| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gripen
484
|
Posted - 2012.01.17 12:43:00 -
[1] - Quote
Following is a quote from F&I subforum but I think it outlines important development question which is worth a thread on its own so it won't be lost by community attention spotlight.
CCP SoniClover wrote:Just a quick note on why we're looking into adding new modules, rather than focus completely on fixing/balancing existing stuff - what we're looking into is creating a fluid tactical environment that shifts over time. So we're not looking into creating an uber-balanced utopia ala Starcraft II that, once achieved, we can then walk away from. Rather, we want to achieve a more chaotic environment where 'best' fittings change rapidly and the value of items (modules, rigs, ships) is relative based on the current metagame rather than fixed in eternity. The idea is that a fluid, ever-changing environment like that will have more long-term appeal in a game like EVE than a static uber-balanced system does. I just want to know am I the only one who is really disappointed by such approach? Isn't this "fluid, ever-changing environment" is a synonym to the constant FOTM race and lack of complex balance vision what we had in EVE all the way since 2003? How can one reference an existing commercial product and utopia in the same sentence without implying that there is no way to create something even close to other people archivements? Shouldn't you always aim high? And balance doesn't mean there couldn't be any changes. Talking about after-mentioned SC2: it's supposed to be released in three parts so that's the same game sold three times in a row just because of changes supposed to shake the game environment.
So, what do you guys think: complex balance or FOTM race? Or maybe I misread the quote?
|

Mr M
Agony Unleashed
60
|
Posted - 2012.01.17 12:52:00 -
[2] - Quote
Yes, you're the only one. Change is good.
Oh hang on, it was you. You just don't want to update EFT every time they change something 
|

Ciar Meara
Virtus Vindice
477
|
Posted - 2012.01.17 12:54:00 -
[3] - Quote
Stagnation is to be avoided at all costs. The evolution of warfare is based on new discoveries, new goals and new tactics and sometimes new tactics based on discoveries and these goals.
If you take out this element, you get a boring spreadsheet gameplay with only a few fits that are optimal, we have that now in eve on occasion but the "chaotic" element makes it so that things stir up on occasion and new modules/skills/ships/bonuses or changing stats make that possible.
Evolution and change are fun and interesting, stagnation is death. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Karl Planck
Heretic University Heretic Nation
111
|
Posted - 2012.01.17 12:56:00 -
[4] - Quote
imo its healthy. While there is a great deal of merit to achieving (or pursuing) utopian balance, it is just one method of game structure. Chess is a good example of this kind of balance. Table top games with changing rules is the antithesis of this idea, but changing the rules to promote creativity and experimentation is something i feel fits into eve very well. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
201
|
Posted - 2012.01.17 13:01:00 -
[5] - Quote
No news here. This is how EVE has been up to this point, with the only difference being that the balance updates were few and far between (we'll see if that changes). Looks to me like that statement is just an official admission that the current mechanics are too complex and that any real balance in unachievable. If there is a real effort to have regular balance updates this may be a good thing, and gives a chance to eventually coming up with a stable system, if such a thing is attainable at all. |

Aamrr
230
|
Posted - 2012.01.17 13:02:00 -
[6] - Quote
Change is good. Vote of confidence for CCP. |

Alexa Coates
LNTC
58
|
Posted - 2012.01.17 13:04:00 -
[7] - Quote
I like the idea of making more modules instead of balancing others. If everything was balanced then there would be no point in deviating ships and fits. Right now we can change ships and fits and have equal ships while being absolutely different. Love my Gallente Federation Navy ships! |

Jade Constantine
Jericho Fraction The Star Fraction
1199
|
Posted - 2012.01.17 13:06:00 -
[8] - Quote
Agree with CCP on this one. Constant change and evolution keeps the game interesting. As a gamer I'm certainly motivated by trying to discover "killer fits" and concepts by combining different elements and this aspect of Eve Online fascinated me from the beginning. Putting together Eve pvp gangs (or indeed PVE gangs) can sometimes be a bit like building MTG (magic the gathering) decks and thats a good thing.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Cyzlaki
Interstellar eXodus BricK sQuAD.
199
|
Posted - 2012.01.17 13:13:00 -
[9] - Quote
Disagree. Constant nerfing and buffing is the same as WoW, having to re-spec every patch and suddenly all your gear is worthless. Same thing here. Every patch will change the game which is terrible in a game where you have to wait for skills to finish in real-time.
It's just a cop out really. He's basically saying they don't know how to balance the game. If it was truly balanced it would not be stagnant at all, it would always be about player skill, not overpowered ships and modules. |

