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Hrett
Quantum Cats Syndicate
23
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Posted - 2012.01.17 20:35:00 -
[1] - Quote
Super Chair wrote:The entirety of plexing mechanics has promise for variety of ship types to be used instead of just battleships, logi, and caps as the order of the day. All we needed was a meaningful reason to fight over plexes. Lower skilled pilots could have an impact on the "war" by fighting in minor plexes forcing the enemy to ship down in order to capture the complex. You had all sorts of fights, frig/dessie brawls, cruiser skirmishes, and BC engagements in majors, and then the eventual cluster **** where everyone flies as big as they want for the bunker bust. CCP should understand that having all shiptypes meaningful is really important to the playstle most of us enjoy in faction war. Players have the option of hoping in a frig and brawling cheaply, or flying bigger ships too. I enjoy the variety. All ship sizes are relevent.
Didn't a few frigs/dessies just recently cap a minor plex making a system no longer vulnerable while a minmatar blob was busting a bunker, buying time for the amarr to rally a counter fleet? I think the current system has a LOT of potential for something dynamic. You could have fights in multiple sized plexes as well as the bunker simutaneously. This excites me. Having one big fleet shooting a structure is kind of boring. I hope they don't completely scrap what's in place. It just needs improving, not removing.
I agree completely. This is a perfect description of exactly why I personally love FW. I hope CCP gets this. |

Hrett
Quantum Cats Syndicate
24
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Posted - 2012.01.18 23:25:00 -
[2] - Quote
Cearain wrote:Hirana Yoshida wrote:The Assault Caracal (AC) has nothing to do with the rats, you are probably better of using heavies if that is the focus. The AC became 'popular' after faction frigs were buffed, which as you know came after the speed re-balance so we were suddenly seeing tons of ab frigs running around killing anything with traditional cruiser weaponry. AC has more than enough range and still manage to pull off damage equal to gun cruisers if said cruisers were to field a similar level of tank ..
In short: Don't knock the Assault Caracal! Ok I'm not knocking the fit. You can kite other cruisers in it and take out smaller ships. I have no issue with that. I may actually get a few to plex in. As to whether its an oddball fit. Well we can look at killboards of good non-fw pvp corps and reach our own conclusions whether its odd or common. But it's one fit. My point remains that several other more typical types of pvp cruisers(ruptures thoraxs and vexors) are not viable due to rats. Caracal and other missile based ships are going to be king of plexing because they can also pve. I know damarr has said that plexing is now basically fixed after the downtime spawn mechanic changed. I disagree. Maybe some others now think its fixed so long as they give more rewards than the tags we already get. I would just ask how much more? I think they need to do more changes to plexes and not just add more rewards. I think plexing needed fixing before the crucible changes and it still needs some fixing.
You can solo destroy medium plexes in a 200mm rail, long point, nano Thorax with a medium repper. Use tungsten. You have to turn on your repper exactly once during the whole plex. Its an ok pvp ship too. Good against frigs. I have only fought another cruiser solo once. I had an arazu in low armor while I had full armor the other day, but then a tempest showed up and ruined my fun.
Personally, I like the fact that you dont see cookie cutter fits all the time in FW. It makes it interesting. And people dont always solo plexes. So if there is more than one person in the plex, it is more likely that they are all in "full" pvp setups. |

Hrett
Quantum Cats Syndicate
31
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Posted - 2012.01.25 07:18:00 -
[3] - Quote
Doing level 4 missions with a bomber and inty is bullshit and needs to be nerfed. Those ships are essentially 0 risk for someone who isnt asleep at their keyboard. Cloaky T3s suck too, but its possible to catch them at least on occasion.
Bottom line, the lucrative part of FW should not be set up to favor non-fighting carebears, or if it does, they should have to fly real ships to do the missions. So there is some risk. The system needs to reward PVP - which is the reason for FW, and right now, it doesnt. |

Hrett
Quantum Cats Syndicate
31
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Posted - 2012.01.25 07:32:00 -
[4] - Quote
Rel'k Bloodlor wrote:Dosen't it Honestly feel like plexing and missioning should get switched? As in missioning is about spinning a buttion and staying in one place for a time and plexes are about a acopmlishing a set goal very fast.
Actually, thats a good idea. Make missions like plexes. Set the gates to only allow a certain ship class and UP for missions. Level 4s would require HACs, CS or BS. Then make them sit on a button for a few minutes. Tthey woul be at real risk for PVP. That would solve the carebear farmer issue.
Though I am ok with the curent combat plex mechanic. |

Hrett
Quantum Cats Syndicate
38
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Posted - 2012.01.27 06:57:00 -
[5] - Quote
Damar Rocarion wrote:chatgris wrote:(By the way, there's a handful of (ex)fw people here who will continue animosity no matter what, learn who they are and ignore them and these threads will go a lot smoother). And a r..ard whose corp members (with his own approval) are part of evemail spamming, convoing hostile FC's durng fights and other welll documented shenigans once again attempts to play "All Gallente players are totally cool and mature" card...
Wait. We have been approved for shenanigans? When was there approval for shenanigans?
HOW DID I MISS APPROVAL FOR SHENANIGANS?!?!
I knew there was something wrong with this lousy excuse for a corp. |

Hrett
Quantum Cats Syndicate Villore Accords
46
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Posted - 2012.02.21 16:44:00 -
[6] - Quote
SigmaPi wrote:Any fix would require some form of additional reward for factions that are not doing well. The biggest problem with the missions vs. plexes is that missions are basically just something that promotes afk mission alts to ***** all the missions with little to no initiative to fight in the area. I'd say 75 to 90% of all FW missions are run by people with no desire/want to be involved in the pvp aspect of FW (which in and of itself is not that big of a problem). As I understand it, the whole point of the FW missions was to A) promote conflict, and B) allow pvpers access to funds to replace their losses. Neither of these goals is adequately met by FW missions. Plexing needs to hold a stronger benefit/cost for pilots because they generally drive conflict much better.
Just my .2 isk.
Yeah, I think they could do a couple things to make the missions riskier. 1) Make all of them ungated - so people can warp directly on top of you, and 2) make them harder so people need bigger (slower) ships to do them.
And as someone said before - giving LP for capping plexes would help. Is there a way to divide it by the number of ships that cap it?
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