
Quote: skill tree
thnx u  --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Vindigo
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Posted - 2004.02.08 21:43:00 -
[29]
yeah but only one region is stated so thats one place you can be "sure" that a station will turn up... ------------------------------------------------
Life's a bummer When you're a hummer |

Kane Jacobs
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Posted - 2004.02.08 22:07:00 -
[30]
They're all mine !!! You will have to wait for the next batch.. Stay away !!!   _______________________________________________
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Dragon Ramirez
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Posted - 2004.02.08 22:20:00 -
[31]
I did wonder if something like this was coming, as i remember reading in the last CSM log that TomB said in response to problem of lag in major battles, that they would soon encourage people to fight in specific places... i did wonder why people would have to travel to exact places in order to have decent battles...
I guess now, i know the reason why... or i would have known earlier had i been to chaos (ever)
----------------------------------------------- No trees were harmed in the making of this message, but some electrons were inconvenienced. |

Shiva35
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Posted - 2004.02.08 22:44:00 -
[32]
You will have to be a big corp if u want one of these stations coz in the CSM log it said that it wont have any defences and you will have to protect it.
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Imperishable
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Posted - 2004.02.08 22:52:00 -
[33]
If stations are captures by blasting their shields. Then the ideal weapons for station capturing will be lasers. They don't use ammo and they got EM damage. All the other guns are at disadvantage
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GreyMana
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Posted - 2004.02.08 23:33:00 -
[34]
I read that there will be 1 working module per station. I was wondering if there will be any station with a reprocessing plant. This would be an inbalance having a reproccessing plant in deep space with 1-2 jumps to the good ore.
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Ylang Star
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Posted - 2004.02.08 23:34:00 -
[35]
To those who tested them on Choas, what do they look like? Regular station? Gallente?
"I don't suffer from insanity. I enjoy every minute of it." |

Danton Marcellus
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Posted - 2004.02.08 23:43:00 -
[36]
Do the math, there are what, 23 regions on the cursed side of the map, they're all going to end up in CA claimed space.
Convert Stations
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Drahcir Nasom
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Posted - 2004.02.09 00:01:00 -
[37]
No, look at the map, there are currently 23 regions with no stations. 69 stations = 3 stations per region.
CFS gets 9 stations in the 3 regions beyond Khanid SA gets 6 stations in the 2 regions beyond Stain NVA get 6 stations in the 2 regions beyond Venal Catch, Immensea, Scalding Pass, Wicked Creek, Vale, Tribute and Fade all get 3 stations each. The 4 regions beyond Catch and Immensea and the 3 beyond Wicked Creek also get stations.
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Centauri
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Posted - 2004.02.09 00:11:00 -
[38]
Edited by: Centauri on 09/02/2004 00:13:38 Of course, this means that any corp with less than forty or so pilots, with most of these in battleships, will not be able to posess any station without having their arse shot off by pirates, or greedy alliances.
And the benefit to the untold thousands of players not part of these mega-groups is...?  Centauri,
Former Fleet Admiral of Star Control |

Danton Marcellus
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Posted - 2004.02.09 00:23:00 -
[39]
None.
Ideally that is what would happen yet the Concord pilot specified jumping out of Egbinger.
I hold it more likely that they'll open up the systems beside jove space and plant quite a few there.
Convert Stations
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shakaZ XIV
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Posted - 2004.02.09 00:28:00 -
[40]
I wonder what happens if u got ur stuff in a station and it's taken over . Will the stuff be taken hostage? as in, u can't get to it unless u retake the station?
(and what if ur docked at the time of a takeover? )
anyone know?
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Aitrus
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Posted - 2004.02.09 00:32:00 -
[41]
Quote: Edited by: Centauri on 09/02/2004 00:13:38 Of course, this means that any corp with less than forty or so pilots, with most of these in battleships, will not be able to posess any station without having their arse shot off by pirates, or greedy alliances.
And the benefit to the untold thousands of players not part of these mega-groups is...? 
I fail to see why a larger group of players should not be able to accomplish more than a smaller group of players. Please explain how this should be possible.
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Centauri
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Posted - 2004.02.09 00:33:00 -
[42]
None.
Yes, that's what I thought.
The "big alliances" may be the largest contributors in terms of their affect on the game play, but the majority of players are actually not part of these alliances. So how does catering to the minority benefit the majority? It doesn't.
That seems like a bad thing to me  Centauri,
Former Fleet Admiral of Star Control |