Alara IonStorm
1429
|
Posted - 2012.01.17 13:14:00 -
[10] - Quote
Alexa Coates wrote: If everything was balanced then there would be no point in deviating ships and fits. Hahahahaha!
No.
Balance doesn't mean everything is the same or equal. It doesn't even come close to that, I wonder what idiot spread that bit of false info I see it everywhere?
Quote:In game design, balance is the concept and the practice of tuning the relationships between a game's different systems, usually with the goal of preventing any from being ineffective or otherwise undesirable when compared to their peers. I don't know abut you but EVE will not get more boring if their is a viable Rail Ferox at the same Time as a viable Nano Cane.
I too am tired of Flavor of the Month. Make every Ship usable to its fullest potential within it's role CCP.
What is Stale is looking at half the Ships in EVE and never flying them then looking at a quarter more and knowing that if I d fly them it is fr the lols.
So please CCP balance Ships Roles and Weapons against each other. |

Gripen
484
|
Posted - 2012.01.17 13:25:00 -
[11] - Quote
Addition based on first replys: there is no debate that changes are needed but the question is "new stuff for the sake of new stuff" or "changes to improve depth without ruling out old stuff". More choices at any given time vs constant shift of the focus from time to time. |

Destination SkillQueue
Are We There Yet
1721
|
Posted - 2012.01.17 13:29:00 -
[12] - Quote
Alara IonStorm wrote:Alexa Coates wrote: If everything was balanced then there would be no point in deviating ships and fits. Hahahahaha! No. Balance doesn't mean everything is the same or equal. It doesn't even come close to that, I wonder what idiot spread that bit of false info I see it everywhere? Quote:In game design, balance is the concept and the practice of tuning the relationships between a game's different systems, usually with the goal of preventing any from being ineffective or otherwise undesirable when compared to their peers. I don't know abut you but EVE will not get more boring if their is a viable Rail Ferox at the same Time as a viable Nano Cane. I too am tired of Flavor of the Month. Make every Ship usable to its fullest potential within it's role CCP. What is Stale is looking at half the Ships in EVE and never flying them then looking at a quarter more and knowing that if I d fly them it is fr the lols. So please CCP balance Ships Roles and Weapons against each other.
This is pretty much my viewpoint exactly. I'm not interested in perfect balance, where CCP does nothing but endless minor changes to fix minor differences in ship and module performance. That doesn't mean I don't want them to bring mostly useless and obsolete ships and modules to a level where they are potentially worth using. I also don't want rapid changes to be made just for the sake of changing things. If they feel things are well balanced but stale, they should focus on bringing new ships, modules and mechanics in to the game, that will reshuffle things again.
|

Large Collidable Object
morons.
958
|
Posted - 2012.01.17 13:53:00 -
[13] - Quote
Change adds long term motivation for new players as they have new goals to train for from time to time just as it keeps the game interesting for higher SP players as they get to develop new fits, fleet concepts and tactics as soon as changes roll out.
To train for the 'best ship' and be stuck with that for the rest of the game would be terribly boring. However, I think it should be done without adding too much new stuff - rebalancing (not balancing by all means) existing stuff without forgetting about the races features every now and then achieves the same without cluttering the database with obsolete modules nobody uses anymore. And of course, all too blatant imbalances such as Minmatar/projectiles being OP or Gallente/Hybrids being broken for the last three years should be avoided. morons- sting like a butterfly and-ápost like a bee. |

Wacktopia
Noir.
144
|
Posted - 2012.01.17 13:59:00 -
[14] - Quote
Adapt or die(tm) . |

Winters Chill
Valhalla Legion
54
|
Posted - 2012.01.17 14:03:00 -
[15] - Quote
Wacktopia wrote:Adapt or die(tm)
/thread
This ethos as reported by the CCPer is the epitome of what Eve is about.
Don't stop CCP!
|

Zagam
Incompertus INC Fatal Ascension
472
|
Posted - 2012.01.17 14:04:00 -
[16] - Quote
Change is good. It keeps players subbing, keeps the challenge level up, makes market speculation even more of an art form, and makes the game better overall.
I remember when Minmatar was crap in PvP. Now they're effectively "winmatar". I remember when a battleship fleet was to be feared... now its hot-dropped and its tears are bottled.
Constant change is simply good for the game, and makes EVE a fun game to play. |

