Aiifa
Pandora Sphere Narwhals Ate My Duck
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Posted - 2012.01.23 11:42:00 -
[1] - Quote
Two step wrote:Plenty of good stuff in there, and if folks have any questions, feel free to ask!
Am I going to have to come into your wormhole?
I'm worried that as the old CSMs provided no impediment to CCP ******* up nullsec, the new CSM will provide no impediment to CCP ******* over wh space.
Any mention of a mass stabilizing module must be met by immediate howls of hooting derision. Wormholes work great.
And there is no such thing as an impenetrable fortress or whatever they described it as in the minutes.
You can have a pos on every moon, you can have your tiny subcaps-only static critted and camped. Short of round the clock probing and dread pilots + support sitting ready to cycle holes or fight (both of which are an obscene expenditure of people's time) no system is safe. We will find a way in. It is working just fine.
Changes to drakes? The damage type specific bonus should be kept. Tanking kin damage in anticipation of tengu/drake blobs is one of the meaningful counters against these easymode ships. Also everyone already has their scourge bpos :(
When it comes to EAS, t1 low class ships etc, I think one of the biggest problems is not what the hulls are capable of but how they are capable of being used.
There have always been odd people in lowsec who make hulls like the hyena or the celestis upsettingly powerful. They are unique and in certain situations devastating ships.
They don't need a buff. The systemic problem is how ewar, especially secondary ewar (tracks, damps and paints as opposed to neuts, scrams, points, webs and jams) scale poorly in even small gangs.
Having an overview filter, having better target tagging and more tools for a fleet to direct their resources would make t1 damp/track/paint bonused cruisers far more worthwhile, for instance. For a young player, an arbitrator is worth bringing to a armor fleet fight, believe it or not.
Against the current plethora of alpha stroms in null, one poorly skilled arby can force three maelstroms to either waste time reloading or fight in second falloff. But how to see which of the hostiles have been affected?
Currently, it takes an out of game voice comms solution, time-consuming organization and careful discipline to apply ewar like this effectively, and it is one of the first things to go to **** if a fight goes any way other than planned. Ewar target callers need the working memory of a modern workstation and more caffeine than is healthy.
Likewise, atrons work well because of their small native sig, and the minmater probe is just a covops that has accepted there isn't much point in warping cloaked with a fleet.
Kill the tiers, but don't give them an outright buff.
What would make more sense is tweaking any local tank bonuses on certain hulls, and allowing the ui changes to bring the way ships are used to a new dynamic equilibrium before making further changes. |