Centauri
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Posted - 2004.02.09 00:34:00 -
[43]
Edited by: Centauri on 09/02/2004 00:36:10
Quote:
Quote: Edited by: Centauri on 09/02/2004 00:13:38 Of course, this means that any corp with less than forty or so pilots, with most of these in battleships, will not be able to posess any station without having their arse shot off by pirates, or greedy alliances.
And the benefit to the untold thousands of players not part of these mega-groups is...? 
I fail to see why a larger group of players should not be able to accomplish more than a smaller group of players. Please explain how this should be possible.
First of all, I'll ignore the sarcasm.
Secondly, I never denied larger groups should be able to do "more". I just see no benefits of late for smaller-size operations which the greatest number of players of this game belong to. Most paying members aren't part of these huge coalitions, yet we pay the same fees as those who are. Ergo, we likewise deserve some "perks" that we actually could access. Centauri,
Former Fleet Admiral of Star Control |

Danton Marcellus
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Posted - 2004.02.09 00:46:00 -
[44]
CCP clearly didn't expect that many corporations shedding any form of identity they could've made for themselves forming huge blobs and completely bypassing the corporate war system to just go play musical chairs with the other regional blobs.
Convert Stations
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Reverend Necrona
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Posted - 2004.02.09 00:48:00 -
[45]
Best news since castor.... will have far more effect onthis game than castor also.
Well done CCP. Will give the CA/SA/FA/FE/PA etc. etc. something to fight for. Reverend Necrona |

MSDborris
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Posted - 2004.02.09 01:40:00 -
[46]
Quote: Best news since castor.... will have far more effect onthis game than castor also.
Well done CCP. Will give the CA/SA/FA/FE/PA etc. etc. something to fight for.
You missed cfs. but something tells me they wont mind.
Curse and Stain are the 2 most strongest alliances in the game ? is that true ?
***** " MSDborris, " Baka!, Hentia! "
***** |

lash
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Posted - 2004.02.09 02:42:00 -
[47]
Edited by: lash on 09/02/2004 02:44:45 now hopefully they will make them have very large supplys of trade goods needed in empire space, and very large demands for supplys available in empire space to lure all of those traders out of their 0.5+ safty. Also to once again open up the eve universe to trading.
Also lets hope that they have extra wide available office space. Because everyone and their brother will want offices in these stations.
-------------- "You ever hear of the Seattle Seven? That was me. And, um, six other guys." |

Vacuole
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Posted - 2004.02.09 06:53:00 -
[48]
Hmm, I think CCP is just being pragmatic about it.
We need something to fight for, conquer, and protect. We need things that can finally solidify some semblance of 'ownership' of space or things in space.
To me, this just seems like an interesting way of introducing the structures on a probationary basis. Since they are "wrecks" and in bad need of repair, then bugs in the game associated with them will be tolerable for a while.
So CCP is just giving us more things to do in Eve and so its great, imho.
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Myal Terego
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Posted - 2004.02.09 08:15:00 -
[49]
Quote: Edited by: Centauri on 09/02/2004 00:36:10
Quote:
Quote: Edited by: Centauri on 09/02/2004 00:13:38 Of course, this means that any corp with less than forty or so pilots, with most of these in battleships, will not be able to posess any station without having their arse shot off by pirates, or greedy alliances.
And the benefit to the untold thousands of players not part of these mega-groups is...? 
I fail to see why a larger group of players should not be able to accomplish more than a smaller group of players. Please explain how this should be possible.
First of all, I'll ignore the sarcasm.
Secondly, I never denied larger groups should be able to do "more". I just see no benefits of late for smaller-size operations which the greatest number of players of this game belong to. Most paying members aren't part of these huge coalitions, yet we pay the same fees as those who are. Ergo, we likewise deserve some "perks" that we actually could access.
Why would theese small corporations not be able to work togheter like alliances do? stop whining and do something about it.... [center] http://213.142.66.138/~nervar/myalb.jpg |