Borascus
Hole Diggers
25
|
Posted - 2012.01.17 14:09:00 -
[17] - Quote
CCP have a good view towards balance and the quote of SoniClover appears to ask:
Do you want rock, paper, scissors? or want paper to become rock every now and again?
If new modules / stats are introduced you don't end up with a situation where intel in null-sec reports: "x ships of the following types: ......" which would result in: "ok we need x ships fit like this [linked fitting goes here]"
Sounds more utopian as I'm sure there are enough combat statistics out there in the community to have a valid rock paper scissors spreadsheet.
|

Akrasjel Lanate
Naquatech Conglomerate
510
|
Posted - 2012.01.17 14:15:00 -
[18] - Quote
So what nerf stuff used for major doctrines by alliances  |

Jarnis McPieksu
Aliastra Gallente Federation
213
|
Posted - 2012.01.17 14:18:00 -
[19] - Quote
This is good. If done correctly, this is very good.
Magic: The Gathering is a fine example of such a system - it gets four card sets every year, constantly changing the game and altering the balance so you simply cannot use the same strategies year after year. It keeps things fresh.
If done correctly, constant small shifts and changes to things are better than the mythical "balance" that never happens anyway. It forces people to keep experimenting on fits and strategies and it prevents people from falling into a rut with one uber-doctrine (leaving most of the stuff available unused). Yes, it also means that you probably should cross train... 
It also injects quite a bit of action in the markets and manufacturing as "market PvP" guys have to stay on top of any changes - or even predict them - and invest accordingly. Today's top selling PvP fit item might not be the same as it was six months ago. This is a good thing.
Still, the devil is in the details. Such a system requires constant tweaking and maintenance. If CCP, even for a moment, goes all :lolccp: on the subject and abandons it in pursuit of some other shiny thing, things could go south fast. I'm actually impressed they even suggest at doing this as it is a long-term commitment of at least a few guys that have to keep working on this constantly or it'll fall on it's face.
|

Wot I Think
State War Academy Caldari State
211
|
Posted - 2012.01.17 14:21:00 -
[20] - Quote
TLDR:
OP flys minmatar only.
CCP is going to buff another race.
OP changes from "Win"matar to "Whine"matar.
|

Dzajic
18
|
Posted - 2012.01.17 14:50:00 -
[21] - Quote
Stagnation is bad. FOTM race is worse. Point of balance is for there not to be one single wining combo. FOTM race just favors bittervets with 100M SP who can fly anything and don't really care. |

Karl Planck
Heretic University Heretic Nation
113
|
Posted - 2012.01.17 14:51:00 -
[22] - Quote
Wot I Think wrote: OP changes from "Win"matar to "Whine"matar.
nominated for quote of the week |

Tippia
Sunshine and Lollipops
4447
|
Posted - 2012.01.17 15:14:00 -
[23] - Quote
There are three slightly different things going on here.
The quote seems to say GÇ£new things for the sake of new thingsGÇ¥, which just seems pointless. If there is no purpose to the new stuff, it will only render old stuff obsolete (or be obsolete on arrival) while fluffing up the client with more data and making poor newbies confused. It adds a thin veneer of complexity which will only trip up those who aren't yet familiar enough with the game to see through it GÇö those who do will only really see a new set of ships being relegated to the scrap heap.
The OP suggests that the opposite of this is balance, which is interesting, but largely unachievable since there will always be advantages to be had and since the metagame changes regardless. This just creates a FOTM that is longer than a month. At the same time, I reject the CCP view that balance would lack fluidity and dynamism. Again, the players will see to it that it doesn't: there will always be new strategies and tactics that obviates the old GÇ£bestGÇ¥ way of doing things, so I'm not entirely sure there is any real dichotomy here.
The third option, in my view, far more interesting: don't add pointless new stuff for the sake of it being new GÇö just stir the existing stuff to make things come and go. Add new stuff if there is something new to add (which can then be part of the next stirring session). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
235
|
Posted - 2012.01.17 16:12:00 -
[24] - Quote
Alara IonStorm wrote: I don't know about you but EVE will not get more boring if their is a viable Rail Ferox at the same Time as a viable Nano Cane.
If there is a viable rail ferox the universe will collapse in on itself in protest. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1284
|
Posted - 2012.01.17 16:14:00 -
[25] - Quote
"what if"
If people play responsibly then no change would be needed as people will fly for fun, have fun in the game and lose/win will not matter since it would be fun to be part of such event. However people are people which doom any "stale" content since if it can get exploited it will be. |

