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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.09.02 08:34:00 -
[1]
Originally by: Amarria Black Or... you just pay us to use our slots. Or Ricdic. But preferably us.
I like that 
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.02 08:41:00 -
[2]
Originally by: Max Tesla No no no and no
There are lines everywhere and you can not trust anyone with anything
OOOOO please give us all your money and after you are done researching we will take that awful bpo off your hands
Increase the number of research slots so that everyone can do research within a normal amount of time
Check out our link mate. We provide research slots in empire, and we never touch your bpo. You (or an alt corp you create) join the Zzz Alliance, set up your own corp hangar in an NPC station, and go nuts researching whatever you want. Seriously there is zero security risk as none of your assets are ever touched by anyone outside your corporation.
There is no risk whatsoever. Now is a great time to join the Zzz Alliance as we are celebrating 1 year of service to the Eve Community with a week of free research to all customers.
Pop me an evemail in game if you have any queries whatsoever, I look forward to proving to you that empire research slots do not need increasing whatsoever 
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.02 08:46:00 -
[3]
Originally by: Max Tesla The available amount does not cover the demand, there is no reason for these queues except of course to make people leave eve because they never got to try out the research bit. As the amount of players grow so will the queues what when it is not just 30 days but 60, 100 ,300 then what this whole problem could so easily go away by just creating more slots
I disagree with this statement. The POS's that people offer provide unlimited capacity to the market. Frankly, I would rather see all manufacturing/researching opened to the public, and all NPC ones shut down. In line with this, it would be essential to lower the fee's of empire POS's in some way, as POS research is more expensive than NPC, and it isn't a matter of price gouging, it truly is expensive to provide the service.
As an example, the C-R-A corporation (the one that holds all the towers) has 7 large towers and pays on average 1.2-1.5 billion isk per month in fuel costs plus approximately 400m per month in alliance and office fees.
That's not even counting the 23b or so capital required to provide the venture in the first place, which has to be paid back over time.
But back on topic, once the general population see that many POS owners provide this service risk free, you will also find that the supply is unlimited, it's just a matter of seeing the bigger picture.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.02 08:49:00 -
[4]
Originally by: Venkul Mul
As things stand today it will not work. The only system is to give the BPO to the research corporation and set a collateral so high that the researcher isn't tempted to keep the BPO.
Not at all, as Alliance research can be done without me even knowing what bpo's you have, and your bpo's always sitting in your own corporate hangar in an NPC station. You never even need to see my POS to do your research.
Quote: Almost acceptable with T1 BPO, totally inacceptable with T2 BPO.
This part I agree with, as T2 bpo's require materials to research, which doesn't work via the Alliance tab so does focus on trust. Short of the cheaper bpo's, I personally recommend anyone get their own small pos set up for t2 research and manufacturing, rather than using a service such as mine. Having said that, I generally have a good 20-30b of customer's bpos in my corporate hangar doing research and jobs on it, and don't think I have paid collateral in a good 10 months or even been asked too 
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.02 16:41:00 -
[5]
Originally by: Akita T I'd rather like the ability to make "private" slots public (remote only, so you'd need scientific networking L1). Also, the ability to set a price for the slots, and more important, ability to set custom max durations for research AND queue lengths on private "publicized" slots you own.
To the first part I agree.
To the second part, I don't really see it being a necessity, as player provided lab slots are infinite, in that they can always be increased to fill demand. Anyone stupid enough to try and manipulate an infinite supply will go broke real quick. Anyway, if someone wants to throw a 10 year bpo into one of my slots, it will cost them 100's of millions of isk, so I can easily afford to place another one to fill the gap he took. So I can't see that being a problem on private publicised slots.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.09 17:13:00 -
[6]
Originally by: Rhaegor Stormborn Agreed. It is hard enough for newer players to enter and compete in the production market without having to wait over 2 months for a research slot to become available.
What's so hard about joining a research alliance and starting your research within 24 hours of submitting an application? The only people that use public slots, are those in no rush to get their prints researched.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.16 15:47:00 -
[7]
Originally by: Sessho Seki Actually, more slots IS the answer as already proven in the past before the Queue system replaced the static-slot system.
No, it isn't. The queue system was changed before POS's were released so there was no alternative. Now, there IS an alternative. There are LOTS of alternatives.
After reading the rest of your post I can't figure out if you are for or against adding more public slots.
Anyway, what CCP need to do was listed above. Allow all research to be performed by the public on player owned research stations. Place a simple system whereby the POS owner only recieves payment for the service after the research is completed (funds stay in lieu to ensure he doesn't pack up the POS and go. If he does, then funds are refunded and maybe a fine of some sort charged to him)
Then, as stated above, remove all public research slots from the game.
CCP keeps talking of a player created market, and players building off the game's foundations. This is just another step that needs to be taken in doing so. Promote player productions and put less reliance on public facilities.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.16 15:54:00 -
[8]
Originally by: Avery Fatwallet lets look at it for sec from an RP perspective: if i were the CEO of ANY NPC-corp with research labs, id go quite some lengths to add more labs (slots), because even the most stupid corp leader can see the profit that can be made with more labs.
CCP don't want the empires to increase their resources. They want the players to build up Eve. That is why they allow outposts in 0.0 rather than adding more npc stations. CCP are able to easily change things to ensure research slots are never a problem again.
Quote: so, from an rp perspective im all for MORE SLOTS, because the current situation feels wrong and KILLS IMMERSION.
As people will tell you this is a PVP game. Having NPC's provide any and all infrastructure is the real immersion killer. It puts us back to fountain and curse days where people's ownership in space was a few giant secure containers near the gate warning people to stay out.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.09.16 17:18:00 -
[9]
Originally by: Avery Fatwallet
ofc i see your point, but npcs have always been a part of video games, and imho do NOT kill immersion, by simply existing. when they act somewhat logical, that is.
I dont think you did see my point. NPC's have a purpose in this game, no question. But what the OP and you are requesting, is to remove player roles and replace them with NPC ones, which is definetly killing immersion.
It's one thing to have certain npc only available items on market, or providing services that players cannot provide (clone bays in empire etc), but increasing the amount of NPC ran laboratories in empire has a direct effect of killing off the real people providing the services.
So in effect, you support removal of player owned infrastructure to be replaced by npc computer operators. That was my point in regards to this being a PVP game.
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