
CCP Ytterbium
C C P C C P Alliance
162

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Posted - 2012.01.18 12:30:00 -
[1] - Quote
Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time.
TALOS VS NAGA:
- Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now.
DRAKE (and to an extent, tier 2 battlecruisers):
There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed:
(Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention).
- Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.
- Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance?
- Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger.
- Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones.
But why so serious? Let's put a smile on these faces.
There are a lot of ships that needs to be looked into and were not mentioned here: they evolved, they rebelled and they have a planGäó. If all goes well, expect a blog to come out soonGäó. |