Halcyon Ingenium
Infomorph Research and Technology
131
|
Posted - 2012.01.17 16:16:00 -
[26] - Quote
CCP confirmed as Tzeentch. Embrace Chaos. That which always was, and is, and will be everlasting fire, the same for all, the cosmos, made neither by god nor man, replenishes in measure as it burns away. -Heraclitus |

Korsiri
Garoun Investment Bank Gallente Federation
10
|
Posted - 2012.01.17 17:50:00 -
[27] - Quote
Well, imo, it goes like this:
Nothing is ever balanced, even when devs try to balance it, something always gets tilted towards the less than preferred, either because players find a way around something, or because the ramifications simply don't show until the change takes place in the 'live' environment.
While I don't think the idea of balance should be totally abandoned, I do think it should take a definite backseat to change. If these games were to stay static, instead of evolving, they'd not keep their population. Admittedly when change happens either too fast, or when it happens despite vocal response from the majority of players, there are also problems.
The nature of these games is change, and especially in a sandbox game imo, this is true. Rather than worry about it, embrace it! I like the approach quoted by the OP because it's more logical than trying to make everything 'balanced' (and pissing just about everyone off). We don't want a cookie cutter approach, we want the excitement of figuring, and re-figuring, out what works, and what works best! To me, that is the Eve universe. |

Gypsio III
Dirty Filthy Perverts
178
|
Posted - 2012.01.17 18:01:00 -
[28] - Quote
CCP SoniClover wrote:Just a quick note on why we're looking into adding new modules, rather than focus completely on fixing/balancing existing stuff - what we're looking into is creating a fluid tactical environment that shifts over time. So we're not looking into creating an uber-balanced utopia ala Starcraft II that, once achieved, we can then walk away from. Rather, we want to achieve a more chaotic environment where 'best' fittings change rapidly and the value of items (modules, rigs, ships) is relative based on the current metagame rather than fixed in eternity. The idea is that a fluid, ever-changing environment like that will have more long-term appeal in a game like EVE than a static uber-balanced system does.
The existence of this choice is specious. Eve is so complex that the "uber-balanced utopia" is not achievable in practice, and attempting to achieve it simply results in the aforementioned "fluid tactical environment". |

mkint
629
|
Posted - 2012.01.17 19:50:00 -
[29] - Quote
In other words "we in balancing are not good enough to actually balance anything, so we'll just throw a constant stream of OP'd sh!t out until everyone gets fed up." |

ElQuirko
The Demonfuge Malevolent Fan Club
317
|
Posted - 2012.01.17 20:22:00 -
[30] - Quote
For god's sake, this isn't Team Fortress 2. Change is good. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1103
|
Posted - 2012.01.17 20:24:00 -
[31] - Quote
I support CCP's approach.
Keep changing. |

Nova Fox
Novafox Shipyards
2848
|
Posted - 2012.01.17 20:56:00 -
[32] - Quote
Cough
Arms Race
You forget empires are at war with each other and they are constantly looking to ways to one up against thier adversaries.
New Technologies will emerge becuase of the arms race. Its is time to shake things up. Ill leave it to the community and ccp to balance things I rather have FOTMs if they are only FOTMS for that month and ccp fixes it quickly.
And this happens in real life if you want to go argue that route. The best example the most powerful ship at sea before ww2? the battleship post ww2 the carrier. Even more interestingly before ww2 started the carrier concept was LAUGHED AT and almost dismissed entirely.
And yes I am posting there with reckless abandon its lightning round in the brainstorming idea table, ccp should know what is better what sounds bad and sounds good or what ideas they can pick apart and peice back together in thier vision as good I expect none of my suggestions to even be remotely close to what I imagine them to be but its not stopping me from posting or inspiring something from happening. I wouldnt mind seeing a whole slew of ejectable modules that add performance for a short duration or new functionality. Just like extended fuel tanks on fighter jets today, tanks extend the range of the bird and if in a dire situation they will eject the tanks to gain more agility.
|

Gripen
488
|
Posted - 2012.01.17 23:26:00 -
[33] - Quote
So far I'm amazed how many people didn't read first post fully and didn't get that it's NOT about new stuff vs rebalance old stuff dilemma... Probably there were too many threads about it. =\ |

