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Thread Statistics | Show CCP posts - 1 post(s) |

Tanya Powers
Science and Trade Institute Caldari State
783
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Posted - 2012.01.18 11:47:00 -
[1] - Quote
Phyress wrote:Tier 3 BCs seem to be some sort of Bizarro-world. My impressions was that the Talos was superior to the Naga already.
ONLY on gates and undocks, eft paper dps nothing more nothing less. Once you undock and go for serious business/fights low/null Talos is just another flying pinata while Naga is by far the one that stays on the field because it has ENOUGH dps to do his job ENOUGH tank and mobility, Talos has DPS nothing else. Ho and 5 drones  Tornado? -unless you bring double web Loki/Rapier (oc everyone has those all the time) the Tornado you just targeted at 20 from the gate will be at 100 before you can shoot you 4th salvo...great concept.
Quote:ECM: I don't see any changes mentioned yet, just discussion. Hooray for Sensor Damp boost, though!
I'm all for it, little tired of using my Arazu/Lachesis just to pin crap at over 60km (100 all bonus) then look at it, my stupid ship can't even shoot at that distance or will at max (60km+/-) do 200dps hurray! !
The ships themselves are in need of a big job, they have enough mids to push 60k shield EHP with very strong resists, single or double point but still slow. Now fit it in armour with meh resists (my armour skills are far better than shield thou), now you have a very slow brick, around 35k EHP, still can't spit anything else than 200 uber dps but now has magnificent useless triple damps that you HAVE to put on the same ship if you want them to have some efficiency: A crap T1 battelship with 80km targeting and 3damps on it will become incapable to target over 15. great, 300+M ship without any faction stuff just to "control" 1 ship...
When all you have to do is pick an ECM (Falcon/Rook/Scorpion and even the T1 frigate can do better job than Damp ships) and control several ships, some will probably be permanently jammed. 300M on this ship I say it's fine.
Quote:I wouldn't mind a range bonus on the Drake in place of the shield resist bonus. It might open up some fun fits like a SeBo Drake with range rigs which makes 150km warps around the target. Or it could just be a HAM gankboat.
Lvl5 skills already let you shoot HM's at around 115km, it's very very nice considering how far you can shoot with med rails or arty without pimp. If CCP takes shield resists and +5% kin for speed/rof then why would you use something else than HAM's? -I mean spit ham's at around/over 50km and bonus ROF would just make it gank machine. Who needs tank when you have gank? (give 50km range on Talos with it's dps I don't mind to have 20k EHP)
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Tanya Powers
Science and Trade Institute Caldari State
784
|
Posted - 2012.01.18 16:22:00 -
[2] - Quote
CCP Ytterbium wrote:"they evolved, they rebelled and they have a planGäó, If all goes well, expect a blog to come out soonGäó.
I'm starting to like ya  |

Tanya Powers
Science and Trade Institute Caldari State
784
|
Posted - 2012.01.18 16:26:00 -
[3] - Quote
Tore Vest wrote:Nerf drakes 
NO !!
Give them tools for their role yes, let them be kings of the hill for every purpose: NOES
Same goes for Canes, omgfkpown "vavavroum" Tornados etc
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Tanya Powers
Science and Trade Institute Caldari State
785
|
Posted - 2012.01.20 11:31:00 -
[4] - Quote
Gellenter Pl wrote: a raven as a sniper is nothing but fail
Unfortunately fleet doctrines are that silly as they are now but I'd like you to see how fast a fleet of cruise ravens with decent logistics and FC can **** a fleet of Maeltroms since most Maeltroms fleets are full of mangoloids putting 2guns per target just to be on maximum KM's.
Just take a good look and ask yourself why so many whine about drakes...you mean 100+1400T2 arty or 1200 can't instantly pop those 2 by 2? - an 80k Drake is insta pop by not more than 6 or 7 maels if those pilots have a single neuron working and are not watching p++rn instead of their overview (I agree the first is more interesting)
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