Negotiator
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Posted - 2004.02.09 08:39:00 -
[50]
biggest benefit that small corps have is that they have better organization.
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drunkenmaster
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Posted - 2004.02.09 09:33:00 -
[51]
Looks interesting.
What confounds me is why the 'joe smallcorp' types that don't leave the empire, actually want a piece of this?
What could a small corp do? They wouldn't be able to defend it for a day. If you made it so they *could* defend it for a day, then such a small force probably never would have made a successful attack in the first place.
why do the small corps even want one? Even if they had the manpower to mine/spawn at a decent rate, they wouldn't be able to because of the constant attacking of the base, etc.
People can't have it all. .
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Nicholas Marshal
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Posted - 2004.02.09 09:38:00 -
[52]
People just want everything. Its like all the tech II whiners. Loads of them seem to think that everyone who enters the lottery should win.
crazy.
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Danton Marcellus
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Posted - 2004.02.09 10:56:00 -
[53]
Quote: now hopefully they will make them have very large supplys of trade goods needed in empire space, and very large demands for supplys available in empire space to lure all of those traders out of their 0.5+ safty. Also to once again open up the eve universe to trading.
Why would this happen? They're not welcome to enter regional alliance space any which way.
Convert Stations
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Ishiko
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Posted - 2004.02.09 11:30:00 -
[54]
So, as i see it, there's absolutely no way that as a small corp you could get one of these stations. Kinda makes me feel like if you don't run along with the flock, you don't get anything.
- "Whatever doesn't kill me 'd better get the hell out of my way-
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JP Beauregard
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Posted - 2004.02.09 11:37:00 -
[55]
Edited by: JP Beauregard on 09/02/2004 12:05:22
Oh boy, it's a sad day when Danton and I agree on anything ;-)
But this latest design stunt indeed caters to a vocal minority of megalomanical egomaniacs who are hell-bent on enforcing their style of play on everybody and their pet goldfish only to aggrandize their pitiful virtual selves.
Alliances, my hairy behind. Virtual in every respect, without markers, without identity, without authority, without recognition, without enforcement. Clouds of testosterone drifting through space. Puff, puff...
The alternative would have been to allow those who build rather than claim and tear down all others to work on some kind of infrastructure in .0 space to the benefit of all. Nah, asking too much, there.
CONCORD repeating the mistakes of Fountain all over again. Predictably.
But in a way, I do welcome the new feature. It will turn EVE into more of a pond, where the scum drifts to the outer edges and finally gets too entagled with itself out there to bother the casual Joe hoping to merely take a dip in what little time he has to enjoy himself.
Transstellar House Cleaning...
JP Beauregard
=== The Pilkington Guides to EVE === |

Ishiko
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Posted - 2004.02.09 11:47:00 -
[56]
So, let me get this right. The huge corps get the station (duh). the small corps/solo players, get shot when they try to get into the vicinity of the station cauze of gate campers. Mebbe they are lucky and actually get trough, so they do some mining/hunting. then they dock into the station and pay taxes to the huge corps for the refining, selling. If they try to get to another station, they prolly get shot and loose everything. .... How is this going to get the ppl out of empire space?
btw. just in case you're wondering. No, i don't play in empire space. can't remember the last time i saw a 0.5 region. the idea of police patrolling the area seems alien to me.
It really is a silent hint to tell small corps/solo players that if they want to go somewhere in life, join a large corp. Which in this case would be, join a pirate corp, cauze they are going to have the stations and bring in the cash.
On the other side. rl has shown me that ppl always will have something to complain about, so...
- "Whatever doesn't kill me 'd better get the hell out of my way-
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Siddy
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Posted - 2004.02.09 12:08:00 -
[57]
So the nexst week wil resembleThis
all yor bases are belong to us   -------------------------------------------
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Roger Welco
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Posted - 2004.02.09 12:13:00 -
[58]
why would a small corp want a station? same reason any other corp.. to give there corp a home, a HQ, a identity. A location that hey can call there own, and try to make isk out side the normal areas within Eve. The chance to expand the kind of services that the small corp has the chance to open up a new revenue stream. Lets face it as the market is blooded with tech 1 BPĘs and BPC copies that is needed.
And why should you not have a corp that earns its revenue from station management, renting offices an factoriesą
Also the statement that all the stations will be out side ęempire spaceĘ if its not explored how they get there in the first place? 
And there are plenty of systems within empire space that donĘt have stationsą will that mean there wont be any there for the small or big guys?
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Siddy
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Posted - 2004.02.09 12:24:00 -
[59]
Edited by: Siddy on 09/02/2004 12:25:09
Quote: why would a small corp want a station? same reason any other corp.. to give there corp a home, a HQ, a identity. A location that hey can call there own, and try to make isk out side the normal areas within Eve. The chance to expand the kind of services that the small corp has the chance to open up a new revenue stream. Lets face it as the market is blooded with tech 1 BPĘs and BPC copies that is needed.
And why should you not have a corp that earns its revenue from station management, renting offices an factoriesą
Also the statement that all the stations will be out side ęempire spaceĘ if its not explored how they get there in the first place? 
And there are plenty of systems within empire space that donĘt have stationsą will that mean there wont be any there for the small or big guys?
noble idea.. but then agen.. this sysems work on kindergarden level.. as 4 year old child thinks... if its mine u cant get it.. if its yors i take it 
and if that child got MEGAUBERSUPER PVP Alliance or corp whit 100+ members in PVP
u are outgunned... face it.. no smal corp wil own a station.. only mega large corps will get thous...
and IF, and i sterss word IF, u get one! what stops "them" from taking it from u in 0.0 ?   
---all ur bases belong to us! u got no chanse of surviving! ha ha ha--- -------------------------------------------
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Prometheus Riguus
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Posted - 2004.02.09 12:41:00 -
[60]
Beside giving the big corp something fight over, and leave us (the small fish alone) , I think there is a agenda behind this. I predict a unknown force (not applied yet to the game), will appear and attack. Forcing the players to cooperate more, if they want to survive. So plz go ahead and keep the stations, I will stay in Empre space (safe and warm), and pick up the leftovers when that conflict is finnished 
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JP Beauregard
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Posted - 2004.02.09 12:44:00 -
[61]
Quote: why would a small corp want a station? same reason any other corp.. to give there corp a home, a HQ, a identity.
I am enternally baffled over CCP's apparent refusal to learn from other MMOGs; these guys seemingly prefer to reinvent the wheel.
Virtual real estate has for years been a central feature for a game called Ultima Online. The history of that design is full of pointers about why such property should exist, how it should be implemented and what should be avoided.
Yet instead of invulnerable, modular public locations within safely accessible space, we get this travesty of a fig-leaf. I now declare the intellect-free flame fest open...
JP Beauregard
=== The Pilkington Guides to EVE === |