Mars Theran
EVE Rogues EVE Rogues Alliance
62
|
Posted - 2012.01.18 00:22:00 -
[34] - Quote
Cyzlaki wrote:Disagree. Constant nerfing and buffing is the same as WoW, having to re-spec every patch and suddenly all your gear is worthless. Same thing here. Every patch will change the game which is terrible in a game where you have to wait for skills to finish in real-time.
It's just a cop out really. He's basically saying they don't know how to balance the game. If it was truly balanced it would not be stagnant at all, it would always be about player skill, not overpowered ships and modules.
This isn't WoW; there is no respec. Nerfing and Buffing sucks too, when it's done for the wrong reasons; but this also isn't nerfing and buffing.
What will change with patches that have new modules and ships in them, (expect next Winter I imagine), is that people will have to rethink how they approach systems that change because of new introductions along this line. That process is called adaption, and it is a healthy process.
CCP can balance the game with regards to ships, modules, and the mechanics of those devices; but you all have to keep your traps shut and let them run numbers on it. Numbers being partially figurative.
If CCP made a server strictly for testing ships, and gave everybody a Test Server alt with SP intended for specific testing; then took samples of all the data that resulted from it, we'd probably see some results. Just one node, constellation, and server; cap of 200 players.
No mirrors. Just a generic test character when you log in; same as everybody else. Ships in the hangar; prefit and ready to fly. You've got 10 minutes to get a feel for it, and take it out for a spin; then everybody gets rallied for fleets, gangs, solo flying, or whatever. Server is unreachable outside of monitored testing.
Base requirement: You have 15 Million SP on one character/toon on your account you log in with; generic toon takes up a slot, and it disregards your actual toons. Need more than one type of generic toon; then you still have 2 slots to fill.
|

Mars Theran
EVE Rogues EVE Rogues Alliance
62
|
Posted - 2012.01.18 00:28:00 -
[35] - Quote
Nova Fox wrote:Cough
Arms Race
You forget empires are at war with each other and they are constantly looking to ways to one up against thier adversaries.
New Technologies will emerge becuase of the arms race. Its is time to shake things up. Ill leave it to the community and ccp to balance things I rather have FOTMs if they are only FOTMS for that month and ccp fixes it quickly.
And this happens in real life if you want to go argue that route. The best example the most powerful ship at sea before ww2? the battleship post ww2 the carrier. Even more interestingly before ww2 started the carrier concept was LAUGHED AT and almost dismissed entirely.
And yes I am posting there with reckless abandon its lightning round in the brainstorming idea table, ccp should know what is better what sounds bad and sounds good or what ideas they can pick apart and peice back together in thier vision as good I expect none of my suggestions to even be remotely close to what I imagine them to be but its not stopping me from posting or inspiring something from happening. I wouldnt mind seeing a whole slew of ejectable modules that add performance for a short duration or new functionality. Just like extended fuel tanks on fighter jets today, tanks extend the range of the bird and if in a dire situation they will eject the tanks to gain more agility.
I will say this though.
Adapt or Die Trying
EVE isn't about the Empires, except in the barest sense of the notion. Empires in EVE only produce the technological advancements for Capsuleers to use; where Capsuleers make use of it as they see fit. I don't know if you've looked around recently; but the Empire involvement in these 'Wars' has devolved into political maneuvering and not much else.
Independent NPC Corporations in EVE are more likely to produce technological advancements for the Capsuleers, than the Empires; and I think this is where all newer technology should come from, with only a few exceptions. Certainly, the Empires use them to produce their Technological advancements; so there is no reason they cannot research and develop their own. |

Nova Fox
Novafox Shipyards
2848
|
Posted - 2012.01.18 00:30:00 -
[36] - Quote
Gripen wrote:So far I'm amazed how many people didn't read first post fully and didn't get that it's NOT about new stuff vs rebalance old stuff dilemma... Probably there were too many threads about it. =\
Poor title choice my friend extremly poor title choice. Also I leave it to the community to summarize wall of text OPs they're brutally efficent at it and regardless its what the conversation did evolve into.
|

Nova Fox
Novafox Shipyards
2848
|
Posted - 2012.01.18 00:32:00 -
[37] - Quote
Mars Theran wrote:
EVE isn't about the Empires, except in the barest sense of the notion. Empires in EVE only produce the technological advancements for Capsuleers to use; where Capsuleers make use of it as they see fit. I don't know if you've looked around recently; but the Empire involvement in these 'Wars' has devolved into political maneuvering and not much else.
Independent NPC Corporations in EVE are more likely to produce technological advancements for the Capsuleers, than the Empires; and I think this is where all newer technology should come from, with only a few exceptions. Certainly, the Empires use them to produce their Technological advancements; so there is no reason they cannot research and develop their own.
Is this self contradiction or am I imagining things?
|

Mars Theran
EVE Rogues EVE Rogues Alliance
62
|
Posted - 2012.01.18 00:50:00 -
[38] - Quote
Gripen wrote:So far I'm amazed how many people didn't read first post fully and didn't get that it's NOT about new stuff vs rebalance old stuff dilemma... Probably there were too many threads about it. =\
I'm fairly certain it's not new stuff for the sake of new stuff, as you seem to imply. You're a little ambiguous though; in that you do not focus an argument directly, but rather make reference to another game and some multi-expansion release schedule you have to pay for every time.
I don't see the relation.
EVE needs new stuff. Everything in this game is tired and old. The economy is dreadfully predictable, despite it being ludicrously competative. Ship fitting has been the same since I started playing, with exception to FOTM ships like Nanocanes which were really just a briefly discovered and celebrated hole in the fitting process.
People try new things because they are bored, find something like that, (or usually stumble across it because a newb fit it against all protocols and procedures), and just like that it gets spammed all over EVE until someone decides to nerf it.
Nerfbat in; clever ship out.
The imbalance in this game is as often player caused, as just being a limited way of exploiting fitting mechanics that creates a opportunity for a particularly special fit. I'm fairly certain the Devs were-at the very least-close to balanced before the players started complaining about overpowered ships.
Unfortunately, players tend to blow things way out of proportion and exagerate everything; and sometimes the nerf isn't even remotely justified. Fortunately, it hasn't often ended in complete destruction.
So, new things are good. They force players to adapt to new situations and a changing environment; new opportunities arise, and the balance of power shifts ever so slightly. Sometimes it's more drastic, but let's face it; no little grouping of modules hitting the market is going to result in that much change. *snicker*
Okay, it's a possibility, but not overly likely.
|

Mars Theran
EVE Rogues EVE Rogues Alliance
62
|
Posted - 2012.01.18 00:52:00 -
[39] - Quote
Nova Fox wrote:Mars Theran wrote:
EVE isn't about the Empires, except in the barest sense of the notion. Empires in EVE only produce the technological advancements for Capsuleers to use; where Capsuleers make use of it as they see fit. I don't know if you've looked around recently; but the Empire involvement in these 'Wars' has devolved into political maneuvering and not much else.
Independent NPC Corporations in EVE are more likely to produce technological advancements for the Capsuleers, than the Empires; and I think this is where all newer technology should come from, with only a few exceptions. Certainly, the Empires use them to produce their Technological advancements; so there is no reason they cannot research and develop their own.
Is this self contradiction or am I imagining things?
It's only a contradiction if the Corporations are not private entities. That doesn't mean governments can't stop private corporations from doing something.
Maybe you were referring to something else; but I'm guessing that's what you mean. |

Nova Fox
Novafox Shipyards
2849
|
Posted - 2012.01.18 00:55:00 -
[40] - Quote
Just saying all of the new battlecruisers are empire comissioned.
|

DarkAegix
Acetech Systems
806
|
Posted - 2012.01.18 01:25:00 -
[41] - Quote
Change is good as long as it's constant, and one race/ship/fit/mechanic doesn't remain in the lead for a huge amount of time. |

Vaerah Vahrokha
Vahrokh Consulting
132
|
Posted - 2012.01.18 01:32:00 -
[42] - Quote
The only bad thing about this ever change is that it's still CCP who intrudes in the sandbox to apply the "evolution". It's an hard coded thing.
Would be VERY refreshing and incredibly original if they could just feed us the tools to evolve EvE ourselves. We'd have the first MMO that evolves on its own, with no developer intervention beyond creating general guidelines to keep such evolution in check.
EDIT
A possible idea: random rigs for modules.
I could be given a BPO that would create a module rig with random +stats and -stats but that also uses random +CPU / PG.
The possible number of variations you can get by fitting multiple rigged modules is huge and therefore we could have our own "personal" ship.
Or we could have each module accept 1 rig (frigate) to 3 rigs (BS) to 5 (capitals)... with bonuses and maluses like the regular rigs. |