Teelmaster
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Posted - 2004.02.09 13:02:00 -
[62]
Hrmmm i see many possibilities here. Maybe m0o will become the "station liberators" of eve and we will than auction off stations maybe back to owners or their enemies. SOUNDS LIKE FUN TO ME!!!!!!!!
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Shizuko
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Posted - 2004.02.09 13:08:00 -
[63]
Good idea Teel, would beat waiting in space for forces to outnumber us 5 to 1, they would have no choice to fight, either that or they lose there station
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Siddy
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Posted - 2004.02.09 13:21:00 -
[64]
- Summary-
rich get richer due to new Refinarys right near Crokite roids
and poor get poorer  -------------------------------------------
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agentsmitty
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Posted - 2004.02.09 13:34:00 -
[65]
I know of several reprocessing stations in the same system as crokite......no i wont tell;p)
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Jazzatola
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Posted - 2004.02.09 13:41:00 -
[66]
Quote: I am enternally baffled over CCP's apparent refusal to learn from other MMOGs; these guys seemingly prefer to reinvent the wheel.
Maybe they don't want their game to be like any other MMOGs? Perhaps they're trying to offer something new, something different from Ultima, Ever*****, etc. I've certainly found those other games to be monumentally dull but I'm loving Eve.
Anyway, about these stations. The way I see it there is going to be an almighty battle over these unclaimed structures. Any corp that joins the race to grab one is going to be putting an awful lot on the line for what is a largely undefined reward.
I hope everyone has fun with this but at the same time I hope a whole lot of isk flows back to the market through lost ships, insurance, clones, etc. bringing the larger corps down a notch or two. Maybe this could level the playingfield somewhat?
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JP Beauregard
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Posted - 2004.02.09 13:51:00 -
[67]
Quote: Maybe they don't want their game to be like any other MMOGs? Perhaps they're trying to offer something new, something different from Ultima, Ever*****, etc. I've certainly found those other games to be monumentally dull but I'm loving Eve.
Good for you. But you're either grossly misunderstanding my point or twisting my words - my point touches on a concept, not on any specific design. Repeating past mistakes doesn't make this game any different and it certainly doesn't make it any better.
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Jazzatola
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Posted - 2004.02.09 13:58:00 -
[68]
Quote: ...you're either grossly misunderstanding my point...Repeating past mistakes doesn't make this game any different and it certainly doesn't make it any better.
Sorry, I did misunderstand your point. I thought you were suggesting they repeat what other games did right rather than avoid what they did wrong.
Apologies. |

Lao Tzu
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Posted - 2004.02.09 14:09:00 -
[69]
Nice one siddy, I'd been looking for that flash anim for a while, I should have found the totaly obvious url though 
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Nuclear Baggins
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Posted - 2004.02.09 17:29:00 -
[70]
Does anyone own one yet??
(Bump)
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Siddy
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Posted - 2004.02.10 08:44:00 -
[71]
<<<<<<<<BuMp>>>>>>>>>>
All ur base are belong to us hahahahah -------------------------------------------
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| Pages: 1 2 3 :: [one page] |