Herzog Wolfhammer
Sigma Special Tactics Group
1121
|
Posted - 2012.01.18 01:36:00 -
[43] - Quote
I for one welcome our tactical-aspect fluid environment where we have to THINK.
Of course it's hard for a lot of people to think these days. Poor bastards. Shuffling around looking for something to eat all the time.
|

Mars Theran
EVE Rogues EVE Rogues Alliance
62
|
Posted - 2012.01.18 01:46:00 -
[44] - Quote
Nova Fox wrote:Just saying all of the new battlecruisers are empire comissioned.
The ships pretty much have to be; given they are branded predominantly as Empire ships. That doesn't mean the modules have to be. Most modules are developed seperately from the actual ships; and there is really very little information supporting those modules being made in any fashion other than aftermarket technologies.
The Empire modules and ammunition are all achievable through faction LP; rather than as an off the market item available to all. |

Mars Theran
EVE Rogues EVE Rogues Alliance
62
|
Posted - 2012.01.18 01:48:00 -
[45] - Quote
Vaerah Vahrokha wrote:The only bad thing about this ever change is that it's still CCP who intrudes in the sandbox to apply the "evolution". It's an hard coded thing.
Would be VERY refreshing and incredibly original if they could just feed us the tools to evolve EvE ourselves. We'd have the first MMO that evolves on its own, with no developer intervention beyond creating general guidelines to keep such evolution in check.
EDIT
A possible idea: random rigs for modules.
I could be given a BPO that would create a module rig with random +stats and -stats but that also uses random +CPU / PG.
The possible number of variations you can get by fitting multiple rigged modules is huge and therefore we could have our own "personal" ship.
Or we could have each module accept 1 rig (frigate) to 3 rigs (BS) to 5 (capitals)... with bonuses and maluses like the regular rigs.
I for one, am very glad it's CCP and not the players who do this. If it was the players, I would have quit a long time ago, because this game would be so absurdely unbalanced as to be unplayable, and all the 'special effects' would make me wish I was blind with any real prolonged exposure. |

Tau Cabalander
Retirement Retreat Working Stiffs
424
|
Posted - 2012.01.18 01:54:00 -
[46] - Quote
Site seems to be temporarily unavailable, but: EVEnews24 - CCP Soundwave Interview - Why balancing is bad and monkeys are good
|

Elzon1
Shadow Boys Corp Bloodbound.
8
|
Posted - 2012.01.18 04:33:00 -
[47] - Quote
I'm up for adjustable tech 3 mods and ammo.
Imagine adjusting shield/armor resistances mid battle.
Imagine changing your ecm type mid battle.
Imagine changing range, explosion radius, velocity, and damage type of ammo mid battle.
In situ tactical fitting change could add an interesting dynamic to fleet fights I think. |

canflipper
Infested U.E.D.
0
|
Posted - 2012.01.18 06:07:00 -
[48] - Quote
CCP SoniClover wrote:... balanced ...
CCP SoniClover wrote:... Starcraft II ...
Someone's never heard of Marauders.
|

Lord Lewtz
AQUILA INC 0ccupational Hazzard
0
|
Posted - 2012.01.18 10:57:00 -
[49] - Quote
Change is good.
Even SC2 is constantly balancing the units so GTFO with that reference. |

Tanya Powers
Science and Trade Institute Caldari State
783
|
Posted - 2012.01.18 11:22:00 -
[50] - Quote
Gripen wrote:Following is a quote from F&I subforum but I think it outlines important development question which is worth a thread on its own so it won't be lost by community attention spotlight. CCP SoniClover wrote:Just a quick note on why we're looking into adding new modules, rather than focus completely on fixing/balancing existing stuff - what we're looking into is creating a fluid tactical environment that shifts over time. So we're not looking into creating an uber-balanced utopia ala Starcraft II that, once achieved, we can then walk away from. Rather, we want to achieve a more chaotic environment where 'best' fittings change rapidly and the value of items (modules, rigs, ships) is relative based on the current metagame rather than fixed in eternity. The idea is that a fluid, ever-changing environment like that will have more long-term appeal in a game like EVE than a static uber-balanced system does. I just want to know am I the only one who is really disappointed by such approach? Isn't this "fluid, ever-changing environment" is a synonym to the constant FOTM race and lack of complex balance vision what we had in EVE all the way since 2003? How can one reference an existing commercial product and utopia in the same sentence without implying that there is no way to create something even close to other people archivements? Shouldn't you always aim high? And balance doesn't mean there couldn't be any changes. Talking about after-mentioned SC2: it's supposed to be released in three parts so that's the same game sold three times in a row just because of changes supposed to shake the game environment. There is no debate that changes are needed but the question is "new stuff for the sake of new stuff" or "changes to improve depth without ruling out old stuff". More choices at any given time vs constant shift of the focus from time to time.
They're just admitting their inability or incapacity to actually address hybrids/Gallente situation, that simple 
If most were that good than CCP Punkturis, by the way charming lady your UI job is just awesome (sig), hybrids would be balanced at the first announcement, man now we've got blasters ammo rebalanced, in 6 months Diemos will probably receive enough PG to fit what it needs to be useful but still not the necessary speed witch will come with next winter expansion...dammit.
 |

Liam Mirren
184
|
Posted - 2012.01.18 11:30:00 -
[51] - Quote
Change is good as long as Minnie and Amarr stay on top, right? I mean, we can't have a Caldari ship suddenly actually be more useful (Naga) than the minnie one (tornado) . NERF THAT **** REAL FAST! Also, Talos is not at all overpowered, we need to buff it some more. The fact that it dominates lots of solo/small fleet scenarios is not important at all, THE ONLY THING THAT COUNTS IS BLOB WARFARE BALANCE (in favour of Amarr and Minnie). If it's worth doing, it's worth doing right. |

Drew Solaert
University of Caille Gallente Federation
41
|
Posted - 2012.01.18 11:44:00 -
[52] - Quote
I'm all for a fluid changing dynamic |

Tanya Powers
Science and Trade Institute Caldari State
783
|
Posted - 2012.01.18 11:57:00 -
[53] - Quote
Drew Solaert wrote:I'm all for a fluid changing dynamic
Such nice words  |

Nova Fox
Novafox Shipyards
2852
|
Posted - 2012.01.18 15:09:00 -
[54] - Quote
What we finally give the caldari a useful gunboat now everyone is jealous?
|

Gripen
489
|
Posted - 2012.01.18 16:02:00 -
[55] - Quote
I read this article and I think that first comment is a good tl;dr of it:
Quote:Unbalanced gameplay is good, because everytime we nerf a gameplay element it forces people to invest again a whole load of time training other skills. And it allows us (CCP) to ignore the game and do other things with our time. What a load of *** from CCP marketing. Im only reading excuses upon excuses why CCP isnt working on the game.
From monetary point of view there is of course a group of players called FOTM-chasers who gladly train for the new FOTM but is it safe to bet that there are more of such people than players who would leave the game after their specialization becames useless with another boost-nerf cycle or people who will leave because of shallow gameplay FOTM concepts always inherent? It's no wonder why there is such a low retention rate in EVE with such design priorities.
And argument about always discovering something new makes no sense to me either as it takes mere hours after patchnotes release for the experienced player to figure out what would be a new FOTM and for beginners or those who don't like to think by themselves it's just a question of one line in the corpchat: "link me a current FOTM fit please". |

Nova Fox
Novafox Shipyards
2891
|
Posted - 2012.01.23 19:53:00 -
[56] - Quote
Either way I strongly belive in military escalation. So many games or sci-fi's dont have it. (cough Star Trek the worst offender)
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
240
|
Posted - 2012.01.23 20:01:00 -
[57] - Quote
Gripen wrote:I just want to know am I the only one who is really disappointed by such approach? I hope so. Changes in the environment is what spurs continuous evolution and growth of all life on earth. While EVE is nowhere near as complex as the biosphere or evolution in general, the game through hundreds of thousands of players making millions of good and bad choices selects good behaviors from bad, strong alliances from weak due to a harsh risk/reward system. Without continuous change in the environment providing external stimulus, playstyle in EVE would eventually reach stasis. This doesn't happen in the real world because the real world is constantly being bombarded by rocks, volcanoes, stellar phenomenon, recession in its rotation, new technology being discovered, etc. EVE's tactical and alliance status however without continuous developer input (new tools, new risks, new rewards) is in complete stasis and, eventually, complete stagnation. |
| |
|
| Pages: 1 2 :: [one page] |